by Max Brooks
8. JUNGLE
This is a close-combat nightmare. Sniper rifles and other long-range weapons such as crossbows will be next to useless. Equip your team with carbines and/or shotguns. Machetes must be carried by each hunter, both for clearing foliage and for hand-to-hand combat. Use of fire will not be an option because the intense moisture will dampen most attempts to start one. Keep your team together at all times, be hyperalert, and listen carefully to the sounds of nearby wildlife. As with forests and swamps, they will be your only warning system.
9. SWAMP
Many of the aspects of jungle warfare can apply to marshes as well. They may not always be as hot or as dense, but this does not mean they are any safer. Pay close attention to the water. All equipment and tactics applied to subaquatic warfare and discussed later will most likely be employed in this scenario as well.
STRATEGIES
1. LURE AND DESTROY
Use one or more vehicles, large pickup trucks, or SUVs to enter an infested area. Once inside, make as much noise as possible to draw the undead to you. Exit the area slowly, matching the speed of your pursuers. Like the Pied Piper, you will soon acquire a tail of zombies, a grisly parade slouching after you. At this point, sharpshooters posted at the back of the vehicles can proceed to take them down. The pursuing ghouls will not realize what is happening, as their primitive brains will not notice that their comrades are falling all around them. Continue to lead them from the area, thinning their ranks until none are left. Use this tactic in urban zones (when the roads are clear) or where natural environments allow long vehicular journeys.
2. THE BARRICADE
This tactic works similarly to “Lure and Destroy,” only instead of leading the undead on for miles, your bait will draw them to a fixed position. This position could be constructed of debris, hastily erected barbed wire, wrecked cars, or your own vehicles. From the fixed position, your team will stand its ground, killing the zombies before they can overrun the barricade. In this instance, incendiary devices are ideal. Chances are, that the approaching zombies will be tightly packed by the time they reach your position. Molotovs or (and only in this one case) a flamethrower would utterly destroy their ranks. Barbed wire or other similar obstacles should be used to slow an advance and further concentrate targets. If incineration is not an option, simple marksmanship will accomplish the same task. Make sure your distances are measured and your rounds are expended wisely. Always watch your flanks. If possible, make sure the zone of approach is narrow and contained. Always have your escape route ready, but keep control of the team to avoid a premature retreat. Use the Barricade tactic in urban areas or those that provide great visibility. Specifically exclude jungles, swamps, or thick forests.
3. THE TOWER
Find an area high above ground (a tree, building, water tower, etc.). Stock this position with enough ammunition and basic supplies for a protracted battle (longer than one full day). Once all these tasks have been accomplished, do everything you can to attract the dead. As they gather around your position, begin the slaughter. Be careful when using incendiaries, as fire may spread to the tower or smoke may become a health risk.
4. MOBILE TOWER
Drive a garbage truck, semi, or other tall vehicle into the heart of an infested area. Establish a kill zone with good visibility, park, and commence the attack. The advantages of this tactic include never being shackled to an existing tower, already luring the dead with your vehicle’s engine, and (provided your cabin is always clear) a guaranteed means of escape.
5. THE CAGE
If you don’t believe in cruelty to animals, don’t try this on a sweep. It basically involves placing an animal in a cage, positioning your team within weapons range of that cage, then picking off the zombies that come to devour said animal. Of course, several factors need to be considered for this tactic to work. The live bait must be loud enough to attract any nearby ghouls. The cage must be strong enough to resist an attack and anchored well enough to resist being pushed. Your team needs to be hidden so as not to attract zombies to its position. They must also take care not to hit and kill the caged animal. Silent, dead bait will quickly foil the cage strategy. Environments least suited to a cage approach are those with little or no cover for your team. Avoid its use in plains, tundra, or open desert.
6. THE TANK
Obviously, any civilian group will not have access to a real tank or armored personnel carrier. What might be available is an armored car, the type used to transport valuable commodities. In this case, the commodity will be your team. Using a “tank” is very similar to the cage tactic in that your goal is to attract the zombies to a specific location, then dispose of them with rifle fire. But unlike the cage, your team members within the tank’s cabin are not simply live bait. Firing slits enable them to add another level of firepower to those of the external snipers. Be aware, however, of the possibility that undead may tip your armored car on its side.
7. THE STAMPEDE
Of all hunting methods used against the dead, this is perhaps the most theatrical. Basically, the “process” involves dividing your party into teams, boarding a number of motor vehicles, driving through the infested area, and running over every zombie they find. Despite the image of a modern-day stampede, from which this tactic gets its name, it has been all but abandoned by knowledgeable hunting groups. Hitting a ghoul with a vehicle rarely results in a kill. More likely, the animated corpse is left crippled, crawling around with a shattered spinal column and useless legs. Always plan to follow up your “high-speed chase” with hours of mopping up by a team of dismounted hunters. If you do decide on the stampede tactic, use it in plains, desert, tundra, and other wide-open areas. Urban zones present too many obstacles, such as wrecked cars or abandoned barricades. Too often, stampeding hunters have found their paths blocked and their situation radically reversed. Avoid swamps or wetlands entirely.
8. MOTORIZED SWEEP
Almost the polar opposite of a Stampede, the Motorized Sweep is a slow, calm, methodical approach. Your hunters, traveling in large, powerful, well-protected vehicles, at speeds no greater than ten miles an hour, patrol the infested area. Sharpshooters pick off the undead, one shot at a time, until none are left standing. Trucks work best because they offer snipers an easier, safer vantage point from the roof. Although this tactic reduces the mop-up time of a Stampede, each body will still have to be inspected and disposed of. Open areas are ideal for the Motorized Sweep, although the slower speed involved allows limited use of this tactic in urban areas. As with all motorized vehicles, avoid dense and/or tropical areas. Once again, as with the Stampede, you will still need to plan for an extensive mopping-up period. Taking potshots from the roof of your Chevrolet Suburban will not get that last zombie at the bottom of the pond, locked in a closet, wandering the sewers, or lurking in a basement.
9. AIRBORNE SWEEP
What could be safer than attacking your enemy from the air? With several helicopters, couldn’t your team cover more ground in less time with no risk at all? In theory, yes; in practice, no. Any student of conventional warfare will acknowledge the need for ground troops, no matter how superior an air force is. This applies tenfold for hunting the undead. Forget using air attacks in urban, forest, jungle, swamp, or any other canopied terrain. Chances are your kill rate will drop to under 10 percent. Forget also the idea of a clean, painless sweep, even in a high-visibility zone. Your team will still have to mop up no matter how secure it appears. Air support does have its uses, especially in forward spotting and transport. Planes or helicopters, scouting in open areas, can provide zombie location data for multiple hunter teams simultaneously. Blimps have the advantage of lingering over the infested area all day, providing a constant stream of information and warning against possible ambushes. Helicopters can provide immediate assistance to those in trouble, lifting one team to the aid of another. Be cautious, however, about using your “eye in the sky,” so far ahead of the group. Mechanical failures could cause a forced landi
ng in highly infested areas. Not only would the chopper crew be endangered—so would any team member attempting to rescue them.
What about parachuting hunters into an infested zone? This theory has been suggested many times although never put into practice. It is daring, it is courageous, it is heroic, and it is utterly insipid! Forget being injured on impact, tangled in trees, blown off course, lost on landing—forget all the possibilities associated with normal parachute jumps in regular peacetime conditions. If you want to know the true danger of an airborne attack against zombies, try dropping a square centimeter of meat on a swarming anthill. Chances are, that meat will never touch the ground. In short, air support is just that: “support.” People who believe it to be a war-winner have no business planning, orchestrating, or participating in any conflict with the living dead.
10. THE FIRESTORM
Provided the blaze can be controlled, the area in question is suitably flammable, and property protection is not an issue, nothing works better than an artificial blaze. Zone boundaries must be clearly delineated. Set a simultaneous fire to the entire perimeter so that the flames march steadily inward. Do not allow for an escape route, no matter how narrow. Keep watch for zombies that may have wandered through the flames. In theory, the storm will herd the dead into a tight perimeter, incinerating them in minutes. Mopping up will still be required, however, especially in urban areas, where basements and other rooms may have shielded zombies from the flames. As always, use caution, and be ready to deal with fire as a secondary enemy.
11. UNDERWATER BATTLES
Never forget the possibility of ghouls stumbling into nearby water before you declare an area secure. Too often humans have repopulated “cleared” zones only to be attacked days, weeks, even months later by zombies who have just recently found their way back to dry land. Because the undead can exist, operate, even kill in a liquid environment, hunting them may require occasional underwater warfare. This can be extremely hazardous, as water is not the natural environment for humans. The obvious problems of breathing and lack of communication, mobility, and visibility make an underwater zone the most difficult for hunting the undead. Unlike escaping by water, in which you have the advantage over them, searching and sweeping this alien environment will tip the balance firmly in a zombie’s favor. This does not mean that an underwater hunt is impossible. Far from it. Ironically, its difficulty has been known to keep hunters more alert and focused than in more familiar environments. The following general rules apply to any successful subaquatic hunt.
A. Know Your Zone
How deep is the body of water in question? How wide? Is it landlocked (pond, lake, reservoir)? If not, where are the exits to larger bodies of water? How is underwater visibility? Are there any sunken obstacles? Answer all these questions before proceeding with the hunt.
B. Scan from the Surface
Hooking on scuba gear and blindly diving into zombie-infested water is a wonderful way to mix the two childhood terrors of being eaten and drowning. Never submerge before thoroughly searching the area from shore, dock, or boat. If murky conditions or extreme depth prevent the use of naked eyesight, artificial means can always be employed. Sonar devices, common echo rangers found in civilian fishing boats, can easily detect something as large as a human body. Surface scans do not always confirm whether a zone is infested or clear. Underwater obstacles such as trees, rock formations, or sunken debris can obscure a zombie’s shape. If even a single one turns up, however, the next rule should be observed.
C. Consider Drainage
Why place your team in a hostile environment if that environment can be removed? Ask yourself the question: Is it possible to just empty the body of water? If so, even if it costs more time and effort than a submarine hunt, by all means proceed. Most of the time, however, this is not a viable option. To eliminate the menace below, your team will have to follow it down.
D. Find an Expert
Are any of your team licensed scuba divers? Have any of them ever worn scuba gear? How about simply snorkeling while on vacation? Sending inexperienced men and women underwater could kill them all even before they make contact with zombies. Drowning, asphyxiation, nitrogen narcosis, and hypothermia are only a few of the numerous ways that air-breathing animals such as ourselves can meet their fate beneath the waves. If time permits—for instance, if zombies are cornered in a landlocked body of water—find someone to either train and lead your team, or even to undertake the mission on his own. But if you believe that zombies have fallen into a river and could wind up near another town soon, waiting for the experts is not an option. Be ready to take the plunge, but be ready for the consequences.
E. Prepare Your Gear
As with land warfare, the right equipment and weapons will be crucial to your survival. The most common respiratory aid is scuba (Self-Contained Underwater Breathing Apparatus). If none is available, jury-rigged compressors and rubber hoses provide a workable if not perfect substitute. Handheld searchlights are a necessity. Even in the clearest water, zombies could be lurking in sheltered, darkened nooks. Spear guns should always be thought of as a primary weapon. Their ability for skull penetration from a safe distance is shared by no other aquatic weapon. Another powerful device is the diver’s “bang stick,” essentially a twelve-gauge shotgun shell at the end of a metal pole. Both these weapons are rare, however, in all but coastal areas. In their absence, look for nets, hooks, or homemade harpoons.
F. Integrated Attack
Nothing is more frightening than surfacing from an underwater sweep to find zombies waiting on your boat! Always work in concert with surface units. If your team consists of ten people, take five underwater and leave the rest “on the roof.” This will allow for a quick rescue if the tide of battle turns. A surface group can also aid in scouting, killing, and calling in reinforcements from land. As a general rule of all combat strategies, the more dangerous the environment, the more support is necessary.
G. Observe Wildlife
We have already established that birds and animals can signal the approach of zombies. The same is true for fish. It has been proven that aquatic wildlife can detect even minute traces of Solanum-infected flesh as it floats off a zombie’s body. Once they do they consistently and immediately flee the area. Underwater hunters have always reported zones completely devoid of fish right before encountering an underwater zombie.
H. Killing Methods
Do not discount any of these tactics as fantastic or unreliable. As ludicrous as some of them may sound, all have been repeatedly tested in antizombie, underwater combat. All have shown remarkable success.
1. Sniping: Substitute a speargun for a rifle and water for air, and it is basically the same tactic. As a speargun requires less range than a rifle, the diver will find himself in greater danger. If the first shot misses, never reload on the spot! Swim to a safe distance, lock in another spear, then re-engage your target.
2. Spearfishing: This is used if a head shot proves too difficult. Attach a metal line to the end of the spear, and aim for the ribcage. Once the zombie is skewered, your surface team can haul it up for disposal. Keep in mind that these zombies still have the ability to attack. If possible, try for a head shot from a rifle the second they break the surface. This will require great coordination between a diver and the surface team. One past foul-up resulted in an unwary team hauling what they believed was a destroyed zombie to the surface. Their screams were not heard by the incompetent diver below.
3. Hook and Line: Attach a harpoon to a section of rope. Use it to spear the targeted zombie, then have your surface team haul it up. Boat or meathooks, fastened to the end of the harpoon, decrease the chances of losing your target during the ascent. If the water is clear and shallow enough, the process of harpooning could be conducted entirely from aboard a boat. Again, as with the spearfishing, the “reeled-in” ghoul must be disposed of before it comes close enough to strike.
4. Netting: Surface teams will be your primary source of attack, wit
h divers acting only as scouts. Fish or cargo nets should be dropped on the targeted ghoul, then used to bring them to the surface. One major advantage of netting is that the zombies you haul aboard should be too tangled in the net to strike out at you. Of course, “should” is a very dangerous word. Many a hunter was fatally wounded by zombies that “should” have been easy kills.
I. Specific Rules
Think of bodies of water as different types of terrain. Each will have its own set of conditions and can be as different from one another as a desert is from a swamp. About the only thing some bodies of water have in common is the H2O that covers them. You already have one deadly enemy to contend with. Don’t make another one.
1. Rivers: Constant currents can be both a blessing and a curse. Depending on the strength of its currents a river can wash any and all zombies well away from the initial infested area. Ghouls that fall into the Mississippi near Winona, Minnesota, could easily wash ashore a week later in downtown New Orleans. This creates a sense of urgency not found with landlocked pools. If possible, set up nets at the narrowest points. Monitor them carefully, and exercise extreme caution when sending divers in to investigate. A strong current can carry them right into the waiting arms and open mouths of their “targets.”