But when, over the now enlarged shape of the dark island, he caught sight of a long chain of lofty, distant mountains, glowing salmon-pink in the evening sunlight, he felt constrained to break the silence by inquiring what they were.
"It is Lichstorm," said Gleameil.
Maskull asked no questions about it; but in turning to address her, his eyes had rested on the rapidly receding Wombflash Forest, and he continued to stare at that. They had travelled about eight miles, and now he could better estimate the enormous height of the trees. Overtopping them, far away, he saw Sant; and he fancied, but was not quite sure, that he could distinguish Disscourn as well.
"Now that we are alone in a strange place," said Gleameil, averting her head, and looking down over the side of the raft into the water, "tell me what you thought of Polecrab."
Maskull paused before answering. "He seemed to me like a mountain wrapped in cloud. You see the lower buttresses, and think that is all. But then, high up, far above the clouds, you suddenly catch sight of more mountain - and even then it is not the top."
"You read character well, and have great perception," remarked Gleameil quietly. "Now say what I am."
"In place of a human heart, you have a wild harp, and that's all I know about you."
"What was that you said to my husband about two worlds?"
"You heard."
"Yes, I heard. And I also am conscious of two worlds. My husband and boys are real to me, and I love them fondly. But there is another world for me, as there is for you, Maskull, and it makes my real world appear all false and vulgar."
"Perhaps we are seeking the same thing. But can it be right to satisfy our self-nature at the expense of other people?"
"No, it's not right. It is wrong, and base. But in that other world these words have no meaning."
There was a silence.
"It's useless to discuss such topics," said Maskull. "The choice is now out of our hands, and we must go where we are taken. What I would rather speak about is what awaits us on the island."
"I am ignorant - except that we shall find Earthrid there."
"Who is Earthrid, and why is it called Swaylone's Island?"
"They say Earthrid came from Threal, but I know nothing else about him. As for Swaylone, if you like I will tell you his legend."
"If you please," said Maskull.
"In a far-back age," began Gleameil, "when the seas were hot, and clouds hung heavily over the earth, and life was rich with transformations, Swaylone came to this island, on which men had never before set foot, and began to play his music - the first music in Tormance. Nightly, when the moon shone, people used to gather on this shore behind us, and listen to the faint, sweet strains floating from over the sea. One night, Shaping (whom you call Crystalman) was passing this way in company with Krag. They listened a while to the music, and Shaping said 'Have you heard more beautiful sounds? This is my world and my music.' Krag stamped with his foot, and laughed. 'You must do better than that, if I am to admire it. Let us pass over, and see this bungler at work.' Shaping consented, and they passed over to the island. Swaylone was not able to see their presence. Shaping stood behind him, and breathed thoughts into his soul, so that his music became ten times lovelier, and people listening on that shore went mad with sick delight. 'Can any strains be nobler?' demanded Shaping. Krag grinned and said, 'You are naturally effeminate. Now let me try.' Then he stood behind Swaylone, and shot ugly discords fast into his head. His instrument was so cracked, that never since has it played right. From that time forth Swaylone could utter only distorted music; yet it called to folk more than the other sort. Many men crossed over to the island during his lifetime, to listen to the amazing tones, but none could endure them; all died. After Swaylone's death, another musician took up the tale; and so the light has passed down from torch to torch, till now Earthrid bears it."
"An interesting legend," commented Maskull. "But who is Krag?"
"They say that when the world was born, Krag was born with it - a spirit compounded of those vestiges of Muspel which Shaping did not know how to transform. Thereafter nothing has gone right with the world, for he dogs Shaping's footsteps everywhere, and whatever the latter does, he undoes. To love he joins death; to sex, shame; to intellect, madness; to virtue, cruelty; and to fair exteriors, bloody entrails. These are Krag's actions, so the lovers of the world call him 'devil.' They don't understand, Maskull, that without him the world would lose its beauty."
"Krag and beauty!" exclaimed he, with a cynical smile.
"Even so. That same beauty which you and I are now voyaging to discover. That beauty for whose sake I am renouncing husband, children, and happiness… Did you imagine beauty to be pleasant?"
"Surely."
"That pleasant beauty is an insipid compound of Shaping. To see beauty in its terrible purity, you must tear away the pleasure from it."
"Do you say I am going to seek beauty, Gleameil? Such an idea is far from my mind."
She did not respond to his remark. After waiting for a few minutes, to hear if she would speak again, he turned his back on her once more. There was no more talk until they reached the island.
The air had grown chill and damp by the time they approached its shores. Branchspell was on the point of touching the sea. The Island appeared to be some three or four miles in length. There were first of all broad sands, then low, dark cliffs, and behind these a wilderness of insignificant, swelling hills, entirely devoid of vegetation. The current bore them to within a hundred yards of the coast, when it made a sharp angle, and proceeded to skirt the length of the land.
Gleameil jumped overboard, and began swimming to shore. Maskull followed her example, and the raft, abandoned, was rapidly borne away by the current. They soon touched ground, and were able to wade the rest of the way. By the time they reached dry land, the sun had set.
Gleameil made straight for the hills; and Maskull, after casting a single glance at the low, dim outline of the Wombflash Forest, followed her. The cliffs were soon scrambled up. Then the ascent was gentle and easy, while the rich, dry, brown mould was good to walk upon.
A little way off, on their left, something white was shining.
"You need not go to it," said the woman. "It can be nothing else than one of those skeletons Polecrab talked about. And look - there is another one over there!"
"This brings it home!" remarked Maskull, smiling.
"There is nothing comical in having died for beauty," said Gleameil, bending her brows at him.
And when in the course of their walk he saw the innumerable human bones, from gleaming white to dirty yellow, lying scattered about, as if it were a naked graveyard among the hills, he agreed with her, and fell into a sombre mood.
It was still light when they reached the highest point, and could set eyes on the other side. The sea to the north of the island was in no way different from that which they had crossed, but its lively colors were fast becoming invisible.
"That is Matterplay," said the woman, pointing her finger toward some low land on the horizon, which seemed to be even farther off than Wombflash.
"I wonder how Digrung passed over," meditated Maskull.
Not far away, in a hollow enclosed by a circle of little hills, they saw a small, circular lake, not more than half a mile in diameter. The sunset colors of the sky were reflected in its waters.
"That must be Irontick," remarked Gleameil.
"What is that?"
"I have heard that it's the instrument Earthrid plays on."
"We are getting close," responded he. "Let us go and investigate."
When they drew nearer, they observed that a man was reclining on the farther side, in an attitude of sleep.
"If that's not the man himself, who can it be?" said Maskull. "Let's get across the water, if it will bear us; it will save time."
He now assumed the lead, and took running strides down the slope which bounded the lake on that side. Gleameil followed him with greater dignity, keeping her ey
es fixed on the recumbent man as if fascinated. When Maskull reached the water's edge, he tried it with one foot, to discover if it would carry his weight. Something unusual in its appearance led him to have doubts. It was a tranquil, dark, and beautifully reflecting sheet of water; it resembled a mirror of liquid metal. Finding that it would bear him, and that nothing happened, he placed his second foot on its surface. Instantly he sustained a violent shock throughout his body, as from a powerful electric current; and he was hurled in a tumbled heap back on to the bank.
He picked himself up, brushed the dirt off his person, and started walking around the lake. Gleameil joined him, and they completed the half circuit together. They came to the man, and Maskull prodded him with his foot. He woke up, and blinked at them.
His face was pale, weak, and vacant-looking, and had a disagreeable expression. There were thin sprouts of black hair on his chin and head. On his forehead, in place of a third eye, he possessed a perfectly circular organ, with elaborate convolutions, like an ear. He had an unpleasant smell. He appeared to be of young middle age.
"Wake up, man," said Maskull sharply, "and tell us if you are Earthrid."
"What time is it?" counterquestioned the man. "Does it want long to moonrise?"
Without appearing to care about an answer, he sat up, and turning away from them, began to scoop up the loose soil with his hand, and to eat it halfheartedly.
"Now, how can you eat that filth?" demanded Maskull, in disgust.
"Don't be angry, Maskull," said Gleameil, laying hold of his arm, and flushing a little. "It is Earthrid - the man who is to help us."
"He has not said so."
"I am Earthrid," said the other, in his weak and muffled voice, which, however, suddenly struck Maskull as being autocratic. "What do you want here? Or rather, you had better get away as quickly as you can, for it will be too late when Teargeld rises."
"You need not explain," exclaimed Maskull. "We know your reputation, and we have come to hear your music. But what's that organ for on your forehead?"
Earthrid glared, and smiled, and glared again.
"That is for rhythm, which is what changes noise into music. Don't stand and argue, but go away. It is no pleasure to me to people the island with corpses. They corrupt the air, and do nothing else."
Darkness now crept swiftly on over the landscape.
"You are rather bigmouthed," said Maskull coolly. "But after we have heard you play, perhaps I shall adventure a tune myself."
"You? Are you a musician, then? Do you even know what music is?"
A flame danced in Gleameil's eyes.
"Maskull thinks music reposes in the instrument," she said in her intense way. "But it is in the soul of the Master."
"Yes," said Earthrid, "but that is not all. I will tell you what it is. In Threal, where I was born and brought up, we learn the mystery of the Three in nature. This world, which lies extended before us, has three directions. Length is the line which shuts off what is, from what is not. Breadth is the surface which shows us in what manner one thing of what-is, lives with another thing. Depth is the path which leads from what-is, to our own body. In music it is not otherwise. Tone is existence, without which nothing at all can be. Symmetry and Numbers are the manner in which tones exist, one with another. Emotion is the movement of our soul toward the wonderful world that is being created. Now, men when they make music are accustomed to build beautiful tones, because of the delight they cause. Therefore their music world is based on pleasure; its symmetry is regular and charming, its emotion is sweet and lovely… But my music is founded on painful tones; and thus its symmetry is wild, and difficult to discover; its emotion is bitter and terrible."
"If I had not anticipated its being original, I would not have come here," said Maskull. "Still, explain - why can't harsh tones have simple symmetry of form? And why must they necessarily cause more profound emotions in us who listen?"
"Pleasures may harmonise. Pains must clash; and in the order of their clashing lies the symmetry. The emotions follow the music, which is rough and earnest."
"You may call it music," remarked Maskull thoughtfully, "but to me it bears a closer resemblance to actual life."
"If Shaping's plans had gone straight, life would have been like that other sort of music. He who seeks can find traces of that intention in the world of nature. But as it has turned out, real life resembles my music and mine is the true music."
"Shall we see living shapes?"
"I don't know what my mood will be," returned Earthrid. "But when I have finished, you shall adventure your tune, and produce whatever shapes you please - unless, indeed, the tune is out of your own big body."
"The shocks you are preparing may kill us," said Gleameil, in a low, taut voice, "but we shall die, seeing beauty."
Earthrid looked at her with a dignified expression.
"Neither you, nor any other person, can endure the thoughts which I put into my music. Still, you must have it your own way. It needed a woman to call it 'beauty.' But if this is beauty, what is ugliness?"
"That I can tell you, Master," replied Gleameil, smiling at him. "Ugliness is old, stale life, while yours every night issues fresh from the womb of nature."
Earthrid stared at her, without response. "Teargeld is rising," he said at last. "And now you shall see - though not for long."
As the words left his mouth, the full moon peeped over the hills in the dark eastern sky. They watched it in silence, and soon it was wholly up. It was larger than the moon of Earth, and seemed nearer. Its shadowy parts stood out in just as strong relief, but somehow it did not give Maskull the impression of being a dead world. Branchspell shone on the whole of it, but Alppain only on a part. The broad crescent that reflected Branchspell's rays alone was white and brilliant; but the part that was illuminated by both suns shone with a greenish radiance that had almost solar power, and yet was cold and cheerless. On gazing at that combined light, he felt the same sense of disintegration that the afterglow of Alppain had always caused in him; but now the feeling was not physical, but merely aesthetic. The moon did not appear romantic to him, but disturbing and mystical.
Earthrid rose, and stood quietly for a minute. In the bright moonlight, his face seemed to have undergone a change. It lost its loose, weak, disagreeable look, and acquired a sort of crafty grandeur. He clapped his hands together meditatively two or three times, and walked up and down. The others stood together, watching him.
Then he sat down by the side of the lake, and, leaning on his side, placed his right hand, open palm downward, on the ground, at the same time stretching out his right leg, so that the foot was in contact with the water.
While Maskull was in the act of staring at him and at the lake, he felt a stabbing sensation right through his heart, as though he had been pierced by a rapier. He barely recovered himself from falling, and as he did so he saw that a spout had formed on the water, and was now subsiding again. The next moment he was knocked down by a violent blow in the mouth, delivered by an invisible hand. He picked himself up; and observed that a second spout had formed. No sooner was he on his legs, than a hideous pain hammered away inside his brain, as if caused by a malignant tumour. In his agony, he stumbled and fell again; this time on the arm Krag had wounded. All his other mishaps were forgotten in this one, which half stunned him. It lasted only a moment, and then sudden relief came, and he found that Earthrid's rough music had lost its power over him.
He saw him still stretched in the same position. Spouts were coming thick and fast on the lake, which was full of lively motion. But Gleameil was not on her legs. She was lying on the ground, in a heap, without moving. Her attitude was ugly, and he guessed she was dead. When he reached her, he discovered that she was dead. In what state of mind she had died, he did not know, for her face wore the vulgar Crystalman grin. The whole tragedy had not lasted five minutes.
He went over to Earthrid and dragged him forcibly away from his playing.
"You have been as good a
s your word, musician," he said. "Gleameil is dead."
Earthrid tried to collect his scattered senses.
"I warned her," he replied, sitting up. "Did I not beg her to go away? But she died very easily. She did not wait for the beauty she spoke about. She heard nothing of the passion, nor even of the rhythm. Neither have you."
Maskull looked down at him in indignation, but said nothing.
"You should not have interrupted me," went on Earthrid. "When I am playing, nothing else is of importance. I might have lost the thread of my ideas. Fortunately, I never forget. I shall start over again."
"If music is to continue, in the presence of the dead, I play next."
The man glanced up quickly.
"That can't be."
"It must be," said Maskull decisively. "I prefer playing to listening. Another reason is that you will have every night, but I have only tonight."
Earthrid clenched and unclenched his fist, and began to turn pale.
"With your recklessness, you are likely to kill us both. Irontick belongs to me, and until you have learned how to play, you would only break the instrument."
"Well, then, I will break it; but I am going to try."
The musician jumped to his feet and confronted him. "Do you intend to take it from me by violence?"
"Keep calm! You will have the same choice that you offered us. I shall give you time to go away somewhere."
"How will that serve me, if you spoil my lake? You don't understand what you are doing."
"Go, or stay!" responded Maskull. "I give you till the water gets smooth again. After that, I begin playing."
Voyage to Arcturus Page 18