Viperhand mt-2

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Viperhand mt-2 Page 4

by Douglas Niles


  Erix, however, heard him. "That is part of the wonder of Maztica, and of Nexal," she replied in a matter-of-fact tone. "We can only stay close to Poshtli and hope for the best."

  Hal decided not to admit that he already felt lost. He knew that he could never have made it this far without Erixitl's help, to translate and guide and explain things to him. Instead, he held his tongue, though he took her hand in his own. The cool, responsive grip of her fingers made him feel a little better. His tongue was tied by the emotion he felt, for it was more than just gratitude that drew him to Erixitl of Palul.

  Finally they reached a closed gate in a wall no higher than Hal's head. The stone barrier ran for hundreds of yards to the right and left. Beyond it towered the grandest of the pyramids and palaces.

  "This is the sacred plaza — the heart of the city" Poshtli explained. "All of the greatest pyramids are here, also the palaces and ceremonial centers. We will enter and I will find you quarters. Then I will see my uncle. I know he will wish to speak with you as soon as possible."

  The gate swung open at some unseen command, and Halloran and Erixitl followed Poshtli into the sacred plaza of Nexal. There was no crowd here, just a smattering of curious warriors. Halloran nodded noncommittally as Poshtli led him toward a long, low building of whitewashed stone.

  Behind them, with a dull thud, the gate in the wall slammed shut. None of them paid attention. Poshtli unconsciously accelerated his pace, pausing to greet some of the tall warriors who approached curiously at their entrance. He embraced a pair who wore the black and white feathered regalia of the order of Eagles.

  Halloran and Erix lagged behind, overwhelmed by the grandeur of the sacred center. The huge area was mostly open plaza. It was surrounded by the long, low wall, and dominated by half a dozen pyramids — of which the most massive was the Great Pyramid itself, rising from the city's heart.

  Several massive, low buildings sprawled across large areas here. In contrast to the brilliantly painted pyramids and the bright tile mosaics on the wall, these low structures gleamed brightly, their walls immaculate with fresh whitewash.

  "That is the palace of Naltecona," said Poshtli, pointing to the largest of the white buildings. It stood on the far side of the plaza. "There is the palace of his father, Axalt, who died many years ago." Poshtli pointed out other buildings, each named for a previous counselor.

  "Why does each ruler build a new palace?" asked Hal, stunned by the vast works of architecture. None of them was tall, but the smooth stone walls, wide doorways, roofs alternating between peaked thatch and flat, walled platforms, seemed to stretch for miles.

  "The power of Nexal has grown with each, and so each must express that power with a dwelling more grand than his predecessor. Besides, the buildings have secrets. Each counselor constructs concealed passages known only to himself and his Lord Architect. The palaces are more than just grand houses, they are symbols of the growing might of the Nexala!"

  Poshtli turned to Hal with a smile. "And you will see that the plaza allows room for even more."

  Erixitl stopped in shock, suddenly recognizing the palace of Axalt. Her dream! It had been atop that palace that Naltecona had been slain! Her eyes fixed upon the building as she numbly followed the men across the plaza.

  "Now, come. First we will find you quarters — a place where you can keep your horse, as well!" boomed Poshtli, gesturing them toward the large palace just beyond the Great Pyramid.

  "Storm should stay outside," Hal countered. "Though I would like him nearby." He had forgotten that the Mazticans would have no familiarity with the quartering and tending of horses.

  About then, Halloran noticed with surprise that long shadows, betokening the arrival of evening, stretched across the plaza. He hadn't noticed the day slip away, so distracted was he by their entrance into the city.

  Hal's head involuntarily swiveled this way and that as he followed his friend. They passed a small pyramid that he thought was made of crumbling stone. But as they reached it, he saw with a chill of horror that the entire structure-perhaps sixty feet high-was made of human skulls, carefully arranged so that their unseeing eyesockets were all directed outward.

  Erix, he saw, also stared at the grim monument.

  Chilled, Halloran once again felt a sense of bleak despair. What am I doing here? he asked himself. He felt like a twig, swept along in the current of a raging river he could not dam or divert. Stealing a glance a Erix — his only anchor in this turbulence — he wondered if the evidence of Nexal's cruelty disturbed her in the slightest. She showed no reaction, after all, he thought, she had been raised among these people. Perhaps she was used to such architecture.

  He looked up at the Great Pyramid as they passed in its shadow. The structure was too steep for him to see the platform at the top, but he could well imagine the regular scenes of murderous sacrifice that occurred up there. The shadow seemed to linger over him as they pressed forward, once again under the sun.

  They were greeted at the wide doors by bowing warriors and several emaciated, scarred priests. The latter looked intently at Halloran and Erix, and the former legionnaire grew distinctly uncomfortable under the probing gaze.

  "We must find them quarters — large, airy apartments where the stranger can keep his monster nearby!" Poshtli explained earnestly, with a subtle wink at Halloran.

  Hal ignored the incongruity of the horse following them through the wide, palatial corridors. Other attendants and warriors joined them, keeping a respectful distance.

  "Here," said Poshtli, sweeping aside a curtain of hanging beads with a flourish. "You will stay here as my guests. I go to find my uncle, but I will soon return."

  Erix and Halloran stepped through the curtain to find themselves in a small, sun-drenched courtyard. A fountain spurted in the center of the area, which was filled with blooming flower bushes and small trees.

  "Look at these rooms," breathed Erix, gesturing toward the shady chambers surrounding the garden.

  Halloran stood mute with astonishment. He saw golden objects, depicting beasts, birds, and humans, hanging from the walls. One wall of a large room was decorated in a detailed tile mural, obviously depicting the valley of Ifexal before it had been dominated by human settlements. Others held thick piles of sleeping mats, a small pool for bathing, and a barren room that Erix guessed was to provide guests with the proper setting for meditation.

  Meanwhile, Halloran unloaded his pack, removing some of his valued possessions. There was the silver sword, Helmstooth, of course, which remained girded at his side. He also had an extra steel sword and a dagger — weapons of unique worth in this city of flint and obsidian blades.

  Next he pulled out a heavy, leather-bound volume. He couldn't suppress a shudder of apprehension at the sight of the speUbook. It belonged to the wizard Darien, the albino elf who was lieutenant and lover to Captain-General Cordell, himself commander of the Golden Legion. Though Halloran had stolen the book inadvertently, he knew that the wizard's vengeance wouldn't stop short of his death should their paths ever cross again.

  Still, he hadn't cast the book away. For one thing, he had been studying parts of it — simple, low-power spells such as he had once learned, when he had spent his youth in apprenticeship to a powerful wizard. Also, he felt that the book would be a powerful bargaining chip should a confrontation with the albino wizard ever arise.

  Next he came upon the tightly wrapped bundle of leathery snakeskin that had given him his first experience with Maztican magic. This, Erixitl had explained, was hishna — the magic of talon and claw, not the pluma-magic of feathers and air. The snakeskin had bound him tightly upon the command of a cleric of Zaltec, and only the pluma of Erix's feathered token had released him. Neither of them knew how to use the snakeskin, but knowing its value, they had carried it with them.

  Finally he found the two bottles of magical potions. One, he knew, contained the elixir of invisibility. The other one he had never examined. Erixitl deeply distrusted the magical liquids, an
d some of her nervousness had rubbed off on him. Thus he had never taken the sample sip that might have allowed him to identify the stuff.

  "Come over here!" Erix cried, suddenly taking his hand and pulling him through the garden. "Look!" she cried, pointing to a small tree where several brilliant birds sat. They had small, hooked beaks, and glowed in shades of red and green.

  Halloran saw the birds dimly, thrilling to the touch of her hand, breaking the contact reluctantly when they were interrupted by servants bearing plates of beans, mayzcakes, and venison. These were set upon a low table in the garden. Storm drank deeply from the pool and then began eating leaves from some of the flower bushes.

  Erix and Hal sat on the ground beside the table and began to eat. Their eyes met and remained together. Halloran felt a whirlwind of emotions now that their journey was completed. He knew that he couldn't have made it without Erix, but that was only a small part of his internal turmoil.

  Their entrance into the city, when they were surrounded by the people of Maztica, brought sharply home to Hal the extent of his aloneness. He couldn't forget that these barbarous folk might place him, without notice, on the evening's sacrificial altar. He had only the friendship of the Eagle Knight Poshtli to protect him — that, and his own wits, skill, and strength. It seemed a slim margin of safety when cast against the presence of tens of thousands of savage Mazticans.

  Still, there was Erixitl. The beautiful woman sitting across from him had come to represent life and purpose to the former legionnaire. Now that they had reached this, their goal, he wanted to hold her at his side, to somehow make certain that she would never leave. But he didn't know how to articulate those feelings.

  Erix looked at him, and he wondered if she understood his feelings. Perhaps she did, for at length she finally spoke.

  "I feel," she admitted with a soft smile, "as though I have finally come home."

  Naltecona reclined in the featherlift that slowly raised him to the top of the Great Pyramid. The setting sun cast a rosy glow across Nexal, filtered between the giant mountains that bordered the lush valley that was the Heart of the True World. One, Zatal, rumbled ominously. A cloud of steam hung above the summit, though the counselor took little note. The volcano had loomed overhead throughout the history of Nexal, often it had grumbled, but never had it roared.

  Soon the lift reached the top of the structure, pausing as Naltecona slowly rose to his feet and stepped onto the stone platform that loomed high above his city. Hoxitl awaited him here, together with a group of his priests, the evening's sacrifices, and the new initiates to the Viperhand.

  The temple of Zaltec was a large square building atop the pyramid. Here stood that hungry god's blood-caked altar, and beside it squatted the statue carved in Zaltec's image — a giant warrior armed with maca and javelins, with a beast-like, leering face. The statue's mouth gaped open, waiting for its imminent feast. Hoxitl went to the altar and turned to Naltecona.

  "Zaltec's pleasure will be great now that the Revered Counselor again attends his rites," murmured Hoxitl. He gestured to his priests, and they hauled the first victim — a young Kultakan warrior — to the altar. The warrior's eyes were blank and he made no sound, though he fully understood his fate.

  The priests drew him backward across the altar block, and Hoxitl raised his jagged obsidian blade. With one sharp cut, he slashed the warrior's chest and reached in to pull forth the still-beating heart.

  Immediately one of the initiates rushed forward, stumbling to kneel before the high priest. Hoxitl raised the heart toward the now-vanished sun, then threw it into the mouth of the statue of Zaltec beside the altar.

  The man kneeling before Hoxitl was a Jaguar Knight, who now tore his spotted breast cloak aside. Hoxitil lifted his voice in a shrill, angry chant. His face distorted into a mask of passion, twisted by the intensity of his prayer. Then the priest pressed his hand, still crimson with the blood of the sacrifice, against the warrior's chest.

  A hiss of smoke and steam erupted from the Jaguar's brown skin, and the stench of burning flesh wafted through the air. Hoxitl's palm, flat against the man's chest, seared his skin in the diamond-shaped head of a viper. Aided by the arcane power of Zaltec himself, the brand scarred his skin and grasped his soul in a viselike grip. The scarring caused the warrior to grimace with pain, but the man made no sound. Finally Hoxitl pulled his hand away.

  There, seared permanently into his chest, the warrior now wore the crimson brand, in the shape of the deadly snake's head. The wound glistened like an evil sore, seeming to give the snake a life of its own.

  "Welcome," said Hoxitl, his voice a low hiss. "Welcome to the cult of the Viperhand."

  From the chronicles of Colon:

  At the bidding of the Plumed One, I continue the tale of Maztica's waning.

  The True World cries for the presence of Qotal, but the Plumed One pays no heed — or at least he gives no sign. Perhaps, like his priests, he is bound by a vow of silence. He, too, feels the torment known to us.

  To feel the need to speak, to correct wrongs, to teach and guide — that is the curse of our order. But to be bound by the vow, to only watch and wait and wonder — that is our discipline and our command.

  And now I see in my dreams that the strangers come toward Nexal. They bring the shining light of their silver swords, their knowledge and magic. But behind them, and even, I sense, unknown to them, follow the shadows and the looming darkness.

  DEATHSBLOOD

  The crimson heat of the Darkfyre lit the cavern in a hellish glow. A dozen black-robed figures stood about the vast caldron, watching the seething mass of the blood-drenched blaze.

  "More!" commanded the Ancestor, his voice a rasping hiss.

  Another one of the Harvesters stepped forward, carrying the basketful! of his night's reaping. Reaching a bloodstained hand into the basket, the Harvester drew forth a lump of flesh that had, hours earlier, pumped life through the veins of a Nexalan captive.

  But that heart had been ripped forth by Hoxitl, a bloody tribute to his brutal god. Then, when the priest and his attendants had left the pyramid, the Harvester had arrived. Each Harvester traveled the secret ways of the Ancient Ones, teleporting nightly from the Darkfyre to the sacrificial pyramids throughout the True World.

  This one had claimed the hearts left atop the Great Pyramid of Nexal. It had taken him but moments to pull the still-warm hearts from the gaping mouth of the statue where Hoxitl had thrown them. Placing the grisly tributes in his basket, the Harvester had returned them to the Highcave in the space of a blink.

  "More — make it burn!" hissed the black-robed Ancestor again, and the Harvester hurled the rest of his basket into the caldron. The Darkfyre hissed upward in greedy acceptance of the nourishment.

  "We face a great challenge," the Ancestor finally said, speaking very slowly. "I do not need to remind you that we stand alone, forsaken by our kin, even by Lolth herself. Since the time of the Rockfire, we have been isolated, and yet we persevere.

  "And so we must nurture our new god, feed the fires of our own power, and show our will to these savage humans. This is our task.

  "Spirali set out to do this task, to work our will in the form of the girl's death. Though he was granted even the aid of the hellhounds, he failed. His death is just recompense for that failure."

  "The girl has come here, to Nexal," said one of the robed drow after more than an hour had passed. The great city sprawled in the valley below them, for the Highcave was set high in the flank of the great volcano, Zatal, that overlooked the city.

  "Indeed," replied the Ancestor. "Finally she comes to us, that she may be slain."

  "It will not be easy," cautioned the drow. "It is said that she has the protection of Naltecona's nephew. Lord Poshtli."

  There was no reply as the Ancient Ones absorbed this news. Poshtli was well known throughout Nexal as an intelligent, capable, and utterly fearless warrior-noble.

  "Poshtli helped them to kill Spirali," said the Ancestor. "For
this, he should be made to suffer. The girl's death may be just the beginning."

  "Did they learn our nature when Spirali died?" asked another drow. The Ancient Ones took great pains to conceal their racial identity from the humans of Maztica.

  "Who knows? And I do not care." The Ancestor wheezed as he continued. "Great events have occurred, and others are about to begin. A chain of destiny is unfolding, and the secret of our race will become insignificant as this chain advances."

  "The cult of the Viperhand gains strength daily," offered another drow after further long pause.

  "Good. Let the cult of violence grow like a weed, that it will be ready when we call upon it" The Ancestor nodded his satisfaction.

  The ancient elf drew himself to his full height before continuing. "Remember the prophecy! Our destiny will be realized when we defeat the last obstacle, the one who is chosen by Qotal to be his champion. The chosen one is not a warrior or priest, as we had once supposed. No, it is this young woman!

  "When she has been removed from our path, the death of Naltecona will open the way for us! When the Revered Counselor perishes, the cult of the Viperhand will see that we gain mastery over the True World!"

  The Ancestor looked at the robed drow around him, his expression challenging each to dispute his words. Satisfied, he concluded with a voice grown suddenly firm.

  "Nor does it matter whether or not she or her companions know who we are. What does matter is that she gives her heart to Zaltec soon! She must die!"

  With a soft hiss, the Darkfyre rose and sparked in its caldron, then settled back with a rumble, as if it chuckled in gleeful agreement.

  The inside of the lodge filled with smoke, steam, and sweat. The red glow of the low-banked fires cast the slick, bronze skin of the building's naked occupants in a crimson sheen. One of the warriors threw more water on the coals, and another cloud of steam hissed into the air.

 

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