by David Weber
Stephanie managed—somehow—not to roll her eyes again. Calling Twin Forks "not much" compared to the city of Hollister was like saying it snowed "a little" on Sphinx. And given the long, dragging, endless year of this stupid planet, she'd almost be seventeen T-years old by the time "next spring" got here! She hadn't quite been ten when they arrived . . . just in time for it to start snowing. And it hadn't stopped snowing for the next fifteen T-months!
"I'm sorry," her father said quietly, reading her thoughts. "I'm sorry Twin Forks isn't exciting, and I'm sorry you didn't want to leave Meyerdahl, and I'm sorry I can't let you wander around on your own. But that's the way it is, honey. And—" he gazed sternly into her brown eyes, trying not to see the tears which suddenly filled them "—I want your word that you'll do what your Mom and I tell you on this one."
Stephanie squelched glumly across the mud to the steep-roofed gazebo. Everything on Sphinx had a steep roof, and she allowed herself a deep, heartfelt groan as she plunked herself down on the gazebo steps and contemplated the reason that was true.
It was the snow, of course. Even here, close to Sphinx's equator, annual snowfall was measured in meters—lots of meters, she thought moodily—and houses needed steep roofs to shed all that frozen water, especially on a planet whose gravity was over a third higher than Old Earth's. Not that Stephanie had ever seen Old Earth . . . or any world which wasn't classified as "heavy grav" by the rest of humanity.
She sighed again, with an edge of wistful misery, and wished her great-great-great-great-whatever grandparents hadn't volunteered for the Meyerdahl First Wave. Her parents had sat her down to explain what that meant shortly after her eighth birthday. She'd already heard the word "genie," though she hadn't realized that, technically at least, it applied to her, but she'd only started her classroom studies four T-years before. Her history courses hadn't gotten to Old Earth's Final War yet, so she'd had no way to know why some people still reacted so violently to any notion of modifications to the human genotype . . . and why they considered "genie" the dirtiest word in Standard English.
Now she knew, though she still thought anyone who felt that way was silly. Of course the bioweapons and "super soldiers" whipped up for the Final War had been bad ideas, and the damage they'd done to Old Earth had been horrible. But that had all happened five hundred T-years ago, and it hadn't had a thing to do with people like the Meyerdahl or Quelhollow first waves. She supposed it was a good thing the original Manticoran settlers had left Sol before the Final War. Their old-fashioned cryo ships had taken over six T-centuries to make the trip, which meant they'd missed the entire thing . . . and the prejudices that went with it.
Not that there was anything much to draw anyone's attention to the changes the geneticists had whipped up for Meyerdahl's colonists. Mass for mass, Stephanie's muscle tissue was about twenty-five percent more efficient than that of "pure strain" humans, and her metabolism ran about twenty percent faster to fuel those muscles. There were a few minor changes to her respiratory and circulatory systems and some skeletal reinforcement, as well, and the modifications had been designed to be dominant, so that all her descendants would have them. But her kind of genie was perfectly interfertile with pure-strainers, and as far as she could see all the changes put together were no big deal. They just meant that because she and her parents needed less muscle mass for a given strength, they were ideally suited to colonize high gravity planets without turning all stumpy and bulgy-muscled. Still, once she'd gotten around to studying the Final War and some of the anti-genie movements, she'd decided Daddy and Mom might have had a point in warning her not to go around telling strangers about it. Aside from that, she seldom thought about it one way or the other . . . except to reflect somewhat bitterly that if they hadn't been genies, the heavy gravities of the Manticore Binary System's habitable planets might have kept her parents from deciding they simply had to drag her off to the boonies like this.
She chewed her lower lip and leaned back, letting her eyes roam over the isolated clearing in which she'd been marooned by their decision. The tall, green roof of the main house was a cheerful splash of color against the still-bare picket wood and crown oaks which surrounded it, but she wasn't in the mood to be cheerful, and it took very little effort to decide green was a stupid color for a roof. Something dark and drab—brown, maybe, or maybe even black—would have suited her much better. And while she was on the subject of inappropriate building materials, why couldn't they have used something more colorful than natural gray stone? She knew it had been the cheapest way to do it, but getting enough insulating capacity to face a Sphinx winter out of natural rock required walls over a meter thick. It was like living in a dungeon, she thought . . . then paused to savor the simile. It fitted her present mood perfectly, and she stored it away for future use.
She considered it a moment longer, then shook herself and gazed at the trees beyond the house and its attached greenhouses with a yearning that was almost a physical pain. Some kids knew they wanted to be spacers or scientists by the time they could pronounce the words, but Stephanie didn't want stars. She wanted . . . green. She wanted to go places no one had ever been yet—not through hyper-space, but on a warm, living, breathing planet. She wanted waterfalls and mountains, trees and animals who'd never heard of zoos. And she wanted to be the first to see them, to study them, understand them, protect them. . . .
Maybe it was because of her parents, she mused, forgetting to resent her father's restrictions for the moment. Richard Harrington held degrees in both Terran and xeno-veterinary medicine. They made him far more valuable to a frontier world like Sphinx than he'd ever been back home, but he'd occasionally been called upon by Meyerdahl's Forestry Service. That had brought Stephanie into far closer contact with her birth world's animal kingdom than most people her age ever had the chance to come, and her mother's background as a plant geneticist—another of those specialties new worlds found so necessary—had helped her appreciate the beautiful intricacies of Meyerdahl's flora, as well.
Only then they'd brought her way out here and dumped her on Sphinx.
Stephanie grimaced in fresh disgust. Part of her had deeply resented the thought of leaving Meyerdahl, but another part had been delighted. However much she might long for a Forestry Service career, the thought of starships and interstellar voyages had been exciting. And so had the thought of immigrating on a sort of rescue mission to help save a colony which had been almost wiped out by plague. (Although, she admitted, that part would have been much less exciting if the doctors hadn't found a cure for the plague in question.) Best of all, her parents' specialities meant the Star Kingdom had agreed to pay the cost of their transportation, which, coupled with their savings, had let them buy a huge piece of land all their own. The Harrington homestead was a rough rectangle thrown across the steep slopes of the Copperwall Mountains to overlook the Tannerman Ocean, and it measured twenty kilometers on a side. Not the twenty meters of their lot's frontage in Hollister, but twenty kilometers, which made it as big as the entire city had been back home! And it backed up against an area already designated as a major nature preserve, as well.
But there were a few things Stephanie hadn't considered in her delight. Like the fact that their homestead was almost a thousand kilometers from anything that could reasonably be called a city. Much as she loved wilderness, she wasn't used to being that far from civilization, and the distances between settlements meant her father had to spend an awful lot of time in the air just getting from patient to patient. At least the planetary datanet let her keep up with her schooling and enjoy some simple pleasures—in fact, she was first in her class (again), despite the move, and she stood sixteenth in the current planetary chess competition, as well—and she enjoyed her trips to town (when she wasn't using Twin Forks' dinkiness in negotiations with her parents). But none of the few kids her age in Twin Forks were in the accelerated curriculum, which meant they weren't in any of her classes, and the settlement was totally lacking in all the amenities of a
city of almost half a million people.
Yet Stephanie could have lived with that if it hadn't been for two other things: snow, and hexapumas.
She dug a booted toe into the squishy mud beyond the gazebo's bottom step and scowled. Daddy had warned her they'd be arriving just before winter, and she'd thought she knew what that meant. But "winter" had an entirely different meaning on Sphinx. Snow had been an exciting rarity on warm, mild Meyerdahl, but a Sphinxian winter lasted almost sixteen T-months. That was over a tenth of her entire life, and she'd become well and truly sick of snow. Daddy could say whatever he liked about how other seasons would be just as long. Stephanie believed him. She even understood, intellectually, that she had the better part of four full T-years before the snow returned. But she hadn't experienced it yet, and all she had right now was mud. Lots and lots and lots of mud, and the bare beginning of buds on the deciduous trees, and boredom.
And, she reminded herself with a scowl, she also had the promise not to do anything about that boredom which Daddy had extracted from her. She supposed she should be glad he and Mom worried about her, but it was so . . . so underhanded of him to make her promise. It was like making Stephanie her own jailer, and he knew it!
She sighed again, rose, shoved her fists into her jacket pockets, and headed for her mother's office. She doubted she could get Mom to help her change Daddy's mind about grounding her, but she could try. And at least she might get a little understanding out of her.
Dr. Marjorie Harrington stood by the window and smiled sympathetically as she watched Stephanie trudge toward the house. Dr. Harrington knew where her daughter was headed . . . and what she meant to do when she got there. In a general way, she disapproved of Stephanie's attempts to enlist one parent against the other when edicts were laid down, but she understood her daughter too well to resent it in this case. And one thing about Stephanie: however much she might resent a restriction or maneuver to get it lifted, she always honored it once she'd given her word to do so.
Dr. Harrington turned from the window and headed back to her desk terminal. Her services had become much sought after in the seventeen T-months she and Richard had been on Sphinx, but unlike Richard, she seldom had to go to her clients. On the rare occasions when she required physical specimens rather than simple electronic data, they could be delivered to her small but efficient lab and supporting greenhouses here on the homestead as easily as to any other location, and she loved the sense of freedom that gave her. In addition, all three habitable planets of the Manticore Binary System had remarkably human-compatible biosystems. So far, she hadn't hit any problems she couldn't find answers for fairly quickly—aside from the disappearing celery mystery, which was hardly in her area of specialization anyway—and she had a sense of helping to build something new and special here which she hadn't had on long-settled Meyerdahl. She loved that, but for now she put her terminal on hold and leaned back in her chair while she considered the rapidly looming interview with Stephanie.
There were times when she thought it might have been nice to have a child who wasn't quite so gifted. Stephanie knew she was much further along in school than other children her age, just as she knew her IQ was considerably higher than most. What she did not know—and what Marjorie and Richard had no intention of telling her just yet—was that her scores placed her squarely in the top tenth of a percent of the human race. Even today, tests became increasingly unreliable as one reached the stratosphere of intelligence, which made it impossible to rank her any more positively, but Marjorie had firsthand experience of just how difficult it could be to win an argument with her. In fact, her parents, faced with an endless and inventive series of perfectly logical objections (logical, at least, from Stephanie's perspective) often found themselves with little option but to say "because we said so, that's why!" Marjorie hated using that discussion-ender, but, to her credit, Stephanie usually took it better than Marjorie had when she was a child.
But gifted or not, Stephanie was only eleven. She truly didn't grasp—yet—all that Sphinx's slow seasons meant. The next several weeks, Marjorie estimated, would be marked by long, dark sighs, listlessness, draggy steps (when anyone was looking, at least), and all those time-honored cues by which offspring showed uncaring parents how cruelly oppressed they were. But assuming that all concerned survived long enough for spring to get underway, Stephanie was going to find that Sphinx without snow was a far more interesting place, and Marjorie made a firm mental note to take some time away from the terminal. There was no way she could spend as many hours in the woods as Stephanie wanted to, but she could at least provide her only child with an adult escort often enough for Stephanie's habit to get a minimum fix.
Her thoughts paused, and then she smiled again as another idea occurred to her. They couldn't let Stephanie rummage around in the woods by herself, no, but there might just be another way to distract her. Stephanie had the sort of mind that enjoyed working the Yawata Crossing Times crossword puzzles in permanent ink. She was constitutionally incapable of resisting a challenge, so with just a little prompting . . .
Marjorie let her chair slip upright and drew a sheaf of hardcopy closer as she heard boots moving down the hall towards her office. She uncapped her stylus and bent over the neatly printed sheets with a studious expression just as Stephanie knocked on the frame of the open door.
"Mom?" Dr. Harrington allowed herself one more sympathetic smile at the put-upon pensiveness of Stephanie's tone, then banished the expression and looked up from her paperwork.
"Come in, Steph," she invited, and leaned back in her chair once more.
"Could I talk to you a minute?" Stephanie asked, and Marjorie nodded.
"Of course you can, honey," she said. "What's on your mind?"
III
Climbs Quickly perched in his observation post once more, but the sunlit sky of three days earlier had turned to dark, gray-black charcoal, and a stiff wind whipped in from the mountains to the west. It brought the tang of rock and snow, mingled with the bright sharpness of thunder, but it also blew across the two-legs' clearing, and he slitted his eyes and flattened his ears, peering into it as it rippled his fur. There was rain, as well as thunder, on that wind. He didn't look forward to being soaked, and lightning could make his present perch dangerous, yet he felt no temptation to seek cover, for other scents indicated his two-legs were up to something interesting in one of their transparent plant places.
Climbs Quickly cocked his head, lashing the tip of his prehensile tail as he considered. He'd come to think of this clearing's inhabitants as "his" two-legs, but there were many other two-legs on the planet, most with their own scouts keeping watch over them. Those scouts' reports, like his own, were circulated among the memory singers of all the clans, and they included something he felt a burning desire to explore for himself.
One of the cleverest of the many clever things the two-legs had demonstrated to the People were their plant places, for the People weren't only hunters. Like the snow hunters and the lake builders (but not the death fangs), they ate plants as well, and they required certain kinds of plants to remain strong and fit.
Unfortunately, some of the plants they needed couldn't live in ice and snow, which made the cold days a time of hunger and death, when too many of the very old or very young died. Although there was usually prey of some sort, there was less of it, and it was harder to catch, and the lack of needed plants only made that normal hunger worse. But that was changing, for the eating of plants was yet another way in which two-legs and People were alike . . . and the two-legs had found an answer to the cold days, just as they had to so many other problems. Indeed, it often seemed to Climbs Quickly that two-legs could never be satisfied with a single answer to any challenge, and in this case, they had devised at least two.
The simpler answer was to make plants grow where they wanted during the warm days, but the more spectacular one (and the one that most intrigued Climbs Quickly) were their transparent plant places. The plant places' sides and ro
ofs, made of yet another material the People had no idea how to make, let the sun's light and heat pass through, forming little pockets of the warm days amid even the deepest snow, and the two-legs made the plants they ate grow inside that warmth all turning long. Nor did they grow them only during the cold days. There were fresh plants growing in these plant places even now, for Climbs Quickly could smell them through the moving spaces the two-legs had opened along the upper sides of the plant places to let the breeze blow in.
The People had never considered making things grow in specific places. Instead, they gathered plants wherever they grew of their own accord, either to eat immediately or to store for future need. In some turnings, they were able to gather more than enough to see them through the cold days; in less prosperous turnings, hunger and starvation stalked the clans, yet that was the way it had always been and the way it would continue. Until, that was, the People heard their scouts' reports of the two-leg plant places.
The People weren't very good at it yet, but they, too, had begun growing plants in carefully tended and guarded patches at the hearts of their clans' ranges. Their efforts had worked out poorly for the first few turnings, yet the two-legs' success proved it was possible, and they'd continued watching the two-legs and the strange not-living things which tended their open plant places. Much of what they observed meant little or nothing, but other lessons were clearer, and the People had learned a great deal. They had no way to duplicate the enclosed, transparent plant places, of course, yet this last turning, Bright Water Clan had found itself facing the cold days with much more white root, golden ear, and lace leaf than it had required to survive them. Indeed, there had been sufficient surplus for Bright Water to trade it to the neighboring High Crag Clan for additional supplies of flint, and Climbs Quickly wasn't the only member of the clan who realized the People owed the two-legs great thanks (whether the two-legs ever knew it or not).