Dwellers of the Deep (Harbinger of Doom Volume 4)

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Dwellers of the Deep (Harbinger of Doom Volume 4) Page 25

by Thater, Glenn


  “That was one tough bugger,” said Ob. “Hope for our sakes there's no more of them lurking hereabouts.”

  Dolan looked around, bucket in hand. “Always hated lurkers.”

  “It promised there would be more,” said Glimador.

  “Not today, I think,” said Theta.

  Ob turned to Theta. “Why water?”

  Theta wiped the ichor off his falchion with a cloth. “It’s the essence of life,” said Theta. “That one was the essence of death. The two cannot coexist.”

  “Dead gods,” said Tanch, only now registering Ob’s remark. “You don’t really think there could be more than one of them, do you?”

  “Relax, Magic Boy, or you’ll soil yourself again. I think our fun’s over for today.”

  “It’s not,” said Theta. “Not until we find out how that thing got on board. It didn’t just happen by. Someone will answer for this.”

  “Could it have flown here from some island or even from The White Rose?” said Glimador. He was very pale and tired and winced as Kelbor bound cloth about his hands, both of which were bright red. “Maybe one of the Leaguers conjured it and sent it to stop us or at least slow us down.”

  “Maybe,” said Theta, studying Glimador.

  “If you’re right,” said Ob, “wouldn’t it have flown away when we took up the buckets? It had to know it didn’t have a chance.”

  “Maybe it feared going back to its master without killing Lord Theta more than it feared dying,” said Glimador.

  “More likely, its master is aboard,” said Theta.

  “Make no mistake, sonny,” Ob said to Glimador, “It didn’t fear us, not one bit. It feared old Mister Fancy Pants. Seems as if most folks do.”

  “What happened to your hands?” said Theta to Glimador.

  “We just had a bit of battle in case you didn’t notice,” said Ob.

  “I threw too much magic,” said Glimador. “I’ve had them itch and sting before,” he said, staring at his hands, which he held up before him. “But never anything like this. I held a spell far longer than I’ve ever done before. That's what did it.”

  Theta walked over and took a closer look at Glimador's hands. “What magic did you use?” said Theta quietly.

  “A shield spell. I held back the demon with it below deck. It gave us time to get clear.”

  “Your mother taught you that spell,” said Theta.

  Glimador didn't respond.

  “Go carefully with the magic, young Malvegil, for there’s far worse consequences to its use than burned hands, even for those who are masters of the art. Use your gifts sparingly, or better yet, not at all.”

  “Thank you, sir, for the advice,” said Glimador standing tall and confident. “Though I claim no mastery of the mystic arts, I do know what I’m doing.”

  Theta turned to Dolan. “Let’s go find the demon’s master.” They headed below deck, Theta with a hand on his ankh.

  “Essence of evil,” said Dolan. “Good line.”

  “I thought so,” said Theta, a grin on his face.

  Sergeant Vid picked his way across the deck toward Ob. He stared aghast at the broken and mangled bodies, and the strewed wreckage. “Castellan,” he said, standing to attention. “Lord Eotrus is awake and asking for you.”

  “Praise Odin,” said Ob. “This calls for a drink.”

  END

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  GLOSSARY

  PLACES

  The Realms

  Asgard: legendary home of the gods

  Midgaard: the world of man

  Lomion: a great kingdom of Midgaard

  Nether Realms: realms of demons and devils

  Nifleheim: the realm of the Chaos Lords / Lords of Nifleheim

  Vaeden: paradise, lost

  Valhalla: a realm of the gods where warriors go after death

  Places Within The Kingdom Of Lomion

  Dallassian Hills: large area of rocky hills; home to a large enclave of dwarves

  Dor Caladrill:

  Dor Eotrus: fortress and lands ruled by House Eotrus, north of Lomion City

  Dor Linden: fortress and lands ruled by House Mirtise, in the Linden Forest, south of Lomion City

  Dor Lomion: fortress within Lomion City ruled by House Harringgold

  Dor Malvegil: fortress and lands ruled by House Malvegil, southeast of Lomion City on the west bank of the Grand Hudsar River

  Dor Valadon: fortress outside Dover

  Doriath Forest: woodland north of Lomion City

  Dover, City of: large city situated at Lomion's southeastern border

  Dyvers, City of: Lomerian city known for its quality metalworking

  Grommel: a town known for southern gnomes

  Kern, City of: Lomerian city to the northeast of Lomion City.

  Kronar Mountains: they mark the northern border of the Kingdom of Lomion

  Lindenwood: a forest to the south of Lomion City, within which live the Lindonaire Elves

  Lomion City (aka Lomion): capitol city of the Kingdom of Lomion

  The Heights — seedy section of Lomion City

  Southeast — dangerous section of Lomion City

  Portland Vale: a town known for southern gnomes

  Riker's Crossroads: village at the southern border of Eotrus lands

  Tammanian Hall: high seat of government in Lomion; home of the High Council and the Council of Lords

  Temple of Guymaog: where the gateway was opened in the Vermion Forest

  Tower of the Arcane: high seat of wizardom; in Lomion City

  Vermion Forest: foreboding wood, west of Dor Eotrus

  Parts Foreign

  Azure Sea: vast ocean to the south of the Lomerian continent

  Dead Fens, The: mix of fen, bog, and swampland on the east bank of the Hudsar River, south of Dor Malvegil

  Grand Hudsar River: south of Lomion City, it marks the eastern border of the kingdom

  Emerald River: large river that branches off from the Hudsar at Dover

  Ferd: Far-off city known for its fine goods

  Jutenheim: island far to the south of the Lomerian continent.

  Minoc-by-the-Sea: coastal city

  R’lyeh: legendary island where a great battle was fought.

  Shandelon: famed gnomish city

  Tragoss Krell: city ruled by Thothian Monks

  Tragoss Mor: large city far to the south of Lomion, at the mouth of the Hudsar River where it meets the Azure Sea. Ruled by Thothian Monks.

  PEOPLE

  Peoples

  Emerald elves, Lindonaire elves, Doriath elves, Dallassian dwarves, gnomes, humans (aka volsungs), lugron, svarts

  High Council of Lomion

  Selrach Rothtonn Tenzivel III: His Royal Majesty: King of Lomion

  Aldros, Lord: Councilor

  Aramere, Lady: Councilor representing the City of Dyvers

  Balfor, Field Marshal: Councilor representing the Lomerian armed forces; Commander of the Lomerian army

  Barusa of Alder, Lord: Chancellor of Lomion

  Cartagian Tenzivel, Prince: Selrach's son, insane; Councilor representing the Royal House.

  Dahlia, Lady: Councilor representing the City of Kern

  Glenfinnen, Lord: Councilor representing the City of Dover

  Harper Harringgold, Lord: Councilor representing Lomion City; Arch-Duke of Lomion City

  Jhensezil, Lord: Councilor representing the Churchmen; Preceptor of the Odion Knights

  Morfin, Baron: Councilor (reportedly dead)

  Slyman, Guildmaster: Councilor representing the guilds; Master of Guilds

  Tobin Carthigast, Bishop: Councilor representing the Churchmen

  Vizier, The (Grandmaster Rabrack Philistine): The Royal Wizard; Grandmaster and Councilor representing the Tower of the Arcane

  House Alder (Pronounced All-der)

  A leading, noble family of Lomion City. Their principal manor house is within the city’s borders

  Batholomew Alder: yo
ungest son of Mother Alder

  Bartol Alder: younger brother of Barusa, Myrdonian Knight

  Barusa Alder, Lord: Chancellor of Lomion, eldest son of Mother Alder.

  Blain Alder: younger brother of Barusa

  Edith Alder: daughter of Blain; a child

  Edwin Alder: son of Blain

  Mother Alder: matriarch of the House; an Archseer

  Rom of Alder: brother of Mother Alder

  House Eotrus (pronounced Eee-oh-tro`-sss)

  The Eotrus rule the fortress of Dor Eotrus, the Outer Dor (a town outside the fortress walls) and the surrounding lands for many leagues.

  Aradon Eotrus, Lord: Patriarch of the House (presumed dead)

  Claradon Eotrus, Brother: (Clara-don) eldest son of Aradon, Caradonian Knight; Patriarch of the House; Lord of Dor Eotrus

  Donnelin, Brother: House Cleric for the Eotrus (presumed dead)

  Ector Eotrus, Sir: Third son of Aradon

  Eleanor Malvegil Eotrus: (deceased) Wife of Aradon Eotrus; sister of Torbin Malvegil.

  Gabriel Garn, Sir: House Weapons Master (presumed dead, body possessed by Korrgonn)

  Jude Eotrus, Sir: Second son of Aradon (missing)

  Knights & Soldiers of the House: Artol 'The Destroyer', Sir Paldor Cragsmere, Sir Glimador Malvegil, Sir Indigo, Sir Kelbor, Sir Ganton 'the bull', Sir Trelman, Sir Marzdan (captain of the gate, deceased), Sir Sarbek (acting Castellan), Harsnip (deceased), Baret, Graham, Sergeant Balfin (deceased), Sergeant Vid, Sergeant Lant, Sir Miden (deceased), Sergeant Jerem (deceased), Sir Conrad (deceased), Sir Martin (deceased), Sir Bilson (deceased), Sir Glimron (deceased), Sir Talbot (deceased), Sir Dalken (deceased)

  Malcolm Eotrus: Fourth son of Aradon

  Ob A. Faz III: (Ahb A. Fahzz) Castellan and Master Scout of Dor Eotrus, a gnome

  Stern: Master Ranger for the Eotrus (presumed dead)

  Talbon of Montrose, Par: Former House Wizard for the Eotrus (presumed dead)

  Tanch Trinagal, Par: (Trin-ah-ghaal) of the Blue Tower; Son of Sinch; House Wizard for the Eotrus. Alias: Par Sinch; Par Sinch Malaban.

  House Harringgold

  Harper Harringgold, Lord: Arch-Duke of Lomion City; Lord of Dor Lomion

  Grim Fischer: agent of Harper, a gnome

  Marissa Harringgold: daughter of Harper

  Seran Harringgold, Sir: nephew of Harper

  House Malvegil

  Torbin Malvegil, Lord: Patriarch of the House; Lord of Dor Malvegil.

  Landolyn, Lady: of House Adonael; Torbin's consort. Of part elven blood.

  Eleanor Malvegil Eotrus: (deceased) Wife of Aradon Eotrus; sister of Torbin Malvegil.

  Glimador Malvegil, Sir: son of Torbin, working in the service of House Eotrus.

  Gravemare, Hubert: Castellan

  Hogart: harbormaster

  The Lords of Nifleheim

  Azathoth: god worshipped by The Shadow League; his followers call him the “one true god”.

  Arioch; Bhaal; Hecate

  Korrgonn, Lord Gallis: son of Azathoth

  Mortach: (aka Mikel) — killed by Angle Theta

  The Asgardian Gods

  Odin, Thor, Tyr, Frey, Freya, Heimdall, Loki,

  Other Gods

  Dagon of the Deep

  Thoth

  Great Beasts, Monsters, Creatures

  Duergar: mythical undead creatures

  Dwellers of the Deep: worshippers of Dagon

  Fire Wyrm: a dragon

  Giants (aka Jotuns):

  Leviathan: a sea creature

  Trolls: mythical creatures of the high mountains

  The Crew Of The Black Falcon

  Slaayde, Dylan: Captain of The Black Falcon

  Bertha Smallbutt: ship's quartermaster

  Bire Cabinboy: ship’s cabin boy

  Chert: a young seaman

  Darg Tran, son of Karn, of old House Elowine: ship’s navigator

  Eolge: a crewman

  Fizdar Firstbar 'the corsair': former first mate (presumed dead)

  Guj: boatswain. A half-lugron.

  N'Paag: First Mate

  Old Mock: a crewman

  Ravel: ship’s trader and medic

  Tug, Little: Near 7-foot tall part-lugron seaman; Old Fogey — Tug’s battle hammer

  The Passengers of The Black Falcon

  Artol: former Sergeant to Gabriel Garn

  Claradon Eotrus, Brother: (Clara-don) eldest son of Aradon, Caradonian Knight; Patriarch of the House; Lord of Dor Eotrus

  Dolan Silk: Theta’s manservant

  Ganton, Sir (the Bull): a knight of House Eotrus

  Kayla Kazeran: part Lindonaire elf, rescued from slavery in Tragoss Mor

  Kelbor, Sir: a knight of House Eotrus

  Lant, Sergeant: a soldier of House Eotrus

  Lomerian Soldiers: a squadron of soldiers of House Harringgold, assigned to assist House Eotrus.

  Malvegil, Sir Glimador: first cousin to Claradon; son of Lord Malvegil

  Malvegillian Archers: a squad of soldiers assigned to assist House Eotrus by Lord Malvegil

  Ob A. Faz III: (Ahb A. Fahzz) Castellan and Master Scout of Dor Eotrus, a gnome

  Paldor Cragsmere, Sir: a young knight of House Eotrus

  Seran Harringgold, Sir: nephew of Arch-Duke Harper Harringgold — assigned to assist House Eotrus

  Tanch Trinagal, Par: (Trin-ah-ghaal) of the Blue Tower; Son of Sinch; House Wizard for the Eotrus

  Theta, Lord Angle (aka Thetan): a knight errant.

  Trelman, Sir: a knight of House Eotrus

  Vid, Sergeant: a soldier of House Eotrus

  The Crew/Passengers of The Grey Talon

  Alder Marines: squadrons of soldiers from House Alder

  Bartol Alder: younger brother of Barusa; a Myrdonian Knight

  Blain Alder: younger brother of Barusa

  DeBoors, Milton: (The Duelist of Dyvers). A mercenary

  Edwin Alder: son of Blain

  Kaledon of the Gray Waste: a Pict mercenary

  Kleig: Captain of The Grey Talon

  Knights of Kalathen: elite mercenaries that work for DeBoors

  Myrdonian Knights: squadron of knights assigned to House Alder

  The Crew/Passengers of The White Rose

  Rastinfan Rascelon: Captain of The White Rose

  Ginalli, Father: High Priest of Azathoth, Arkon of The Shadow League.

  Ezerhauten, Lord: Commander of Sithian Mercenary Company

  Brackta Finbal, Par: an archmage of The League of Shadows

  Frem Sorlons: captain of the Sithian’s Pointmen Squadron

  Glus Thorn, Par: an archmage of the League of Shadows

  Hablock, Par: an archmage of the League of Shadows (deceased)

  Lugron: hulking, brutish humanoids

  Mason: a stone golem created by The Keeper

  Morsmun, Par: an archmage of the League of Shadows (deceased)

  Mort Zag: a giant

  Ot, Par: an archmage of the League of Shadows (deceased)

  Pointmen, The: an elite squadron of the Sithian Mercenary Company

  Sevare Zendrack, Par: Squadron wizard for the Pointmen

  Sithians: mercenaries under the command of Ezerhauten; some are soldiers, some are knights

  Stev Keevis Arkguardt: an elven archwizard from the Emerald Forest allied with The League of Shadows; former apprentice of The Keeper

  Sithian Mercenary Company

  Ezerhauten, Lord: Commander

  Frem Sorlons: Captain, Pointmen Squadron

  Landru, Par: a squadron wizard

  Rewes of Ravenhollow, Sir: a knight

  The Pointmen (an elite squadron of the Sithian Mercenary Company)

  Frem Sorlons: captain, Pointmen Squadron

  Sevare Zendrack, Par: squadron wizard for the Pointmen

  Putnam, Sergeant: Pointmen,1st Squad

  Boatman: Pointmen

  Borrel: Pointmen; a lugron

  Bryton: Pointmen

  Carroll, Sir: Pointmen; a knight

  Dirnel: Pointme
n; a lugron

  Held: Pointmen

  Jorna: Pointmen

  Lex: Pointmen

  Little Storrl: Pointmen,1st Squad; a young lugron

  Maldin, Sergeant: Pointmen,2nd Squad

  Moag: Pointmen,1st squad; a lugron

  Roard, Sir: Pointmen,1st Squad; a knight

  Royce, Sir: Pointmen; a knight

  Torak: Pointmen; a lugron

  Ward: Pointmen

  Wikkle: Pointmen; a lugron

  Militant Orders

  Caradonian Knights: priestly order; patron—Odin

  Kalathen, Knights of: mercenary knights

  Odions, The: patron—Odin; Preceptor—Lord Jhensezil; Chapterhouse: in Lomion City

  Sithian Knights, The: Preceptor—Lord Ezerhauten

  Sundarian Knights: patron: Thor; Preceptor: Sir Hithron du Maris; Chapterhouse: hidden in Tragoss Mor

  Tyr, Knights of: patron—Tyr

  Others Of Note

  Angle Theta, Lord: (Thay`-tah) (aka Thetan) knight errant and nobleman from a far-off land across the sea.

  Archmage / Archwizard: honorific title for a highly skilled wizard

  Archseer: honorific title for a highly skilled seer

  Arkon: a leader/general in service to certain gods and religious organizations

  Azura du Marnian, the Seer: Seer based in Tragoss Mor

  Gorb: Azura’s bodyguard

  Rimel Stark: Azura’s bodyguard and famed Freesword

  Dirkben: Azura’s bodyguard

  Black Hand, The: a brotherhood of deadly assassins

  Brigandir: supernatural warrior(s) of Nifleheim

  Churchmen: a generic term for the diverse group of priests and knights of various orders

 

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