The Ultimate Weird Tales Collection - 133 stories - Clark Ashton Smith (Trilogus Classics)

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The Ultimate Weird Tales Collection - 133 stories - Clark Ashton Smith (Trilogus Classics) Page 52

by Smith, Clark Ashton


  The city was a mart of trade, where outland travelers came, but did not care to linger, because of the repulsive cult of Mordiggian, the invisible eater of the dead, who was believed to share his provender with the shrouded priests. It was said that the bodies lay for days in the dark temple and were not devoured till corruption had begun. And people whispered of fouler things than necrophagism, of blasphemous rites that were solemnized in the ghoul-ridden vaults, and nameless uses to which the dead were put before Mordiggian claimed them. In all outlying places, the fate of those who died in Zul-Bha-Sair was a dreadful byword and a malediction. But to the people of that city, reared in the faith of the ghoulish god, it was merely the usual and expected mode of mortuary disposal. Tombs, graves, catacombs, funeral pyres, and other such nuisances, were rendered needless by this highly utilitarian deity.

  Phariom was surprised to see the people of the city going about the common businesses of life. Porters were passing with bales of household goods upon their shoulders. Merchants were squatting in their shops like other merchants. Buyers and sellers chaffered loudly in the public bazaars. Women laughed and chattered in the door ways. Only by their voluminous robes of red, black and violet, and their strange, uncouth accents, was he able to distinguish the men of Zul-Bha-Sair from those who were outlanders like himself. The murk of nightmare began to lift from his impressioms; and gradually, as he went on, the spectacle of everyday humanity all about him helped to calm a little his wild distraction and desperation. Nothing could dissipate the horror of his loss, and the abominable fate that threatened Elaith. But now, with a cool logic born of the cruel exigence, he began to consider the apparently hopeless problem of rescuing her from the ghoul god's temple.

  He composed his features, and constrained his febrile pacing to an idle saunter, so that none might guess the preoccupations that racked him inwardly. Pretending to be interested in the wares of a seller of men's apparel, he drew the dealer into converse regarding Zul-Bha-Sair and its customs, and made such inquiries as a traveler from far lands might make. The dealer was talkative, and Phariom soon learned from him the location of the temple of Mordiggian, which stood at the city's core. He also learned that the temple was open at all hours, and that people were free to come and go within its precincts. There were, however, no rituals of worship, other than certain private rites that were celebrated by the priesthood. Few cared to enter the fane, because of a superstition that any living person who intruded upon its gloom would return to it shortly as the provender of the god.

  Mordiggian, it seemed, was a benign deity in the eyes of the inhabitants of Zul-Bha-Sair. Curiously enough, no definite personal attributes were ascribed to him. He was, so to speak, an impersonal force akin to the elements — a consuming and cleansing power, like fire. His hierophants were equally mysterious; they lived at the temple and emerged from it only in the execution of their funeral duties. No one knew the manner of their recruiting, but many believed that they were both male and female, thus renewing their numbers from generation to generation with no ulterior commerce. Others thought that they were not human beings at all, but an order of subterranean earth-entities, who lived for ever, and who fed upon corpses like the god himself. Through this latter belief, of late years, a minor heresy had risen, some holding that Mordiggian was a mere hieratic figment, and the priests were the sole devourers of the dead. The dealer, quoting this heresy, made haste to disavow it with pious reprobation.

  Phariom chatted for awhile on other topics, and then continued his progress through the city, going as forthrightly toward the temple as the obliquely running thoroughfares would permit. He had formed no conscious plan, but desired to reconnoiter the vicinage. In that which the garment-dealer had told him, the one reassuring detail was the openness of the fane and its accessibility to all who dared enter. The rarity of visitors, however, would make Phariom conspicuous, and he wished above all to avoid attention. On the other hand, any effort to remove bodies from the temple was seemingly unheard of — a thing audacious beyond the dreams of the people of Zul-Bha-Sair. Through the very boldness of his design, he might avoid suspicion, and succeed in rescuing Elaith.

  The streets that he followed began to tend downward, and were narrower, dimmer and more tortuous than any he had yet traversed. He thought for awhile that he had lost his way, and he was about to ask the passersby to redirect him, when four of the priests of Mordiggian, bearing one of the curious litter-like biers of bone and leather, emerged from an ancient alley just before him.

  The bier was occupied by the body of a girl, and for one moment of convulsive shock and agitation that left him trembling, Phariom thought that the girl was Elaith. Looking again, he saw his mistake. The gown that the girl wore, though simple, was made of some rare exotic stuff. Her features, though pale as those of Elaith, were crowned with curls like the petals of heavy black poppies. Her beauty, warm and voluptuous even in death, differed from the blond pureness of Elaith as tropic lilies differ from narcissi.

  Quietly, and maintaining a discreet interval, Phariom followed the sullenly shrouded figures and their lovely burden. He saw that people made way for the passage of the bier with awed, unquestioning alacrity; and the loud voices of hucksters and chafferers were hushed as the priests went by. Overhearing a murmured conversation between two of the townsfolk, he learned that the dead girl was Arctela, daughter of Quaos, a high noble and magistrate of Zul-Bha-Sair. She had died very quickly and mysteriously, from a cause unknown to the physicians, which had not marred or wasted her beauty in the least. There were those who held that an indetectable poison, rather than disease, had been the agency of death; and others deemed her the victim of malefic sorcery.

  The priests went on, and Phariom kept them in sight as well as he could in the blind tangle of streets. The way steepened, without affording any clear prospect of the levels below, and the houses seemed to crowd more closely, as if huddling back from a precipice. Finally the youth emerged behind his macabre guides in a sort of circular hollow at the city's heart, where the temple of Mordiggian loomed alone and separate amid pavements of sad onyx, and funerary cedars whose green had blackened as if with the undeparting charnel shadows bequeathed by dead ages.

  The edifice was built of a strange stone, hued as with the blackish purple of carnal decay: a stone that refused the ardent luster of noon, and the prodigality of dawn or sunset glory. It was low and windowless, having the form of a monstrous mausoleum. Its portals yawned sepulchrally in the gloom of the cedars.

  Phariom watched the priests as they vanished within the portals, carrying the girl Arctela like phantoms who bear a phantom burden. The broad area of pavement between the recoiling houses and the temple was now deserted, but he did not venture to cross it in the blare of betraying daylight. Circling the area, he saw that there were several other entrances to the great fane, all open and unguarded. There was no sign of activity about the place; but he shuddered at the thought of that which was hidden within its walls, even as the feasting of worms is hidden in the marble tomb.

  Like a vomiting of charnels, the abominations of which he had heard rose up before him in the sunlight; and again he drew close to madness, knowing that Elaith must lie among the dead, in the temple, with the foul umbrage of such things upon her, and that he, consumed with unremitting frenzy, must wait for the favorable shrouding of darkness before he could execute his nebulous, doubtful plan of rescue. In the meanwhile, she might awake, and perish from the mortal horror of her surroundings... or worse even than this might befall, if the whispered tales were true...

  Abnon-Tha, sorcerer and necromancer, was felicitating himself on the bargain he had made with the priests of Mordiggian. He felt, perhaps justly, that no one less clever than he could have conceived and executed the various procedures that had made possible this bargain, through which Arctela, daughter of the proud Quaos, would became his unquestioning slave. No other lover, he told himself, could have been resourceful enough to obtain a desired woman in this fashion. Arct
ela, betrothed to Alos, a young noble of the city, was seemingly beyond the aspiration of a sorcerer. Abnon-Tha, however, was no common hedge-wizard, but an adept of long standing in the most awful and profound arcana of the black arts. He knew the spells that kill more quickly and surely than knife or poison, at a distance; and he knew also the darker spells by which the dead can be reanimated, even after years or ages of decay. He had slain Arctela in a manner that none could detect, with a rare and subtle invultuation that had left no mark; and her body lay now among the dead, in Mordiggian's temple. Tonight, with the tacit connivance of the terrible, shrouded priests, he would bring her back to life.

  Abnon-Tha was not native to Zul-Bha-Sair, but had come many years before from the infamous, half-mythic isle of Sotar, lying somewhere to the east of the huge continent of Zothique. Like a sleek young vulture, he had established himself in the very shadow of the charnel fane, and had prospered, taking to himself pupils and assistants.

  His dealings with the priests were long and extensive, and the bargain he had just made was far from being the first of its kind. They had allowed him the temporary use of bodies claimed by Mordiggian, stipulating only that these bodies should not be removed from the temple during the course of any of his experiments in necromancy. Since the privilege was slightly irregular from their viewpoint, he had found it necessary to bribe them — not, however, with gold, but with the promise of a liberal purveyance of matters more sinister and corruptible than gold. The arrangement had been satisfactory enough to all concerned: cadavers had poured into the temple with more than their usual abundance ever since the coming of the sorcerer; the god had not lacked for provender; and Abnon-Tha had never lacked for subjects on which to employ his more baleful spells.

  On the whole, Abnon-Tha was not ill-pleased with himself. He reflected, moreover, that, aside from his mastery of magic and his sleightful ingenuity, he was about to manifest a well-nigh unexampled courage. He had planned a robbery that would amount to dire sacrilege: the removal of the reanimated body of Arctela from the temple. Such robberies (either of animate or exanimate corpses) and the penalty attached to them, were a matter of legend only; for none had occurred in recent ages. Thrice terrible, according to common belief, was the doom of those who had tried and failed. The necromancer was not blind to the risks of his enterprise; nor, on the other hand, was he deterred or intimidated by them.

  His two assistants, Narghai and Vemba-Tsith, apprised of his intention, had made with all due privity the necessary preparations for their flight from Zul-Bha-Sair. The strong passion that the sorcerer had conceived for Arctela was not his only motive, perhaps, in removing from that city. He was desirous of change, for he had grown a little weary of the odd laws that really served to restrict his necromantic practices, while facilitating them in a sense. He planned to travel southward, and establish himself in one of the cities of Tasuun, an empire famous for the number and antiquity of its mummies.

  It was now sunset-time. Five dromedaries, bred for racing, waited in the inner courtyard of Abnon-Tha's house, a high and moldering mansion that seemed to lean forward upon the open, circular area belonging to the temple. One of the dromedaries would carry a bale containing the sorcerer's most valuable books, manuscripts, and other impedimenta of magic. Its fellows would bear Abnon-Tha, the two assistants — and Arctela.

  Narghai and Vemba-Tsith appeared before their master to tell him that all was made ready. Both were much younger than Abnon-Tha; but, like himself, they were outlanders in Zul-Bha-Sair. They came of the swart and narrow-eyed people of Naat, an isle that was little less infamous than Sotar.

  "It is well," said the necromancer, as they stood before him with lowered eyes, after making their announcement. "We have only to await the favorable hour. Midway between sunset and moonrise, when the priests are at their supper in the nether adytum, we will enter the temple and perform that which must be done for the rising of Arctela. They feed well tonight, for I know that many of the dead grow ripe on the great table in the upper sanctuary; and it may be that Mordiggian feeds also. None will come to watch us at our doings."

  "But, master," said Narghai, shivering a little beneath his robe of nacarat red, "is it wise, after all, to do this thing? Must you take the girl from the temple? Always, ere this, you have contented yourself with the brief loan that the priests allow, and have rendered back the dead in the required state of exanimation. Truly, is it well to violate the law of the god? Men say that the wrath of Mordiggian, though seldom loosed, is more dreadful than the wrath of all other deities. For this reason, none has dared to defraud him in latter years, or attempt the removal of any of the corpses from his fane. Long ago, it is told, a high noble of the city bore hence the cadaver of a woman he had loved, and fled with it into the desert; but the priests pursued him, running more swiftly than jackals ...and the fate that overtook him is a thing whereof the legends whisper but dimly."

  "I fear neither Mordiggian nor his creatures," said Abnon-Tha, with a solemn vainglory in his voice. "My dromedaries can outrun the priests — even granting that the priests are not men at all, but ghouls, as some say. And there is small likelihood that they will follow us: after their feasting tonight, they will sleep like gorged vultures The morrow will find us far on the road to Tasuun, ere they awake."

  "The master is right," interpolated Vemba-Tsith, "We have nothing to fear."

  "But they say that Mordiggian does not sleep," insisted Narghai, "and that he watches all things eternally from his black vault beneath the temple."

  "So I have heard," said Abnon-Tha, with a dry and learned air. "But I consider that such beliefs are mere superstition. There is nothing to confirm them in the real nature of corpse-eating entities. So far, I have never beheld Mordiggian, either sleeping or awake; but in all likelihood he is merely a common ghoul. I know these demons and their habits. They differ from hyenas only through their monstrous shape and size, and their immortality."

  "Still, I must deem it an ill thing to cheat Mordiggian," muttered Narghai beneath his breath.

  The words were caught by the quick ears of AbnonTha. "Nay, there is no question of cheating. Well have I served Mordiggian and his priesthood, and amply have I larded their black table. Also, I shall keep, in a sense, the bargain I have made concerning Arctela: the providing of a new cadaver in return for my necromantic privilege. Tomorrow, the youth Alos, the betrothed of Arctela, will lie in her place among the dead. Go now, and leave me, for I must devise the inward invultuation that will rot the heart of Alos, like a worm that awakens at the core of fruit."

  To Phariom, fevered and distraught, it seemed that the cloudless day went by with the sluggishness of a corpse-clogged river. Unable to calm his agitation, he wandered aimlessly through the thronged bazaars, till the western towers grew dark on a heaven of saffron flame, and the twilight rose like a gray and curdling sea among the houses. Then he returned to the inn where Elaith had been stricken, and claimed the dromedary which he had left in the tavern stables. Riding the animal through dim thoroughfares, lit only by the covert gleam of lamps or tapers from half-closed windows, he found his way once more to the city's center.

  The dusk had thickened into darkness when he came to the open area surrounding Mordiggian's temple. The windows of mansions fronting the area were shut and lightless as dead eyes, and the fane itself, a colossal bulk of gloom, was rayless as any mausoleum beneath the gathering stars. No one, it seemed, was abroad, and though the quietude was favorable to his project, Phariom shivered with a chill of deathly menace and desolation. The hoofs of his camel rang on the pavement with a startling and preternatural clangor, and he thought that the ears of hidden ghouls, listening alertly behind the silence, must surely hear them.

  However, there was no stirring of life in that sepulchral gloom. Reaching the shelter of one of the thick groups of ancient cedars, he dismounted and tied the dromedary to a low-growing branch. Keeping among the trees, like a shadow among shadows, he approached the temple with infinite warines
s, and circled it slowly, finding that its four doorways, which corresponded to the four quarters of the Earth, were all wide open, deserted, and equally dark. Returning at length to the eastern side, on which he had tethered his camel, he emboldened himself to enter the blackly gaping portal.

  Crossing the threshold, he was engulfed instantly by a dead and clammy darkness, touched with the faint fetor of corruption, and a smell as of charred bone and flesh. He thought that he was in a huge corridor, and feeling his way forward along the right-hand wall, he soon came to a sudden turn, and saw a bluish glimmering far ahead, as if in some central adytum where the hall ended. Massy columns were silhouetted against the glimmering; and across it, as he drew nearer, several dark and muffled figures passed, presenting the profiles of enormous skulls. Two of them were sharing the burden of a human body which they carried in their arms. To Phariom, pausing in the shadowy hall, it appeared that the vague taint of putrescence upon the air grew stronger for a few instants after the figure had come and gone.

  They were not succeeded by any others, and the fane resumed its mausolean stillness. But the youth waited for many minutes, doubtful and trepidant, before venturing to go on. An oppression of mortuary mystery thickened the air, and stifled him like the noisome effluvia of catacombs. His ears became intolerably acute, and he heard a dim humming, a sound of deep and viscid voices indistinguishably bent, that appeared to issue from crypts beneath the temple.

 

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