XCOM 2

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XCOM 2 Page 13

by Rick Barba


  On-screen, Bradford glanced down at something. He nodded and then looked into the camera again.

  “Four minutes ago, we received a field communication,” said Bradford. “Somebody calling himself Jeriah transmitted an open channel call that Bird One relayed to the Avenger. He claims to represent a clan called the Templars. They want to talk about joining the Resistance effort.”

  Petrov glanced at Rika and said, “Well . . . the more the merrier, I guess.”

  “Yes, but some are merrier than others,” said Bradford. He held up a piece of paper. “This is a full transcript of the conversation.”

  Now Mahnk pulled off his helmet, listening.

  Bradford read from the transcript. “ ‘We suffered grievous losses today in Roaring Basin. Our new foe is a product of the Elders, like the other monsters. He calls himself the Warlock, and his psionic power is immense.’ ” Bradford looked into the camera. “Jeriah also said, and I quote: ‘We felt a duty to help your force in the Whitehouse couloir last week.’ ”

  Petrov sat upright. “It was them.”

  “Yes,” said Bradford. “Dr. Marin spoke with Jeriah and verified that fact.” He waved the transcript and then sat it down. “These people have great psionic resources of their own, as you well know. If they join our cause . . . and if your mission secured the coordinates we seek . . . well, our future just got two huge shots in the arm.”

  Petrov exchanged looks with Mahnk and Rika. Then she said, “Let’s hope so, Commander Bradford.”

  Bradford scowled and rubbed the scar on his cheek.

  “Soldier, I’m your central officer, not your commander,” he said.

  Petrov frowned. “What’s the difference?”

  On-screen, Bradford’s face twisted into a half smile.

  He said, “If we’re lucky, you’ll soon find out.”

  ABOUT THE AUTHOR

  RICK BARBA is the author of more than one hundred titles in the film and gaming genres, including books on Star Trek, StarCraft, and LEGO: Jurassic World, to name a few. He lives near Boulder, Colorado.

  OTHER EXCITING XCOM2 PRODUCTS FROM INSIGHT EDITIONS:

  THE ART OF XCOM2

  From the developer behind the Civilization series, XCOM is an award-winning, deeply engrossing strategy game. With the Earth under attack by a super-advanced alien race, players command an elite paramilitary organization called XCOM to repel the extraterrestrial offensive and defend humanity. In The Art of XCOM2, readers get a behind-the-scenes look at the incredible concept art created for the series and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series.

  ALSO CHECK OUT:

  XCOM2: RESURRECTION

  In the world of XCOM, the governments of Earth unite under threat of an alien invasion and form XCOM, an elite paramilitary organization tasked with repelling the extraterrestrial offensive and defending humanity. Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

  AND COMING SOON:

  XCOM2: FACTIONS

  It’s 2035 and the war is over. For two decades, the alien invaders have lived side by side with their human conquests, preaching peace and coexistence, and slandering the human forces that fought to repel them. They think they’ve won the war. They think this planet is theirs. They think XCOM is finished.

  They’re wrong.

  Set in the action-packed world of XCOM and incorporating elements from the game, XCOM2: Factions expands the universe of the successful game franchise. Featuring sharp, dynamic artwork from top comics artists, this original story is the beginning of an exciting new comics series perfect for XCOM players and sci-fi adventure fans.

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  ©2017 Take-Two Interactive Software and its subsidiaries. Take-Two Interactive Software, Inc., 2K, Firaxis Games, XCOM, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved. All other marks are property of their respective owners.

  Published by Insight Editions, San Rafael, California, in 2017. No part of this book may be reproduced in any form without written permission from the publisher.

  Library of Congress Cataloging-in-Publication Data available.

  ISBN: 978-1-60887-992-2

  ISBN: 978-1-68383-048-1 (ebook)

  PUBLISHER: RAOUL GOFF

  ASSOCIATE PUBLISHER: VANESSA LOPEZ

  ART DIRECTOR: CHRISSY KWASNIK

  DESIGNER: YOUSEF GHORBANI

  SENIOR EDITOR: MARK IRWIN

  MANAGING EDITOR: ALAN KAPLAN

  EDITORIAL ASSISTANT: MAYA ALPERT

  PRODUCTION EDITOR: RACHEL ANDERSON

  PRODUCTION MANAGERS: ALIX NICHOLAEF | GREG STEFFEN

  COVER ART BY ALEX GARNER

 

 

 


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