by Julie Kagawa
Silence descended instantly. You could’ve heard a cricket chirp.
Wide-eyed, I shared a glance with Ash and Puck. “Why are they listening to me?” I whispered. Ash narrowed his eyes.
“I don’t know, but can you do it again?”
“Back off,” I tried, taking a step forward. A whole section of gremlins scooted backward, keeping the same distance between us. Another step, and they did the same thing. I blinked.
“Okay, this is creepy. Go away?” I asked, but this time the gremlins didn’t move, and some of them hissed at me. I backed up. “Well, I guess I can only push them so far.”
“Don’t ask them to leave,” Ash murmured behind me. “Tell them.”
“Are you sure that’s a good idea?”
He nodded. I swallowed and faced the hoard again, hoping they wouldn’t decide to swarm me like angry piranhas. “Get out of here!” I told them, raising my voice. “Now!”
The gremlins hissed and crackled and screeched in protest, but withdrew, flowing backward like the tide, until we were alone in an empty square.
“How…interesting,” Grimalkin mused, back to being visible again. “It is almost as if they were waiting for you.”
“That was weird,” I agreed, rubbing my arms, where I could still feel the vibrations of the gremlins buzzing on my skin. The gremlins were listening to me now, just like they had with Machina. Since I had the power of the Iron King, they probably thought I was their new master, disturbing as that was. I certainly didn’t want a hoard of creepy little monsters following me around, laughing and causing trouble. The whole incident put me on edge, and I was eager to get out of the city. “Come on,” I said. “I think we should keep moving.”
WE CONTINUED, HEADING TOWARD the tower where the huge clock kept watch over the city. Everywhere we went, I could feel the gremlins’ eyes on me and hear them skittering in the shadows. Did they want something from me? Or were they just curious? Apart from the gremlins, Mag Tuiredh seemed devoid of life. But that didn’t explain the smoking towers in the distance, or the flashes of Iron glamour I felt all around me.
The farther we ventured into Mag Tuiredh, the more “modern” the city became. Rusty steel buildings sat among the ancient ruins, thick black wires ran over our heads, and neon lights glimmered from the tops of roofs and corners. Smog writhed along the streets and sidewalks, adding an eerie, creepy feel to the dead city. I wondered where all the Iron fey were. Not that I wanted to run into any, but in a city this big, you would think there’d be at least a few.
When we reached the base of the clock tower, I was amazed at how huge it was; a tower of steel and glass and metal, sitting among ancient ruins that were gigantic themselves, looming over them all. But the door to the tower was human-size, bronze and copper and covered with gears that clanked and spun as I wrenched it open.
An endless staircase ran the length of the walls, spiraling up into blackness. Ropes and pulleys dangled from thick metal beams, and monstrous gears spun lazily in the huge expanse of the middle. It was, obviously enough, like being inside a giant clock.
“This way,” came Grimalkin’s voice, and we followed the cat up the twisting staircase until he vanished somewhere above us. The stairs had no railings, and I hugged the wall as we went higher into the clock, the floor just a shrinking stone square far, far below.
Finally, the staircase ended in a balcony that overlooked the long drop to the bottom. Directly overhead was the wooden ceiling, and in the center of the balcony, a ladder led up to a square trapdoor, the kind you would push on to get into the attic. Puck climbed the ladder, jiggled the trapdoor, and when he discovered it wasn’t locked, eased it open so he could peer through the crack. A moment later, he pushed it back all the way and motioned the rest of us up.
A cozy, cluttered room greeted us as we eased through the trapdoor, being careful not to make any noise. The floors and walls were all made of wood, with the far wall showing the back of the enormous clock face. Several tables ran through the room, every square inch of them taken up by timepieces of various sizes and designs. The walls were also covered with them. Cuckoo clocks, grandfather clocks, wooden clocks, sleek metal clocks—you name it, this place had it. All the clock faces showed a different time; none of them were the same. An endless ticking filled the air, and the occasional tweet, chime, or dong echoed throughout the room. If I stayed here long enough, I would go insane in a very short while.
The Clockmaker, whoever he was, was nowhere to be seen. A stuffed green chair sat in the corner, an island of comfort in the sea of clutter, though at the moment it was far from empty.
A huge, mirror-coated feline lay curled up on the cushion, breathing deeply as if asleep. Definitely not Grimalkin; I recognized the same type of creature that had attacked us on our way to the city. Before I could decide what to do, slitted emerald eyes opened and the cat bolted upright with a snarl.
We drew our swords, the screech of blades nearly drowned out by the sudden booming of a grandfather clock in the corner. The cat hissed and immediately rippled out of sight. I quickly reached for my own magic, trying to see where the cat went, ready to yell out instructions to Ash and Puck. But instead of attacking, the cat-shaped spot of glamour leaped onto a table, miraculously avoiding the many clocks that littered the surface, and bounded from the room, vanishing though a small entrance in the back.
“There you are,” said a voice. “Right on time.”
A small, hunched creature pushed aside a curtain and came waddling down the rows of tables. He was half my height and wore a bright red vest with several pocket watches adorning the fabric. His head was a cross between human and mouse, with large round ears, bright beady eyes, and a mustache that looked suspiciously like whiskers. A thin, tufted tail swayed behind him as he walked, and a pair of tiny gold glasses perched on the end of his nose.
“Hello, Meghan Chase,” he greeted, hopping onto a stool and pulling a watch out of his vest, observing it sagely. “It is very good to meet you at last. I would put on a pot of tea, but I’m afraid you have no time to stay and chat. Pity.” He blinked at my silence, then must’ve noticed the wary looks of my companions. “Oh, don’t mind Ripple. I keep him around for the gremlins. Nasty little things, gremlins, always getting into the gear heads, throwing everything off. Now, Meghan Chase…” He put his watch away and folded his long fingers to his chest, gazing up at me. “Our time is fading fast. Why have you come?”
I gave a start. “What…don’t you know? You already knew my name, and when I was coming.”
“Of course.” The Clockmaker twitched his whiskers. “Of course I knew what time you would get here, girl. Just as I know what time Goodfellow will knock over my nineteenth-century French mantle clock.” Puck jerked up at this, bumping a table and sending a clock crashing to the floor. “To the second,” the Clockmaker sighed, closing his eyes. Opening them again, he observed me with a piercingly bright gaze, ignoring Puck as he quickly put the clock back on the table, trying to piece it together again. “I see how everything starts, and the exact moment its time runs out. But that was not my question, Meghan Chase. I know why you are here. The question is, do you?”
I shared a look with Ash, who shrugged. “I’m looking for the false king,” I said, wincing as Puck dropped something small and shiny with a curse, sending it rolling across the floor. “Ironhorse said you might be able to help.”
“Ironhorse?” The Clockmaker’s whiskers trembled, and he hopped down from the stool, waddling across the room. “I saw when his clock stopped, when his time finally ran out. He was one of the great ones, though his fate was tied directly to King Machina. When Machina’s seconds trickled away, it was only a matter of time before Ironhorse stopped, too.”
I swallowed the lump in my throat at the thought of Ironhorse. “We need to find the false king,” I said. “Do you know where he is?”
“No.” The Clockmaker sniffed, picking up a bolt and frowning at it. “I do not.”
I blew out my
breath in a huff. “Then why are we here?”
“All in good time, my dear. All in good time.” Shooing Puck away from the table, the Clockmaker turned to his work. His long fingers flew over the clock, barely distinguishable blurs, like he was typing something in fast-forward. “I told you, girl, I know the time things happen, and when they end. I do not know the reasons why. Nor do I know the location of the false king.” He straightened, fishing in his vest to pull out a white cloth, which he used to polish the once-broken clock. “However, I do know this. You will find him, and find him soon. Your destiny, and the destiny of many others, are shown in the faces of the clocks, ticking away together. So, you see, girl.” He picked up the clock and hopped from the stool, pausing to stare at me with beady eyes. “You already know everything you need to find him.”
I bit down my impatience. This was useless. And every second we wasted here, Puck and Ash’s amulets were corroding, succumbing to the poison of the Iron Realm. “Please,” I told the Clockmaker, “we don’t have much…time. If you say you can help us, do it now so we can be on our way.”
“Yes,” agreed the Clockmaker, turning to face me fully. “Now it is time.”
He reached into his vest, and pulled out a large iron key on a silk ribbon. “This is yours,” he said solemnly, handing it over. “Keep it safe. Do not lose it, for you will need it soon.”
I took the key, watching it spin and dangle in the light. “What is it for?”
“I do not know.” The Clockmaker blinked at my frown. “As I said, girl; I only know the when of a thing. I do not know the hows and whys. But I do know this: in one hundred and sixty-one hours, thirteen minutes, and fifty-two seconds, you will need that key.”
“A hundred and sixty hours? That’s several days from now. How am I supposed to keep track?”
“Take this.” The Clockmaker reached into the other side of his vest and drew forth a pocket watch, spinning hypnotically on a gold chain. “Everyone should have a time device,” he stated as he handed it to me. “I do not know how the oldbloods do it, never worrying about time. I would find it simply maddening. So, I give this to you.”
“I…um…appreciate it.”
His whiskers twitched. “I am sure you do. Oh, and one last thing. That watch you hold, Meghan Chase? Its life span is drawing to a close. Thirty-two minutes and twelve seconds from the time you use that key, it will cease to run.”
I felt a chill in the warm, cozy room. “What does that mean?”
“It means,” the Clockmaker said, his beady eyes never blinking as they stared at me, “that in one hundred and sixty-one hours, forty-five minutes, and fifty-eight seconds, something will happen to make that watch stop.
“Now.” He smiled at me—at least, I think he did—beneath his whiskers and gave me a slight bow. “I believe our time together has come to an end. Good luck to you, Meghan Chase,” he said as he waddled out of the room. “Remember, it ends at the beginning. And give my regards to the first lieutenant, when you see him.” He pushed aside the curtains over the door, slipped through, and was gone.
I sighed. Threading the key through the watch’s chain, I looped the whole thing around my neck. “Just once, I’d like it if a faery could give me a straight answer,” I muttered as Ash pulled up the trapdoor again. “Seems to me this whole trip was a waste of time, time we don’t have. And where the hell is Grimalkin? Maybe he could make some sense of everything, if he didn’t keep disappearing every time I turn around.”
“I am right here, human.” Grimalkin appeared on the chair, curled up much as the larger cat had been. His tail thumped the cushion irritably. “Where I was for much of the conversation. It is not my fault you cannot see past the end of your nose.” With an offended air, the cat leaped from the cushion and slipped out the trapdoor, not stopping to look back.
Great, now the cat was mad at me. Knowing Grimalkin, I’d have to beg and plead for him to tell us what he knew, or offer up my firstborn son or something.
Frustrated, I stomped back down the stairs, Ash and Puck trailing behind. Outside, the city glittered with lights, both natural and artificial, but except for the gremlins, chattering and buzzing in the shadows, the streets themselves were empty. I wondered how much time we had lost, coming here. I wondered, despite Grimalkin’s assurances, if it had really been necessary.
“Where to now?” Ash mused, looking at me. “Do we have a destination?”
“Yes,” I said decisively, almost relieved to be back on track. “The tower.”
“The tower? Machina’s tower?”
I nodded. “That’s the only place I know of to find the false king. The Clockmaker said so himself—it ends at the beginning. Everything started with him. Machina’s tower is where we have to go.”
“Sounds good to me,” Puck said, crossing his arms. “We have a plan. Finally. So, uh…how do we get there? I don’t see any information booths selling maps.”
I closed my eyes, trying to remember the Iron King’s tower and the path we took to get there. I saw the railroad, cutting straight through a flat obsidian plain, lava pools and smokestacks littering the ground. I remembered walking down that road with Ash, the sun glaring in our faces, toward the stark black monolith rising in the distance.
“East,” I muttered, opening my eyes. “Machina’s tower is in the very center of the Iron Realm. If we head east, we should be able to find it.”
CHAPTER SIXTEEN
ECHOES OF THE PAST
We walked for nearly two days, stopping only to catch a few hours of exhausted sleep before heading eastward again. Following the rising sun, we traveled through a marsh of bubbling oil, where the rusty hulls of cars lay rotting in the sludge, through a forest of street lamps and telephone poles, where strange electrical birds flitted from wire to wire, leaving sparks in their wake. We walked past “the Valley of Worms,” as Puck called it, a gully filled with thousands of discarded computers, crawling with huge worms, some bigger than pythons, their metallic blue hides lit with hundreds of blinking lights and sparks. Thankfully, they seemed blind to, or uncaring of, our presence, but my heart was still pounding against my ribs miles after we left the Valley of Worms behind.
As we traveled, I began to feel a strange pulse from the land, faint at first, but growing stronger the farther we went. As if something was calling to me, drawing me close like the pull of a magnet. And the eerie thing was, if I closed my eyes and really concentrated, I could feel the center of the Iron Realm, like an invisible bull’s-eye in my mind. I didn’t mention it to Ash and Puck, unsure if it was just a crazy hunch, but I caught Grimalkin watching me once or twice, glowing cat eyes serious and thoughtful, as if he knew something was going on.
On the second day, we reached the edge of a vast desert, a sea of sand dunes, rising and falling with the wind. I’d never seen the ocean, but I imagined it must be something like this, only with water instead of sand, sprawling and endless, stretching away into the horizon. To our left, a wall of sheer black cliffs soared up over the dunes, and wind-pushed waves crashed against the jagged rocks, spraying dust into the air like sea foam.
“Are you sure we’re still going the right way, princess?” Puck asked, shielding his eyes from the glare of the sun. I gazed out over the dunes, squinting in the harsh light, and felt a pulse somewhere on the other side, the beacon that was calling me.
“Yes.” I nodded. “We’re still on track. Let’s keep moving.”
The desert and the cliffs seemed to go on forever. Just walking through the sand proved challenging; though it held our weight, we still sank into the dunes, up to our knees sometimes, as if the desert wanted to swallow us whole. Every so often, the sand hills would be swept away by the wind, revealing what lay beneath. Strange items rose to the surface, like driftwood bobbing in the waves. Everything from socks to pens, forks and spoons, keys, earrings, wallets, Matchbox cars, and an endless amount of coins, were unearthed for just a moment, glinting in the light, before the sand curled over them once more, hi
ding them from view.
Once, out of curiosity, I bent and scooped a bright pink cell phone out of the sand, flipping it open. Of course, the batteries were long dead, and the screen was dark, but there was a faded sticker on the front, a Hello Kitty with Japanese kanji beneath. I wondered how it got here. It obviously had belonged to somebody at one time. Had they simply lost it?
“Thinking of making a call, princess?” Puck asked as he caught up to me and raised an eyebrow at the phone in my hand. “Reception out here probably sucks. Though, if you do get a signal, try ordering for pizza. I’m starving.”
“I see,” I said abruptly, making Puck frown in confusion. Gesturing around at the dunes, I continued. “I know where we are, sort of. I’ll bet all of these items were lost at one time, in the mortal world. Look at this stuff: pens, keys, cell phones. This is where it all comes, where the lost things finally end up.”
“The Desert of Lost Things,” Puck said dramatically. “Well, that’s appropriate. We’re here, aren’t we?”
“We are not lost,” I told him firmly, tossing the cell phone away. It hit the sand and was swallowed immediately. “I know exactly where I’m going.”
“Oh, good. And here I thought we were taking the scenic route.”
“We’ve got trouble.” Ash’s curt voice interrupted us. The Winter prince came striding up the dune with Grimalkin trotting behind him, his long fur standing on end. A sudden blast of hot wind tossed his hair and made his cloak snap around him. “There’s a storm coming,” Ash said, and pointed across the desert. “Look.”
I squinted over the dunes. On the horizon, shimmering in the heat, something was moving. As the wind began to howl, filling the air with grocery lists, homework sheets, and baseball cards, I saw a wall of swirling, glittering sand, eating up the ground as it flowed toward us like an unleashed flood.