The Sword of Shannara, Part 2: The Druids' Keep

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The Sword of Shannara, Part 2: The Druids' Keep Page 7

by Terry Brooks


  “Where is Flick?” Dayel voiced the question suddenly. For the first time they realized that he was missing. They glanced about the chamber, looking blankly at one another for an explanation. Then Menion, who had turned apprehensively back to the gleaming Sword, watched the impossible happen. The great block of Tre-Stone and its precious display began to shimmer and dissolve before his astonished eyes. It took only seconds for the entire image to fade into smoke, then into a heavy haze, and at last into the air itself, until the five men stood alone in an empty room staring into space.

  “A trap! The third trap!” roared Menion, recovering from the initial shock.

  But behind him, he could already hear the huge rock slab swing shut on their inescapable prison, creaking and groaning sharply as the rusted hinges gave way under the monstrous weight of the stone. The highlander launched himself across the room, crashing into the door just as it closed on them, the sharp snap of its locks clicking firmly into place. He collapsed slowly to the worn stone floor, his heart beating violently in rage and frustration. The others had not moved, but stood in silent despair as they watched the slim figure at the door bury his face in his hands. The faint but unmistakable sound of muffled laughter echoed brokenly off the chill walls in long peals, mocking their foolishness and their bitter, inevitable defeat.

  FOUR

  The cheerless cold of the Northland sky hung in thin strips of gray fog against the dull edges that formed the peaks of the solitary mountain of pitted blackness that was the castle of the Warlock Lord. Above and below the surrounding plain of the Skull Kingdom, standing like rusted sawteeth, were the blunted tips of the Razor Mountains and the Knife Edge, an impenetrable barrier to mortal life. Between them stood the dying mountain of the Spirit Lord, forgotten by nature, spurned by the seasons as it wasted slowly away. The shroud of death that claimed its tall peaks, clinging with pitiless certainty to its shattered faces, spread its evil aura across the entire land with unmistakable hatred toward the few vestiges of life and beauty that had somehow managed to survive. A doomed era waited quietly in the Northland kingdom of the Warlock Lord. Now was the hour of death, the last signs of life slowly fading back into the ground as only the shell of nature’s touch, once bright and magnificent, remained.

  Within the skull of the lone mountain ran hundreds of timeless caverns, their enduring rock walls sunless in the never-changing grayness of the sky beyond. They wound about with the ruthless coiling of a cornered snake, twisting violently through the core of the rock. All was silence and death in the gray mist of the spirit kingdom, a permeating somber air that marked the total extinction of hope, the complete burial of gaiety and lightness. There was movement even here, however, but it was life unlike anything known to mortal man. Its source was the single, black chamber at the peak of the mountain, a monstrous room with its north face open to the dim light of the cheerless sky beyond and the endless stretch of forbidding mountains that formed the north gate to the kingdom. In this cavernous room, its walls wet with the cold that cut knifelike through the rock, scurried the inky minions of the Warlock Lord. Their small, black forms crawled about the floor of the silent chamber, their spineless frames bent and shattered with the terrible, wrenching power their Master wielded over them. Even walking would have been redemption in their existence. They were mindless wraiths, kept only to serve the one who held them enslaved. They muttered as they hustled about, small cries and weepings that sounded of unforgettable agony. In the center of the room rose a large pedestal that held a basin of water, its murky surface placid and deathly. From time to time, one of the little crawling creatures would hasten to its edge and peer cautiously into the cold water, eyes darting furtively about, waiting, watching expectantly. A moment later, with a small whimper, it would scurry away to blend back in the shadows of the cavern. “Where is the Master, where is the Master?” the sounds would cry like whispers in the grayness as the little beings moved about uneasily. “He will come, he will come, he will come,” the answer echoed back hatefully.

  Then the air stirred violently as if wrenching free of the space that held it, and the mist seemed to come together in a huge black shadow that tightened slowly into material form at the edge of the basin. The mist gathered and swirled and became the Spirit Lord, a huge, cloaked figure of black that seemed to hang in the air. The sleeves rose, but there were no arms within, and the folds of the trailing robes covered nothing but the floor. “The Master, the Master,” the terrified creatures’ voices sounded in unison, and their bent shapes groveled obediently before him. The faceless cowl turned to them and looked down, and they could see within the blackness the tiny glints of flame that burned with satisfied hatred, flashing sparklike in a hazy green mist that hung all about the inner recesses of the shroud. Then the Warlock Lord turned from them, and they were forgotten as he gazed steadily into the waters of the strange basin, waiting for the commanded mental picture to appear. Seconds later the darkness was gone and in its place was the furnace room at Paranor where the company of Allanon again stood face-to-face with the dreaded Skull Bearer. The fiery eyes in the green mist stared first at the Valeman, then watched the battle between the two dark figures until both tumbled over the edge of the pit and were lost in the flames below. At that moment a sudden noise behind him caused the Spirit Lord to pause and turn slightly. Two of his Skull Bearers entered the room from one of the dark tunnels of the mountain to stand silently, awaiting his attention. He was not ready for them, and so returned to the waters of the basin. Again they cleared, forming a picture of the tower, where the astonished members of the company stood frozen in excited relief before the Sword of Shannara. He waited a few seconds, toying with them, enjoying his mastery of the situation as they moved closer to the Sword like mice to the baited trap of cheese. Seconds later, the trap was sprung as he dissolved his illusion before their startled eyes and watched the tower door fly shut, trapping them in the Keep for eternity. Behind him, the two winged servants could sense the chilling laugh that rolled through his substanceless frame into the cavern air.

  Without turning to face them, the Warlock Lord gestured abruptly toward the open wall facing north, and the Skull Bearers moved off without hesitation. They knew without asking what was expected of them. They would fly to Paranor and destroy the captured son of Shannara, the sole heir to the hated Sword. With the last member of the House of Shannara dead and the Sword itself within their grasp, they no longer need fear a mystical power greater than their own. Even now, the precious Sword was en route from the halls of Paranor to the Northland kingdom where it would be buried and forgotten in the endless caverns of the Skull Mountain. The Warlock Lord turned slightly to watch his two servants shuffle awkwardly across the dark chamber until they reached the open wall, where they rose heavily into the gray sky and wheeled southward. To be sure, the Elf king, Eventine, would attempt to intercept the Sword, to regain it for his own people. But the attempt would fail, and Eventine would be taken—the last great leader of the free lands, the last hope of the races. With Eventine his prisoner, the Sword in his possession, the last heir to the House of Shannara dead, and the most hated enemy of all, the Druid Allanon, destroyed in the furnace at Paranor, the battle was ended before it had begun. There would be no defeat in the Third War of the Races. He had won.

  A wave of his cloak sleeve and the water again turned murky, the picture of the Druid’s Keep and the trapped mortals gone. Then the air rushed violently about the black spirit and his form began to dissolve back into the mist of the chamber, fading gradually until there was nothing left but the basin and the empty room. Long moments passed in silence until at last the groveling minions of the Warlock Lord were certain the Master had again gone from them, and they came forth from the shadows, their small, black shapes creeping eagerly to the basin edge where they peered curiously, crying and whimpering their misery to the placid waters.

  In the high tower of Paranor, in the remote and now inaccessible room of the Druid’s Keep, four silent, ti
red members of the little company from Culhaven paced dejectedly about their prison. Only Durin sat quietly against one wall of the tower, his wound so painful that he could no longer move about. Balinor rocked slightly on his heels as he stood close to a high, barred window of the Keep, watching the faint rays of the sun filter down in long streamers of floating dust to light the otherwise gloomy chamber with small squares of sunlight that fell carelessly across the stone slabs of the floor. They had been there for over an hour now, hopelessly imprisoned behind the mammoth, ironbound door. The Sword was lost to them and with it their hopes of any victory. At first they had waited patiently in the belief that Allanon would soon reach them, smashing through the great stone barrier that barred the way to freedom. They had even called his name, hoping he could hear them and follow their voices to the tower. Menion had reminded them that Flick was still missing, possibly wandering about the halls of Paranor searching for them. But before very long their faith faltered and at last faded entirely, as each forced himself to admit inwardly, though none would speak the words, that there would be no rescue, that the courageous Druid and the little Valeman had fallen prey to the deadly Skull Bearer, that the Warlock Lord had won.

  Menion was thinking once again of Shea, wondering what had befallen his friend. The company had done all it could, but it had not even been enough to save the life of one small human being, and now no one could guess what end he had come to, left alone in the wilds of the Eastland border plains to fend for himself. Shea was gone, probably dead. Allanon had believed they would find Shea when they found the Sword, but the Sword had been lost and there was no sign of the missing heir. Now Allanon was gone as well, killed in the furnace room of the Druids’ Council, his ancestral home—or if not killed, then taken prisoner, chained and shackled in some dungeon just as they were locked in this tower. They would be left to rot, or worse, and it had all been for nothing. He smiled grimly as he considered their fate, wishing he could have had at least one opportunity to confront the real enemy, to take one swift cut at the all-powerful Warlock Lord.

  Suddenly a short hush of warning from the ever-alert Dayel caused the others to freeze where they were, eyes fixed on the great door, listening guardedly to the sound of faint footfalls on the stone steps beyond. Menion dropped his hand to the sword of Leah resting in the leather sheath on the floor and noiselessly pulled it free. The giant borderman at his elbow already held his drawn broadsword. All moved in short, hurried steps to encircle the entrance. Even the wounded Durin staggered to his feet, painfully limping over to stand with his companions. The footsteps reached the landing and stopped. There was a moment of ominous silence.

  Then the great stone door suddenly opened, swinging ponderously inward, its iron hinges groaning only slightly as they took the full weight of the rock slab. From out of the darkness beyond appeared the frightened features of Flick Ohmsford, his eyes darting wildly as he beheld his imprisoned friends armed and ready to strike. Swords and maces lowered slowly as if the astonished men holding them were mechanical toys. The little Valeman moved reluctantly into the dim light of the tower, partially shadowed by the tall black figure following.

  It was Allanon.

  They stared at him wordlessly. Streaked with sweat, his dark form coated with several layers of ash and soot, he moved silently into their midst, one great hand resting gently on Flick’s small shoulder. He smiled at their reaction.

  “I’m all right,” he assured them.

  Flick was still shaking his head in disbelief at having been found by Allanon.

  “I saw him fall …” he tried to explain to the others.

  “Flick, I’m all right.” Allanon patted the little Valeman’s shoulder.

  Balinor came a step closer, as if to convince himself that this was indeed Allanon and not another apparition.

  “We thought you were … lost,” he managed.

  The familiar mocking grin appeared on the lean face.

  “The blame for that lies in part at least with our young friend here. He saw me tumble into the furnace pit with the Skull Bearer and presumed me dead. What he did not realize is that the furnace is equipped with a series of iron rungs, which allow workmen to descend into the pit for the purpose of making repairs. Since Paranor has for centuries been the ancestral home of the Druids, I knew of the existence of the rungs. When I felt the evil one pull me over the railing, I reached for them and caught myself several feet below the rim. Flick, of course, could see none of this, and the roar of the fire drowned out my voice as I called out to him.”

  He paused to brush some of the dirt from his robe.

  “Flick was fortunate enough to escape the chamber, but then he lost his way in the tunnels. The battle with the Skull Bearer left me weakened, and even though I enjoy special protection from fire, it took me quite some time to pull myself out of the pit. I went looking for Flick, lost in that maze of underground corridors, found him at last and frightened him half to death when I pulled him into the light. Then we came after the rest of you. But now we must leave—quickly.”

  “The Sword …?” Hendel asked sharply.

  “Gone—removed sometime earlier. We can speak of that later. It is dangerous for us to remain here any longer. The Gnomes will send reinforcements to secure Paranor and the Warlock Lord will dispatch others of his winged bearers to be certain you cause him no further trouble. With the Sword of Shannara still in his possession and believing you trapped in the Druid’s Keep, he will quickly turn his attention to his plans for an invasion of the four lands. If he can seize Callahorn and the border countries quickly enough, the rest of the Southland will fall without a struggle.”

  “Then we’re too late—we’ve lost!” exclaimed Menion bitterly.

  Allanon shook his head emphatically.

  “We have only been outmaneuvered, not defeated, Prince of Leah. The Warlock Lord rests easy in the belief that he has won, that we are destroyed and no longer a threat. Perhaps we can use that against him. We must not despair. Now come with me.”

  He led them quickly through the open doorway. A moment later, the tower chamber stood empty.

  FIVE

  The little band of Gnomes marched Shea northward until sunset. The Valeman was exhausted when the march began and by the time the group finally halted for the night, he immediately collapsed and was asleep before the Gnomes had even finished binding his legs. The long trek took them from the banks of the unknown river northward into hill country west of the upper Anar Forest bordering on the Northland. Travel became considerably rougher, the terrain changing from the flat grasslands of the Rabb Plains into choppy, rolling hillocks. After a time, the band found itself doing more climbing than walking, with constant changes of direction made to avoid the bigger hills. It was beautiful country, grasslands patched with small forests of aged shade trees, their bending limbs graceful in the light spring winds. But its beauty was lost on the exhausted Valeman, who could only concentrate on putting one foot ahead of the other as his disinterested captors pushed him along without rest. By nightfall, the group was deep into the hill country, and had Shea been able to consult a map of the region, he would have discovered that they were camped directly east of Paranor. As it was, sleep came to him so fast that he could only remember dropping wearily to the grassy earth and then nothing more.

  The industrious Gnomes finished tying him and then prepared a fire for their meager dinner. One Gnome was placed on sentry duty, mostly out of habit, since they felt there was little to fear this far into their own homeland, and a second was ordered to keep a close watch over the sleeping captive. The Gnome leader still did not realize who Shea was, nor did he realize the importance of the Elfstones, though he was intelligent enough to conclude that they must be worth something. His plan was to take the Valeman to Paranor where he could consult with his superiors concerning the fate of both the youth and the stones. Perhaps they would know the significance of these matters. The Gnome’s only concern was doing the right thing in accordance wi
th his orders to patrol this region, and beyond that duty, he did not care to know anything.

  The fire was completed in short order, and the Gnomes ate a hastily prepared meal of bread and stripped meat. When the meal was finished, they gathered eagerly about the warm blaze and contemplated curiously the three small Elfstones which the leader had produced for inspection at his followers’ urging. The wizened yellow faces bent closer to the fire and to the outstretched hand of the leader where the stones twinkled brightly in the glowing light. One eager follower tried to touch one, but a stinging blow from his superior sent him sprawling back into the shadows. The Gnome leader touched the stones curiously and rolled them about in his open palm as the others watched in fascination. Finally, the Gnomes tired of the sport, and the stones were put back in the small leather pouch and returned to the leader’s tunic. A bottle of ale was broken out to ward off the chill in the night air as well as to aid the weary Gnomes in forgetting their immediate troubles. The bottle was passed around freely, and the little yellow soldiers laughed and joked far into the night, keeping the fire blazing for warmth. Even the lone sentry wandered in, knowing that his guard duty was unnecessary. At last the ale was gone, and the weary hunters turned in, pulling up their blankets in a tight circle about the fire. The sentry even had presence of mind enough to throw a blanket over the sleeping captive, concluding that it would do no good to bring him into Paranor suffering from a fever. Moments later, the campsite was silent, all asleep save the sentry who stood drowsily in the shadows just beyond the light of the small campfire that was dying slowly into coals.

 

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