It was time to go.
She turned to leave, ignoring her tears, frustrated with herself. She left him, her shoulders slumped as she hobbled across the metallic roof and disappeared into the mist.
But then…
He died promising us that you had starved to death years ago.
With all the chaos, she’d nearly forgotten the Inquisitor’s words about Reen. Now, however, the memory made her pause. Mists passed her, curling, coaxing.
Reen hadn’t abandoned her. He’d been captured by the Inquisitors who had been looking for Vin, the unlawful child of their enemy. They’d tortured him.
And he had died protecting her.
Reen didn’t betray me. He always promised that he would, but in the end, he didn’t. He had been far from a perfect brother, but he had loved her nonetheless.
A whispered voice came from the back of her mind, speaking in Reen’s voice. Go back.
Before she could convince herself otherwise, she dashed limpingly back to the broken skylight and dropped a coin to the floor below.
Elend turned curiously, looking at the coin, cocking his head. Vin dropped down a second later, Pushing herself up to slow the fall, landing only on her good leg.
“Elend Venture,” she said, standing up. “There is something I’ve been meaning to tell you for some time.” She paused, blinking away her tears. “You read too much. Especially in the presence of ladies.”
He smiled, throwing back his chair and grabbing her in a firm embrace. Vin closed her eyes, simply feeling the warmth of being held.
And realized that was all she had ever really wanted.
ARS ARCANUM
Find extensive author’s annotations of every chapter of this book, along with deleted scenes and expanded world information, at www.brandonsanderson.com.
ALLOMANCY ALPHABETICAL REFERENCE
BRASS (EXTERNAL MENTAL PUSHING METAL) A person burning brass can Riot another person’s emotions, enflaming them and making particular emotions more powerful. It does not let one read minds or even emotions. A Misting who burns brass is known as a Rioter.
BRONZE (INTERNAL MENTAL PUSHING METAL) A person burning bronze can sense when people nearby are using Allomancy. Allomancers burning metals nearby will give off “Allomantic pulses”—something like drumbeats that are audible only to a person burning bronze. A Misting who can burn bronze is known as a Seeker.
COINSHOT A Misting who can burn steel.
COPPER (INTERNAL MENTAL PULLING METAL) A person burning copper gives off an invisible cloud that protects anyone inside of it from the senses of a Seeker. While within one of these “copperclouds,” an Allomancer can burn any metal they wish, and not worry that someone will sense their Allomantic pulses by burning bronze. As a side effect, the person burning copper is themselves immune to any form of emotional Allomancy (Soothing or Rioting). A Misting who can burn copper is known as a Smoker.
LURCHER A Misting who can burn iron.
PEWTER (INTERNAL PHYSICAL PUSHING METAL) A person burning pewter enhances the physical attributes of their body. They become stronger, more durable, and more dexterous. Pewter also enhances the body’s sense of balance and ability to recover from wounds. Mistings who can burn pewter are known as both Pewterarms and Thugs.
PEWTERARM A Misting who can burn pewter.
IRON (EXTERNAL PHYSICAL PULLING METAL) A person burning iron can see translucent blue lines pointing to nearby sources of metal. The size and brightness of the line depends on the size and proximity of the metal source. All types of metal are shown, not just sources of iron. The Allomancer can then mentally yank on one of these lines to Pull that source of metal toward them. A Misting who can burn iron is known as a Lurcher.
RIOTER A Misting who can burn brass.
SEEKER A Misting who can burn bronze.
SMOKER A Misting who can burn copper.
SOOTHER A Misting who can burn zinc.
STEEL (EXTERNAL PHYSICAL PUSHING METAL) A person burning iron can see translucent blue lines pointing to nearby sources of metal. The size and brightness of the line depends on the size and proximity of the metal source. All types of metal are shown, not just sources of steel. The Allomancer can then mentally Push on one of these lines to send that source of metal away from them. A Misting who can burn steel is known as a Coinshot.
TIN (INTERNAL PHYSICAL PULLING METAL) A person burning tin gains enhanced senses. They can see farther and smell better, and their sense of touch becomes far more acute. This has the side effect of letting them pierce the mists, allowing them to see much farther at night than even their enhanced senses should have let them. A Misting who can burn tin is known as a Tineye.
TINEYE A Misting who can burn tin.
THUG A Misting who can burn pewter.
ZINC (EXTERNAL MENTAL PULLING METAL) A person burning brass can Soothe another person’s emotions, dampening them and making particular emotions less powerful. A careful Allomancer can Soothe away all emotions but a single one, essentially making a person feel exactly as they wish. Zinc, however, does not let that Allomancer read minds or even emotions. A Misting who burns zinc is known as a Soother.
ACKNOWLEDGMENTS
Once again, I find myself in need of thanking my wonderful agent, Joshua Bilmes, and equally amazing editor, Moshe Feder. They did a wonderful job with this book, and I’m proud to have the opportunity to work with them.
As always, my tireless writing groups have consistently provided feedback and encouragement: Alan Layton, Janette Layton, Kaylynne ZoBell, Nate Hatfield, Bryce Cundick, Kimball Larsen, and Emily Scorup. Alpha readers, who saw a version of this book in a much rougher form and helped me shape it into what you see now, included Krista Olson, Benjamin R. Olson, Micah Demoux, Eric Ehlers, Izzy Whiting, Stacy Whitman, Kristina Kugler, Megan Kauffman, Sarah Bylund, C. Lee Player, Ethan Skarstedt, Jillena O’Brien, Ryan Jurado, and the incalculable Peter Ahlstrom.
There are also a few people in particular whom I would like to thank. Isaac Stewart, who did the map work for this novel, was an invaluable resource both in the idea department and with visual cues. Heather Kirby had excellent advice to help me with the mysterious inner workings of a young woman’s mind.
In addition, I’d like to acknowledge some of the very important people who work behind the scenes on the books that you buy. Irene Gallo, the art director at Tor, does a brilliant job—it’s because of her that both this book and Elantris have the wonderful covers that they do. Also, David Moench, in the Tor publicity department, went far beyond the call of duty in helping make Elantris a success. Both have my thanks.
Finally, as always, I am thankful to my family for their continued support and enthusiasm.
In particular, I’d like to thank my brother, Jordan, for his enthusiasm, support, and loyalty. Check out his handiwork at my Web site: www.brandonsanderson.com.
This is a work of fiction. All the characters and events portrayed in this novel are either fictitious or are used fictitiously.
MISTBORN: THE FINAL EMPIRE
Copyright © 2006 by Brandon Sanderson
All rights reserved, including the right to reproduce this book, or portions thereof, in any form.
Edited by Moshe Feder
Maps by Isaac Stewart
A Tor Book
Published by Tom Doherty Associates, LLC
175 Fifth Avenue
New York, NY 10010
www.tor.com
Tor® is a registered trademark of Tom Doherty Associates, LLC.
Library of Congress Cataloging-in-Publication Data
Sanderson, Brandon.
Mistborn: the final empire / Brandon Sanderson.—1st ed.
p. cm.
“A Tom Doherty Associates book.”
ISBN: 978-0-765-31178-8
I. Title.
PS3619.A533M57 2006
813'.6—dc22
2005034496
eISBN 9781429989817
For Phyllis Call,
Who may never underst
and my fantasy books,
yet who taught me more about life
—and therefore writing—
than she can probably ever know
(Thanks, Grandma!)
Contents
Maps
Part One: Heir of the Survivor
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Part Two: Ghosts in the Mist
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Part Three: King
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Chapter 34
Chapter 35
Chapter 36
Chapter 37
Chapter 38
Part Four: Knives
Chapter 39
Chapter 40
Chapter 41
Chapter 42
Chapter 43
Chapter 44
Chapter 45
Chapter 46
Chapter 47
Chapter 48
Part Five: Snow and Ash
Chapter 49
Chapter 50
Chapter 51
Chapter 52
Chapter 53
Chapter 54
Chapter 55
Part Six: Words in Steel
Chapter 56
Chapter 57
Chapter 58
Chapter 59
Epilogue
Ars Arcanum
1. Metals Quick-Reference Chart
2. Names and Terms
3. Summary of Book One
Part One
Heir of the Survivor
1
I write these words in steel, for anything not set in metal cannot be trusted.
The army crept like a dark stain across the horizon.
King Elend Venture stood motionless upon the Luthadel city wall, looking out at the enemy troops. Around him, ash fell from the sky in fat, lazy flakes. It wasn’t the burnt white ash that one saw in dead coals; this was a deeper, harsher black ash. The Ashmounts had been particularly active lately.
Elend felt the ash dust his face and clothing, but he ignored it. In the distance, the bloody red sun was close to setting. It backlit the army that had come to take Elend’s kingdom from him.
“How many?” Elend asked quietly.
“Fifty thousand, we think,” Ham said, leaning against the parapet, beefy arms folded on the stone. Like everything in the city, the wall had been stained black by countless years of ashfalls.
“Fifty thousand soldiers…” Elend said, trailing off. Despite heavy recruitment, Elend barely had twenty thousand men under his command—and they were peasants with less than a year of training. Maintaining even that small number was straining his resources. If they’d been able to find the Lord Ruler’s atium, perhaps things would be different. As it was, Elend’s rule was in serious danger of economic disaster.
“What do you think?” Elend asked.
“I don’t know, El,” Ham said quietly. “Kelsier was always the one with the vision.”
“But you helped him plan,” Elend said. “You and the others, you were his crew. You were the ones who came up with a strategy for overthrowing the empire, then made it happen.”
Ham fell silent, and Elend felt as if he knew what the man was thinking. Kelsier was central to it all. He was the one who organized, the one who took all of the wild brainstorming and turned it into a viable operation. He was the leader. The genius.
And he’d died a year before, on the very same day that the people—as part of his secret plan—had risen up in fury to overthrow their god emperor. Elend had taken the throne in the ensuing chaos. Now it was looking more and more like he would lose everything that Kelsier and his crew had worked so hard to accomplish. Lose it to a tyrant who might be even worse than the Lord Ruler. A petty, devious bully in “noble” form. The man who had marched his army on Luthadel.
Elend’s own father, Straff Venture.
“Any chance you can…talk him out of attacking?” Ham asked.
“Maybe,” Elend said hesitantly. “Assuming the Assembly doesn’t just surrender the city.”
“They close?”
“I don’t know, honestly. I worry that they are. That army has frightened them, Ham.” And with good reason, he thought. “Anyway, I have a proposal for the meeting in two days. I’ll try to talk them out of doing anything rash. Dockson got back today, right?”
Ham nodded. “Just before the army’s advance.”
“I think we should call a meeting of the crew,” Elend said. “See if we can come up with a way out of this.”
“We’ll still be pretty shorthanded,” Ham said, rubbing his chin. “Spook isn’t supposed to be back for another week, and the Lord Ruler only knows where Breeze went. We haven’t had a message from him in months.”
Elend sighed, shaking his head. “I can’t think of anything else, Ham.” He turned, staring out over the ashen landscape again. The army was lighting campfires as the sun set. Soon, the mists would appear.
I need to get back to the palace and work on that proposal, Elend thought.
“Where’d Vin run off to?” Ham asked, turning back to Elend.
Elend paused. “You know,” he said, “I’m not sure.”
Vin landed softly on the damp cobblestones, watching as the mists began to form around her. They puffed into existence as darkness fell, growing like tangles of translucent vines, twisting and wrapping around one another.
The great city of Luthadel was still. Even now, a year after the Lord Ruler’s death and the rise of Elend’s new free government, the common people stayed in their homes at night. They feared the mists, a tradition that went far deeper than the Lord Ruler’s laws.
Vin slipped forward quietly, senses alert. Inside herself, as always, she burned tin and pewter. Tin enhanced her senses, making it easier for her to see in the night. Pewter made her body stronger, made her lighter on her feet. These, along with copper—which had the power to hide her use of Allomancy from others who were burning bronze—were metals that she left on almost all the time.
Some called her paranoid. She thought herself prepared. Either way, the habit had saved her life on numerous occasions.
She approached a quiet street corner and paused, peeking out. She’d never really understood how she burned metals; she could remember doing it for as long as she’d been alive, using Allomancy instinctively even before she was formally trained by Kelsier. It didn’t really matter to her. She wasn’t like Elend; she didn’t need a logical explanation for everything. For Vin, it was enough that when she swallowed bits of metal, she was able to draw upon their power.
Power she appreciated, for she well knew what it was like to lack it. Even now, she was not what one would likely envision as a warrior. Slight of frame and barely five feet tall, with dark hair and pale skin, she knew she had an almost frail look about her. She no longer displayed the underfed look she had during her childhood on the streets, but she certainly wasn’t someone any man would find intimidating.
She liked that. It gave her an edge—and she needed every edge she could get.
She also liked the night. During the day, Luthadel was cramped and confining despite its size. But at night the mists fell like a deep cloud. They dampened, softened, shaded. Massive keeps became shadowed mountains, and crowded tene
ments melted together like a chandler’s rejected wares.
Vin crouched beside her building, still watching the intersection. Carefully, she reached within herself and burned steel—one of the other metals she’d swallowed earlier. Immediately, a group of translucent blue lines sprang up around her. Visible only to her eyes, the lines pointed from her chest to nearby sources of metal—all metals, no matter what type. The thickness of the lines was proportionate to the size of the metal pieces they met. Some pointed to bronze door latches, others to crude iron nails holding boards together.
She waited silently. None of the lines moved. Burning steel was an easy way to tell if someone was moving nearby. If they were wearing bits of metal, they would trail telltale moving lines of blue. Of course, that wasn’t the main purpose of steel. Vin reached her hand carefully into her belt pouch and pulled out one of the many coins that sat within, muffled by cloth batting. Like all other bits of metal, this coin had a blue line extending from its center to Vin’s chest.
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