Invisible, Fudd jogged around the courtyard of the fortress, which was home to a bazaar or market comprising a number of separate stalls: an armorer, a swordsmith, a victualler, a moneychanger. He eavesdropped on the latter for a minute to make sure that nothing weird was happening with exchange rates. Nothing ever was. Richard’s plumbing was working just fine. Something in Devin’s department might be fucked, but Corporation 9592 was still making money.
The characters running the market stalls, and the customers browsing them, broke down into three racial groups: Anthrons, which were just plain old humans; K’Shetriae, which were rebranded elves; and Dwinn (originally D’uinn before the Apostropocalypse had forever altered T’Rain’s typography), which were rebranded dwarves. Three additional racial groups existed in the world, but they were not represented here, because those three other groups were associated with Evil, and this was a border fort just on the Good side of the border. K’Shetriae and Dwinn were generally Good. Anthrons could swing either way, though all the ones here (unless they were Evil spies) were Good.
He wasn’t seeing anything new here. He invoked a Hover spell. Fudd levitated into the air above the square court of the fortress, gazing down at the two dozen or so characters in the market.
A projectile passed beneath him, arcing down into the court from outside the wall. It landed harmlessly on the ground. Richard zoomed closer and moused over it. The thing was cobalt blue and had an ungainly shape. As he got closer he could see that it was an arrow, its warhead and fletching cartoonishly oversized, its shaft much too thick. They had to be modeled in this style if they were to be visible at all. Video screens, even modern high-resolution ones, could not depict a fast-moving arrow from a hundred feet away in any form that would be detectable to the human eye, and so a lot of the projectiles and other small pieces of bric-a-brac in the game—forks and spoons, gold pieces, rings, knives—were done in this big oafish style, like the foam weapons wielded by nerds in live-action role-playing games.
This arrow, however, was even fatter and stupider-looking than the norm, and when Richard zoomed in on it, he saw why: it had a scroll of yellow paper rolled around its shaft and tied with a red ribbon. The interface identified it as a TATAN MESSAGE ARROW.
He gained altitude and looked out to the north to discover a formation of Tatan horse archers cavorting, daring the fort’s garrison to make a sally, firing message arrows in high parabolic arcs. Probably Chinese teenagers, each running a dozen characters at a time; horse archers had bothaviors that made it easy to maneuver them in squadrons. Richard’s eye was offended by their color scheme. He did not have to consult Diane—Corporation 9592’s color tsarina, and the last of the Furious Muses—to know that he was looking at a case study in palette drift.
The horse archers loosed a final volley of arrows, then turned away; crossbow fire from the parapet of the fortress had already felled several of them. Richard turned his attention back to the courtyard, just to see if any of the characters down there had been struck by a message arrow. None had; but one of them had walked over to investigate an arrow that was lying on the ground. As Richard watched, he picked it up. Richard moused over him. The character’s name was Barfuin and he was a K’Shetriae warrior of modest accomplishments. Double-clicking to obtain a more detailed summary of Barfuin, Richard was rewarded with a grid of statistics and a head-and-shoulders portrait. He could not help but be struck by the similarity between Barfuin and the dreadfully low-resolution K’Shetriae icon that had come up on his GPS screen this morning, when he had been attempting to browse the points of interest of greater Nodaway. The most obvious fact was that they both had blue hair. Which was palette drift again. He slammed his laptop shut and pushed it out of the way, because a waitress was approaching with his eggs and bacon.
IF THERE WERE going to be K’Shetriae and Dwinn, and if Skeletor and Don Donald and their acolytes were going to clog the publishing industry’s distribution channels with works of fiction detailing their historical exploits going back thousands of years, then it was necessary for those two races to be distinct in what archaeologists would call their material cultures: their clothing, architecture, decorative arts, and so on. Accordingly, Corporation 9592 had hired artists and architects and musicians and costume designers to create those material cultures consistent with the “bible” of T’Rain as laid down by Skeletor and Don Donald. And this had worked fine in the sense that every new character came with that material culture built in—its clothing, its weapons, its HZs were all drawn from those stylebooks. But it was necessary to give players some freedom in styling their characters, because they liked to express themselves and to show some individuality. So there was an interface for that. Your K’Shetriae cloak could be made of fabric in one color, fringed with a second color, and lined with a third. But all three of those colors had to be selected from a palette, and Diane had chosen the palettes. So in the game’s early years, it had been easy to distinguish races and character types from a distance just by the colors that they wore.
Then someone had figured out that the palette system was hackable and had posted some third-party software giving players the ability to swap out Diane’s official palettes for ones that they made up to suit their own tastes. Corporation 9592 had been slow to react, and so this had become quite popular and widely used before they’d gotten around to having a meeting about it. By that time, something like a quarter of a million characters had been customized using unofficial palettes, and there was no way to repalettize them without deeply pissing off the owners. So Richard had decided that the company would just look the other way.
Which you almost had to, so ugly were many of the palettes that people ended up using. It had gotten so bad that it had actually led to a backlash. The trend in the last year or so had been back toward Diane’s palettes. But out of this, it seemed that an even more strange and subtle phenomenon was going on, which was that people were using Diane’s palettes with only small modifications. These almost-but-not-quite Dianan palettes were being posted and swapped on fan sites. Players would download them and then make their own small modifications and then post them somewhere else. Since a color, to a computer, was just a string of three numbers—a 3D point, if you wanted to look at it that way—you could actually draw diagrams showing the migration of palettes through color space. Over the summer, Diane had hired an intern to develop some visualization tools for understanding this phenomenon of palette drift, and then for the last two months Diane had been putting in way too many hours messing around with those tools and sending Richard “most urgent” emails about the trends she’d been observing. Another executive would have reprogrammed his spam filter to direct these messages into interstellar space, but Richard actually didn’t mind, since this was a perfect example of the hyperarcane shit that he would use to justify his continued involvement in the company to shareholders, if any of them ever bothered to ask. Yet he was having a hard time putting his finger on why it was important. Diane was convinced that the palettes were not just zinging around chaotically but slowly converging on one another in color space, grouping together in regions that she designated “attractors” (borrowing the term from chaos theory).
Cutting into his egg and watching the neon-yellow yolk spread across his plate, Richard considered it. He looked up and gazed around the Hy-Vee. It was a good place to be reminded of the fact that palettes were everywhere, that people like Diane were gainfully employed in many industries, picking out the color schemes that would best catch the eye of target markets. Panning from the cereal aisle (wholesome warm colors for colon-blow-seeking senior citizens) to the checkout lanes (bright sugar bombs in grabbing range of cart-bound toddlers), he saw a kind of palette drift in action right there. He was too far away to read the labels on the boxes, but he could still draw certain inferences as to which customers were being targeted where.
There was a brief interruption as the gastrocolic reflex had its way with him. As he was coming back from the men’s room, R
ichard glanced over the shoulder of a (judging from attire) farmer in his middle fifties who was sitting alone at a table, ignoring a cold mug of coffee and playing T’Rain. Richard slowed down and rubbernecked long enough to establish that the farmer’s character was a Dwinn warrior engaged in some high-altitude combat with Yeti-like creatures known as the T’Kesh. And palette-wise, this customer was playing it pretty straight; some of his accessories were a bit garish, but for the most part all the hues in his ensemble had been picked out by Diane.
He went back to his table and called Corvallis Kawasaki, one of the Seattle-based hackers. Reflecting the natural breakdown of skills between Nolan and Richard, most of Corporation 9592’s programming work was done in China, but the Seattle office had departments that ran the business, made life good for Creatives, and took care of what was officially denominated Weird Stuff and the weird people who did it. Pluto was Exhibit A, but there were many other arcane R&D-ish projects being run out of Seattle, and Corvallis had his fingers in several of them.
While dialing Corvallis’s number, Richard had been checking the IP address of the Hy-Vee’s Wi-Fi router.
“Richard” was how Corvallis answered the phone.
“C-plus. How many players you have coming in from 50.17.186.234?”
Typing. “Four, one of whom appears to be you.”
“Hmm, that’s more than I thought.” Richard looked around the diner and found one of the others: a kid in his early twenties. The fourth was harder to pick out.
“One of them’s dropping a lot of packets. Look outside,” Corvallis suggested.
Richard looked out the window and saw an SUV parked in the handicapped space, a man sitting in the driver’s seat, face lit up by a grotesquely palette-drifted scenario on the screen of his laptop.
“One of them’s a Dwinn fighting some T’Kesh.”
“Actually, he just got killed.”
Richard looked up and verified that the farmer had disgustedly averted his gaze from his screen. The farmer reached for his coffee cup and realized how cold it was. Then he looked up at the clock.
“This guy is a study!” Richard said.
“What do you want to know?”
“General demographics.”
“His net worth and income are strangely high, considering that you are in something called a Hy-Vee in Red Oak, Iowa.”
“He’s a farmer. Owns land and equipment that are worth a lot of money. Takes in huge federal subsidy checks. That’s why.”
“He has a bachelor’s degree.”
“Ag engineering, I’ll bet.”
“He has bought seventeen books in this calendar year.” Meaning, as Richard understood, T’Rain-themed books from the online store.
“All by D-squared?”
“You called it. How’d you know?”
“Call up his character.”
Typing. “Okay,” Corvallis said, “looks like a pretty standard-issue Dwinn to me.”
“Exactly my point.”
“How so?”
Richard pulled the paper placemat out from under his platter and flipped it over. Pulling a mechanical pencil from his shirt pocket, he drew a vertical line down the middle and then poised the tip of the implement at the head of one of the columns.
“Richard? You still there?”
“I’m thinking.”
In truth, he wasn’t certain that “thinking” was the right word for what was going on in his head, since that word implied some kind of orderly procedure.
There were certain perceptions that pierced through the fug of day-to-day concerns and the confusions of time like message arrows through the dark, and one of those had just hit him in the forehead: a memory of a scene from a generic fantasy world, not Tolkien but something derivative of Tolkien, the kind of thing that a Devin Skraelin would have created. It had been painted on the side of a van that had picked him up in 1972 when he had been hitchhiking to Canada so that he wouldn’t have to get his legs blown off like John. In those days—strange to relate—there’d been a connection between stoners and Tolkien buffs. For the last thirty years it simply hadn’t obtained; the ardent Tolkien fans were a disjoint set from the stoners and potheads of the world. But he remembered now that they were once connected to each other and that the van-painting types used the same album-cover palette as these people—some Good, some Evil—groping out to find one another with their cobalt blue message arrows and their acid yellow scrolls.
“New research project,” Richard heard himself saying.
“Uh-oh.”
“You seen all Diane’s shit about attractors in palette space?”
“I’m aware of it,” Corvallis said, pivoting into a defensive crouch, “but—”
“That’s all that matters,” Richard grunted. His hand had begun moving, drawing letters at the top of the left-hand column. He watched in dull fascination as they spelled out: FORCES OF BRIGHTNESS. Then his hand skated over to the right column. That one only took a few moments: EARTHTONE COALITION.
“Forget everything you’re supposed to know about T’Rain. The races, the character classes, the history. Especially forget about the whole Good/Evil thing. Instead just look at what is in the way of behavior and affiliation. Use attractors in color space as the thin end of your wedge. Hammer on it until something splits open.” Richard thought about supplying Corvallis with these two labels but thought that if he wasn’t completely full of shit, C-plus would discover the same thing on his own.
“What prompts this?”
“At Bastion Gratlog this morning, horse archers were shooting messages over the walls to people inside.”
“Why don’t they just use email like everyone else?”
“Exactly. The answer is: they don’t actually know each other. They are reaching out. Reaching out to strangers.”
“Completely at random?”
“No,” Richard said, “I think that there is a selection mechanism and that it’s based on…”—he was about to say color, but again, he didn’t want to tip Corvallis off—“taste.”
“Okay,” Corvallis said, stalling for time while he thought about it. “So your fifty-five to sixty rich farmer with college degree who reads lots of books by Don Donald … he’d be on one side of the taste line.”
“Yeah. Who is on the other side?”
“Not hard to guess.”
“Bring me hard facts though, once you’re done guessing.”
“Any particular deadline?”
“My GPS tells me I’m two hours from Nodaway.”
“De gustibus non est disputandum.”
Day 0
SCHLOSS HUNDSCHÜTTLER
Elphinstone, British Columbia
Four months later
“Uncle Richard, tell me about the…”—Zula faltered, then averted her gaze, set her jaw, and plowed ahead gamely—“the Apostropo…”
“The Apostropocalypse,” Richard said, mangling it a little, since it was hard to pronounce even when you were sober, and he had been hanging out in the tavern of Schloss Hundschüttler for a good part of the day. Fortunately there was enough ambient noise to obscure his troubles with the word. This was the last tolerable week of skiing season. All the rooms at the Schloss had been reserved and paid for more than a year ago. The only reason that Zula and Peter had been able to come here at all was that Richard was letting them sleep on the fold-out couch in his apartment. The tavern was crowded with people who were, by and large, very pleased with themselves, and making a concomitant amount of noise.
Schloss Hundschüttler was a cat-skiing resort. They had no lifts. Guests were shuttled to the tops of the runs in diesel-powered tractors that ran over the snow on tank treads. Cat skiing had a whole different feel from Aspen-style ski areas with their futuristic hovering techno-infrastructure of lifts.
Though it was less expensive and glamorous than heli-skiing, cat skiing was more satisfactory for truly hard-core skiers. With heli-skiing, all the conditions had to be just right. The trip had to be pla
nned out in advance. With cat skiing, it was possible to be more extemporaneous. The diesel-scented, almost Soviet nature of the experience filtered out the truly hyperrich glamour seekers drawn to the helicopter option, who tended to be a mixture of seriously fantastic skiers and the more-money-than-brains types whose frozen corpses littered the approaches to Mt. Everest.
All of which was water long, long under the bridge for Richard and for Chet, who, fifteen years ago, had had to suss out all these tribal divisions in the ski bum market in order to write a coherent business plan for the Schloss. But it explained much about the style of the lodge, which might have been flashier, more overtly luxurious, had it been aimed at a different segment of the market. Instead, Richard and Chet had consciously patterned its style after small local ski areas of British Columbia that tended to be more rough-and-ready, with lifts and racks welded together by local people who happened to be sports fanatics. It was designed to be less polished, less corporate in its general style than south-of-the-border areas, and as such it didn’t appeal to all, or even most, skiers. But by the same token, the ones who came here appreciated it all the more, felt that merely being in the place marked them out as truly elite.
In one corner was a group of half a dozen ridiculously expert skiers—manufacturers’ reps for ski companies—very drunk, since they had spent the day up on the high powder runs scattering the ashes of a friend who had ODed on the same drug that had killed Michael Jackson. At another table were some Russians: men in their fifties, still half in ski clothes, and younger women who hadn’t been skiing at all. A young film actor, not of the first rank but apparently considered to be really hip at the moment, was taking it easy with three slightly less glamorous friends. At the bar, the usual complement of guides, locals, and cat mechanics had turned their backs on the crowd to watch a hockey game with the sound turned off.
Reamde Page 6