The Magicians' Guild bmt-1

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The Magicians' Guild bmt-1 Page 38

by Trudi Canavan


  - I will.

  - Good. Now I am going to release you and confirm Fergun's crime. Try not to show any fear of Akkarin. If it helps, don't look at him at all - and keep your thoughts buried deep.

  Feeling his hands lift from her temples, she opened her eyes. Lorlen regarded her solemnly, his eyes bright, then his expression smoothed and he turned to face the Higher Magicians.

  "She speaks the truth," he said.

  A shocked silence followed Lorlen's words, then the room began to buzz with exclamations and questions. Lorlen lifted a hand and the room fell silent again.

  "Lord Fergun imprisoned this young man," Lorlen gestured toward Cery, "after he had told me he was going to escort him to the gates. He locked him in a room underneath the Guild, then told Sonea that he would kill her friend if she did not lie at this Hearing to confirm his story. Having won his claim, he intended to force her to break one of our rules, so that she would be publicly expelled."

  "Why?" Lady Vinara hissed.

  "From what Sonea understands," Lorlen answered, "to dissuade us from offering a place in the Guild to other commoners."

  "She wanted to leave anyway."

  All eyes turned toward Fergun. He stared defiantly at the Higher Magicians.

  "I'll admit I got a little carried away," he said, "but I only wanted to save the Guild from itself. You would have us welcome thieves and beggars into the Guild, without asking whether we, or the Houses, or even the King we serve, wishes it. It may seem a small thing to let a beggar girl into the Guild, but what will it lead to?" His voice rose. "Will we let more of them in? Will we become a Guild of Thieves?"

  A murmur followed and, looking at the magicians on either side, Sonea saw several heads shaking.

  Fergun looked at her and smiled. "She wanted to have her powers blocked so that she could return home. Ask Lord Rothen. He will not deny it. Ask Administrator Lorlen. I asked her to do nothing that she did not already want."

  Sonea clenched her fists. "Nothing I did not already want?" she spat. "I did not want to make the Novice's Vow and then break it. I did not want to lie. You imprisoned my friend. You threatened to kill him. You are ..." she stopped, suddenly aware that all eyes were watching her. Taking a deep breath, she faced the Higher Magicians. "When I first came here it took a long time before I saw that you were not ..." she paused, not liking the image she saw of herself, standing in the Guildhall calling the magicians names. Instead she turned to point at Fergun. "But he is everything I had been taught to believe all magicians are."

  Silence followed her words. Lorlen regarded her solemnly, then slowly nodded. He turned to face Fergun.

  "You have committed numerous crimes, Lord Fergun," he said. "Some of them of the most serious nature. I need not ask you to explain yourself; you have done so quite well enough already. A Hearing to discuss your actions and decide your punishment will be held in three days. In the meantime, I suggest that you cooperate with our investigations."

  He strode past Osen and climbed the stairs between the Higher Magicians. The High Lord watched him, a half smile curling his lips. Sonea shivered as she imagined the conflicting emotions that Lorlen must feel under that gaze.

  "The issue we have gathered to discuss is now irrelevant," Lorlen announced. "I hereby grant guardianship of Sonea to Lord Rothen, and declare this Hearing ended."

  The hall filled with voices and the thunder of booted feet as the magicians rose from their seats. Sonea closed her eyes and sighed. It's over!

  Then she remembered Akkarin. No, it isn't, she reminded herself. But, for now, that is not for me to worry about.

  "You should have told me, Sonea."

  Opening her eyes, she found Rothen standing in front of her, Cery at his side. She looked down.

  "I'm sorry."

  To her surprise Rothen gave her a quick hug. "Don't apologize," he told her. "You had a friend to protect." He turned to regard Cery. "I apologize on behalf of the Guild for your treatment."

  Cery smiled and waved a hand dismissively. "Get me my stuff back, and I'll forget about it."

  Rothen frowned. "What are you missing?"

  "Two daggers, a few knives, and my tools."

  "Tools?" Rothen echoed.

  "Picks."

  Rothen lifted an eyebrow at Sonea. "He's not joking, is he?"

  She shook her head.

  "I'll see what I can do." Rothen sighed, then looked over Sonea's shoulder. "Ah! Here's a man more familiar with the ways of Thieves - Lord Dannyl."

  Feeling a pat on her shoulder, Sonea turned to find the tall magician grinning down at her.

  "Well done!" he told her. "You have done me, and the rest of the Guild, a great service."

  Rothen smiled crookedly. "Feeling particularly cheerful, Dannyl?"

  Dannyl gave his friend a haughty look. "Who was right about Fergun, then?"

  Sighing, Rothen nodded. "You were."

  "Now do you understand why I dislike him so much?" Seeing Cery, Dannyl's expression became thoughtful. "I think the Thieves are looking for you. They sent me a message asking if I knew where a companion of Sonea's had disappeared to. They sounded quite concerned."

  Cery looked up at the tall magician appraisingly. "Who sent the message?"

  "A man named Gorin."

  Sonea frowned. "So Gorin was the one who told the Guild where to find me, not Faren."

  Cery turned to stare at her. "They betrayed you?"

  She shrugged. "They had no choice. It was a good thing they did, actually."

  "That's not the point." A gleam had entered Cery's eyes. Guessing what he was thinking, Sonea smiled.

  I do love him, she thought suddenly. But right now it's a friend's love. Perhaps, if they had time together, without all the distractions they'd had for the last months, it would grow into something more. But that wasn't going to happen. Not now that she was joining the Guild and he was returning, most likely, to the Thieves. Knowing this, she felt a small pang of regret, but pushed it away.

  Glancing around the hall, she was surprised to see that it was nearly empty. Fergun still stood nearby, among a group of magicians. As she looked toward him he caught her eye and sneered.

  "Look at them," he said. "One consorts with beggars, the other with Thieves." His companions laughed.

  "Shouldn't he be locked up or something?" she mused aloud.

  Rothen, Dannyl and Cery turned to regard the magician.

  "No," Rothen replied. "He'll be watched, but he knows that there's a chance he won't be expelled if he appears repentant. Most likely he'll be given a duty to perform that nobody wants, probably one that will involve working in some remote place for several years."

  Fergun scowled, then turned on his heel and strode toward the door, his companions following. Dannyl's smile widened, but Rothen shook his head sadly. Cery shrugged and turned to regard her.

  "What about you?" he asked.

  "Sonea is free to go," Rothen replied. "She'll have to stay another day or two, however. By law she must have her powers blocked before she returns to the slums."

  Cery looked at her, his brows knitting. "Blocked? They're going to block your magic?"

  Sonea shook her head. "No."

  Rothen frowned, then looked at her closely. "No?"

  "Of course not. It would make it a bit difficult to teach me, wouldn't it?"

  He blinked. "You're really staying?"

  "Yes." She smiled. "I'm staying."

  Epilogue

  In the air above the table floated a speck of light. It slowly expanded until it was a globe about the size of a child's head, then rose up to hover near the ceiling.

  "That's it," Rothen told her. "You've made a globe light."

  Sonea smiled. "Now I really do feel like a magician."

  Rothen looked at her face and felt his heart warm. It was hard to resist the temptation to keep teaching her magic when it obviously gave her so much pleasure.

  "At the speed you're learning, you'll be weeks ahead of the other novic
es when you start lessons in the University," he told her. "At least in magic. But ..." Reaching to a pile of books beside his chair he started to sort through them. "Your calculation skills are far behind," he said firmly. "It's time we got stuck into some real work."

  Sonea looked down at the books and sighed. "I wish I'd known what tortures you were going to put me through before I decided to stay."

  Chuckling, Rothen slid a book across the table. He paused, then narrowed his eyes at her.

  "You haven't answered my question yet."

  "What question?"

  "When did you decide to stay?"

  The hand reaching for the book froze. Sonea looked up at him. The smile she gave him did not extend to her eyes.

  "When it occurred to me that I should," she said.

  "Now, Sonea." Rothen shook a finger at her. "Don't get evasive on me again."

  She leaned back in her chair. "I decided at the Hearing," she told him. "Fergun made me realize what I was giving up, but that wasn't what changed my mind. Cery told me he'd think I was stupid if I went home and that helped, too."

  Rothen laughed. "I like your friend. I don't approve of him, but I like him."

  She nodded, then pursed her lips.

  "Rothen, is there any chance at all that someone might be able to hear us?" she asked. "Servants? Other magicians?"

  He shook his head. "No."

  She leaned forward. "Are you absolutely sure?"

  "Yes," he said.

  "There's ..." she paused, then slipped out of her chair and knelt down beside him, her voice dropping to a murmur. "There's something Lorlen said I had to tell you."

  Lord Dannyl's Guide to Slum Slang

  blood money - payment for assassination

  boot - refuse/refusal (don't boot us)

  capper - man who frequents brothels

  clicked - occurred

  client - person who has an obligation or agreement with a Thief

  counter - whore

  done - murdered

  dull - persuade to keep silent

  dunghead - fool

  dwells - term used to describe slum dwellers

  eye - keep watch

  fired - angry (got fired about it)

  fish - propose/ask/look for (also someone fleeing the Guard)

  gauntlet - guard who is bribeable or in the control of a Thief

  goldmine - man who prefers boys

  good go - a reasonable try

  got - caught

  grandmother - pimp

  gutter - dealer in stolen goods

  hai - a call for attention or expression of surprise or inquiry

  heavies - important people

  kin - a Thief's closest and most trusted

  knife - assassin/hired killer

  messenger - thug who delivers or carries out a threat

  mind - hide (minds his business/I'll mind that for you)

  mug - mouth (as in vessel for bol)

  out for - looking for

  pick - recognize/understand

  punt - smuggler

  right-sided - trustworthy/heart in the right place

  rope - freedom

  rub - trouble (got into some rub over it)

  shine - attraction (got a shine for him)

  show - introduce

  space - allowances/permission

  squimp - someone who double-crosses the Thieves

  style - manner of performing business

  tag - recognize (also means a spy, usually undercover)

  thief - leader of a criminal group

  watcher - posted to observe something or someone

  wild - difficult

  visitor - burglar

  Glossary

  Animals

  aga moths - pests that eat clothing

  anyi - sea mammals with short spines

  ceryni - small rodent

  enka - horned domestic animal, bred for meat

  eyoma - sea leeches

  faren - general term for arachnids

  gorin - large domestic animal used for food and to haul boats and wagons

  harrel - small domestic animal bred for meat

  limek - wild predatory dog

  mullook - wild nocturnal bird

  rassook - domestic bird used for meat and feathers

  ravi - rodent, larger than ceryni

  reber - domestic animal, bred for wool and meat

  sapfly - woodland insect

  sevli - poisonous lizard

  squimp - squirrel-like creature that steals food

  zill - small, intelligent mammal sometimes kept as a pet

  Plants/Food

  anivope vines - plant sensitive to mental projection

  bol - (also means "river scum") strong liquor made from tugors

  brasi - green leafy vegetable with small buds

  chebol sauce - rich meat sauce made from bol

  crots - large, purple beans

  curem - smooth, nutty spice

  curren - coarse grain with robust flavor

  dull - long fruit with tart orange, seedy flesh

  gan-gan - flowering bush from Lan

  iker - stimulating drug, reputed to have aphrodisiac properties

  jerras - long yellow beans

  kreppa - foul-smelling medicinal herb

  marin - red citrus fruit

  monyo - bulb

  myk - mind-affecting drug

  nalar - pungent root

  pachi - crisp, sweet fruit

  papea - pepper-like spice

  piorres - small, bell-shaped fruit

  raka/suka - stimulating drink made from roasted beans, originally from Sachaka

  sumi - bitter drink

  telk - seed from which an oil is extracted

  term - grain that can be cooked as is, broken into small pieces, or ground to make a flour

  tugor - parsnip-like root

  vare - berries from which most wine is produced

  Clothing and Weaponry

  incal - square symbol, not unlike a family shield, sewn onto sleeve or cuff

  kebin - iron bar with hook for catching attacker's knife, carried by guards

  longcoat - ankle-length coat

  Public Houses

  bathhouse - establishment selling bathing facilities and other grooming services

  bolhouse - establishment selling bol and short-term accommodation

  brewhouse - bol manufacturer

  stayhouse - rented building, a family to a room

  Peoples of the Allied Lands

  Elyne - closest to Kyralia in position and culture, enjoys a milder climate

  Kyralia - home of the Guild

  Lan - a mountainous land peopled by warrior tribes

  Lonmar - a desert land home to the strict Mahga religion

  Vin - an island nation known for its seamanship

  Other Terms

  cap - coins threaded on a stick to the value of the next highest denomination

  dawnfest - breakfast

  midbreak - lunch

  simba mats - mats woven from reeds

  FB2 document info

  Document ID: 46e166f5-5f4d-4268-84af-4dc20e36a804

  Document version: 1.2

  Document creation date: 21 August 2012

  Created using: FictionBook Editor Release 2.6, VIM 7.3 software

  Document authors :

  Document history:

  Version History

  V1.0 - 29July2004 - Spell-checked and formatted from the paperback.

  V1.1 - 1Aug2004 - Proofread. Formatting added to slang guide and glossary.

  V1.2 - 21Aug2011 - De-html-ize, convert FB2. Minor corrections.

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