Myrddraal (MUHRD-draal): Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. Physically they are like men except they have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look and the ability to vanish wherever there are shadows. One of their few known weaknesses is that they are reluctant to cross running water. In different lands they are known by many names, among them Halfmen, the Eyeless, Shadowmen, Lurks, and Fades.
Niall, Pedron (NEYE-awl, PAY-drohn): Lord Captain Commander of the Children of the Light. See also Children of the Light.
Nisura, Lady (nih-SOO-rah): A Shienaran noblewoman, and one of the Lady Amalisa’s attendants.
One Power, the: The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. For these few there is no need to be taught; they will touch the True Source and channel the Power whether they want to or not, perhaps without even realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four), death is certain. Since the Time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad, and then, even if he has learned some control, dying from a wasting sickness that causes the sufferer to rot alive, a sickness caused, as is the madness, by the Dark One’s taint on saidin. For a woman the death that comes without control of the Power is less horrible, but it is death just the same. Aes Sedai search for girls with the inborn ability as much to save their lives as to increase Aes Sedai numbers, and for men with it in order to stop the terrible things they inevitably do with the Power in their madness. See also channel; Time of Madness; True Source.
Pattern of an Age: The Wheel of Time weaves the threads of human lives into the Pattern of an Age, often called simply the Pattern, which forms the substance of reality for that Age. See also ta’veren.
Powers, the Five: See Five Powers.
Questioners, the: An order within the Children of the Light. Their avowed purposes are to discover the truth in disputations and to uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is by torture; their normal attitude that they know the truth already and must only make their victim confess to it. The Questioners refer to themselves as the Hand of the Light, the Hand that digs out truth, and at times act as if they were entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, who sits on the Council of the Anointed. Their sign is a blood-red shepherd’s crook.
Ragan (rah-GAHN): A Shienaran warrior.
Red Shields: See Aiel warrior societies.
Renna (REEN-nah): A Seanchan woman; a sul’dam. See also Seanchan; sul’dam.
Rhyagelle (rheye-ah-GEHL): In the Old Tongue, “Those Who Come Home,” or “Homecomers.”
sa’angreal (SAH-ahn-GREE-ahl): Any one of a number of objects that allow an individual to channel much more of the One Power than would otherwise be possible or safe. A sa’angreal is like unto, but much more powerful than, an angreal. The amount of the Power that can be wielded with a sa’angreal compares to the amount of the Power that can be handled with an angreal as the Power wielded with the aid of an angreal does to the amount of the Power that can be handled unaided. Remnants of the Age of Legends, the means of making sa’angreal is no longer known. Only a handful remain, far fewer even than angreal.
saidar (sah-ih-DAHR): saidin (sah-ih-DEEN): See True Source.
Saldaea (sahl-DAY-ee-ah): One of the Borderlands.
Sanche, Siuan (SAHN-chay, swahn): An Aes Sedai formerly of the Blue Ajah. Raised to the Amyrlin Seat 988 NE. The Amyrlin Seat is of all Ajahs, and of none.
Sea Folk: More properly, the Atha’an Miere (a-tha-AHN mee-AIR), the People of the Sea. Inhabitants of islands in the Aryth (AH-rihth) Ocean and the Sea of Storms, they spend little time on those islands, living most of their lives on their ships. Most seaborne trade is carried by the Sea Folk’s ships.
Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, who have returned to reclaim the lands of their forefathers. (2) The land from which the Seanchan come. See also Hailene; Corenne; Rhyagelle.
Seandar (shawn-DAHR): Capital city of Seanchan, where the Empress sits on the Crystal Throne in the Court of the Nine Moons.
Selene (seh-LEEN): A woman met on the journey to Cairhien.
Seta (SEE-tah): A Seanchan woman; a sul’dam. See also Seanchan; sul’dam.
Shadar Logoth (SHAH-dahr LOH-goth): A city abandoned and shunned since the Trolloc Wars. It is tainted ground, and not a pebble of it is safe. See also Mordeth.
Shai’tan (SHAY-ih-TAN): See Dark One.
Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, the site of the Dark One’s prison.
Sheriam (SHEER-ee-ahm): An Aes Sedai of the Blue Ajah. The Mistress of Novices in the White Tower.
Shienar (shy-NAHR): One of the Borderlands. The sign of Shienar is a stooping black hawk.
shoufa (SHOO-fah): A garment of the Aiel, a cloth, usually the color of sand or rock, that wraps around the head and neck, leaving only the face bare.
span: See Length, units of.
Spine of the World, the: A towering mountain range, with only a few passes, which separates the Aiel Waste from the lands to the west.
stedding (STEHD-ding): An Ogier (OH-geer) homeland. Many stedding have been abandoned since the Breaking of the World. They are shielded in some way, no longer understood, so that within them no Aes Sedai can channel the One Power, nor even sense that the True Source exists. Attempts to wield the One Power from outside a stedding have no effect inside a stedding boundary. No Trolloc will enter a stedding unless driven, and even a Myrddraal will do so only at the greatest need and then with the greatest reluctance and distaste. Even Darkfriends, if truly dedicated, feel uncomfortable within a stedding.
stilling: the act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. A woman who has been stilled can sense the True Source, but she cannot touch it. See also One Power, the; gentling.
Stone Dogs: See Aiel warrior societies.
sul’dam (SUHL-DAHM): A woman who has passed the tests to show that she can wear the bracelet of an a’dam and thus control a damane. See also a’dam; damane.
Sunday: A feastday and festival in midsummer, celebrated in many parts of the world.
sung wood: See Treesinger.
Suroth, High Lady (SUE-roth): A Seanchan noblewoman of high degree.
Tai’shar (TIE-SHAHR): In the Old Tongue, “True blood of.”
ta’maral’ailen (tah-MAHR-ahl-EYE-lehn): In the Old Tongue, “Web of Destiny.” A great change in the Pattern of an Age, centered around one or more people who are ta’veren. See also Pattern of an Age; ta’veren.
Tanreall, Artur Paendrag (tahn-REE-ahl, AHR-tuhr PAY-ehn-DRAG): See Hawkwing, Artur.
Tarmon Gai’don (TAHR-mohn GAY-dohn): The Last Battle. See also Dragon, Prophecies of the; Horn of Valere.
Tar Valon (TAHR VAH-lon): A city on an island in the River Erinin. The center of Aes Sedai power, and location of the White Tower.
ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps all life-threads, to form a Web of Destiny. See also Pattern of an Age.
Tear (TEER): A great seaport on the Sea of Storms.
Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): See Dragon, the.
ter’angreal (TEER-ahn-GREE-ahl): Any one of a number of remnants of the Age of Legends that use the One Power. Unlike angreal
and sa’angreal, each ter’angreal was made to do a particular thing. For example, one makes oaths taken within it binding. Some are used by Aes Sedai, but their original purposes are largely unknown. Some will kill or destroy the ability to channel of any woman who uses them. See also angreal; sa’angreal.
tia avende alantin (TEE-ah ah-VEN-day ah-LANH-tin): “Brother to the Trees.”
Tia mi aven Moridin isainde vadin: In the Old Tongue, “The grave is no bar to my call.” Inscription on the Horn of Valere. See also Horn of Valere.
Tigraine (tee-GRAIN): As Daughter-Heir of Andor, she married Taringail Damodred and bore his son Galadedrid. Her disappearance in 972 NE, shortly after her brother Luc vanished in the Blight, led to the struggle in Andor called the Succession, and caused the events in Cairhien that eventually brought on the Aiel War. Her sign was a woman’s hand gripping a thorny rose stem with a white blossom.
Time of Madness: The years after the Dark One’s counterstroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the World. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also Hundred Companions; True Source; One Power; Breaking of the World.
Tinkers: See Tuatha’an.
Traveling People: See Tuatha’an.
Tree, the: See Avendesora.
Treekillers: An Aiel name for the Cairhienin, always said in tones of horror and disgust.
Treesinger: An Ogier who has the ability to sing to trees (called “treesong”), either healing them, or helping them to grow and flower, or making things from the wood without damaging the tree. Objects made in this manner are called “sung wood” and are highly prized. Few Ogier remain who are Treesingers; the Talent seems to be dying out.
treesong: See Treesinger.
Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge in stature, they are a twisted blend of animal and human stock. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear. They are divided into tribe-like bands, among them the Dha’vol, the Ko’bal, and the Dhai’mon.
Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world. Eventually the Trollocs were slain or driven back into the Great Blight, but some nations ceased to exist, while others were almost depopulated. All records of the time are fragmentary. See also Covenant of the Ten Nations.
True Source: The driving force of the universe, which turns the Wheel of Time. It is divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One’s touch. See also One Power.
Tuatha’an (too-AH-thah-AHN): A wandering folk, also known as the Tinkers and as the Traveling People, who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. Things mended by Tinkers are often better than new. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them.
Turak, High Lord of House Aladon (TOO-rak; AL-ah-dohn): A Seanchan of high degree, commander of the Hailene. See also Seanchan; Hailene.
Verin (VEHR-ihn): An Aes Sedai of the Brown Ajah.
Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power, and by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, while the Green Ajah believe an Aes Sedai may bond as many Warders as she wishes. Ethically the Warder must accede to the bonding; but it has been known to be done involuntarily. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.
War of Power: See War of the Shadow.
War of the Hundred Years: A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. It lasted from FY 994 to FY 1117. The war depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart in the wars, and the nations of the present day were formed. See also Hawkwing, Artur.
War of the Shadow: Also known as the War of Power, it ended the Age of Legends. It began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison. See also Hundred Companions, the; Dragon, the.
Watchers Over the Waves: A group who believe that the armies Artur Hawkwing sent across the Aryth Ocean will one day return, and so keep watch from the town of Falme (FAHL-may) on Toman Head.
Web of Destiny: See ta’maral’ailen.
Weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.
Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, the Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change, but each time it is the same Age.
Whitecloaks: See Children of the Light.
White Tower: The palace of the Amyrlin Seat in Tar Valon, and the place where Aes Sedai are trained.
Wisdom: In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing and foretelling the weather, as well as for common good sense. A position of great responsibility and authority, both actual and implied. She is generally considered the equal of the mayor, just as the Women’s Circle is the equal of the Village Council. Unlike the mayor, the Wisdom is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Reader.
About the Author
Robert Jordan was born in 1948 in Charleston, South Carolina. He taught himself to read when he was four with the incidental aid of a twelve-years-older brother, and was tackling Mark Twain and Jules Verne by five. He was a graduate of The Citadel, The Military College of South Carolina, with a degree in physics. He served two tours in Vietnam with the U.S. Army; among his decorations are the Distinguished Flying Cross with bronze oak leaf cluster, the Bronze Star with “V” and bronze oak leaf cluster, and two Vietnamese Gallantry Crosses with Palm. A history buff, he also wrote dance and theater criticism. He enjoyed the outdoor sports of hunting, fishing, and sailing, and the indoor sports of poker, chess, pool, and pipe collecting. He began writing in 1977 and continued until his death on September 16, 2007.
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