Heroes of the Space Marines

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Heroes of the Space Marines Page 24

by Nick Kyme


  It was a terrible thing to behold, this leviathan – a harbinger of doom – and its passage had brought agony and destruction to countless victims in the centuries it had swum among the stars. It travelled, now, through the Charybdis Subsector on trails of angry red plasma, cutting across the inky darkness with a purpose.

  That purpose was close at hand, and a change began to take place on its bestial features. New lights flickered to life on its muzzle, shining far brighter and sharper than its eyes, illuminating myriad shapes, large and small, that danced and spun in high orbit above the glowing orange sphere of Arronax II. With a slow, deliberate motion, the leviathan unhinged its massive lower jaw, and opened its mouth to feed.

  At first, the glimmering pieces of debris it swallowed were mere fragments, nothing much larger than a man. But soon, heavier, bulkier pieces drifted into that gaping maw, passing between its bladelike teeth and down into its black throat.

  For hours, the monster gorged itself on space-borne scrap, devouring everything it could fit into its mouth. The pickings were good. There had been heavy fighting here in ages past. Scoured worlds and lifeless wrecks were all that remained now, locked in a slow elliptical dance around the local star. But the wrecks, at least, had a future. Once salvaged, they would be forged anew, recast in forms that would bring death and suffering down upon countless others. For, of course, this beast, this hungry monster of the void, was no beast at all.

  It was an ork ship. And the massive glyphs daubed sloppily on its hull marked it as a vessel of the Deathskull clan.

  RE-PRESSURISATION BEGAN THE moment the ship’s vast metal jaws clanged shut. The process took around twenty minutes, pumps flooding the salvage bay with breathable, if foul-smelling, air. The orks crowding the corridor beyond the bay’s airlock doors roared their impatience and hammered their fists against the thick metal bulkheads. They shoved and jostled for position. Then, just when it seemed murderous violence was sure to erupt, sirens sounded and the heavy doors split apart. The orks surged forward, pushing and scrambling, racing towards the mountains of scrap, each utterly focused on claiming the choicest pieces for himself.

  Fights broke out between the biggest and darkest skinned. They roared and wrestled with each other, and snapped at each other with tusk-filled jaws. They lashed out with the tools and weapons that bristled on their augmented limbs. They might have killed each other but for the massive suits of cybernetic armour they wore. These were no mere greenskin foot soldiers. They were orks of a unique genus, the engineers of their race, each born with an inherent understanding of machines. It was hard-coded into their marrow in the same way as violence and torture.

  As was true of every caste, however, some among them were cleverer than others. While the mightiest bellowed and beat their metal-plated chests, one ork, marginally shorter and leaner than the rest, slid around them and into the shadows, intent on getting first pickings.

  This ork was called Gorgrot in the rough speech of his race, and, despite the sheer density of salvage the ship had swallowed, it didn’t take him long to find something truly valuable. At the very back of the junk-filled bay, closes to the ship’s great metal teeth, he found the ruined, severed prow of a mid-sized human craft. As he studied it, he noticed weapon barrels protruding from the front end. His alien heart quickened. Functional or not, he could do great things with salvaged weapon systems. He would make himself more dangerous, an ork to be reckoned with.

  After a furtive look over his shoulder to make sure none of the bigger orks had noticed him, he moved straight across to the wrecked prow, reached out a gnarled hand and touched the hull. Its armour-plating was in bad shape, pocked and cratered by plasma fire and torpedo impacts. To the rear, the metal was twisted and black where it had sheared away from the rest of the craft. It looked like an explosion had torn the ship apart. To Gorgrot, however, the nature of the ship’s destruction mattered not at all. What mattered was its potential. Already, visions of murderous creativity were flashing through his tiny mind in rapid succession, so many at once, in fact, that he forgot to breathe until his lungs sent him a painful reminder. These visions were a gift from Gork and Mork, the bloodthirsty greenskin gods, and he had received their like many times before. All greenskin engineers received them, and nothing, save the rending of an enemy’s flesh, felt so utterly right.

  Even so, it was something small and insignificant that pulled him out of his rapture.

  A light had begun to flash on the lower left side of the ruined prow, winking at him from beneath a tangle of beams and cables and dented armour plates, igniting his simple-minded curiosity, drawing him towards it. It was small and green, and it looked like it might be a button of some kind. Gorgrot began clearing debris from the area around it. Soon, he was grunting and growling with the effort, sweating despite the assistance of his armour’s strength-boosting hydraulics.

  Within minutes, he had removed all obstructions between himself and the blinking light, and discovered that it was indeed a kind of button.

  Gorgrot was extending his finger out to press it when something suddenly wrenched him backwards with irresistible force. He was hurled to the ground and landed hard on his back with a snarl. Immediately, he tried to scramble up again, but a huge metal boot stamped down on him, denting his belly-armour and pushing him deep into the carpet of sharp scrap.

  Gorgrot looked up into the blazing red eyes of the biggest, heaviest ork in the salvage bay.

  This was Zazog, personal engineer to the mighty Warboss Balthazog Bludwrekk, and few orks on the ship were foolish enough to challenge any of his salvage claims. It was the reason he always arrived in the salvage bay last of all; his tardiness was the supreme symbol of his dominance among the scavengers.

  Zazog staked his claim now, turning from Gorgrot and stomping over to the wrecked prow. There, he hunkered down to examine the winking button. He knew well enough what it meant. There had to be a working power source onboard, something far more valuable than most scrap. He flicked out a blowtorch attachment from the middle knuckle of his mechanised left claw and burned a rough likeness of his personal glyph into the side of the wrecked prow. Then he rose and bellowed a challenge to those around him.

  Scores of gretchin, puniest members of the orkoid race, skittered away in panic, disappearing into the protection of the shadows. The other orks stepped back, growling at Zazog, snarling in anger. But none dared challenge him.

  Zazog glared at each in turn, forcing them, one by one, to drop their gazes or die by his hand. Then, satisfied at their deference, he turned and pressed a thick finger to the winking green button.

  For a brief moment, nothing happened. Zazog growled and pressed it again. Still nothing. He was about to begin pounding it with his mighty fist when he heard a noise.

  It was the sound of atmospheric seals unlocking.

  The door shuddered, and began sliding up into the hull.

  Zazog’s craggy, scar-covered face twisted into a hideous grin. Yes, there was a power source on board. The door’s motion proved it. He, like Gorgrot, began to experience flashes of divine inspiration, visions of weaponry so grand and deadly that his limited brain could hardly cope. No matter; the gods would work through him once he got started. His hands would automatically fashion what his brain could barely comprehend. It was always the way.

  The sliding door retracted fully now, revealing an entrance just large enough for Zazog’s armoured bulk to squeeze through. He shifted forward with that very intention, but the moment never came.

  From the shadows inside the doorway, there was a soft coughing sound.

  Zazog’s skull disintegrated in a haze of blood and bone chips. His headless corpse crashed backwards onto the carpet of junk. The other orks gaped in slack-jawed wonder. They looked down at Zazog’s body, trying to make sense of the dim warnings that rolled through their minds. Ignoring the obvious threat, the biggest orks quickly began roaring fresh claims and shoving the others aside, little realising that their own deaths were imm
inent.

  But imminent they were.

  A great black shadow appeared, bursting from the door Zazog had opened. It was humanoid, not quite as large as the orks surrounding it, but bulky nonetheless, though it moved with a speed and confidence no ork could ever have matched. Its long adamantium talons sparked and crackled with deadly energy as it slashed and stabbed in all directions, a whirlwind of lethal motion. Great fountains of thick red blood arced through the air as it killed again and again. Greenskins fell like sacks of meat. More shadows emerged from the wreck now. Four of them. Like the first, all were dressed in heavy black ceramite armour. All bore an intricate skull and “I” design on their massive left pauldrons. The icons on their right pauldrons, however, were each unique.

  ‘Clear the room,’ barked one over his comm-link as he gunned down a greenskin in front of him, spitting death from the barrel of his silenced bolter. ‘Quick and quiet. Kill the rest before they raise the alarm.’ Switching comm channels, he said, ‘Sigma, this is Talon Alpha. Phase one complete. Killteam is aboard. Securing entry point now.’

  ‘Understood, Alpha,’ replied the toneless voice at the other end of the link. ‘Proceed on mission. Extract within the hour, as instructed. Captain Redthorne has orders to pull out if you miss your pick-up, so keep your team on a tight leash. This is not a purge operation. Is that clear?’

  ‘I’m well aware of that, Sigma,’ the kill-team leader replied brusquely.

  ‘You had better be,’ replied the voice. ‘Sigma, out.’

  IT TOOK TALON squad less than sixty seconds to clear the salvage bay. Brother Rauth of the Exorcists Chapter gunned down the last of the fleeing gretchin as it dashed for the exit. The creature stumbled as a single silenced bolt punched into its back. Half a second later, a flesh-muffled detonation ripped it apart.

  It was the last of twenty-six bodies to fall among the litter of salvaged scrap.

  ‘Target down, Karras,’ reported Rauth. ‘Area clear.’

  ‘Confirmed,’ replied Karras. He turned to face a Space Marine with a heavy flamer. ‘Omni, you know what to do. The rest of you, cover the entrance.’

  With the exception of Omni, the team immediately moved to positions covering the mouth of the corridor through which the orks had come. Omni, otherwise known as Maximmion Voss of the Imperial Fists, moved to the side walls, first the left, then the right, working quickly at a number of thick hydraulic pistons and power cables there.

  ‘That was messy, Karras,’ said Brother Solarion, ‘letting them see us as we came out. I told you we should have used smoke. If one had escaped and raised the alarm…’

  Karras ignored the comment. It was just Solarion being Solarion.

  ‘Give it a rest, Prophet,’ said Brother Zeed, opting to use Solarion’s nickname. Zeed had coined it himself, and knew precisely how much it irritated the proud Ultramarine. ‘The room is clear. No runners. No alarms. Scholar knows what he’s doing.’

  Scholar. That was what they called Karras, or at least Brothers Voss and Zeed did. Rauth and Solarion insisted on calling him by his second name. Sigma always called him Alpha. And his battle-brothers back on Occludus, homeworld of the Death Spectres Chapter, simply called him by his first name, Lyandro, or sometimes simply Codicier – his rank in the Librarius.

  Karras didn’t much care what anyone called him so long as they all did their jobs. The honour of serving in the Deathwatch had been offered to him, and he had taken it, knowing the great glory it would bring both himself and his Chapter. But he wouldn’t be sorry when his obligation to the Emperor’s Holy Inquisition was over. Astartes life seemed far less complicated among one’s own Chapter-brothers.

  When would he return to the fold? He didn’t know. There was no fixed term for Deathwatch service. The Inquisition made high demands of all it called upon. Karras might not see the darkly beautiful crypt-cities of his home world again for decades… if he lived that long.

  ‘Done, Scholar,’ reported Voss as he rejoined the rest of the team.

  Karras nodded and pointed towards a shattered pict screen and rune-board that protruded from the wall, close to the bay’s only exit. ‘Think you can get anything from that?’ he asked.

  ‘Nothing from the screen,’ said Voss, ‘but I could try wiring the data-feed directly into my visor.’

  ‘Do it,’ said Karras, ‘but be quick.’ To the others, he said, ‘Proceed with phase two. Solarion, take point.’

  The Ultramarine nodded curtly, rose from his position among the scrap and stalked forward into the shadowy corridor, bolter raised and ready. He moved with smooth, near-silent steps despite the massive weight of his armour. Torias Telion, famed Ultramarine Scout Master and Solarion’s former mentor, would have been proud of his prize student.

  One by one, with the exception of Voss, the rest of the kill-team followed in his wake.

  THE FILTHY, RUSTING corridors of the ork ship were lit, but the electric lamps the greenskins had strung up along pipes and ducts were old and in poor repair. Barely half of them seemed to be working at all. Even these buzzed and flickered in a constant battle to throw out their weak illumination. Still, the little light they did give was enough to bother the kill-team leader. The inquisitor, known to the members of Talon only by his call-sign, Sigma, had estimated the ork population of the ship at somewhere over twenty thousand. Against odds like these, Karras knew only too well that darkness and stealth were among his best weapons. ‘I want the lights taken out,’ he growled. ‘The longer we stay hidden, the better our chances of making it off this damned heap.’

  ‘We could shoot them out as we go,’ offered Solarion, ‘but I’d rather not waste my ammunition on something that doesn’t bleed.’ Just then, Karras heard Voss on the comm-link. ‘I’ve finished with the terminal, Scholar. I managed to pull some old cargo manifests from the ship’s memory core. Not much else, though. Apparently, this ship used to be a civilian heavy-transport, Magellan-class, built on Stygies. It was called The Pegasus.’

  ‘No schematics?’

  ‘Most of the memory core is heavily corrupted. It’s thousands of years old. We were lucky to get that much.’

  ‘Sigma, this is Alpha,’ said Karras. ‘The ork ship is built around an Imperial transport called The Pegasus. Requesting schematics, priority one.’

  ‘I heard,’ said Sigma. ‘You’ll have them as soon as I do.’

  ‘Voss, where are you now?’ Karras asked.

  ‘Close to your position,’ said the Imperial Fist.

  ‘Do you have any idea which cable provides power to the lights?’

  ‘Look up,’ said Voss. ‘See those cables running along the ceiling? The thick one, third from the left. I’d wager my knife on it.’ Karras didn’t have to issue the order. The moment Zeed heard Voss’s words, his right arm flashed upwards. There was a crackle of blue energy as the Raven Guard’s claws sliced through the cable, and the corridor went utterly dark.

  To the Space Marines, however, everything remained clear as day. Their Mk VII helmets, like everything else in their arsenal, had been heavily modified by the Inquisition’s finest artificers. They boasted a composite low-light/thermal vision mode that was superior to anything else Karras had ever used. In the three years he had been leading Talon, it had tipped the balance in his favour more times than he cared to count. He hoped it would do so many more times in the years to come, but that would all depend on their survival here, and he knew all too well that the odds were against them from the start. It wasn’t just the numbers they were up against, or the tight deadline. There was something here the likes of which few Deathwatch kill-teams had ever faced before. Karras could already feel its presence somewhere on the upper levels of the ship. ‘Keep moving,’ he told the others.

  THREE MINUTES AFTER Zeed had killed the lights, Solarion hissed for them all to stop. ‘Karras,’ he rasped, ‘I have multiple xenos up ahead. Suggest you move up and take a look.’

  Karras ordered the others to hold and went forward, careful not to bang or
scrape his broad pauldrons against the clutter of twisting pipes that lined both walls. Crouching beside Solarion, he realised he needn’t have worried about a little noise. In front of him, over a hundred orks had crowded into a high-ceilinged, octagonal chamber. They were hooting and laughing and wrestling with each other to get nearer the centre of the room.

  Neither Karras nor Solarion could see beyond the wall of broad green backs, but there was clearly something in the middle that was holding their attention.

  ‘What are they doing?’ whispered Solarion.

  Karras decided there was only one way to find out. He centred his awareness down in the pit of his stomach, and began reciting the Litany of the Sight Beyond Sight that his former master, Chief Librarian Athio Cordatus, had taught him during his earliest years in the Librarius. Beneath his helmet, hidden from Solarion’s view, Karras’s eyes, normally deep red in colour, began to glow with an ethereal white flame. On his forehead, a wound appeared. A single drop of blood rolled over his brow and down to the bridge of his narrow, angular nose. Slowly, as he opened his soul fractionally more to the dangerous power within him, the wound widened, revealing the physical manifestation of his psychic inner eye.

  Karras felt his awareness lift out of his body now. He willed it deeper into the chamber, rising above the backs of the orks, looking down on them from above.

  He saw a great pit sunk into the centre of the metal floor. It was filled with hideous ovoid creatures of every possible colour, their tiny red eyes set above oversized mouths crammed with razor-edged teeth.

  ‘It’s a mess hall,’ Karras told his team over the link. ‘There’s a squig pit in the centre.’

  As his projected consciousness watched, the greenskins at the rim of the pit stabbed downwards with cruelly barbed poles, hooking their prey through soft flesh. Then they lifted the squigs, bleeding and screaming, into the air before reaching for them, tearing them from the hooks, and feasting on them.

 

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