Sympathy for the Devil

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Sympathy for the Devil Page 38

by Tim Pratt


  Karen tottered back and forth in front of the statue, and Markie stood with his hands in his pockets, edging between her and the juniper bushes when she seemed likely to fall into them, or between her and the parked cars when she'd make a dash for the asphalt. It was a dumb game, but it was better than sitting inside. Every so often he'd look away from the baby long enough to watch the progress of a big ship that was working its way across the horizon. He wondered if his daddy was on the ship. The baby was quick to make use of an opportunity too, and the second she saw his attention had wandered would bolt down the narrow walkway between the church and the rectory. He would run after her, and the clatter of their hard Sunday shoes would echo between the buildings.

  After a while there was singing again and people started filing out of the church, blinking in the light. Markie got a firm grip on Karen's fat wrist and held on until Mama emerged, smiling and chatting with a neighbor. Mama was a big lady in a flowered tent dress, blonde and blue-eyed like Karen, and she laughed a lot, jolly and very loud. She cried loud too. She was usually doing one or the other; Mama wasn't quiet much.

  She swept up Karen and walked on, deep in her conversation with Mrs. Avila, and Markie followed them down the hill from the church. It was hot and very bright, but the wind was fresh and there were seagulls wheeling and crying above the town. Their shadows floated around Markie on the sidewalk, all the way down Hinds Street to the old highway where the sidewalk ended and the dirt path began. Here the ladies in their Sunday dresses shouted their goodbyes to each other and parted company, and Markie's Mama swung round and began a conversation with him, barely pausing to draw breath.

  "Got a letter from Grandpa, honey, and he sent nice presents of money for you and the baby. Looks like you get your birthday after all! What do you want, you want some little cars? You want a holster and a six-shooter like Leon's got? Whatever his damn mother buys him, honey, you can have better."

  "Can I have fishing stuff?" Markie didn't like talking about presents before he got them--it seemed like bad luck, and anyway he liked the idea of a surprise.

  "Or I'll get you more of those green soldiers--what? No, honey, we talked about this, remember? You're too little and you'd just get the hooks in your fingers. Wait till you're older and Ronnie can show you." Ronnie was Karen's daddy. Markie didn't want to go fishing with Ronnie; Ronnie scared him. Markie just put his head down and walked along beside Mama as she talked on and on, making plans about all the wonderful things he and Ronnie would do together when he was older. She was loud enough to be heard above the cars that zoomed past them on the highway, and when they turned off the trail and crossed the bridge over the slough her voice echoed off the water. As they neared their house, she saw Mrs. O'Farrell hanging out a laundry load, and hurried ahead to tell her something important. Markie got to walk the rest of the way by himself.

  Their house was the third one from the end in a half-square of little yellow cottages around a central courtyard. It had been a motor court, once; the rusted neon sign still said it was, but families like Markie's paid by the week to live here year in and year out. It was a nice place to live. Beside each identical clapboard house was a crushed-shell driveway with an old car or truck parked in it, and behind each house was a clothesline. In front was a spreading lawn of Bermuda grass, lush and nearly indestructible, and beyond that low dunes rose, and just beyond them was the sea.

  Off to the south was a dark forest of eucalyptus trees, and when Markie had been younger he'd been afraid of the monster that howled there. Now he knew it was just the freight train, he'd seen where its tracks ran. To the north was the campground, where the people with big silver trailers pulled in; then the bridge that crossed the slough, and the little town with its pier and its general store and hotels.

  It was a good world, and Markie was in a hurry to get back to it. He had to change his clothes first, though. He didn't like going into the house by himself, but Mama looked like she was going to be talking to Mrs. O'Farrell a while, so he was careful not to let the rusty screen bang behind him as he slipped inside.

  Ronnie was awake, sitting up in bed and smoking. He watched Markie with dead eyes as Markie hurried past the bedroom door. He didn't say anything, for which Markie was grateful. Ronnie was mean when he had that look in his eyes.

  Markie's room was a tiny alcove up two stairs, with his bed and a dresser. He shed the blue church suit and the hard shoes, and quickly pulled on a pair of shorts and a cotton shirt. Groping under the bed he found his knapsack. His father had bought it at an Army Surplus store and it had an austere moldy smell, like old wars. He loved it. He put it on, adjusting the straps carefully, and ran from the house.

  "Bye, Ma," he shouted as he ran past, and she waved vaguely as she continued telling Mrs. O'Farrell about the fight the people in the next house had had. Markie made for the big state campground. It was the place he always started his search.

  There were certain places you could always find pop bottles. Ditches by the side of highways, for example: people pitched them out of speeding cars, in fact a lot of interesting stuff winds up in ditches. Bottles got left in alleyways between houses, and in phone booths, and in flower planters where the flowers had died, and in bushes on the edges of parking lots. The very best place to look was at the campground, just after one of the big silver trailers had pulled away from a space, before the park attendant had emptied the trash can. Beer bottles were worthless, but an ordinary pop bottle was worth two cents on deposit, and the big Par-T-Pak bottles were worth a nickel. Five empty Coca-Cola bottles could be redeemed for ten cents, and ten cents bought a comic book or a soda, or two candy bars--three if you went to Hatta's News, Cigars and Sundries, which carried three-cent Polar Bars. Ten cents bought two rolls of Lifesavers or one box of Crackerjacks, or ten Red Vines, or five Tootsie Roll Pops. Markie knew to the penny what he could do with his money, all right.

  The original point of getting the money, though, had been to hand it to Mama in triumph. For a moment he'd completely have her attention, even if she were talking with the other women in the court; she'd yell out that he was her little hero, and engulf him in a hug, and briefly things would be the way they'd been before Karen had been born. Lately this had begun to lose its appeal to him, but the hunt had become more interesting as he got older and better at it, and then one day an idea had hit him like a blow between the eyes--buried treasure! He could save all those dimes in a box and keep it buried somewhere. He was still incredulous at how long it had taken him to think of this, especially since he lived at the beach, which was where people buried treasure.

  He thought seriously about this as he scuttled between the campsites, scoring a Bireley's bottle from one trash can and two Frostie Rootbeer bottles from another. The Playtime Arcade had little treasure chests you could buy with blue tickets, real plastic ones with tiny brass locks, but he was too little to play the games that gave out blue tickets and scared to go in the arcades by himself anyway. Still, there were cigar boxes and glass jars and tin cans. Any of those might do for a start.

  He spotted a good-sized cache of Nehi bottles at one campsite, but the campers were still there: an elderly man and woman seated in folding chairs, talking sadly and interminably about something. He decided to go into the dunes a while, to give them time to leave. Sometimes people wandered into the dunes with pop bottles, too, though usually all there was to find were beer bottles or little whiskey bottles in screwed-up paper bags. Once in a while the sand would drift away from old, old bottles, purple from time and the sun, and those could be sold to the old lady who ran the junk shop on Cypress Street. She'd pay ten cents per bottle, very good money.

  So he struggled through the willow thicket, which was swampy and buzzing with little flies, and emerged into the cooler air of the dunes. Trails wound here through the sand, between the lawns of dune grass and big, leaning, yellow flowers. He knew all the labyrinths between the rows of cypress or eucalyptus trees that had been planted there, a long time ago, when
somebody had built a big hotel on the sands. There was a story that one night a storm had come up and blown away the big dune from under the hotel, and the hotel had tipped over like a wrecked ship in the sand. Sometimes the winter storms would blow away enough sand to uncover some of the lost stuff from long ago: old machinery, a grand piano, a box of letters, a Model T Ford.

  All the last storm seemed to have uncovered was clamshells. Markie wandered out from the edge into the full sunlight and the sea wind blew his hair back from his forehead. He couldn't hear the waves at all, though they were crashing white with the spray thrown back from their tops. He couldn't hear any sound, though there were little kids playing at the edge of the water, and their mouths were opening as they yelled to one another. He looked around him in confusion.

  He was in the place at the edge of the dunes where the trees had died, a long time ago, and they were leafless and silver from fifty years of salt spray, with their silver branches still swept backward from the winds when they were alive. There was a little line of bright water running in a low place beyond the edge, with some green reeds and a big white bird with a crest standing motionless, or moving its neck to strike at a silver fish or a frog. On the other side of the water the high dunes started, the big mountains of sand where there were no trees, only the sand changing color, white or pink or pale gold, and the sky and the pale floating clouds and their shadows on the sand. That was where the old man was sitting. He was looking at Markie.

  "Come here, boy," he said, and his voice was so loud in the silence Markie jumped. But he came, at least as far as the edge of the water. The white bird ignored him. The old man was all in white, a long robe like saints wore, and his hair and beard were long and white too. His eyes were as scary as Ronnie's eyes.

  "I want you to run an errand for me, boy," he said. His voice was scary, too.

  "Okay," said Markie.

  "Go into the town, to the arcade with the yellow sign. Ask for Smith."

  "Okay," said Markie, though he was scared to go inside the arcades.

  "Give him a message for me. Ask him how he likes this new servant of mine. Say to him: My servant has set himself to feed and clothe the poor, and to break the shackles of the oppressed, and to exalt the wise even to the stars. He has invoked the names of the old kings and the days of righteousness. Why should he not succeed? You go to Smith, boy, and you ask him just that. And go along the beach, it'll be faster. Do it, boy."

  "Okay," said Markie, and he turned and fled. He made no sound floundering through the hot sand, but as he got to the hard wet sand there was noise again: the roar of the surf, the happy screaming of the little kids playing in the water. He ran up the beach toward the town and never looked back once.

  By the time he reached the town and climbed up the ramp from the beach, he had decided to turn in his pop bottles at Hatta's and go home along the state highway. Just as he'd made up his mind on this, however, he passed the yard where the Anderson's big dog slept on its tether, in the shade under a boat up on sawhorses. The dog woke and leapt up barking, as it often did; but to Markie's horror the tether snapped, and the dog came flying over the fence and landed sprawling, right behind him. Markie ran so fast, jolting along the hot sidewalk, that a bottle flew out of his knapsack and broke. The dog stopped, booming out furious threats, but Markie kept going until he got around the corner onto Cypress Street and felt it was safe to slow down.

  "Okay," he gasped, "Okay. I'm just going to turn in my bottles and then I'm going to the arcade, okay?"

  There was a rumble like thunder, but it was only somebody starting up a motorcycle in front of Harry's Bar.

  Markie limped into Hatta's News, Cigars and Sundries, grateful for the cool linoleum under his feet. Mr. Hatta wasn't there; only sulky Mary Beth Hatta, who had lately started wearing lipstick. She barely looked up from her copy of Calling All Girls as he made his way back to the counter. "Deposit on bottles," he mumbled, sliding his pack off and setting the bottles out one by one.

  She gave a martyred sigh. "Eight cents," she told him, and opened the cash register and counted a nickel and three pennies into his sweaty palm. On his way out he slowed longingly by the comic book rack, but her voice came sharply after him:

  "If you're not going to buy one of those, don't read them!"

  Ordinarily he'd have turned and responded in kind, lifting the tip of his nose or maybe the corners of his eyes up with his fingers; but he remembered the old man in the dunes and it made him feel cold all over, so he hurried out without word or gesture.

  At the corner of Pomeroy Avenue he turned and stared worriedly down the street. This was the Bad Part of town. There on the corner was the Peppermint Twist Lounge, and beyond it was the Red Rooster Pool Room, and beyond that the Roseland Ballroom, where fights broke out every Saturday night. Further down toward the pier were the penny arcades: Playland, with its red sign, and the other one with no name. Its yellow sign just said ARCADE.

  Markie wasn't ever supposed to go over here, but he did. For a while after his daddy had moved out Markie had been able to see him by walking past the Red Rooster, looking quickly in through the door into the darkness. His daddy would be at the back, leaning listlessly against the wall with a beer bottle or a pool cue in his hand. If he saw Markie he'd look mad, and Markie would run. Then one day his daddy hadn't been there any more, nor had he been there since.

  Markie looked in, all the same, as he trotted down the street. No daddy. Markie kept going, all the way down the street, to stand at last outside the doors of the arcade with the yellow sign. He drew a deep breath and went in.

  The minute he crossed the threshold into darkness, he wanted to clap his hands over his ears. It was the loudest place he'd ever heard. In a corner there was a jukebox booming, telling him hoarsely that Frankie and Johnny were lovers. Next to that was a glass booth in which a marionette clown jiggled, and as its wooden jaw bobbed up and down a falsetto recording of The Farmer in the Dell played nearly as loud as the jukebox. From the back came the monotonous thunder of the skee-ball lanes, and the staccato popping of the shooting gallery: somebody had trapped the grizzly bear in his sights and it stood and turned, stood and turned, bellowing its pain as the ducks and rabbits kept racing by. There were pinball machines ringing and buzzing, with now and then a hollow double knock as a game ended, and a shout of disgust as a player punched a machine or rattled it on its legs. In a booth fixed up with a seat and steering wheel, somebody was flying as grey newsreel skies from the last World War flickered in front of them, and the drone of bomber engines played from a speaker. There were big boys standing around, with slicked-back hair and cigarettes, and some of them were shouting to each other; most of them were silent at their games, though, and dead-eyed as the waxen lady in the booth who swung one arm in a slow arc along her fan of playing cards.

  Markie stood shivering. Big boys were scary. If you were lucky they ignored you or just flicked their cigarette butts at you, but sometimes they winked at their friends and grabbed you by the arm and said Hey, Shrimp, C'mere, and then they told you jokes you couldn't understand or asked you questions you couldn't answer, and then everybody would laugh at you. He turned to run outside again, but at that moment a car backfired right outside the door. With a little yelp he ran forward into the gloom.

  Then he had to keep going, so he pretended he'd meant to come in there all along, and made for a small machine with a viewscope low enough for him to reach. Silver letters on a red background read IN THE DAYS OF THE INQUISITION. He didn't know what the last word was, but underneath it in smaller letters were the words One Cent, so he dug in his pocket for a penny and dropped it in the slot, and looked through the little window.

  Clunk, a shutter dropped, and by yellow electric light he saw a tiny mannequin with its head on a block. Whack, another mannequin all in black dropped a tiny axe on its neck, as a third mannequin robed in brown burlap bobbed back and forth in a parody of prayer. The head, no bigger than a pencil eraser, dropped into a tiny
basket. Just before the light went out Markie could see the head coming back up again on a thread, to snap into place until the next penny was dropped into the slot.

  Markie stepped back and looked around. There were other penny machines in this part of the arcade, with titles like SEE YOURSELF AS OTHERS SEE YOU and THE PRESIDENT'S WIFE. He felt in his pocket for more pennies, but a hand on his shoulder stopped him. He turned and stared up at someone very tall, whose face was hideous with lumps and pits and sores.

  "Whatcha lookin' for, peanut?" the person shouted.

  "Are you Smith?" Markie shouted back. "I got to say something to Smith."

  The person jerked a thumb behind them. "Downstairs," he told Markie. Markie followed the direction of the thumb and found himself descending into darkness on a carpeted ramp, booming hollowly under his feet, that led to a long low room. It was a little quieter down here. There were dim islands of light over pool tables, and more dead-eyed boys leaned by them, motionless until an arm would suddenly flash with movement, shoving a cuestick forward. Markie was too short to see the colored balls rolling on the table, but he could hear the quiet clicking and the rumble as they dropped into darkness.

  At the back of the room were more pinball machines, brightly lit up, and these did not feature little race horses or playing cards, like the ones upstairs. There were naked ladies and leering magicians on them, instead. There was an old man seated between two machines, resting his arms on the glass panels. Markie approached cautiously.

  This was a wizened old man, heavily tattooed, in old jeans and a T-shirt colorless with dust. The dust seemed to be grained in his skin and thick in his hair and straggly beard. He wore pointed snakeskin boots and a change belt full of nickels, and he was smoking a cigarette. His eyes were heavy-lidded and bored.

 

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