The Witcher Pen & Paper RPG

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The Witcher Pen & Paper RPG Page 53

by Cody Pondsmith


  Roll

  Twist?

  4

  A Coast

  1-4

  Yes

  5

  The Mountains

  5-10

  No

  6

  The City

  7

  A Graveyard

  4a-The Twist

  8

  A Hamlet

  9

  Along the River

  Roll

  Twist

  10

  A Cave

  1

  The Monster Was Fake

  2

  It Was All a Curse

  3

  The Monster Was Already Dead

  3-How Did It End?

  4

  It Wasn’t What You Thought

  Roll

  How It Ended

  5

  Your Employer Wanted It Caught

  1-2

  Got Your Money and Left

  6

  The Employer Is to Blame For It Al

  3-4

  Employer Refused To Pay

  7

  The Monster Was Harmless

  5-6

  Employer Paid You in Trade

  8

  It Was a Trap For You

  7-8

  It Was a Particularly Tough Fight

  9

  It Was More Than You Were Told

  9-10

  It Was a Suprisingly Easy Fight

  10

  A Mage Was Behind It Al

  245

  5-Danger

  5b-Enemies

  Roll

  Danger

  Roll Gender Profession

  The Cause

  Power

  Escalation

  1-3

  Events

  1-2

  Male

  Nobleman

  They Slandered You

  Social Standing

  Mostly Forgotten

  4-6

  Wounds

  3-4

  Female

  Mercenary

  You Foiled Their Plan

  Knowledge

  Backstabbing

  7-10

  Enemies

  5-6

  Male

  Soldier

  They Betrayed You

  Physical

  Outright Violent

  7-8

  Female

  Merchant

  You Killed Their Kin

  Minions

  Hunting Revenge

  9-10

  Male

  Criminal

  They Cheated You

  Magic

  Out For Blood

  5a-Events & Wounds

  Roll

  Events

  Wounds

  Enemy Mortality

  Debt

  Stiff Knee (-1 SPD)

  Just as in the case of friends, a

  1

  Through broken gear, gwent matches, or the like A horrible wound to your leg left it shat ered and witcher also rol s to see wheth-you’ve grown a 1d10x100 crown debt to an establish- nearly unrepairable. Even after surgery and a regimen ment or noble house.

  of witcher potions, it has never been the same.

  er their enemies have survived

  Sentient Monster Escaped

  Damaged Eye (-1 Sight Awareness)

  the years. Roll percentiles. On

  a 1-30% your enemy died at

  2

  A trol , katakan, werewolf, or other sentient monster Usual y witchers are fast enough to avoid a vital strike, you were hunting escaped you and is wandering free. but some monsters are too fast. A shot to your eye left some point. Roll 1d10 to see

  They may come for you some day.

  it mildly hazy.

  how many decades it took,

  Addiction

  Stiff Arm (-1 Melee with that arm)

  and then roll on the table be-

  3

  You fell on hard times and contracted an addiction A shat ering blow to your arm left you with weeks of low to see what happened.

  (pick your poison). See addiction rules on pg.32 for recovery and a stiff arm. You can still hold a sword more information.

  and fight, but the stiffness always aggravates you.

  Imprisoned

  Damaged Fingers (Can’t do signs with that hand)

  How Did They Die

  4

  You spent 1d10 years of that decade in a prison due to It may have been the result of torture or just a very false accusation, or perhaps an actual crime that you unlucky strike to that hand in combat, but its fingers commit ed.

  are stiff and awkward.

  Roll

  Death

  Falsely Accused

  Embedded Arrowhead (-1 Physique)

  1-3

  Casualty of War

  5

  Either someone wants you gone or you were an easy A marksman’s shot and a barbed head left an arrow-scapegoat. Roll 1d10. 1-3: theft, 4-5: betrayal, 6-8: head deep in your body, lodged in your muscle. Stren-4-6

  You Killed Them

  murder, 9: rape, 10: illegal witchcraft.

  uous lifting has been painful ever since.

  7-9

  Monster At ack

  Betrayed

  Wheeze (-5 Stamina)

  10

  Died Peacefuly

  6

  A friend or lover has betrayed you. Roll 1d10. 1-3: you You may have been stabbed in the lung or inhaled a were blackmailed, 4-7: a secret was exposed, 8-10: you toxic gas. Either way, your lungs have been damaged; were at acked.

  breathing normal y is somewhat difficult.

  Friend or Lover Kil ed

  Huge Scar (-2 Charm & Seduction)

  A Witcher’s Neutrality

  7

  Someone close to you was killed. Roll 1d10. 1-3: they It’s not uncommon for a witcher’s body to be a patch-There is no universal witcher

  were killed by a monster, 4-6: they were executed, 7-8: work of scars. However you have sustained a blow code, but all witchers prefer to

  they were murdered, 9-10: they were poisoned.

  that disfigured your face.

  remain neutral. Thus, a witch-

  Outlawed in a Kingdom

  Damaged Nose (-2 Scent Tracking)

  er will often lie and tell people

  8

  You were outlawed from a country after either hei- A number of punches to the face in bar fights (or tox-nous acts against the kingdom or false accusations. In ic gases) have damaged your nose and nearly robbed that involving themselves in

  this kingdom, you are wanted by the Guard.

  you of your scent tracking.

  non-monster related affairs is

  Manipulated

  Venom Damage (-5 Health)

  against their code. For centu-

  9

  You were manipulated into breaking your neutrality. Toxins that once coursed though you left a patchwork ries witchers have used this ex-You decide how it happened, but anyone who knows of blackened veins around the wound and weakened cuse, and it usualy works. This

  your reputation knows you aren’t neutral.

  your body.

  allows witchers to do their jobs

  Cursed

  Half Deafened (-1 Hearing Awareness)

  and get out without having to

  10

  You were afflicted by a curse. The curse is left up to Many monsters use deadly sonic at acks. You were your GM. The GM must also decide how you can end lucky enough to survive one, but your ears will never worry about getting caught up

  it. They are not required to tell you, however.

  be the same.

  in local politics.

  246

  Witcher Gear

  Witchers are consummate monster slayers and the near extinction of witchers, many

  with all the training and mutations to hunt of their secrets are buried. Information once

  any monster u
nder the sun or the moon. But traded freely between the Schools is now

  only a fool tries to take on monsters without hidden away in ruins and on the bodies of

  the right tools. Over the short centuries that dead witchers around the Continent. Many

  they thrived, the Witcher Schools developed have written off the secrets of the witchers

  many tools for hunting their beastial prey, but others, including surviving witchers,

  from mutagenic potions to deadly poisons embark on dangerous expeditions after se-

  to slather on their blades. Unfortunately for crets, formulae, or diagrams for tools lost

  the common man, many of these alchem- long ago.

  ical creations are useless to a person who

  Keep in mind that all gear presented

  hasn’t passed through the trials to become a here is beyond rare. These items and formu-witcher. However, even more unfortunate is lae should only be granted as quest rewards

  the fact that many of these tools have been or after hunting for them.

  lost. With the seiges of the witcher keeps

  247

  Witcher Swords

  To this day, witchers are the only warriors to regularly carry silver or meteorite steel swords.

  Witcher

  While some designs use meteorite they are not carried commonly, and silver weapons are

  Medallions

  usual y custom-made for a specific person or event. A witcher’s swords are damn near part

  of him and you will likely never see a witcher without their trademark two swords.

  Witcher medallions are smal

  pendants made of silver that

  hang around a witcher’s neck.

  Name

  Type WA DMG Hands Rel. Effect

  Conc. EN Weight

  When they come within 20m

  Witcher’s Steel Sword

  P/S

  +0

  4d6+2

  2

  15

  Armor Piercing

  of any monster, curse, or spel

  Meteorite

  N/A

  2

  2.5

  that is currently being cast, the

  Witcher’s Silver

  medallion vibrates almost im-

  Sword

  P/S

  +0

  1d6+2

  2

  10

  Silver (3d6)

  N/A

  2

  1.5

  perceptibly, alerting the witch-

  er.

  Witcher Potions

  The sweeping mutations a witcher goes through grant them tolerance for powerful potions.

  These potions are made from a wide variety of alchemical ingredients and are often rea-

  Silver Damage

  sonably easy to brew. However, they are fatal y toxic to anyone who hasn’t undergone the

  Silver weapons don’t hold an

  mutations to become a witcher. In earlier days, many people died drinking witcher potions

  edge very well and are often

  that they looted off dead witchers.

  made lighter than their steel

  Each potion (as well as decoctions) have a toxicity. This toxicity shows how dan-

  counterparts. Thus they do

  gerous it is for a witcher to drink said potion. As long as the combined toxicities of all the much less damage. On the oth-potions consumed equals 100% or below there are no ill effects. If the combined toxicity

  er hand, against monsters they

  goes above 100%, the witcher becomes poisoned until they lower their toxicity below 100%

  do Silver Damage. When you

  or make a DC:18 Endurance check, which also ends the effects of the last potion consumed.

  strike a monster with a silver

  weapon you deal not only the

  regular damage of the weapon

  Name

  Effects

  Dura.

  Tox.

  but also the amount of dam-

  The witcher’s blood poisons any creature that drinks it, doing 3

  age marked next to the Silver

  Black Blood

  points of damage per round until an Endurance check, DC:20 is 20 Rounds

  25%

  made. The creature is also forced to recoil 2m.

  effect.

  Blizzard

  +4 Reflex after killing an enemy. Further kil s do not add to the

  bonus, which lasts until the potion duration ends.

  10 Rounds

  75%

  Cat

  No penalties for darkness or dim light. You also cannot be hyp-

  notised, and gain a +2 to see through il usions.

  2 Hours

  25%

  Weights

  All potions, oils, decoctions,

  Full Moon

  Grants you +30 temporary Health Points until the end of the du-

  ration. Full Moon potions do not stack with one another.

  1/2 Hour

  75%

  and mutagens have a set

  weight of 0.5kg.

  Golden Oriole

  Grants immunity to poisons and neutralizes any poisons in your

  system.

  1/2 Hour

  50%

  Killer Whale

  Increases your ability to hold your breath by half and negates

  sight penalties underwater.

  1/2 Hour

  25%

  Maribor Forest

  Each time you gain an adrenaline die, add a second one.

  15 Rounds

  50%

  Petri’s Filter

  +2 point in Spellcasting, Hex Weaving, and Ritual Crafting

  15 Rounds

  75%

  Swal ow

  Regenerate 3 points per round. In any round you are struck, you

  do not regenerate. This healing doesn’t stack with multiple uses. 20 Rounds

  50%

  Tawny Owl

  Each time you use a Recovery action to gain back STA, add an

  extra 2 points.

  20 Rounds

  50%

  Thunderbolt

  +3 damage on physical attacks.

  15 Rounds

  75%

  White Honey

  Clears toxicity and removes all potion effects.

  N/A

  N/A

  248

  Blade Oils

  Blade oils are an indispensible part of a witcher’s arsenal. Most are just pastes of animal fat and herbs, but each recipe is specialized to a breed of monster. The alchemical substances

  used in the blade oil are highly toxic to the breed of monster it is designed for, which allows a witcher to do a great deal more damage without having to carry a heavier weapon or risk

  attacking vital points. A blade oil lasts for 30 minutes.

  Name

  Effects

  Beast Oil

  +5 damage against beasts

  Cursed Oil

  +5 damage against cursed ones

  Draconid Oil

  +5 damage against draconids

  Elementa Oil

  +5 damage against elementa

  Hanged Man’s Venom

  +5 damage against humanoids

  Hybrid Oil

  +5 damage against hybrids

  Insectoid Oil

  +5 damage against insectoids

  Necrophage Oil

  +5 damage against necrophages

  Ogroid Oil

  +5 damage against ogroids

  Relict Oil

  +5 damage against relicts

  Specter Oil

  +5 damage against specters

  Vampire Oil

  +5 damage against vampires

  Rodolf on

  Decoctions

  Seen a witcher’s decoction work

  Witcher Decoctions

  before. Kinda a wild sight actu-

  Decoctions are m
uch rarer among witchers; some people speculate that they were either

  aly. Don’t show much on the

  discovered late in the age of the witchers or that the recipes were lost early on and only

  outside but damn if it doesn’t

  rediscovered recently. Decoctions allow a witcher to temporarily mutate their body even

  make a witcher even scarier

  further to gain abilities based on the monster mutagen they absorb. All decoctions have a

  than they already are. Pretty

  toxicity of 75% and last for 30 minutes.

  impres ive for a jar of spirits,

  monster parts, and herbs, that’s

  for sure.

  Name

  Effects

  –Rodolf Kazmer

  Arachas

  For every 10 points of ENC you have free you gain +2 SP to all locations.

  Fiend

  Your ENC is doubled.

  Grave Hag

  +2 HP regeneration for every enemy slain during combat. This health bonus lasts until

  the end of the combat.

  Griffin

  Every time you take more than 5 points of damage you gain +2 SP. This SP stacks with

  itself.

  Katakan

  You gain a +3 to your roll when determining the location of a critical wound.

  Nekker

  Your mount never panics and you gain a +3 to all Ride and Athletics checks.

  Noon Wraith

  You gain immunity to Stun & Blindness and cannoted be knocked prone.

  Trol

  You regenerate 5 Health Points per round.

  Werewolf

  Running for long periods of time takes no stamina.

  Wyvern

  You gain +1 damage to your next strike after a successful strike. This +1 is cumulative,

  and goes up with each hit until the combat ends or you take damage.

  249

  Crafting Witcher Gear

  Witcher gear must be crafted—unless it’s found on the body of a dead witcher. The formulae

  Crafting

  and diagrams below are valuble treasures that have to be quested for or granted as a reward

  Medallions

  for another important quest. Once you have the recipe, you can craft the item like any other.

  However, unlike other items, many of the formulae for witcher’s decoctions and blade oils

  Witcher Medallions are rela-

  require specific ingredients.

  tively easy to craft since they

  are primarily just cast silver.

  But they must be made in a

  specific way and must be craft-

  Witcher Medallion Diagram

  ed by a mage. A mage can craft

  a medallion with a unit of silver

  Name

  Crafting

  but afterward they must take it

  DC

  Time

  Components

  Investment

  to a Place of Power to absorb

  Witcher’s Medallion

  15

  4 Hours

  Silver (x1), see sidebar

 

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