Voyage of the Moonstone

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Voyage of the Moonstone Page 22

by Joe Dever


  If you wish to investigate the hole in the hull, turn to 117.

  If you wish to investigate the cabin on the rear deck, turn to 184.

  344

  You and Oriah climb the stone steps and return to the marines who are now hiding among the boulders at the edge of the plateau. Ernan tells you that during your absence he watched the riders pass by the entrance to the hill track and continue along the coast road for several miles. Just a few minutes before you arrived, these same riders came galloping back along the road towards Cape Kabar. He is convinced that they have called off the chase and have decided to return to their town.

  Now that the threat has passed, you and your companions remount your horses and leave the plateau. You ride all night along the empty coast road and cover many miles. Shortly after dawn you pass a stone signpost pointing to the south. Carved into its surface is the following message written in ancient Vassagonian script: ‘Bir Rabalou — 160 miles’.

  Beyond this sign the coast road ascends into an expanse of arid hill country which is populated by herds of wild goats. To the east you occasionally glimpse the ocean beyond the barren hills, while to the west you can see a range of distant mountains, their snowy peaks glistening stark-white beneath the fierce desert sun. Shortly before noon you happen upon the town of Kilij which lies in a narrow pass between two steep hillsides. Oriah and the marines are tired and sore after the long night's ride and they urge you to stop here so that they might eat and rest awhile. Together you ride into the town's busy market square and dismount at a stone water trough where you allow your horses to drink their fill. Around you the mood of the townspeople is friendly as they barter and trade their wares. A young boy offers to look after your horses while you visit the market. Initially you are suspicious of his motives until your Sixth Sense confirms that he is an honest lad, and one worthy of your trust. Oriah gives him a Gold Crown and his face beams with joy — he'll be able to eat well this week!

  The marines want to explore the market's bazaar in the hope of finding some blankets and rope with which they can improvise saddles and reins for the horses. Oriah is intrigued by the sheer number of people who fill Kilij's market square and she wants to find out what has drawn such a large crowd to this remote town. You too are curious and you agree to accompany her. After arranging to meet the marines at the horse trough in one hour's time, you follow Oriah as she pushes her way through the teeming crowd. When finally you reach the centre of the marketplace you are confronted by an unexpected and shocking sight.

  Turn to 31.

  345

  With consummate speed and coolness of nerve you unshoulder your Bow and loose off an Arrow as the creature comes streaking towards you.

  Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

  If your total score is now 4 or lower, turn to 266.

  If it is 5 or higher, turn to 279.

  346

  Only when you have given her the Gold Crown and she has tested it between her teeth to ensure that it is not counterfeit does she hand you the reins of your horse (remember to deduct this 1 Gold Crown from your Action Chart).

  You have no desire to stay at this extortionate inn a moment longer, and so you mount your horse and — with a flick of your heel — leave the stables and turn south onto the mountain road.

  Turn to 156.

  347

  The Vakeros villagers greet you warmly as you ride into their village. These tribal people have few material possessions yet everywhere you look you see smiling, happy, contented faces. Without asking or expecting any payment or reward, they give you food and a place to sleep this night. Your horse is watered and fed and you are treated like an honoured guest.

  You sleep well and awake at dawn feeling relaxed and refreshed: restore 3 ENDURANCE points. When the time comes for you to leave and continue your journey, the young unmarried women of the village give you garlands of flowers and they offer you fresh fruits which they have picked from the village's fertile fields (there is enough for 1 Meal).

  To continue, turn to 186.

  348

  Your Arrow narrowly misses its intended mark. It passes within inches of the warrior's helmet and sinks into the throat of another standing behind him in the forecastle.

  You are about to reload your Bow and fire again when suddenly there is a tremendous crash. The Pride of Sommerlund lurches violently and you are thrown backwards across the deck.

  Turn to 274.

  349

  Having concluded your business, Rhous gets ready to leave your room. But when he reaches the door he suddenly turns around and glances down at the mattress. The strap of your satchel can just be seen.

  ‘Are you sure you have nothing else you wish to sell me?’ he asks ruefully.

  Firmly but politely you say no and bid him goodnight. The old magician leaves and, as you close and lock your door, you hear his footfalls gradually fading as he walks off along the corridor.

  Before you settle down to sleep, unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

  To continue, turn to 207.

  350

  It is dusk when at last you reach the wondrous city of Elzian. It is a magical metropolis that sparkles like a fiery crimson jewel in the last rays of the setting sun. You pass through its broad outer wall and cross the canal which encircles its tallest edifice — the Tower of Truth. As you approach a vast gatehouse, the portcullis rises and a troop of Vakeros guards rush forward to greet you. They have been keeping watch for your arrival for many days and had all but given up hope that you would appear. They escort you swiftly into the tower's vaulted council chamber where you are received by Lord Rimoah and the illustrious members of the High Council of the Elder Magi. The grand chamber is cleared of all but the most senior council members and a gasp of reverence fills its echoing reaches when, at Lord Rimoah's request, you open your satchel and reveal the Moonstone to their learned eyes. Rimoah requests that you recount the details of your journey here and, when you have finished, he and his kinsmen praise you warmly for the greatness of your achievement.

  Congratulations, Grand Master. You have proved your courage and resourcefulness. Lone Wolf was right to entrust the task of returning the Moonstone to you. You are a credit to your homeland and your noble order. You have completed the task set by your Supreme Master and you have triumphed in the face of great adversity.

  However, your mission is not yet fully completed. The second and most challenging part of your journey awaits, a journey that will take you deep into the wild and lawless reaches of Southern Magnamund where no Kai has ever ventured before. If you truly possess the courage to return the Moonstone to the Isle of Lorn, then your quest continues in the next exciting Lone Wolf New Order adventure entitled:

  The Buccaneers of Shadaki

  Numbered Sections

  1-10: 1 2 3 4 5 6 7 8 9 10

  11-20: 11 12 13 14 15 16 17 18 19 20

  21-30: 21 22 23 24 25 26 27 28 29 30

  31-40: 31 32 33 34 35 36 37 38 39 40

  41-50: 41 42 43 44 45 46 47 48 49 50

  51-60: 51 52 53 54 55 56 57 58 59 60

  61-70: 61 62 63 64 65 66 67 68 69 70

  71-80: 71 72 73 74 75 76 77 78 79 80

  81-90: 81 82 83 84 85 86 87 88 89 90

  91-100: 91 92 93 94 95 96 97 98 99 100

  101-110: 101 102 103 104 105 106 107 108 109 110

  111-120: 111 112 113 114 115 116 117 118 119 120

  121-130: 121 122 123 124 125 126 127 128 129 130

  131-140: 131 132 133 134 135 136 137 138 139 140

  141-150: 141 142 143 144 145 146 147 148 149 150

  151-160: 151 152 153 154 155 156 157 158 159 160

  161-170: 161 162 163 164 165 166 167 168 169 170

  171-180: 171 172 173 174 175 176 177 178 179 180

  181-19
0: 181 182 183 184 185 186 187 188 189 190

  191-200: 191 192 193 194 195 196 197 198 199 200

  201-210: 201 202 203 204 205 206 207 208 209 210

  211-220: 211 212 213 214 215 216 217 218 219 220

  221-230: 221 222 223 224 225 226 227 228 229 230

  231-240: 231 232 233 234 235 236 237 238 239 240

  241-250: 241 242 243 244 245 246 247 248 249 250

  251-260: 251 252 253 254 255 256 257 258 259 260

  261-270: 261 262 263 264 265 266 267 268 269 270

  271-280: 271 272 273 274 275 276 277 278 279 280

  281-290: 281 282 283 284 285 286 287 288 289 290

  291-300: 291 292 293 294 295 296 297 298 299 300

  301-310: 301 302 303 304 305 306 307 308 309 310

  311-320: 311 312 313 314 315 316 317 318 319 320

  321-330: 321 322 323 324 325 326 327 328 329 330

  331-340: 331 332 333 334 335 336 337 338 339 340

  341-350: 341 342 343 344 345 346 347 348 349 350

  The Coastal Route Between Sommerlund and Dessi

  Action Chart

  Combat Rules Summary

  Add your COMBAT SKILL to any bonus points given to you by your Kai Weapon, Special Items, or Grand Master Disciplines.

  Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.

  Pick a number from the Random Number Table.

  Turn to the Combat Results Table.

  Find your Combat Ratio along the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. GM indicates loss of ENDURANCE points to yourself.)

  Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.

  To Evade Combat

  You may only do this when the text of the adventure offers you the opportunity.

  You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only you lose the ENDURANCE points.

  If the book offers the chance of taking evasive action in place of combat, it can be taken in the first or any subsequent round (unless specifically stated otherwise).

  Combat Results Table

  Random Number Table

  Errata

  Introduction

  We have taken our unique opportunity to correct errors and to enforce a standard of English usage. We list our changes here. If you see anything that needs correction, please contact the Project Aon Staff.

  Errata

  (Title) Replaced ‘southern Magnamund’ with ‘Southern Magnamund’. Replaced ‘warrior, among’ with ‘warrior among’. Replaced ‘life and death’ with ‘life-and-death’. Replaced ‘en route’ with ‘en route’. Replaced ‘godlike’ with ‘god-like’.

  (The Story so Far … ) Replaced ‘MS5075’ with ‘MS 5070’. Replaced ‘Kai monastery’ with ‘Kai Monastery’. Replaced ‘freestate’ with ‘Freeland’. Replaced ‘monastery of the Kai’ with ‘Monastery of the Kai’. Replaced ‘imposter’ with ‘impostor’. Replaced each occurrence of ‘artifact’ with ‘artefact’. Replaced ‘gods of Good’ with ‘Gods of Good’. Replaced ‘southern-most’ with ‘southernmost’. Replaced ‘Cloud Dancer’ with ‘Cloud-dancer’. Replaced ‘re-established’ with ‘reestablished’. Replaced ‘Darklord armies’ with ‘Darkland armies’. Replaced ‘King's army’ with ‘King's Army’. Replaced ‘the First Order of the Kai were almost’ with ‘the First Order of the Kai was almost’. Replaced ‘MS5083’ with ‘MS 5083’. Replaced ‘MS5063’ with ‘MS 5063’. Replaced ‘MS5077’ with ‘MS 5077’.

  (The Game Rules) Removed ‘that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages’. Removed ‘on the last page of this book’. Replaced each occurrence of ‘ie’ with ‘i.e.’. Replaced ‘fall to zero’ with ‘fall to zero or below’. Replaced ‘on to’ with ‘onto’. Replaced ‘can not’ with ‘cannot’. Replaced ‘New Order adventure’ with ‘New Order adventure’.

  (Your Kai Name) Replaced ‘elite’ with ‘élite’. Deleted ‘You can record your personal Kai name on the book plate which appears on the inside front cover of this book.’.

  (New Order Disciplines) Replaced ‘Animal control’ with ‘Animal Control’. Replaced ‘venoms and’ with ‘venoms, and’. Replaced ‘symbols and’ with ‘symbols, and’. Replaced ‘gases and’ with ‘gases, and’. Replaced ‘1 to 3’ with ‘one to three’. Replaced ‘Kai-surge, Psi-surge, and Mindblast’ with ‘Kai-surge and Mindblast’. Replaced ‘Old Kingdom battle magic’ with ‘Old Kingdom battle-magic’. Replaced ‘magi-magic spells’ with ‘Old Kingdom Spells’. Replaced ‘individual (or combinations of) elements that are available,’ with ‘individual elements that are available, or combinations thereof,’. Replaced ‘guild of magicians’ with ‘Guild of Magicians’. Replaced ‘remove or’ with ‘remove, or’. Replaced ‘eg’ with ‘e.g.’. Replaced ‘multitalented’ with ‘multi-talented’. Replaced ‘dialect and’ with ‘dialect, and’. Replaced ‘Weapon and’ with ‘Weapon, and’. Replaced ‘COMBAT SKILL is reduced’ with ‘ENDURANCE is reduced’. Replaced ‘further Discipline’ with ‘further Grand Master Discipline’. Replaced ‘extra Discipline’ with ‘extra Grand Master Discipline’. Replaced ‘four Disciplines’ with ‘four Grand Master Disciplines’. Replaced ‘four of the New Order Disciplines’ with ‘four of the New Order Grand Master Disciplines’. Replaced ‘all of the New Order Disciplines’ with ‘all of the New Order Grand Master Disciplines’. Replaced ‘four of the New Order Disciplines’ with ‘four of the New Order Grand Master Disciplines’. Replaced ‘New Order Disciplines section’ with ‘Grand Master Disciplines section’. Replaced ‘EQUIPMENT’ with ‘Equipment’. Replaced ‘Mindblast’ with ‘Mindblast’. Replaced ‘sixth sense’ with ‘Sixth Sense’. Replaced ‘For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.’ with ‘For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.’. Replaced ‘battle wounds’ with ‘battle-wounds’. Added ‘ If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.’ to the section on Grand Huntmastery. Replaced ‘fortresses increases’ with ‘fortresses increase’. Replaced ‘Duration of the spirit-walk, and the protection afforded to his inanimate body, increases’ with ‘Duration of the spirit-walk and the protection afforded to his in animate body increase’. Replaced ‘predictions increases’ with ‘predictions increase’. Used Brian Williams' Grand Master Disciplines illustrations from subsequent books. Replaced ‘Grand Master Senior’ with ‘Kai Grand Master Senior’. Replaced ‘will be of use’ with ‘may be of use’. Added ‘If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.’ from the Equipment section. Replaced ‘Lone Wolf (New Order) series’ with ‘Lone Wolf New Order series’. Replaced each occurrence of ‘New Order series’ with ‘New Order series’. Replaced each occurrence of ‘New Order adventure’ with ‘New Order adventure’. Replaced ‘any other Special Items that’ with ‘any other Special Items and Backpack Items that’.

  (Equipment) Deleted ‘(see the inside front cover of this book)’. Set the items on the list of equipment in Initial Capitals. Replaced ‘Special item’ with ‘Special Item’. Replaced ‘eg,’ with ‘e.g.’. Replaced ‘combat, therefore’ with ‘combat; therefore’. Replaced each occurrence of ‘arrow’ with ‘Arrow’. Replaced each occurrence of ‘bow’ with ‘Bow’. Replaced each occurrence of ‘quiver’ with ‘Quiver’. Replaced each occurrence of ‘arrows’ with ‘Arrows’. Added a paragraph about Gold Crowns to the section ‘Equipment — How to use it’. Replaced ‘have to your’ with ‘have on your’. Replaced ‘Grand Weap
onmastery with a Bow’ with ‘Grand Weaponmastery with Bow’. Replaced ‘you take with you’ with ‘you acquire’. Replaced ‘a sword or an axe’ with ‘a Sword or an Axe’. Replaced ‘weapons’ with ‘Weapons’. Replaced ‘weapon’ with ‘Weapon’. Deleted ‘If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.’. Replaced ‘record these on your Weapons List’ with ‘record these on your Action Chart’ for clarity. Replaced ‘Disciplines then’ with ‘Disciplines, then’. Replaced each occurrence of ‘weapon’ with ‘Weapon’ in the ‘Equipment — How to Use It’ section. Added ‘You may only use one Weapon at a time in combat.’ in harmony with the Collector's Edition.

  (Kai Weapons) Replaced ‘elite’ with ‘élite’. Replaced ‘new-found’ with ‘newfound’. Deleted ‘at the front of the book’. Replaced ‘cave or’ with ‘cave, or’. Replaced each occurrence of ‘vs.’ with ‘versus’ on the table. Replaced ‘the Monastery’ with ‘the Kai Monastery’. Replaced ‘magical Axe, Sword or Broadsword’ with ‘magical Axe, Sword, or Broadsword’. Replaced ‘broadsword “Illuminatus”’ with ‘Broadsword “Illuminatus”’.

  (Rules for Combat) Removed ‘on the inside back cover of this book’. Replaced ‘on the page after the Random Number Table’ with ‘in the back of this book’. Replaced ‘points reduced’ with ‘points possibly reduced’. Replaced ‘to zero’ with ‘to zero or below’. Replaced ‘at which point the one with the zero score is declared dead’ with ‘at which point that combatant is declared dead’. Replaced ‘sumary’ with ‘summary’. Replaced ‘Only you’ with ‘Only you’.

 

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