But at last I sighted land ahead — and what land! Zan Dar had told me of the mighty mountains of Zanor rearing their forested heads twenty miles above the level of the sea, and it was such mountains that lay ahead of me. If I had reckoned accurately, this should be Zanor; and these breath-taking mountains assured me that I had not gone wrong.
I knew from Zan Dar's explanation, just where to search for the stamping grounds of his tribe — a wild mountain tribe of fighting men. They lay in a land of meadows and ravines on the east slope of the highest mountain and at an altitude of only about ten miles, or about half way to the summit. Here the air is only slightly thinner than at sea level, as the cloud envelope retains the atmosphere of Jupiter as though it were held in a bag, permitting none of it to escape, while the rapid revolution of the planet tends to throw the atmosphere far up from the surface.
Most fortunate was I in coming upon the village of Zan Dar with little or no difficulty. Entirely invisible, I hovered above it, dropping down slowly. I knew that the moment they saw a Morgor ship, they would disappear into the forests that surrounded the village, waiting there to rush out upon any Morgors who might be foolish enough to leave the ship after landing.
There were people in plain view of me in the village as I dropped to within fifty feet of the ground. I stopped the ship and hung there, then I demagnetized the hull; and, as the ship became instantly visible, I leaped to the door and pushed it open; so that they could see that I was no Morgor. I waved to them and shouted that I was a friend of Zan Dar, and asked permission to land.
They called to me to do so, and I brought the ship slowly toward the ground. My lonely voyage was over. I had surmounted seemingly unsurmountable obstacles and I had reached my goal. Soon my incomparable Dejah Thoris would be again in my arms.
[Note: This story was left incomplete by Edgar Rice burroughs on his death]
Footnotes
[1]
A banth is the huge, eight-legged lion of Mars. — ED.
[2]
A microcephalic head is one possessing a very small brain capacity. It is the opposite of megacephalic, which means a large brain capacity. Generally microcephalia is a sign of idiocy, although in the case of Pew Mogel, the condition did not mean idiocy, but extreme craftiness, and madness, which might indicate that, since Pew Mogel was an artificial, synthetic product of Ras Thavas, one of Mars' most famous scientists, his microcephalia was either caused by a disease, or by inability of the brain to adapt itself to a foreign, ill-fitting cranial cavity. Pew Mogel's head was obviously too small for his body, or for his brain. —ED.
Table of Contents
Book Index
A Princess of Mars
Contents
Foreword
I. On the Arizona Hills
II. The Escape of the Dead
III. My Advent On Mars
IV. A Prisoner
V. I Elude My Watch Dog
VI. A Fight That Won Friends
VII. Child-Raising On Mars
VIII. A Fair Captive From the Sky
IX. I Learn the Language
X. Champion and Chief
XI. With Dejah Thoris
XII. A Prisoner With Power
XIII. Love-Making On Mars
XIV. A Duel To the Death
XV. Sola Tells Me Her Story
XVI. We Plan Escape
XVII. A Costly Recapture
XVIII. Chained In Warhoon
XIX. Battling In the Arena
XX. In the Atmosphere Factory
XXI. An Air Scout For Zodanga
XXII. I Find Dejah
XXIII. Lost In the Sky
XXIV. Tars Tarkas Finds a Friend
XXV. The Looting of Zodanga
XXVI. Through Carnage To Joy
XXVII. From Joy To Death
XXVIII. At the Arizona Cave
The Gods of Mars
Contents
FOREWORD
I. THE PLANT MEN
II. A FOREST BATTLE
III. THE CHAMBER OF MYSTERY
IV. THUVIA
V. CORRIDORS OF PERIL
VI. THE BLACK PIRATES OF BARSOOM
VII. A FAIR GODDESS
VIII. THE DEPTHS OF OMEAN
IX. ISSUS, GODDESS OF LIFE ETERNAL
X. THE PRISON ISLE OF SHADOR
XI. WHEN HELL BROKE LOOSE
XII. DOOMED TO DIE
XIII. A BREAK FOR LIBERTY
XIV. THE EYES IN THE DARK
XV. FLIGHT AND PURSUIT
XVI. UNDER ARREST
XVII. THE DEATH SENTENCE
XVIII. SOLA'S STORY
XIX. BLACK DESPAIR
XX. THE AIR BATTLE
XXI. THROUGH FLOOD AND FLAME
XXII. VICTORY AND DEFEAT
Footnotes
The Warlord of Mars
Contents
I. On the River Iss
II. Under the Mountains
III. The Temple of the Sun
IV. The Secret Tower
V. On the Kaolian Road
VI. A Hero In Kaol
VII. New Allies
VIII. Through the Carrion Caves
IX. With the Yellow Men
X. In Durance
XI. The Pit of Plenty
XII. "Follow the Rope"
XIII. The Magnet Switch
XIV. The Tide of Battle
XV. Rewards
XVI. The New Ruler
Thuvia, Maid of Mars
Contents
I. Carthoris and Thuvia
II. Slavery
III. Treachery
IV. A Green Man's Captive
V. The Fair Race
VI. The Jeddak of Lothar
VII. The Phantom Bowmen
VIII. The Hall of Doom
IX. The Battle In the Plain
X. Kar Komak, the Bowman
XI. Green Men and White Apes
XII. To Save Dusar
XIII. Turjun, the Panthan
XIV. Kulan Tith's Sacrifice
A Glossary of Names and Terms
Footnotes
The Chessmen of Mars
Contents
Prelude
I. Tara In a Tantrum
II. At the Gale's Mercy
III. The Headless Humans
IV. Captured
V. The Perfect Brain
VI. In the Toils of Horror
VII. A Repellent Sight
VIII. Close Work
IX. Adrift Over Strange Regions
X. Entrapped
XI. The Choice of Tara
XII. Ghek Plays Pranks
XIII. A Desperate Deed
XIV. At Ghek's Command
XV. The Old Man of the Pits
XVI. Another Change of Name
XVII. A Play To the Death
XVIII. A Task For Loyalty
XIX. The Menace of the Dead
XX. The Charge of Cowardice
XXI. A Risk For Love
XXII. At the Moment of Marriage
Jetan, or Martian Chess
Footnotes
The Master Mind of Mars
Contents
I. A Letter
II. The House of the Dead
III. Preferment
IV. Valla Dia
V. The Compact
VI. Danger
VII. Suspicions
VIII. Escape
IX. Hands Up!
X. The Palace of Mu Tel
XI. Phundahl
XII. Xaxa
XIII. The Great Tur
XIV. Back to Thavas
Footnotes
XV. John Carter
A Fighting Man of Mars
Contents
Foreword
I. Sanoma Tora
II. Brought Down
III. Cornered
IV. Tavia
V. To the Pits
VI. Sentenced to Die
VII. The Death
VIII. The Spider of Ghasta
IX. Phor Tak of Jhama
/>
X. The Flying Death
XI. "Let the Fire Be Hot!"
XII. The Cloak of Invisibility
XIII. Tul Axtar's Women
XIV. The Cannibals of U-Gor
XV. The Battle of Jahar
XVI. Despair
XVII. I Find a Princess
Swords of Mars
Content
Prologue
I. Rapas the Ulsio
II. Fal Sivas
III. Trapped
IV. Death By Night
V. The Brain
VI. The Ship
VII. The Face In the Doorway
VIII. Suspicion
IX. On the Balcony
X. Jat Or
XI. In the House of Gar Nal
XII. "We Both Must Die!"
XIII. Pursued
XIV. On To Thuria
XV. Thuria
XVI. Invisible Foes
XVII. The Cat-Man
XVIII. Condemned To Death
XIX. Ozara
XX. We Attempt Escape
XXI. In the Tower of Diamonds
XXII. In the Dark Cell
XXIII. The Secret Door
XXIV. Back To Barsoom
Synthetic Men of Mars
Contents
I. Where is Ras Thavas?
II. The Mission of the Warlord
III. The Invincible Warriors
IV. The Secret of the Marshes
V. The Judgement of the Jeds
VI. Ras Thavas, Master Mind of Mars
VII. The Vats of Life
VIII. The Red Assassin
IX. Man Into Hormad
X. I Find Janai
XI. War of the Seven Jeds
XII. Warrior's Reward
XIII. John Carter Disappears
XIV. When The Monster Grows
XV. I Find My Master
XVI. The Jeddak Speaks
XVII. Escape Us Never
XVIII. Treason Island
XIX. Night Flight
XX. The Mighty Jed of Goolie
XXI. Duel To the Death
XXII. Off For Phundahl
XXIII. Captives of Amhor
XXIV. Caged
XXV. Prince In a Zoo
XXVI. The Bite of the Adder
XXVII. Flight Into Jeopardy
XXVIII. The Great Fleet
XXIX. Back Toward Morbus
XXX. The End of Two Worlds
XXXI. Adventure's End
Llana of Gathol
Contents
Foreword
THE ANCIENT DEAD
THE BLACK PIRATES OF BARSOOM
ESCAPE ON MARS
INVISIBLE MEN OF MARS
Footnotes
John Carter of Mars
Contents
John Carter and the Giant of Mars
I. Abduction
II. The Search
III. Joog, the Giant
IV. The City of Rats
V. Chamber of Horrors
VI. Pew Mogel
VII. The Flying Terror
VIII. The Reptile Pit
IX. Attack On Helium
X. Two Thousand Parachutes
XI. A Daring Plan
XII. The Fate of a Nation
XIII. Panic
XIV. Adventure's End
Skeleton Men of Jupiter
Foreword
I. Betrayed
II. U Dan
III. The Morgors of Sasoom.…
IV. …And the Savators
V. I Would Be a Traitor
VI. Escape!
VII. Pho Lar
VIII. In the Arena
IX. To Zanor!
Footnotes
Barsoom Omnibus Page 218