Sapphire of the Fairies, Book 1 of Sword of Heavens

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Sapphire of the Fairies, Book 1 of Sword of Heavens Page 34

by Richard S. Tuttle


  The search for the Diamond of Edona suddenly becomes deadlier as the Children are split up by multiple threats. Follow the adventure of the Children of the Ancient Prophecy as the mysterious Master Khatama, the charismatic prophet Azmet, and the unseen Stafa Rakech take part in molding the Ancient Prophecy towards their desired goals.

  Dwarven Ruby

  Before the Prince of Alcea can secure the Dwarven Ruby for the Sword of Heavens, he must first find an ancient magical shield created by dwarven magicians eons ago. The shield was carried into battle against the goblins, but the dwarves that carried it have never been heard from again. Meanwhile, the mysteriously senile Mage entices some of the Children of the Ancient Prophecy to join him in what may be a suicide attack of the Imperial Palace of Emperor Hanchi.

  The Contest of Power reaches a critical stage in Tagaret, and gypsy rebels must determine what the Ancient Prophecy means to them. Discover a world of might, magic, and intrigue as the search for the fourth gem of the Sword of Heavens brings danger to a new level.

  Emerald of the Elves

  Although Queen Marta has secured the throne in Tagaret, the city is still not safe for Prince Arik. Remnants of the Council still seek to end the monarchy, and the city is riddled with agents of the Dark One. Even though it has long been expected, the march northward of the army of Lanoir sends shivers down the spines of everyone paying attention. As the forces of Abuud, Sarac, and Emperor Hanchi begin to converge on Tagaret, Prince Arik is forced to make a giant step towards his destiny to rule Alcea.

  Sarac's Ravens continue to track the Alcea Rangers and battle with them becomes assured. The search for the Emerald of the Elves is complicated by an elven queen who does not wish the Ancient Prophecy to be completed, and a failure of the Sword of Heavens to locate the gem. The quest to fulfill the Ancient Prophecy becomes more dangerous than ever as the battles begin to take their toll on the Alcea Rangers.

  Meanwhile, the Mage discovers the shocking truth about the Darkness, a truth so unthinkable that it makes the rule of Sarac almost desirable. Delve into an adventure that it rife with danger, magic, deceit, and betrayal.

  Dragons’ Onyx

  The Castle of Man, a huge towering castle that straddles an important mountain pass to the north of Tagaret, is besieged by ogres, goblins, yakis, and dark sorcerers. If it falls, the armies of the Dark One will descend on Tagaret to end the Ancient Prophecy. Far to the south of Tagaret, Emperor Hanchi and his hundred-thousand man army is moving northward, destroying everything in its path.

  Caught in the middle are King Arik and his Alceans. As King Arik struggles to find the Dragons' Onyx and restore it to the Sword of Heavens, his small band of heroes must battle against these two huge armies to save Tagaret from destruction.

  Meanwhile, Master Khatama is gathering a mysterious group of master magicians that appears bent on threatening the Ancient Prophecy. The stakes in the war of good versus evil have never been higher. The fate of the world rests in the hands of a small group of warriors known as the Knights of Alcea.

  Amethyst of the Gods

  A hundred-thousand man Lanoirian army is poised outside the walls of Melbin in a bid to attack Alcea from the south. Meanwhile an enormous army of goblins, yaki, ogres, and Black Devils are heading towards Tagaret, the capital of Alcea, from the north. King Arik and his Alcea Knights must defeat these two armies to complete the Ancient Prophecy.

  The immortal Mage has gathered six of the world's greatest magician to embark upon a mysterious mission that appears to be at odds with King Arik's fulfillment of the prophecy.

  The stakes have never been higher, nor the situation ever so dire. Amethyst of the Gods is the final volume of the Sword of Heavens series.

  Demonstone Chronicles

  For years the Darkness shrouded the world causing fields to wither and die. Forest growth halted and animal life grew scarce and lean. The bounty of the sea diminished to the point where fishermen had trouble feeding their families. To add to the misery of the peoples of the world, rogue armies took control of the lands as governments fell and perished. Banditry ran rampant and people kept to their homes in fear of their lives.

  Out of this era of desperation and misery arose the son of a fisherman, a seemingly simple lad born in a small village on the coast of Sordoa, but the future of the world had been waiting for him. After seventeen years of being a fisherman’s only son, Arik Clava was thrust into a world of danger and set on a perilous quest to destroy the Darkness. Accompanied by others his own age, and guided by a strange pair of gypsies, Arik would grow into the Warrior King, and his companions would become the Knights of Alcea.

  Arik was given the Sword of Heavens, a magical artifact that would vanquish a portion of the Darkness with each gem restored to its hilt, but the gems did not come easy. The Knights of Alcea were constantly hunted by the minions of Sarac, an evil mage with vast powers, but each gem also brought new allies sworn to the boy king. Fairies, unicorns, dwarves, elves, and even dragons eventually swore allegiance to Arik, but Sarac’s forces were even greater in number. Huge armies of men, goblins, ogres, and yaki swarmed over the land to prevent the boy king from fulfilling the ancient prophecy. As the great armies of Sarac swept across the continent, the fragile land was further beaten down until food became a precious commodity.

  In the end, King Arik and the Knights of Alcea won the day. All of the land was united under the banner of the Warrior King, and the evil Sarac and his minions were destroyed, but the cost was great. The land was barren and bloodstained. Fishermen had no boats, and farmers lacked implements to coax life into the soil. Tradesmen had no shops, and merchants had nothing to sell. It seemed as though the only profession with a steady stream of customers were the healers, and they had more than they could handle.

  For three years the people of Alcea toiled to reclaim their lives, and many were well on the way to recovery, but others were not. While peace reigned over the land, and the skies were no longer tainted by the Darkness, many people were lured to a new religion. The Temples of Balmak began to appear, and the priests offered a vision of paradise that proved tempting to many. It didn’t matter to those who sought refuge from misery that Balmak was an unknown god. What mattered to them was the thin sliver of hope for a better existence.

  In Tagaret, the capital of Alcea, King Arik and Queen Tanya worked tirelessly to rebuild the kingdom. Prince Oscar’s vast fortune was spent trying to help the provinces get back on their feet, but even he did not have enough gold to cure all of the ills of the devastated kingdom.

  The Knights of Alcea did not disband, but neither did they still exist as a group. Each Knight went his own way, trying to rebuild his life after years of continuous battle. Wylan and Sheri moved to Southland, the boyhood home of Wylan. Tedi and Natia spent all their time with the gypsies, and Alexander and Jenneva retired to Atar’s Cove. Prince Garong returned to the elves of Elderal, and Prince Darok settled back into the dwarven caves of Lanto. Bin-lu returned home to Lanoir. Only Fredrik and Niki remained in Tagaret with the king and queen. Fredrik was appointed the Royal Sorcerer, and his wife, Niki, became his assistant.

  Little did anyone know that storm clouds were massing on the horizon, and that the hard years of rebuilding Alcea were about to look like a short interlude of peace between great wars.

  Knights of Alcea

  They do not wear shining armor, nor do they carry colorful banners. Their names are unknown to the average citizen, but their commands carry weight over all but the king. They are the world's masters in warfare and magic. They are the Knights of Alcea.

  The days of warfare and Darkness were supposedly over, and the Knights of Alcea had scattered across the huge nation, returning to their private lives, their services no longer required. Unknown to them, a storm is rising over the horizon. When seemingly senseless acts of violence erupt across the breadth of Alcea, the Knights of Alcea are drawn back into action, but their enemies are shrouded in secrecy as they move forward with a diabolical
plan designed to crush Alcea forever.

  Final Voyage of the Remora

  Compelled to journey to an unknown land and spy on mysterious enemies, Alexander Tork assembles a small but deadly force for a voyage that may well be his last. Five Knights of Alcea, three Rangers, and three elves from Glendor set sail on a stolen enemy ship through uncharted waters to the homeland of the followers of Balmak. Guided only by a crude coastline chart found on the stolen ship, the Alceans find a vast continent that is preparing for global war.

  Journey to Zara with the Knights of Alcea as they discover strange new magics and encounter an empire that seeks to plunge the world into misery and despair.

  Council of War

  The Remora has sunk, and there is no way for the Alceans to return home before war breaks out. Stranded in the land of their enemy, seventeen Alceans set out to bring a quarter of a million enemy soldiers to their knees.

  Alexander Tork poses as Garth Shado, a special agent for a wealthy Tyronian merchant. To plot the destruction of his enemy, he makes alliances with all of the enemies of the Federation, but the real task will be in pulling the coalition together and coordinating the diverse forces under his command.

  Time is short and many of his new allies balk at Garth's efforts to create a Council of War. The fate of Alcea rests with the ability of the small group of Alceans to inflict damage on the Federation and obtain information on the attack plans of the enemy. Only a Council of War can ease the flow of soldiers set to attack Alcea.

  Demonkin

  As two continents prepare for a world-wide war, a small group of Alceans plot to free the Dielderal elves from the grip of the Federation. The goal is to make the elves simply disappear, but over a thousand elven children are held captive in the four major cities of the Federation, and the Dielderal elves will not flee while their children are endangered.

  Complicating matters are the 'births' of a new breed of demonkin, the Claws of Alutar. While the K'san demonkin are charged with crushing Alcea, the Claws of Alutar are singular in purpose. Their goal is to assassinate the heroes of the Mage, and their victory would spell far more than defeat for Alcea, as the world would crumble into a decaying ball of misery.

  -- The Demonstone Chronicles continues. Look for the next release soon --

  Maps and information can be found at http://www.rstuttle.com/

  You can contact the author at: [email protected]

  About the Author

  Making the transition from President of a computer consulting firm servicing Fortune 500 companies to the reclusive life of creating new worlds is not as difficult a task as one would imagine. Both require organization, patience, and a vision of what is possible.

  Richard S. Tuttle accomplishes this transition in a dramatic way with the release of twenty-one novels dealing with three entirely created worlds. The Forgotten Legacy Series evolves around a continent comprised of three countries with widely diverse cultures.

  The Targa Trilogy, Sword of Heavens series, and the Demonstone Chronicles deal not only with a diverse world, but widely varied universes as well. His ability to create a believable world and unique characters is already drawing a following of readers that will make Richard S. Tuttle a household name.

  You can contact the author at: [email protected]

 

 

 


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