The Lure of the Basilisk tlod-1

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The Lure of the Basilisk tlod-1 Page 11

by Lawrence Watt-Evans


  He had done it, he told himself between stanzas; he had captured the basilisk, and was now riding comfortably with his quarry dragging behind him, its tentlike covering apparently moving of its own power as it followed Koros without any visible attachment. He was safe from the wizard Shang; though he had not truly defeated him, nonetheless the wizard was dead and no longer a threat. He was well fed, his wounds were minor and healing. Life seemed very pleasant.

  This happy mood could not last; it was ruined when he reached the city gates and realized that the basilisk's carefully prepared enclosure would not fit through them. Garth broke off his chant in annoyance. It proved necessary to lead Koros well away along the curvature of the city walls, then to drag the cloth covering off and out the gate, then to move the enclosure out and reassemble the whole affair. After the brief respite, the pain in his feet was worse than ever; he limped badly as he struggled with the recalcitrant basilisk and its uncooperative cage. When he was again mounted and moving, he turned sidesaddle and did what he could to clean and bandage the ruined soles, which were now oozing blood and pus in equal and copious amounts. The sun was well down the western sky, and the shadows did nothing to aid him. In all, when he at last turned his face forward once more, he had little inclination to resume his chant. Instead he began to wonder blackly what the Forgotten King could want with a basilisk.

  It seemed quite plain that the old man had known all along what Garth would encounter. Why else would he have sent the overman on such an errand? There was no point in wondering how he had known that the only living thing in the crypts was a basilisk; he had known, most likely through magic. Further, he had not told Garth. Why? To avoid frightening him into abandoning the bargain? It seemed unlikely that the Forgotten King had so badly misjudged his new servant. No, the old man had wanted Garth to be ill prepared. Two possibilities came of that conclusion: either the King had wanted Garth to fail, to die attempting the almost-impossible task, or he had wanted to provide a severe test of Garth's resourcefulness. Perhaps it was a combination; perhaps the task was intended to end in either success or death. The former would prove Garth to the King, and the latter would remove a nuisance.

  But there must be thousands of possible quests that would serve such an end. It would have been much simpler to order him to duel to the death with some formidable antagonist. The King must have some use for the basilisk, then; or maybe he considered Shang to be an enemy. No, in that case he would have sent Garth to kill Shang. He had some use for the basilisk.

  What possible use is a basilisk?

  It provided an unlimited supply of poison, of course, and could be used to turn people to stone. That was why Shang had wanted it. Could the Forgotten King be planning to do to Skelleth what Shang did to Mormoreth? If so, Garth wanted no part of it. Or perhaps he intended to use the basilisk against someone else; the High King at Kholis, perhaps, or worst of all, against Garth's own people, to finish what the Racial Wars started three hundred years ago.

  Whatever the old man had in mind, Garth had little doubt it was something evil; it was hard to imagine how the basilisk could be used for anything that was not in essence evil. It was a creature of death. As be had told himself in the crypts, if there were gods, the basilisk served the god of death, the being humans called the Final God. He tried to recall everything he knew of that god; there was very little. There was a myth that any being who spoke the true name of the Death-God would die instantly, unless he had already sold himself to an evil power. Also, the Final God had brothers and sisters. Garth had no idea what the forbidden name might be, nor which of the thousands of gods were kin to Death.

  If the basilisk were in truth a creature of the Death God, then did the Forgotten King serve him as well? If so, Garth thought, he might well come to regret his bargain. He wanted no truck with the forces of evil; they were already far too strong for his liking. If he had to sell his life for the immortality of his name, he might settle for a lesser degree of fame.

  He would have to discuss matters more thoroughly with the Forgotten King.

  The sun was down before he had covered a third of the distance to the foothills of the Annamar Pass, but Garth ignored the darkness and kept Koros moving, dragging the huge cloth cage down the highway. Even in the darkness it was hard to lose one's way, since the road was bounded on either side by high grass. An occasional glance backward in the gathering gloom showed that the vegetation in the unkept roadway and for a few feet on either side withered and died as the basilisk's cage passed over it, further proof, were any needed, of the virulence of the monster's poison.

  It was some time around midnight that Garth reached the spot where he had camped before entering Mormoreth, where he had separated from Elmil. It seemed as good a place as any to spend the remainder of the night, he decided. It took perhaps five minutes to unburden the warbeast and secure the Sealing Rod, and five seconds to fall asleep. His last waking thought was to wonder what use the Forgotten King had in mind for the basilisk.

  His sleep was uneasy, troubled once again by dreams in which his eyes met the basilisk's gaze, dreams of feeling once again the numbness of the Cold Death as the monster and the Forgotten King watched him perish. Finally, he awoke, to find Elmil standing over him, propped on a rude crutch, with a sword naked in his hand.

  He started to rise, but stopped when the bandit made a threatening motion with his sword. Reluctantly, he lay back.

  "Greetings, overman."

  Garth said nothing.

  "You broke your word. I thought the word of an overman was good."

  Astonished, Garth said nothing. His eyes widened slightly, but Elmil, having as little experience with overmen as Garth had with humans, noticed nothing.

  "Have you an explanation?"

  "I am unaware as to how I broke my word."

  "You swore that you would not slay Dansin."

  "I did not slay Dansin."

  "You swore your beast would not slay Dansin."

  Garth started to speak, then halted. He had not foreseen such a possibility. He would have to be more careful when setting Koros free to hunt-assuming he lived long enough to do anything. Choosing his words carefully, he said, "I did not order it to slay Dansin."

  "Yet it did so."

  "I was not aware of this"

  Elmil's voice was controlled and steady. Garth could not tell if the bandit was suppressing fear, or rage, or hatred, or was merely tensing in preparation for the kill. "Your beast devoured Dansin without provocation, though you swore it would not."

  "It was hungry."

  "So you let it feed on my comrade?"

  "I did not know what it ate. I was in Mormoreth. I had been trapped in the crypts beneath the palace for several days, and Koros had not been fed. It killed and ate Shang, but was still hungry. I set it free to hunt. I did not know that it would kill Dansin, nor even that he was in the area. Had I not let it hunt, it might have turned on me."

  The point of Elmil's sword moved slightly away from Garth's throat. "Shang is dead?"

  "Yes."

  "You killed him?"

  "Koros killed him."

  "What is in that tent?" He nodded toward the magic cage.

  "The basilisk."

  "Basilisk?"

  "The monster I was sent to capture."

  "What kind of monster?"

  "A very poisonous one. Its gaze will turn one to stone."

  Elmil said nothing.

  "It was the basilisk that permitted Shang to turn the people of Mormoreth to stone. He collected its venom."

  "I don't believe it."

  "Then look for yourself."

  Emil managed a feeble grin. "Maybe I do believe you, after all."

  "Good. May I get up?"

  Elmil hobbled back and permitted Garth to sit up. Remembering the sorry condition of his feet, the overman declined to stand.

  "You still broke your word."

  "True, though it was unintentional. My apologies, though I realize they can do littl
e to comfort you or Dansin."

  "It is the custom among my people to pay for a man's death."

  "I have little to give for blood-money." An idea struck him. "Except, that is, for the city of Mormoreth, which I took from Shang. Will you accept the city as weregild?"

  It was Elmil's turn to be astonished.

  "As you know, the people of Mormoreth are no more and, now that Shang is dead, the city is empty. It's a good city, though there are a few broken doors and rather a lot of statues."

  "It is a farmer's city." The barbarian's tone was uncertain, belying his words of rejection.

  "Cannot bandits learn farming? Surely it's a more profitable trade, and it is definitely safer."

  Elmil grinned. "Very well, Garth Oath-Breaker, we will accept your payment for Dansin's life."

  "Good."

  "The sun is well up. Will you be riding soon?"

  "I suppose I shall."

  "Perhaps I will accompany you as far as the South Road."

  "If you wish."

  "It will be a great surprise to my tribe to hear that we now own the Valley of Mormoreth."

  "You paid heavily for it; eleven of your tribesmen are dead."

  "True. Those of us who survive will have to take extra wives to compensate."

  Garth was unsure whether this was a joke, a fact to be regretted or a pleasurable circumstance, so he said nothing. Human sexuality was utterly incomprehensible to him.

  The conversation ceased, and Garth rose, limping, to saddle Koros.

  CHAPTER TEN

  Nine days later Garth halted his warbeast as Skelleth came into sight in the distance. He did not care to ride boldly into the village dragging the basilisk's enclosure. For one thing, he doubted it would fit through the narrow, winding streets. For another, such a spectacle would undoubtedly stir up all manner of gossip, and he doubted very much that the Forgotten King would appreciate that. There was also the possibility that some fool would peer under the cloth cover, which was becoming somewhat bedraggled. It had rained twice on the journey home, a foretaste of the spring rains that were due any day now, and the cloth had stretched and sagged while wet. Mud had spattered all along its lower edge, and the constant friction where the chains dragged on the ground had worn away small patches here and there, though fortunately not enough to provide a view of the interior. In all, the thing looked a mess, though it was still serviceable, and Garth's esthetic pride also contributed somewhat to his disinclination to parade through the streets with such a thing trailing behind him.

  Recalling his first entry into Skelleth, he decided that it would not even do to ride Koros; if he wanted to avoid being the cause of a crowd of onlookers, he would have to sneak into town on foot, looking as small and human as he could manage. Therefore he would have to leave Koros and the basilisk somewhere where he could find them again but passers-by would not. He knew Koros would keep anyone who happened along at a distance no matter where he left it, even right where it was in the middle of the highway. He wanted not merely to keep the basilisk safe, but to keep it undetected. Glancing about, he made out a rather scraggly copse off to his left, and decided it would provide the best cover of anything on the muddy, lightly farmed plain surrounding Skelleth.

  Ten minutes later he was glad that the cloth had been muddied, as the mud provided some degree of camouflage; the weather-beaten little trees of the copse could hardly hide so large an object by themselves. Having ordered Koros to guard the spot, he turned and headed again toward the village, wearing a rough gray cloak he had pieced together from his bolt of cloth to hide his armor and weapons, and with rags tied around his otherwise bare feet to protect them from pebbles and to hide the coarse black fur that covered them. Fortunately, his burns had healed almost completely on the trek from Mormoreth.

  This arrangement had another advantage, he realized; he would be able to inquire as to why the Forgotten King wanted the basilisk. Should he be planning some great evil, Garth could withhold his knowledge of the monster's whereabouts, which he could not have done had he simply hauled the creature directly into town.

  It was an hour's walk to the East Gate, and Garth spent the time considering the most tactful way to coax the Forgotten King into explaining what he wanted with what was undoubtedly the most deadly creature in the world. It did little good; his mind did not readily lend itself to verbal subtlety in such matters.

  There was no guard at the gate; there had been none when he left, either. Garth was not surprised. There had been very few wars in his lifetime or that of his father, save for minor squabbles and pirate raids, and there was nothing in Skelleth worth fighting for in any case. Such a village, in such a desolate region, had little need for guards. However, when he had passed the ruins into the part of the town that was still inhabited, he was surprised to see the streets empty. It was midafternoon, and he would have expected to find women on their way to market, farmers trading with villagers, and dogs and children playing in the street. Instead the streets were deserted.

  But they were not quite silent. Garth could hear, coming from somewhere ahead, the sound of a goodsized crowd. It grew louder as he proceeded, and was apparently coming from the market-square in front of the Baron's mansion. Although it would be possible to reach the King's Inn without crossing the square, Garth's curiosity was aroused; he continued toward the sound. As he neared, when the next corner would bring him in sight of the market, the sound suddenly changed from the muttering of a milling, waiting crowd to an expectant hush. The event, whatever it was, was beginning.

  He turned the corner and found himself looking at the backs of a dozen people. The whole village had apparently turned out. As unobtrusively as possible, he joined them, and peered over the heads in front of him.

  There was a platform in the center of the square, perhaps six feet off the ground and ten feet wide. Three men were on it, two of them standing and the third kneeling before a block of wood. The kneeling man wore the mail shirt and leather breeches of the town's men-at-arms, and was very young and very pale. He seemed upset about something, though Garth's limited understanding of human emotions and expressions prevented him from recognizing the lad's abject terror. The standing men were very different. One was rather fat, wore a black robe, carried a double-bladed axe that Garth assumed to be ceremonial, as it was not sturdy enough in construction to use in battle, and had a rather blank look to his face, while the other, who was decidedly thin and somewhat shorter than average, wore a gaudy tunic of red and gold and an expression that Garth guessed to be resentment. The latter had his hands clasped behind his back and, Garth noticed, a gold circlet on his head. It was he who spoke.

  "By virtue of the hereditary grant given my father by Seremir, third of that name, High King at Kholis of Eramma, and by my accession to my father's lands, properties, and titles as enacted in law upon his death, I, Doran of Skelleth, son of Talenn, am rightful Baron of the village and lands of Skelleth and the Northern Waste. As such I am charged with the keeping of the law, with the protection of my realm and the realm of Eramma under the High King, and with the maintenance and promotion of the public welfare." This speech was recited in a sing-song tone; obviously, it was a ritual to be recited before taking an official action, though Garth had no idea what action was about to take place.

  "It has been established that Arner, son of Karlen, has disobeyed my laws and orders given for the good of the state, in that he deserted his assigned post without permission. Therefore, as is my right and duty, I hereby decree that he suffer the punishment I have deemed fitting for such an offense and be put to death." He hesitated, briefly, as if unsure of what he wanted to say next. An angry mutter ran through the crowd. Garth, shocked by the realization that he was watching a public execution, stood utterly motionless. Part of his mind was telling him that he should have known all along. What else could such an axe be for? A headsman's axe did not need to cut armor nor parry weapons, so it could be lighter and more fragile than a battle-axe and still serve its pu
rpose.

  The Baron's speech was continuing. "Furthermore, inasmuch as the condemned did flee from lawful imprisonment, it is my right and duty to levy further penalties, which in such a case can only be made manifest in the manner of death. However, I have declined to have the condemned put to torture or death by slow fire, but have instead decreed that his death be swift and painless." The Baron's expression was very curious as he said this. Garth could make no sense of it at all. "Further, as is customary, I grant the condemned the right to speak here before the townspeople, though ordinarily this privilege is not granted to a recaptured fugitive. I am being as merciful as the law allows. In exchange, I hope that the condemned will reveal the names of those who assisted his escape, and that he shall forgive me for his death." These last few words seemed strained, as if the man were making a great effort in speaking them. Garth found himself wondering why the Baron was making such a speech; surely it was more than the law required.

  "The condemned may speak," announced the blackrobed executioner.

  Arner, his expression still panic-stricken, though Garth did not recognize it as such, looked desperately out over the crowd. He licked his lips and tried to speak.

  "I…I…I wish to apologize for whatever wrongs I have done. I beg to live, my lord; but I will not…I will not say who aided my escape, for they acted from mercy." The Baron was standing totally motionless, his face frozen, his jaw clenched. The crowd was utterly silent. Garth began to suspect that they were not happy with Arner's imminent death. But desertion, he knew, was ordinarily punished with death. He was puzzled. Why should Arner be an exception? Or rather, why should the villagers want Arner to be an exception?

 

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