The Road to Hell # Hell's Gate 3

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The Road to Hell # Hell's Gate 3 Page 83

by Weber, David


  Duchy of Wahred—a duchy in New Farnalia consisting of a lobe of northern Peru and extreme northwestern Brazil, most of Bolivia, Chile north of Mount Aconcagua, a portion of northwestern Argentina, and the extreme northwestern corner of Paraguay.

  Dynsari Sea—Arcanan analog of the South China Sea.

  Dynsari—Arcanan analog of Borneo.

  Ekros—an Arcanian demon; the equivalent of our own Demon Murphy.

  Elath—an Andaran kingdom whose territory covers roughly the area of the United States as far west as Kansas and Nebraska and extends as far north as Newfoundland.

  Elder Triad—the most ancient members of the Ternathian Double Triads, consisting of the original Ternathian ruling gods: Vothan, Shalana, and Marnilay.

  Emergency Transportation System—a Sharona-wide teleportation system capable of transporting very small groups of passengers. The ETS is designed for the emergency use of heads of state and diplomats in time-critical crises.

  Emergency Voice Network—a planet-wide network of Voices capable of linking all Sharonian heads of state in a real-time conference.

  Emperor Edvar Mountains—the Sharonian analog of the Pyrenees Mountains.

  Empress Wailyana II—Wailyana Calirath, Empress of Ternathia, 4172–4207. Generally referred to as Wailyana the Great.

  Eniath—a technically Uromathian Kingdom in the eastern region of the analog of Mongolia. A land renowned for its falcons, its people are as much Arpathian as Uromathian and not particularly fond of the Empire of Uromathia.

  Eraythas Mountains—the Sharonian analog of the Cantabrian Mountains along the Biscay Coast of Spain.

  Erkahlan—a coastal Sharonian city in the Republic of Faltharia in New Ternath, on the site of Norfolk, Virginia. The location of Shosara, the seaport developed in Traisum to reach the Chernoth Portal between Traisum and Kelsayr.

  Ermandia—a province of the Ternathian Empire, corresponding to Austria.

  Erthain the Great—semi-legendary founder of the House of Calirath and the Ternathian Empire.

  Esferia—the Sharonian analog of Cuba.

  Estafel—the capital city of the Ternathian Empire.

  Evanos Ocean—the Arcanan name for the Pacific Ocean.

  Falcon (abbreviated TF)—Ternathian unit of currency. Coins are issued in triple falcons, double falcons, falcons, half-falcons, fifth-falcons, and twentieth-falcons (commonly called twenties).

  Faltharia—a republic in New Ternath, located in the general vicinity of the Great Lakes. The homeland of Jathmar Nargra.

  Farnalia—the Sharonian analog of the Scandinavian peninsula.

  Farnalian Empire—a Sharonian empire stretching from its home Farnalia across the northern periphery of the Sharonian analog of Europe to the analog of the Sea of Japan.

  Farnalian Sea—the Sharonian analog of the Baltic Sea.

  Farsh Danuth—an Arcanan kingdom ruling the area between the Farshian Sea in the west, the Tankara Gulf in the east, the Shansir Mountains in the northwest, and the Urdanha Mountains in the northeast. Farsh Danuth is Mythalan in population, societal institutions, and attitudes.

  Farshal—a Hilmaran Kingdom in Arcana whose territory includes the analog of Guyana, Surinam, and French Guiana.

  Farshian Plain—Arcanan analog of the Red Sea coastal plains of Saudi Arabia.

  Farshian Sea—Arcanan analog of the Red Sea.

  Finger Sea—the Sharonian analog of the Red Sea.

  Firsoma—Uromathian goddess of wisdom and fate. Also known as “Firsoma of the Shears” and “The Cutter.”

  Fist of Bolakin—the Sharonian analog of the Rock of Gibraltar.

  Flicker—a Talented Sharonian capable of teleporting, or “Flicking,” relatively small objects over long distances with considerable precision.

  Flight—an Arcanan Air Force formation consisting of four combat dragons, organized into two pairs of wingmen.

  Fort Brithik—Sharonian portal fort in the universe of Thermyn, covering the outbound portal to New Uromath. Located roughly on the trans-temporal site of Lincoln, Nebraska.

  Fort Emperor Erthain—the Imperial Ternathian Army’s premier military base on the continent of Chairifon (Europe) in the province of Karmalia (Austria).

  Fort Ghartoun—Arcanan portal fort (formerly Fort Raylthar) in the universe of Thermyn, covering the inbound portal from Failcham. Located roughly on the trans-temporal site of Carson City, Nevada.

  Fort Losaltha—the Sharonian portal fortress protecting the entry portal of the Salym Universe. Located approximately at the trans-temporal site of Barcelona, Spain.

  Fort Mosanik—Sharnonian portal fort in the universe of Karys, covering the outbound portal to Failcham. Located roughly on the trans-temporal site of Astana, Kazakhstan.

  Fort Rycharn—the Arcanan coastal enclave in the universe of Gharys, serving the swamp portal to Hell’s Gate. Located roughly on the trans-temporal site of Belém. Brazil.

  Fort Salby—Sharonian portal fort in the universe of Traisum, covering the outbound portal to Karys. Located roughly on the trans-temporal site of the Sharonian city of Narshalla, or our own Medina, Saudi Arabia.

  Fort Saylar River—the Sharonian analog of the Pecos River.

  Fort Shaylar—Sharonian portal fort in New Uromath commanded by Company-Captain Halifu.

  Fort Talon—Arcanan fortress in Erthos located roughly on the trans-temporal site of Ust Ilimsk, Siberia.

  Fort Tharkoma—Sharonian portal fort in the universe of Salym covering the outbound portal to Traisum. Located roughly on the trans-temporal site of Sofia, Bulgaria.

  Fort Wyvern—the Arcanan fortress and base in the universe of Gharys at the entry portal from the universe of Erthos. Located roughly on the trans-temporal site of Manzanilla, Cuba.

  Gariyan VI—the Ternathian emperor who began the phased withdrawal from the easternmost provinces of the Ternathian Empire.

  Gariyan VII—the son of Gariyan VI; the last Ternathian emperor to rule from Tajvana.

  Garmoy, Sunhold of—a Sharonian dukedom in southeastern Uromathia. Roughly analog to the country of Laos.

  Garouoma—a Sharonian city located on the Narhathan Peninsula; roughly analog to Cordoba, Spain.

  Garsulthan—a Manisthuan word which translates roughly as “real politics.” Its practitioners believe that all international relations ultimately rest upon the balance of military power and that morality and ethics take second (or third) place to that reality when formulating foreign policy.

  Gartasa Mountains—the Sharonian analog of the Iberian Mountains in Spain, separating Teramandor from Delkrathia.

  Garth Showma—a large and powerful duchy and city in the universe of New Arcana. The city is located at the Arcanan analog of Niagara Falls and the headquarters site of the Arcanan Army.

  Garth Showma House—the townhouse and official residence of the Duke of Garth Showma in the city of Portalis.

  Garth Showma Institute—the Academy established by Magister Halathyn vos Dulainah at the site of Showma Falls in New Arcana. It is the second largest magical academy anywhere and its prestige is rapidly overtaking that of the Mythal Falls Academy.

  Garthan—the non-magic users of the Mythalan culture. They make up at least eighty percent of the Mythalan population but possess only extremely circumscribed legal rights.

  Gerynth—a city in the southern portion of the Andaran Kingdom of Yanko roughly analogous to Durango, Mexico.

  Goose Mountains—Sharonian analog of the Coastal Ranges Mountains in the Pacific Northwest.

  Gorhadyn Protocol—a Mythalan assassination technique.

  Graholis—Andaran god of chaos.

  Grand Ternathian Canal—the Sharonian analog of the Suez Canal.

  Graystone River—the Sharonian analog of Bad River, South Dakota.

  Great Hilmar River—the Arcanan analog of the Amazon River.

  Grocyra—the Sharonian analog of Siberia.

  Grocyran Plain—the Sharonian analog of the West Siberian Plain.

  Gulf
of Cordara—the Sharonian analog of the Gulf of Mexico.

  Gulf of Shurkhal—the Sharonian analog of the Gulf of Aden.

  Gyrfellan Plateau—the Arcanan analog of the Najd Plateau of Saudi Arabia.

  Gystair Mountains—the Sharonian analog of the Gabbs Range Mountains, Nevada.

  Gystair’s Valley—the Sharonian analog of Gabbs Valley, Nevada.

  Hahnahk Mountains—the Arcanan analog of the Hawaiian Islands.

  Haimath Island—the home of Drindel Usar, it is the trans-temporal analog of Hainan Island, China.

  Halnach and Welnahr revolver—the standard sidearm of the Imperial Ternathian Army, a 7-shot, .436 caliber weapon with very good stopping power.

  Hammerfell Lake—the Arcanan analog of Lake Huron.

  Hanahk Mountains—Arcanan analog of the Hejaz Mountains.

  Hancytha—Hilmaran goddess of mercy and plenty.

  Hanthyria—Sharonian analog of the Greek island of Andros.

  Hanyl—a republic in New Ternath (North America) which consists of eastern Alberta, Saskatchewan, Manitoba, and the Northwest Territory.

  Harkala—the Sharonian analog of India. The ancient Harkalian Empire extended from India through Afghanistan and into Iran.

  Hell’s Gate—the Sharonian name assigned to the universe where their survey personnel first encountered the Arcanans. Later adopted by Arcana, as well.

  Hesmiryan Sea—the Arcanan analog of the Mediterranean.

  High Commandery—the high command of the Union of Arcanan’s Army. Essentially, the analog of the Pentagon and the Chiefs of Staff, rolled into one. Traditionally, the High Commandery is heavily dominated by senior Andaran officers.

  High Rock City—the Sharonian analog of Albuquerque, New Mexico.

  Hilmar—the Arcanan analog of South America.

  Hinorean Empire—the smaller of the two empires which dominate Uromath. The Hinorean Empire includes the Sharonian analog of western India and Bangladesh, Burma, Thailand, the Philippines, and Malaysia.

  Hook of Ricathia—the Sharonian analog of the southern side of the Strait of Gibraltar; the trans-temporal equivalent of Morocco and Ceuta, Spain.

  Horn of Ricathia—the Sharonian analog of the Horn of Africa between the Gulf of Aden and the Indian Ocean.

  Hummer—a magically enhanced bird developed from normal hummingbirds by Arcanan sorcerers as high-speed, highly aggressive “carrier pigeons.”

  Hurkaym—a small town/communications post located at the trans-temporal site of Palermo, Sicily, in the Salym Universe expressly as a Voice link between Fort Tharkoma and Fort Losaltha.

  Hurlbane—a Ricathian deity associated with the Queens of Bolakin. She is a warrior goddess who protects the Bolakini (see Bolakin, Queens of), and her clergy have always been very influential in the Bolakini city-states. Hurlbane’s High Priestess, for example, advised the Queens of Bolakin to ally with Ternathia thousands of years ago.

  Hyrain Valley—the Sharonian analog of Tikaboo Valley, Nevada.

  Hyrythian Sea—the Arcanan analog of the Mediterranean Sea.

  Ibral—ancient Sharonian god of earthquakes worshiped in Nessia (Greece).

  Ibral Strait—the Sharonian analog of the Dardanelles.

  Ibral’s Blade—the Sharonian analog of the Gallipoli Peninsula.

  Imperial Board of Healers (IBH)—a board created to set medical policy for the Sharonan Empire at the behest of Empress Varena Calirath.

  Imperial Ternathian Peregrine—a highly intelligent peregrine falcon bred specifically for the Ternathian imperial house. They approach but do not quite reach the intelligence level of humans or cetaceans. The breed (which was crossed with gyrfalcons) is by far the largest of the peregrine species.

  Indelbu—Ternathian port city; the trans-temporal analog of Belfast.

  Inkara—the Arcanan analog of the island of Great Britain.

  Inland Seas—the Sharonian analog of the Great Lakes.

  Iryshakhia Islands—the Arcanan analog of the Philippine Islands.

  Iryshakhian Sea—Arcanan analog of the Philippine Sea.

  Isseth—a kingdom situated between Harkala and Arpathia in the Sharonian equivalent of Kashmir, Tajikistan, and northeastern Pakistan.

  Isseth-Liada—a portal exploration company owned/sponsored by the Kingdom of Isseth.

  Ithal Mountains—the Sharonian analog of the Hejaz Mountains.

  Janu River—the Sharonian analog of the Rhine River.

  Jarrca—a Ransaran field sport combining elements of field hockey, soccer, and lacrosse.

  Jerdyn River—the Arcanan analog of Bad River, South Dakota.

  Jerekhas—the Sharonian analog of the island of Sicily.

  Journeyman—a formal rank for Arcanan practitioners of sorcery who have completed their formal education but have not contributed a new application of sorcery. The majority of sorcerers do not progress beyond this rank. (See also “novice,” “magister,” and “magistron.”)

  Judaih—a city in Sharona located on the site of Ghat, Libya.

  Judiciary General’s Office—the Union of Arcana military’s equivalent of the Judge Advocate General. The section of the military responsible for enforcing military regulations and law and prosecuting those accused of wrongdoing in uniform.

  Jukali—a volcanic island on Sharona; the Sharonian analog of Krakatoa.

  Kanaiya—a duchy in central Lokan, consisting of much of the central portion of the equivalent of Manitoba. Its capital, also called Kanaiya, is located on the eastern shore of Lake Kanaiya.

  Karmalia—the Sharonian analog of Hungary.

  Kerellian Accords—the Andaran military accords drafted centuries ago by the Andaran Commander of Armies Housip Kerellia and adopted by the Union of Arcana as the official standard for treatment of POWs and as the code of conduct to be followed by Arcanan personnel who become POWs.

  Kershai—the ancient Mythalan word for “lightning”; the release code for a black dragon’s breath weapon.

  Kingdom of Limathia—a Sharonian kingdom in southern New Farnalia consisting of most of Argentina and Chile south of Mount Aconcagua.

  Kingdom of Shartha—a Ricathian kingdom in Sharona; it occupies roughly the area of Somalia, eastern Ethiopia, and most of Kenya. (See also “Lubnasi.”)

  Kingdom of Valsha—a small kingdom in the Yamali Mountains. Its people are a mix of Uromathian and Harkalan genes, but are culturally Harkalians.

  Kosal River—the Arcanan analog of Spain’s Ebro River.

  Kraythnar Federation—an Arcanan federation of almost a dozen small states occupying the analog of Tajikistan and Kyrgyzstan. Some are kingdoms, some are principalities, some are republics or direct democracies. The Federation is culturally Ransaran, but tends to be much more socially conservative than most of Ransara. It is violently anti-Mythalan in sentiment.

 

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