Fablehaven1-Fablehaven

Home > Childrens > Fablehaven1-Fablehaven > Page 24
Fablehaven1-Fablehaven Page 24

by Brandon Mull

stretched toward her and then stopped, wooden fingers

  twitching, hooks clinking softly.

  They can’t touch you, Kendra, Grandpa called from

  where he hung shackled to the wall. You have caused no

  mischief, worked no magic, inflicted no harm. Run,

  Kendra, they can’t stop you!

  Kendra pushed between a pair of imps, heading for the

  door. Then she stopped short. Can’t I help you?

  Muriel is not bound by the laws restraining her minions,

  Grandpa shouted. Run all the way home, straight

  down the road you came by. Do no harm along the way!

  Don’t stray from the path! Then get off the property! Ram

  the gate with my truck! Fablehaven will fall! One of us has

  to survive!

  Muriel, clutching her wounded shoulder, was already in

  pursuit. Kendra raced up the stairs and dashed across the

  chapel to the front door.

  Child, wait! called the witch.

  Kendra paused at the threshold of the church and looked

  back. Muriel leaned in the doorway that led to the basement.

  She looked pale. Blood drenched the arm of her gown.

  What do you want? Kendra said, trying to sound

  brave.

  Why rush off in such a hurry? Stay, we can talk this

  through.

  You don’t look so good.

  This trifle? Loosing a single knot will mend it.

  Then why haven’t you done it?

  I wanted to talk before you hurried away, the witch

  soothed.

  What is there to talk about? Let my family go!

  demanded Kendra.

  I may, in time. Child, you do not want to run off into

  the woods at this late hour. Who can say what horrors

  await out there?

  They can’t beat what’s going on in here. Why are you

  releasing that demon?

  You could never understand, said Muriel.

  Do you think it will be your friend? You’re going to

  end up chained to the wall along with the others.

  Make no speeches about matters far beyond your

  comprehension, Muriel snapped. I have made covenants

  that will place me in a position of unfathomable power. After

  biding my time for long years, I feel my hour of triumph at

  hand. The evening star is rising.

  Evening star? Kendra repeated.

  Muriel grinned. My ambitions extend far beyond

  hijacking a single preserve. I am part of a movement with

  much broader objectives.

  The Society of the Evening Star.

  You could never imagine the designs already in

  motion. I have been locked away for years, yes, but not

  without means of communicating with the outside world.

  The imps.

  And other collaborators. Bahumat has been orchestrating

  this day since his capture. Time has been our ally.

  Watching and waiting, we have quietly leveraged countless

  opportunities to gradually secure our release. No prison

  stands forever. At times our efforts have borne little fruit.

  On gladder occasions, we have toppled many dominoes

  with a single nudge. When Ephira succeeded in coaxing

  you to open the window on Midsummer Eve, we were

  hopeful that events would unfold much as they have.

  Ephira?

  You looked into her eyes.

  Kendra cringed. She did not appreciate a reminder of

  the translucent woman in the gauzy black garments.

  Muriel nodded. She and others are about to inherit this

  sanctuary, a vital step toward reaching our ultimate ends.

  After decades of persistence, nothing can forestall me.

  Then why not just let my family go? Kendra pleaded.

  They would try to interfere. Not that they could at

  this point-they had their chance and failed-but I will

  take no risks. Come, face the end with your loved ones,

  instead of alone in the night.

  Kendra shook her head.

  Muriel extended her uninjured arm. The fingers, red

  with her own blood, contorted into an unnatural shape.

  She spoke in a garbled language that made Kendra think of

  angry men whispering. Kendra ran out of the church, down

  the steps, and over to the wagon. She paused to look back.

  Muriel did not appear in the doorway. Whatever spell the

  witch had tried to cast apparently had no effect.

  Kendra raced down the road. The sunset was still fairly

  bright. They had been inside the church for only a few

  minutes. Tears began to blind her, but she kept running,

  unsure whether she was being pursued.

  Her whole family was lost! Everything had happened

  so fast! One moment Grandma was confidently offering

  assurance; the next, Hugo was destroyed and Seth and

  Grandma were captured. Kendra should have been captured

  as well, except she had been so overcautious since

  arriving at Fablehaven that she was still apparently

  shielded by the full power of the treaty. The imps had not

  been able to lay a finger on her, and Muriel had been too

  injured to give proper chase.

  Kendra looked back along the empty road. The witch

  would have cured the injury by now, but would probably

  not come after her until freeing Bahumat, since Kendra

  had such a big head start.

  Then again, Muriel could possibly use magic to catch

  up with her. But Kendra suspected that the urgency of

  unleashing the demon would prevent Muriel from giving

  chase for now.

  Should she turn around and head back? Try to rescue

  her family? How? Throw rocks? Kendra could envision

  nothing but certain capture if she were to return.

  But she had to do something! When the demon was

  released, it would destroy the treaty, and Seth would die,

  along with Grandpa, Grandma, and Lena!

  The only possibility she could think of was returning to

  the house and trying to find a weapon in the attic. Could

  she remember the combination to the vault door? She had

  watched Grandma open it an hour ago, heard her speak the

  numbers aloud. She could not recall them, but felt she

  might once she saw it.

  Kendra knew she was without hope. The house was miles

  away. How many? Eight? Ten? Twelve? She would be lucky to

  make it there, let alone back, before Bahumat was free.

  There were many knots, and it looked like Muriel

  could undo only one at a time. Each knot seemed to take

  at least a few minutes. But still, at that rate, it would be a

  matter of hours, not days, before the demon was free.

  At least finding a weapon at the house was a goal. No

  matter how desperate the odds, it gave her a direction to

  head and a reason for going there. Who knew what the

  weapon would be, or how she would use it, or whether she

  could even get into the attic? But at least it was a plan. At

  least she could tell herself there was a brave reason for running

  away.

  A Desperate Gamble

  Dreading nightfall did nothing to prevent it. The sunset

  diminished and disappeared, until Kendra had

  only the light reflected from half a moon to guide her. The

  night grew cooler, but not cold. The forest was swathed in

  gloomy shadow. Occasio
nally she heard unsettling sounds,

  but she never caught sight of what made them. Although

  she glanced back frequently, the road behind remained as

  empty as the road ahead.

  Kendra alternated between jogging and walking.

  Without landmarks, it was difficult to discern how much

  ground she was covering. The dirt road seemed to stretch

  on forever.

  She worried about Grandma Sorenson. Since she had

  shot Muriel and used Hugo to cripple the imps, there would

  probably be no protection for Grandma from similar torture.

  Kendra began to wish she had accepted Muriel’s invitation

  to stay at the church with her family. The guilt of

  being the only escapee was almost too much to bear.

  It was hard to calculate the passage of time. The night

  wore on, as endless as the road. The moon gradually

  migrated across the sky. Or was it the road changing

  direction?

  Kendra felt certain she had been on the road for hours

  when she reached an open area. The moonlight showed a

  scant trail branching away from the road. It ran toward a

  tall, shadowy hedge.

  The pond with the gazebos! Finally, a landmark. She

  could not be more than half an hour from the house, and

  there was still no hint of dawn.

  How long before Bahumat would be set free? Maybe

  the demon was already loose. Would she know when it

  happened, or would she not find out until she was mobbed

  by monsters?

  Kendra rubbed her eyes. She felt weary. Her legs did

  not want to walk any farther. She noticed that she was very

  hungry. She stopped and stretched for a minute. Then she

  started jogging. She could run the rest of the way, right? It

  wasn’t too far.

  As she passed the meager trail branching from the road,

  Kendra skidded to a halt. A new thought had occurred to

  her, inspired by the irregular hedge looming off to the side

  of the road.

  The Fairy Queen had a shrine on the island in the

  middle of the pond. Wasn’t she supposed to be the most

  powerful person in all the fairy world? Maybe Kendra could

  try asking her for help.

  Kendra folded her arms. She knew so little about the

  Fairy Queen. Apart from hearing that the queen was powerful,

  she had heard only that to set foot on her island

  meant certain death. Some guy had tried it and turned into

  dandelion seeds.

  But why was he trying it? Kendra did not think she had

  been given a specific reason, just that he had a desperate

  need. But the fact that he had tried meant he thought he

  might succeed. Maybe he just didn’t have a good enough

  reason.

  Kendra considered her need. Her grandparents and

  brother were about to be killed. And Fablehaven was about

  to be destroyed. That would be bad for the fairies too,

  wouldn’t it? Or would the fairies not care? Maybe they

  would just go elsewhere.

  Indecisive, Kendra stared at the faint trail. What

  weapon did she expect to find at the house? Probably nothing.

  So she would most likely end up crashing through the

  gate or climbing it to get away before Bahumat and Muriel

  caught up and finished her off. And her family would

  perish.

  But this Fairy Queen idea might work. If the queen was

  so powerful, she would be able to stop Muriel and maybe

  even Bahumat. Kendra needed an ally. Despite her noble

  intentions, she could not see any way she could succeed on

  her own.

  Kendra had felt a new sensation inside ever since the

  idea had popped into her head. The feeling was so unexpected

  that it took a moment to recognize it as hope. There

  were no combination locks in the way. She just had to

  throw herself at the mercy of an all-powerful being and

  plead for her family.

  What was the worst that could happen? Death, but on

  her terms. No bloodthirsty imps. No witches. No demons.

  Just a big poof of dandelion fluff.

  What was the best possibility? The Fairy Queen could

  turn Muriel into dandelion seeds and rescue Kendra’s

  family.

  Kendra started down the trail. She felt butterflies in her

  stomach. It was an encouraging kind of nervousness, much

  preferable to the dread of certain failure. She started

  running.

  No crawling under the hedge this time. The path led

  to an archway. Kendra ran under the archway and onto the

  manicured lawn beyond.

  By moonlight the whitewashed pavilions and boardwalk

  were even more picturesque than during the day.

  Kendra really could envision a Fairy Queen living on the

  island at the center of the tranquil pond. Of course, the

  queen didn’t actually live there. It was just a shrine. Kendra

  would have to go petition her and hope the queen would

  respond.

  Getting to the island would be the first challenge. The

  pond was full of naiads who liked to drown people, which

  meant she needed a sturdy boat.

  Kendra hurried across the lawn toward the nearest

  gazebo. She tried to ignore the shifting shadows she saw

  ahead-various creatures ducking out of sight. Anticipating

  what she was about to attempt, Kendra felt like her

  intestines were caught in an eggbeater. She forced away all

  fear. Would Grandpa turn and flee? Would Grandma?

  Would Seth? Or would they try their best to save her?

  She charged up the steps of the nearest pavilion and

  started running along the boardwalk. Her shoes pounded

  noisily against the boards, defying the silence. She saw her

  destination-the boathouse, three gazebos away.

  The surface of the lake was a black mirror reflecting the

  moonlight. A few twinkling fairies hovered just above the

  water. Otherwise there was no sign of life.

  Kendra reached the pavilion attached to a small pier.

  She dashed down the steps and out onto the quay. She

  reached the boathouse and tried the door. Just like before,

  it was locked. The door was not big, but it looked sturdy.

  Kendra kicked it hard. The impact jolted up the length

  of her leg, making her wince. She rammed the door with

  her shoulder, again hurting herself instead of the door.

  Kendra stepped back. The boathouse was basically a

  large shed floating on the water. It had no windows. She

  hoped it still had boats inside. If it did, they would be

  sitting in the water, protected by walls and a roof but no

  floor. If she jumped into the lake, she could surface inside

  the boathouse and climb into a boat.

  She studied the water. The black, reflective surface was

  impenetrable. There could be a hundred naiads waiting in

  ambush, or none-it was impossible to tell.

  The whole plan would be pointless if she drowned

  before reaching the island. Based on what she had heard

  from Lena, there would be naiads eagerly waiting for her to

  get near the water. Jumping in would be suicide.

  She sat down and started bucking the door with both

  feet, the same m
ethod Seth had used to break into the

  barn. She made a lot of noise, but did not seem to be harming

  the door at all. Kicking harder only made her legs hurt

  more.

  She needed a tool. Or a key. Or some dynamite.

  Kendra ran back up to the pavilion, searching for something

  she could use to pry the door open. She saw nothing.

  If only there were a sledgehammer lying around.

  She tried to calm herself. She had to think! Maybe if

  she just kept pounding, the door would eventually give.

  Sort of like erosion. But it hadn’t budged yet, and she

  didn’t have all night. There had to be a smarter solution.

  What did she have to work with? Nothing! Nothing but a

  few shadowy creatures who ducked out of sight at her

  approach.

  Okay, listen up! she shouted. I know you can hear

  me. I have to get inside the boathouse. A witch is setting

  Bahumat free, and all of Fablehaven is going to be

  destroyed. I’m not asking for anybody to stick their necks

  out. I just need somebody to beat down the boathouse door.

  My grandfather is the caretaker here, and I give you full

  permission. I am going to turn my back and close my eyes.

  When I hear the door break, I’ll wait ten seconds before

  turning back around.

  Kendra turned around and closed her eyes. She heard

  nothing. Anytime, just smash down the door. I promise I

  won’t look.

  She heard a gentle splash and a tinkling sound.

  Okay! Sounds like we have a taker! Just break down

  the door.

  She heard nothing. She suddenly realized that something

  could have emerged from the water and be sneaking

  up behind her. Unable to resist, she turned and peeked.

  No dripping creatures were in sight. All was quiet.

  There were ripples on the previously glassy pond. And

  lying on the dock near the boathouse was a key.

  Kendra rushed down the stairs and picked up the key.

  It was wet, corroded, and a little slimy. Longer than a regular

  key, it looked old-fashioned.

  Wiping it against her shirt, she carried the key to the

  boathouse and inserted it in the keyhole. It fit perfectly.

  She turned it, and the door swung inward.

  Kendra shivered. The implications were disturbing.

  Apparently a naiad had tossed her the key. They wanted

  her out on the water.

  With only the moonlight seeping through the door to

  provide illumination, the boathouse was very dim.

  Squinting, Kendra could see three boats tied to the narrow

  pier: two large rowboats, one slightly broader than the

 

‹ Prev