Exodus - Empires at War 04 - The Long Fall (Exodus Series #4)

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Exodus - Empires at War 04 - The Long Fall (Exodus Series #4) Page 40

by Doug Dandridge


  Hyperdetection: Ability of spaceships, particularly warships, to detect other ships moving in hyper. The larger the ship and the higher the level of hyper, the longer the range another vessel can be detected at. Extreme range of a battleship sized vessel moving in VII is up to seven light years. Translations also send out a hyper signal well beyond that of traveling ships,

  Hyperdrive: Graviton projection device capable of opening holes in the dimensions leading from normal to hyperspace. Also projects a graviton field around the ship while it is in hyperspace, protecting the crew and vessel from the effects of that space. Each succeeding dimension takes 4.2 times the power to open and remain in than the one below it.

  Hyperspace: Upper dimensions of the Universe, corresponding to the same space time coordinates of the visible Universe, through a nesting of graduated smaller dimensions. Allows ships to travel at below the light speed limit and still traverse normal space at faster than light speeds. Hyperspace is a realm of energies and particles unknown in normal space, and is in fact inimical to normal matter. Hyperspace does not exist within the moderate gravity wells of heavy objects.

  Hyper I: 9.11 to 1 ratio, .9 c pseudo speed 8.2 light.

  Hyper II: 40.9 to 1 ratio, .9 c pseudo speed 36.8 light.

  Hyper III: 163.44 to 1 ratio, .9 c pseudo speed 147 light.

  Hyper IV: 654.2 to 1 ratio, .9 c pseudo speed 588.78 light.

  Hyper V: 2,616.9 to 1 ratio, .9 c pseudo speed 2355.2 light.

  Hyper VI: 10,467.6 to 1 ratio, .9 c pseudo speed 9,420.8 light.

  Hyper VII: 41, 870.4 to 1 ratio, .9 c pseudo speed 37,683.36 light. .95 c pseudo speed 39,776.9 light.

  Hyper VIII: 167,481.6 to 1 ratio. Only electromagnetic signals can be transmitted through VIII, and only for a very limited range.

  Inertial Compensators: Devices, normally paired with grabber units, utilizing superiron to convert inertia to heat, then using the properties of superlead to project the heat into space. Inertial compensators allow ships to pull high gee loads, while giving off enormous amounts of heat, making them as visible as small stars to the enemy.

  Jewel: Capital planet of the Empire, based in the Home system and in a mutual orbit with the terraformed planet New Terra and the moon Ariel. Home to twenty billion citizens.

  Mag Weapons: Weapons from civilian hand to vehicle mounted cannons which fire a solid or explosive projectiles through a magnetic tube that accelerates them to the desired velocity. For hand weapons this is in the one thousand to five thousand meter per second range. Tank cannon can fire rounds at up to a thousand kilometers a second.

  Nanotech: Ubiquitous technology used in almost every industrial and operational aspect of the Empire. Nanites process raw materials, construct alloys and fibers at the atomic level, and weld and join larger constructs. All citizens have a multitude of nanites in their bodies, making them immune to almost any conceivable biological contagion, as well as healing minor injuries and allowing the digestion and utilization of native foods that would otherwise not provide any nutrition.

  Negative Matter: The exact opposite of matter, and not found in our Galaxy. Made by an industrial process that is very energy intensive. Negative matter repels itself and matter, and is capable of generating antigravity. Negative matter cancels an equal amount of regular matter in a very unspectacular disappearance. Negative matter is necessary for the maintenance of wormhole gates.

  Particle Beams: Streams of high energy protons or antiprotons. Infantry and hand weapons project up to a gram of matter at low relativistic speeds. Heavy infantry and ship borne weapons project matter at much higher speeds. Protons strike targets with high kinetic energy that translates into force and heat. Antiprotons explode on contact with matter.

  Secret Service: Imperial Security Service responsible for the protection of the Imperial Family and members of Parliament.

  Special Ops: Army Rangers, Naval Commandos and Marines Recon operatives, biologically augmented and trained to fight without the use of armor or electronic equipment. Augmentation includes the removal of all human scent emitting glands. This allows them to escape the detection of most high tech sensors, and strike from the shadows.

  Sonics: Stun weapons that act on the nervous system of the target, disrupting its actions and in most cases dropping it into unconsciousness. Civilian self-defense weapons come equipped with a transmitter to alert local police to the use of the weapon, though this has often been bypassed by criminals.

  Subspace: A single dimension separate from hyperspace, with correspondence to normal space coordinates, and with a 12.47:1 normal space to subspace ratio. At .90 c within subspace pseudo speed is 11.22 light speed. Subspace is not inimical to matter, and though energy is needed to enter and exit, none is needed to remain.

  Subspace Com: Unit capable of sending vid through subspace at 12.47 light speed. Only useful in normal space, though not within the close gravity wells of stars and planets.

  Supermetals: Artificially produced high numbered elements that take advantage of an island of stability in the periodic table. Produced in enormous industrial plants that utilize the entire surface of frozen moons and small planets, using the temperature differential to cool the high temp nuclear furnaces. Superiron, superlead and superplatinum are the three metals produced, with super platinum both the most useful and most difficult to make.

  Supersystem: Central Systems in orbit around the black hole. Home system and seven others. Sixteen habitable planets, four habitable moons, as well as assorted asteroid belts and habitats. 102 billion citizens, 6.6 billion of them aliens, with 26 percent of all Imperial space industry.

  Translation: The act of moving in and out of the dimensions of hyper. Accompanied by a burst of gravitons that can be detected for from many light hours to several years.

  Books by Doug Dandridge

  Science Fiction

  The Deep Dark Well Trilogy

  The Deep Dark Well: An Adventure 40,000 years in the making. Pandora Latham was a Kuiper Belt Miner from Alabama. She’s used to landing on her feet, even when the next surface is through a wormhole, halfway across the Galaxy and 46,000 years in the Future. Pandora must discover the secret behind the end of civilization, and the enigma of the Immortal Watcher, the last survivor of the Empire that once ruled the stars. Her decisions will set the path for Galactic recovery, or a continuation down the roads of Barbarism.

  To Well and Back: Pandora Latham is back, working Watcher’s plan to restore Galactic Civilization. But first she has to deal with the Xenophobes of the Nation of Humanity, back in the Supersystem with their sights set on making the Galaxy their own. Pandora is angry at the hyper religious Nation, and you don’t want to make a woman from Alabama angry.

  The Exodus Series

  Exodus: Empires at War: Book 1: The introduction to the Exodus Universe. Two thousand years prior mankind fled from the Predatory Ca’cadasans, traveling a thousand years and ten thousand light years to a new home. Now the greatest power of their sector of space, things seem to be going well for the New Terran Empire. Until the enemy appears once again at the gates. And the years have not softened the aliens’ stance toward Humanity.

  Exodus: Empires at War: Book 2: The saga continues. The Ca’cadasans attack at the moment when the government of the Empire is at its most chaotic. There are other enemies as well, waiting for their chance to fall on the overwhelmed humans. And a young man with no ambition for power finds himself in the position he most dreads.

  Exodus: Empires at War: Book 3: Sean is rescued, but he is not about to go back to the safety of the capital without striking back at the Ca’cadasans who have invaded his Empire. But will his decision put the lives of thousands at risk, as well as risking the safety of his own Empire, by depriving it of its leader.

  Other Scifi

  Diamonds in the Sand: When a perfectly healthy scientist falls dead of an apparent heart attack, it is up to Sarasota Police Detective Lieutenant Gary Lariviere to find out what really happened. The scientist wa
s working on Nanotechnology, a secret desired by everyone from the Government to the Mob. There are too many suspects, including the woman that Gary comes to love. The Army had made Gary better than human, but had they prepared him for the terrors that had been unleashed by the new technology?

  The Scorpion: The Scorpion had been the world’s deadliest living terrorist. Kestral McMann had been in on the kill. Now The Scorpion is back as a mind upload, using clones to penetrate the tight security of an isolationist United States. McMann is the only man who can stop him. But can McMann survive the threat of his own side, and the insane President who leads the Nation, in time to stop The Scorpion from plunging the Great Satan back into the Stone Age.

  The Shadows of the Multiverse: Something has been periodically wiping intelligence from our Universe through the ages. It’s back, and it’s up to three unlikely heroes, the Captain of a Battle Cruiser, a Physicist turned Archeologist, and a Child, to save the intelligence of the Universe from Monsters from another Dimension. Can they learn to use the powers of their unusual Quantum Minds to defeat creatures that have been playing the game for billions of years?

  Afterlife: What if you didn’t believe in the afterlife of the World’s Religions? And what if science offered you the alternative, survival within the Virtual World of a computer, where your mental abilities are magnified and you can do anything you want? And what if the World decided that your way was wrong, and declared war on you, meaning to destroy your reality? What would you do? Afterlife, a tale of survival at all costs.

  We Are Death, Come For You: When aliens strike the Tau Ceti colony, humankind knows that something bad is on the way. They prepare as best they can, but will it be enough against superior technology? The aliens are death worshippers, and only the extinction of the human race will satisfy their evil intent. There are wonders of tech on the horizon, but can they be deployed in time? Or will humankind have to depend on the smallest of their techs to save them?

  Fantasy

  The Refuge Series

  Refuge: The Arrival: Book 1: A nuclear war in Central Europe opens the gates between dimensions, sending millions of Earth Humans into a land of myth, archetypes and fantasy. The Evil Emperor of the Ellala Elves sees the humans as energy to fuel his transformation to immortality. But the humans have brought their own weapons with them, as well as a race of Demigods who will battle the fantastic armies of Refuge. The war is on, and only one side will ultimately survive.

  Refuge: The Arrival: Book 2: The Ellala have a plan to destroy the human military and capture the civilians. And the humans find that their weapons will soon cease to function. So it’s use it or lose it for the Earth Humans, and they use it with a vengeance. Tanks against Mages, Attack Helicopters against Dragons, and Nuclear Weapons against Death Gods. And the other peoples of the planet come forth as allies to the humans that they see as the fulfillment an Ancient Prophecy. But will it be enough?

  Refuge: Book 3: The Legions: The human invaders are now without their technologies, at least those using explosives and internal combustion engines. But they still have knowledge of many other techs, especially the arts of warfare as practiced by the greatest infantry of the ancient world. Will it be enough to stand up to the half lich Emperor and his magical forces.

  Refuge: Doppelganger: Set thousands of years after the arrival, Kurt von Mannerheim, the Immortal Emperor of the Imperium of Free Nations, must give up everything to save his Empress, the Elfin Princess Gwenara Elysius von Mannerheim. The world is at a crisis point as the Evil Tarakesh Empire, under its Immortal Emperor Heinrich Stuppleheim, prepares to overrun the world with its Nazi Ideology. And Kurt must face a creature of legend that may prove too much for even his physical and mental abilities.

  Other Fantasy

  The Hunger: Abused wife, drug addict, prostitute; Lucinda Taylor had been victimized by men all her adult life. Left for dead by her pimp, Lucinda was turned by a passing vampire. When he is destroyed she becomes a free agent, slaking her hunger for blood on the bottom dwellers of society, the type of men who once victimized her. The crime boss of Tampa is her next target, and the City by the Bay is about to become a bloodbath. But can Lucinda avoid those who are hunting for her; the Priest, the FBI man, and a pair of Vampires who would like nothing better than to send one Avenging Vampire forever into the dark?

  Daemon: A Steampunk Fantasy. The world is dying, the victim of the magic used by society for the last three hundred years. Daemon Corporation thinks they have the answer, stealing the life from other worlds, bringing from other dimensions the intelligences that inhabit them for sacrifice on Earth. But something has come with them, a force that is killing the employees of Daemon Corp. It is up to Forensic Mage Detective Jude Parkinson to find a way to stop the unstoppable, while keeping the head of Daemon Corp from silencing him to keep the dark secrets of the company out of the public eye.

  Aura: Triplets are born on a world where the magical Aura decides the fate of its owner. Ariel is a girl with more than double the normal Aura, destined to become a mighty Priest or Mage. Aiden has a less than normal Aura, and is destined to be a soldier or laborer. While Arlen has no Aura at all, and is seen as an abomination in the eyes of the Church of Baalra the Dragon God, which has no power over those with Negative Auras. Fate will rip the siblings apart, then bring them back together as they battle to defeat the Dragon God and leave the Evil Empire, before Ariel is taken as the Avatar of Baalra, his mortal vessel on Earth.

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