Asurmen: Hand of Asuryan

Home > Science > Asurmen: Hand of Asuryan > Page 1
Asurmen: Hand of Asuryan Page 1

by Gav Thorpe




  More tales of the eldar from Black Library

  • PATH OF THE ELDAR •

  Book 1: Path of the Warrior

  Book 2: Path of the Seer

  Book 3: Path of the Outcast

  • PATH OF THE DARK ELDAR •

  Book 1: Path of the Renegade

  Book 2: Path of the Incubus

  Book 3: Path of the Archon

  THE MASQUE OF VYLE

  VALEDOR

  THE CARNAC CAMPAIGN

  FARSEER

  HOWL OF THE BANSHEE

  THE PATH FORSAKEN

  Visit blacklibrary.com for the full range of eldar novels, novellas, audio dramas and Quick Reads, plus many more Black Library exclusive products.

  It is the 41st millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

  Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Astra Militarum and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants – and worse.

  To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

  1

  The daemons’ death-shouts reverberated around the ancient catacombs, filling the temple with grating cries. Asurmen’s blade flared with psychic energy each time its edge parted body, limb or neck of his semi-corporeal foes. Monomolecular-edged discs streamed from his vambraces, slicing apart the red-skinned bloodletters that stood between him and his goal.

  The last of the daemons fell as the legendary Phoenix Lord reached the threshold of the inner sanctum. Silence descended, broken only by the sound of Asurmen’s boots on bare stone. The floor underfoot was quite plain, made of large, interlocking rectangular stone slabs. The walls were decorated with the faded, chipped paint of a mural. What had once been depicted could no longer be discerned, though Asurmen knew it from memory. The temple had been full of colour at its height, the frescos and friezes displaying scenes from the oldest eldar myths, many of them depictions from the War in Heaven.

  At the centre of the hexagonal chamber was a pedestal as broad as his outstretched arms, waist-high, the top of which was carved with an intricate pattern of runes inlaid with bright crystals. The runes and gems had a dim inner light, creating six segments of blue, green, red, black, grey and white. At the centre of the pedestal sat a single globe, roughly the size of two fists together, swirling with white fog.

  Another already waited there – a figure garbed in armour coloured like shifting flame stood beside the rubies embedded in the sanctum table. He held a firepike across his chest, the long barrel gleaming silvery-gold, matching the detailing on his wargear. In his other hand was a triangular-bladed axe, the air around its head distorted by the shimmer of heat. A demi-surcoat made of overlapping scales hung from his waist, matched by other dragonscale elements on the warsuit. His helm was flanked with broad projecting crests, casting a dark shadow across the shrine.

  The air around the figure was hot, the temperature raised by the barely suppressed anger of the Phoenix Lord known as the Burning Lance.

  ‘Fuegan,’ said Asurmen, bowing his head in greeting as he took his place at the dais. ‘Has that time come, the appointed hour when your call will bring us together for the final battle?’

  The Burning Lance slowly shook his head.

  ‘Not yet, shrine-father,’ he replied. His voice was a rasp, each word clipped as though spat through gritted teeth. Despite his tone, Fuegan’s pose was deferential to his teacher. ‘The threads of the Rhana Dandra are gathering together but it is not yet time for the final battle.’

  Asurmen accepted this without comment and looked around, finding reassurance in the familiarity of his surroundings. Nothing had changed here – nothing could change in a place that existed outside of reality. The ceiling was covered in a thin coating of iron artfully decorated with threads and beads of bronze. Depending upon where one stood, one saw a different face looking down, each of the six primary Aspects of Khaine, the Bloody-handed God.

  The crystal runes glowed bright in front of Asurmen, dappling the ceiling with deep blue. In their light the Phoenix Lord saw above him a stern, lean face. Not cruel, but uncompromising. The visage of Khaine the Avenger, Asurmen’s chosen Aspect.

  Footsteps echoed along the halls and Asurmen turned his head to look at the next arrival. In came Maugan Ra, black-clad, his ­battle gear set with images of death, wrought with bones and skulls. For a moment it seemed as though moans and cries of despair followed in his wake, and then the silence of long aeons settled again.

  The Harvester of Souls was armed with a shuriken cannon fitted with a scythe-like blade – the maugetar, slayer of countless foes. He inclined his head slightly in acknowledgement of Asurmen but deliberately made no motion towards Fuegan. As hot as Fuegan’s temper was, Maugan Ra brought with him the chill of the tomb. He took up a position opposite the Fire Dragon, becoming a statue in his immobility. The crystals before him burst into black flame.

  Next into the sanctum was Karandras, emerging from the shadows without a sound. He was clad in green armour, one hand engulfed by a gem-studded claw like that of a scorpion, a long tooth-edged chainblade in the other. Even Asurmen had trouble focusing on the darkness-clad Phoenix Lord, who seemed to disappear into the space between the glittering crystals, reappearing next to Fuegan. The two of them exchanged a brief glance.

  ‘Well met, Shadow Hunter,’ growled Fuegan as the emeralds set into place in front of the Striking Scorpion lit the shrine with their jade ghostfire.

  ‘I hear the call and I answer,’ Karandras replied quietly. He nodded to Maugan Ra. ‘It seems but a moment since we last parted company, shrine-brother of Death.’

  ‘We do not speak of our outer lives in this place,’ Asurmen said sharply. Karandras recoiled at the rebuke, almost becoming invisible again as his rune faded into dullness.

  ‘Apologies, shrine-father, I meant no discord.’ His voice was a whisper in the gloom. ‘I will speak no more of the outer world and the time beyond.’

  Asurmen accepted the apology with a nod and beckoned Karandras to take his place properly.

  ‘Your tempered manner has always been an inspiration, Hand of Asuryan.’ So spoke Jain Zar, appearing at a doorway to Asurmen’s right, the long crest of her high helm drifting behind her in a psychic breeze, like the tresses of a goddess. Her armour was the colour of bone, light against the darkness past the threshold. She carried a long glaive with a silver head
and a bladed triskele hung at her hip. Three quick strides brought her fully into the chamber – every movement efficient, smooth and promising – a latent energy that could be violently released at any moment. ‘May it guide us well on this momentous occasion.’

  Jain Zar stood to Asurmen’s right, within arm’s reach of the dais. The runes of her Aspect glowed with a clear white.

  They waited, sensing that one more was coming.

  There was silence for some time before Baharroth appeared, the glittering metal feathers of his winged flight-pack furled like a cape around his arms and shoulders, his tri-barrelled lasblaster slung to one side. He moved to stand between Jain Zar and Maugan Ra, the flutter of his feather-crested helm the only sound. His rune became many colours, like a shaft of light through a prism, ever-changing.

  ‘I feel the call,’ Asurmen intoned, ‘and I answer it. I come here, to the First Shrine, outside of space, beyond time. I seek guidance.’

  He paused and looked at his companions. Maugan Ra and Fuegan were intent on the central globe; the others returned his brief look.

  ‘It is rare that all are called together,’ the Hand of Asuryan continued. He took a moment, regarding his former pupils with eyes both new and old. He could remember them all when they had first come to him, afraid, alone, seeking guidance even though they had not known it. It was near impossible to reconcile those memories with the mythical warriors that shared the shrine with him. His own journey was no less remarkable, he realised.

  ‘Truly rare,’ said Baharroth, his voice like the sigh of a breeze. ‘My shrine-kin, take a moment to mark the occasion. Be of no doubt that we are each to return to the mortal world with sacred duties.’

  ‘Do you question our dedication, Cry of the Wind?’ snapped Fuegan, looking at his shrine-brother. ‘Always you speak as messenger, the doom-bearer, the wings upon which change is borne. What sky-whispers have you heard, tempest tamer, that we should know?’

  ‘No more than you know already, wielder of the pure flame. The storm unleashed follows you like a curse, and it will do so until the Rhana Dandra. You cannot outrun it.’

  ‘Why would I even try?’ Fuegan laughed, but there was little humour in him.

  ‘If it is not the End of All that brings us here, why did you summon us, Fuegan?’ demanded Maugan Ra, his voice deep, the words rolling around the chamber.

  ‘The fire of war burns bright, searing my thread upon the skein.’ Fuegan’s attention moved to Asurmen. ‘I followed. I do not lead.’

  ‘I followed also,’ said Jain Zar. Even standing still the Storm of Silence seemed to be in motion, seized in a singular moment of inactivity. ‘Loud was the cry across time and space that brought me here, issued from the lips of the banshee herself. A wail that doubtless brings death to many when I return.’

  ‘It is the will of Asuryan,’ said Karandras. The scorpion lord appeared to change position without moving. The simplest gesture came out of nowhere. Subtle movements in stance altered one pose to another seemingly without transition. ‘The heavenly dream falls upon us once more.’

  ‘Just so, shrine-son,’ said Asurmen. ‘Beneath ten thousand suns have we walked and fought. Timeless and endless is our quest, to bring peace to our people. No more are we living warriors, we have become ideas, memories of glories past and mistakes not to be repeated. We are the teacher and the lesson. Though we share this place now, we are but fantasy and myth, imagined in this place by the dream-wishes of a dead god, our spirits drawn from the realm of fact and reality. Scattered again we shall be when we leave, to such times we left behind when we answered the call. We will each see what we see and act as we will act, as we have done since the sundering of the Asurya.’

  They all nodded their acquiescence and turned their eyes upon the great crystal at the centre of the shrine.

  ‘Let us seek the vision of Asuryan,’ commanded Asurmen.

  Each Phoenix Lord placed a hand on their name-rune and the central sphere rose from its resting place and started to revolve silently. As it turned it formed a kaleidoscope, shedding multicoloured light on the sanctum’s occupants.

  The light pulsed gently and the walls of the shrine melted away. The six Phoenix Lords stood beneath a storm-wracked sky, red lightning lancing across purple thunderheads above. The rage of thwarted gods made the ground crack and the sky burn. All about the shrine was devastated, a blasted wilderness thronged with daemons from great lords to mindless beasts, held at bay by the rage of Khaine and the blessing of Asuryan.

  But nothing outside the wall of power moved, not as seen from within the stasis. The legions of daemons were a frozen tableau, the blazing storm nothing more than a bright pattern across the heavens.

  A moment from the distant past, locked away for all eternity by the power of Asuryan’s Heart, the Asurentesh that lifted higher and higher from the altar-pedestal, streaming rainbow light down upon the shrine-family.

  Asurmen felt his immortal gaze drawn further and further into the globe, until he was utterly lost within it. He saw the skein for a moment as the farseers witness it – a terrifying, impossible mesh of interlocking and overlapping fates. He saw his own thread, sapphire and vibrant, unbroken for an age. For a moment he saw the lives of the others branching out from the node of the shrine, but they fell away as the rest of the skein faded, leaving only a golden trail that drew Asurmen along until it plunged him into a living nightmare.

  All is red, of fire and blood.

  Screams tear the air and planets burn.

  Two craftworlds, tendrils of darkness linking them together, dragging each other to destruction.

  The sharp laughter of a thirsting god as it sups from the slaughter.

  Ancient talons of stone, piercing a bleeding heart.

  Ebon claws that break as a white flame of salvation erupts from that heart.

  The shrine was dim when Asurmen was released from the vision, lit only by the ambience that had existed when he had arrived. The other Phoenix Lords were still in their places. The globe and runes were dull and lifeless. Asurmen lifted his hand from the pedestal and the others followed his lead. He felt a moment of disconnection, of spirits parting, leaving him feeling incredibly isolated. It was his usual state of mind and Asurmen was quick to master the sensation.

  ‘We have seen what must be done, each to their destiny. We speak not of what the visions show us, for it is unwise to cross the threads of fate. Our spirits depart, to return to the world of mortals, at such times and in such places as we left, and in the mortal sphere our lives will meet again. Khaine is sundered once more.’

  In the distance he heard fierce cries and closer at hand threatening whispers.

  ‘Our daemonic besiegers draw fresh strength and so we must leave before they grow bold enough to dare our wrath.’

  The Phoenix Lords departed, their armoured forms swiftly swallowed by the shadows outside the sanctum archways, footfalls dwindling into silence within moments as they passed from the First Shrine back through its hidden webway connections.

  Karandras paused at the threshold and looked back, raising his claw in salute. Asurmen accepted the gesture of respect with a single nod.

  And then Karandras was gone and Asurmen was alone. The baying of flesh hounds was becoming louder, the thunder of brass-shod jugger­nauts growing. The noise of whetstones shrieked in the darkness.

  It was not wise to remain any longer, even for a Phoenix Lord. In the real universe he was functionally immortal, but the First Shrine was far from the real universe.

  Asuryan had shown him his purpose. A wrong to be avenged. There was a war to end.

  Blade at the ready, Asurmen stepped back into the darkness and the daemons attacked.

  2

  I should have brought more warriors, thought Asurmen.

  The humans crawled over the ancient Jhitaar mausoleum like ants beneath a moonlit sky, clad in bulky
environment suits and bulbous glass helmets. Large excavation machines were digging through the rubble, tossing aside columns and lintel stones as they delved into the subterranean city. Huge lamps blazed zones of stark light onto the brown stone.

  The emergency webway breach behind the Phoenix Lord flickered as more of his followers arrived, dispersing quickly into squads led by their exarchs. In all, only two hundred and thirty-eight Dire Avengers from three nearby craftworlds had been able to answer the call of their spiritual leader. Jhitaar-space was almost uninhabited, after the scourge that had been the Fa’ade’en.

  This close, even though the task force was on the surface, Asurmen and the other eldar could feel the presence of the Annihilator Shards beneath the rock. They were not far down. So close, in fact, that the humans must have discovered them already and were digging them free.

  ‘We have to stop them!’ Asurmen led the attack, emerging with his small host from the shadows of a toppled building to attack the humans closest to the centre of the tomb.

  His vambraces spat a hail of death, the shurikens needing only to slash though the fabric of the humans’ suits or shatter their helms to expose them to the deadly atmosphere. Made even clumsier by their protective wear, the soldiers around the edge of the dig site responded slowly. They had been watching their perimeter, not expecting a foe to materialise at the heart of their encampment.

  ‘We have moments before they respond,’ urged Asurmen as his squads fired their shuriken catapults, cutting down the red-suited figures between them and the central tomb complex. ‘We might still succeed.’

  Something emerged from one of the excavated levels, stomping up time-worn steps. It was far bigger than a human, its face a mass of pipes and respirator filters, eyes hidden behind goggles of smoked glass welded into its flesh. Steroid-inflated muscles churned as it lifted a huge rotary cannon into firing position.

  The Dire Avengers scattered before the artificially mutated beast could fire, using walls and collapsed pillars for shelter. The sound of the cannon’s discharge was a continuous roar that split the air as the ogre-beast slewed the weapon left and right, a torrent of shells shattering ancient masonry in a cloud of shards and dust.

 

‹ Prev