The Dark Necromancer

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The Dark Necromancer Page 24

by D. J. Zangari


  In the middle of the foyer, Nemral appears from his concealing cloak. With surprised smeared across his face, the thief looks at Cornar and the other men who have quickly surrounded him with their weapons.

  “Nemral…” Cornar lets out the breath gathered in his lungs and shakes his head while sheathing his weapon. “When you come back like that you need to give us the signal.”

  “I’m sorry, I forgot…” Nemral sighs and scratches his head. “This is my first job with all of you. I guess it’ll take me some time to get used to how you work. I thought you’d know it was me when I opened the door.”

  Amid the thief’s explanation, Aron and Shen close the doors so that their conversation doesn’t reach the ears of those passing by in the street.

  “Be glad we didn’t strike,” Nordal states frankly from the doorway of the large parlor.

  “Listen,” Cornar beckons while in front of the thief then recites the signal. He whistles, rising in pitch at first then descending below and back up at a pitch between the two. “Don’t forget it,” he pads the thief on the shoulder.

  With that said, Cornar addresses the members of the expedition scattered between the rooms, “The council is gathered in their chambers. Group up with the men you traveled with through the city. Once we get outside the council chambers we will take up our positions. My men will be with me outside the chamber’s doors as well as the three wizards and Hagen. Both of you thieves,” Cornar looks at Nemral and Nath, the latter is standing near the doorway of the large parlor. “You will watch the two corridors leading to the western hall where we will stand. Nordal, you’ll to be with Amendal, Dith and Clodin.

  “Nilia,” the leading warrior turns to face the young woman still leaning against the wall, “I want you to lead us out. Act like you heard something within the street, leaving the doors and the gates open. I will be the last one out, and I will tap on the stone wall twice, then you can go back inside the house. Don’t go anywhere until I’ve returned.”

  Without a verbal response, the young woman nods her head nervously.

  “Let’s move!”

  At Cornar’s command, the warriors reassemble themselves around the mages. The words of the invisibility spell echo about the room from the six mages. After several seconds they vanish from sight.

  Swallowing hard, Nilia steps forward; pushing her way through the magically concealed bodies. She opens the door and briskly walks down the path, focusing her attention to an imaginary noise to the north. Just as expected, she runs to the gate and opens it then stands just beyond the path separating the street from the walls of Cornar’s estate.

  After several seconds a small tap on the stone catches her ear, and she turns to face it. She takes a deep breath and closes the gate then rushes back inside Cornar’s urban dwelling.

  Meanwhile, the gates of the Necrotic Order are still opened as they were when Midar and Cordel escorted Iltar and his invisible companions. The street outside the guild hall has little traffic, making it easier for the clandestine siege to occur.

  Still at their posts outside, Midar and Cordel stand at the doors of the main building of the magical complex; their familiar faces bring a smile to Cornar’s invisible face.

  At the head of the invisible convoy a soft whistle, exactly like the one Cornar had demonstrated minutes before, bounces off the granite-like surface of the edifice’s exterior.

  Midar grins at the sound and moves to open the door on the left while Cordel opens the one on the right. Both warriors hold the doors open while the small army creeps inside the building.

  The patter of the invisible expedition’s footfalls lightly sound through the vacant entry corridor and into the grand foyer.

  After a moment, another whistle trails off down the corridor to the west.

  In response, Midar and Cordel close the doors and follow their invisible friends.

  12

  Conquest

  Kallan walks across the room, his footsteps echo along the stone walls, floor and ceiling of the council chambers. He sits in his ornate high back chair across from Jalel and next to Iltar.

  “We are all gathered,” Alacor says, directing his words to Iltar. “You are among friends, remove your cowl,” the last has a tone of command to it.

  From beneath the cowl, Iltar’s sapphire eyes are bright and glisten with a strange light. The jeweled eyes stare deep into Alacor’s, who look back with a growing impatience.

  “Well?!” Alacor pounds his fist on the table, “Speak!”

  A smile forms across Iltar’s shrouded face before he addresses them, “It is good to see all of you together…”

  “Quit stalling Iltar!” Jalel demands as he stands from his seat

  “Such impatience,” Iltar spits out, “You never would have become a member of this council if it wasn’t for your brother!”

  In response to Iltar’s accusation of nepotism, Kallan and Velkor lean back with shocked expressions across their faces.

  “Enough!” Alacor shouts, attempting to restore order. “Sit down Jalel!”

  Amid Alacor’s rebuke, Iltar’s face narrows and contorts to express pure hatred for the younger necromancer.

  “Iltar,” Alacor demands in a tone devoid of sympathy. “You will explain your plight!”

  “Oh, it is not my plight,” Iltar chuckles and glances to Alacor then looks around at the others as he continues to speak. “A little over two weeks ago we set sail. Instead of sailing to Tor we traveled northward. Kenard took us almost as far as Merath, to an uncharted island. The waters surrounding the island were extremely turbulent; with an inexperienced captain and crew it would have surely torn the ship apart. After half a day of slow traveling, Kenard piloted us to a small beach, a bay that looked like paradise.

  “The day after we reached the bay, twenty of us, including myself went ashore. We traveled for a day into the interior of the island where we encountered creatures of legend,” Iltar states then says the next with a tone of sarcasm. “The great platinum dragons.”

  Amid the explanation, the necromancers around the table are full of mixed emotion, intrigue, frustration and confusion.

  Sensing this, Iltar grins while looking at his fellow council members, then continues retelling the tale.

  “But that isn’t the best part. Three weeks prior to today I was delivered a set of scrolls and books by a man who is very loyal to me; in fact they were found on the so called ‘Isle of the Ancient Ones’. It was within those texts I uncovered the island’s location we journeyed to, the Dragon’s Isle. The scrolls chronicled how the dragon’s won that ancient civil war between themselves as well as describing two artifacts that were the principle sources of their victory: An amulet that has the power to control chromatic dragons. The other is a stone which can tether worlds together, called by the dragons on the island, ‘shiz’nak’. According to the scrolls, the amulet was scattered and remains hidden… but not for long.”

  “You are insane!” Toroth interrupts Iltar, throwing his hands in the air. “Why are we listening to this?!”

  Ignoring the outburst, Iltar continues, “We captured a dragon, and he revealed the amulet’s location. Soon I will terrorize worlds, conquering them with an army of the most powerful creatures at my beck and whim.

  “However, six obstacles in my way,” Iltar looks around at the others.

  “You.”

  Enraged at Iltar’s singular declaration, Alacor violently rises from his chair and slams both of his open hands on the table, “Iltar! I hereby stricken you from our council! We will have you imprisoned and tortured the remainder of your days!”

  Still sitting and shrouded by his cowl, Iltar turns to face Alacor, “Stricken from the council?!” the necromancer bursts into laughter, “I am the council!”

  Laughter cackles from underneath the necromancer’s cowl as the others hurriedly get up from their chairs and back away, readying themselves for battle.

  In anger, Jalel lifts his hand into the air and utters an incant
ation: A ball of green magic swirls in his palm. The magical mass inside thickens, creating a sphere of acid that attempts to ooze out but is contained by the necromancer’s magic. Once it forms, Jalel motions it toward Iltar’s head.

  Turning to meet Jalel’s gaze, Iltar laughs louder as the green magic touches his skin.

  The ball of magical acid moves through Iltar and collides on the back of the chair, eroding the woven fabric. Unscathed from the magical assault, the image of Iltar continues to laugh. His humorous uproar is only heightened by Jalel’s failure.

  “You all are fools,” Iltar’s voice echoes through the small circular room in the tower of Cornar’s estate, and then within the council chambers where his perfect magical re-creation of himself is sitting. “Have you forgotten I am an illusionist?

  “This is why you are not fit to lead. You are weak, stupid, and cowardly! After today the Order will be mine. I will restore it to its former glory. No longer will necromancy be the only magical art taught here. For having too many necromancers in one place together will only prove chaos! That is not what I need in order to accomplish my designs,” Iltar’s voice echoes in two places at once.

  As Iltar’s illusion speaks to the council, several of them try to open the doors into the hallway. Kallan and Velkor both grasp for the metal knobs but quickly recoil away.

  “It’s frozen!” Kallan shouts and looks back to Alacor.

  Each of the six council members briefly look to each other, then quickly move toward the rear of the room, heading for the secret door and the hidden passageway. Amid their dash, Iltar continues to goad his former brethren.

  “I can’t believe how stupid the lot of you are…” Iltar’s illusion laughs as the six necromancers reach the hidden door and struggle to open it. “You were captured twice in a month’s time. I will make sure your failures are recorded in history. ‘The six leading necromancers of the Necrotic Order of Soroth that were captured by acolytes, and then by one of their own members.’ How pathetic!”

  “You will not get away with this Iltar,” Jalel calls out from the rear of the necromancers gathered at the door. “We will find you wherever you are!”

  “Oh but I will,” the image states in a mocking tone as Alacor and Toroth crack open the secret door. “And, you don’t want to go that way; besides, I’m coming to you.”

  Once the door opens, the light from the council room spills into the hidden passageway. To the fleeing necromancers’ surprise it’s blocked by a large darkened humanoid creature that’s crouched in the short tunnel. As the creature moves forward, a strong putrid stench empties into the room.

  Toroth catches the brunt of the fumes and he quickly runs away from the uncovered threshold. The afflicted council member stumbles to the ground, violently convulsing and expunging his bowels.

  Amid Toroth’s vomiting, each of the other five necromancers hurriedly back up from the blocked doorway.

  In response, two large gray finger-like prongs reach from the shadows and grab the edge of the hidden door frame; bracing itself against the frame, the creature pulls itself through the opening.

  Emerging into the light, the creature’s arms are covered in gray skin which glistens from a film of moisture; rows of large pores line the limbs that contract and expand, making a slopping sound as they pulse.

  As it moves forward, a large foot-like appendage stomps on the stone floor; it has two similar prong shaped phalanges connected to a large trunk-like foot with a retracting heel that helps support the creature’s leg to stand.

  Immediately thereafter, the creature’s gray silky textured head emerges into the light; it is slightly oval with a jaw that’s longer than a typical human’s and has a strange mouth that opens at five points rather than two. Besides the strange gray lips that line the mouth, the rest of the creature’s face is devoid of features; where the nose and eyes would be expected is only a semi-flat surface that shallowly curves as it runs to either side of the face. Two sharp grooves on either side of its head run to the back of the cranium, starting from where the temples of a typical human skull would be. Two small holes, slightly different from the others are positioned on either side of its head; each have a ridge which lines the rear side of the holes and assist in capturing sound.

  Once in the light, the creature stands erect, almost a phineal and a half above the necromancers. It is of a thick muscular build with strong limbs. Large pores line each of the creature’s appendages, inside and out. Several rows of similar pores wrap around its torso, placed along its ribcage.

  Upon its inner thighs and on its chest near its shoulders are four large slits in the skin that are pulled shut; the skin around the slits shows signs of stretching and are wrinkled.

  After several seconds, the slits violently open and the odor which was in the corridor spills into the room from these four points of expulsion.

  Still moving away, the remaining members of the council cover their noses and utter the words to cast protective magics about themselves.

  With the necromancer’s retreating, the creature opens its five pointed mouth and a large forked grayish-pink tongue slithers out. This tentacle-like appendage also has the same pores as its skin. The tissue of the organ is moist and warm, giving off heat as it moves out of the creature’s throat; it reaches over two phineals in length from the creature’s lips.

  Ambling into the room in a wide stance, the creature leans forward with its arms outstretched. Its tongue flails every which way as it looks with its body to each of the necromancers. Its hands angrily squeeze and expand its three prong like fingers, which are much like its feet with a thumb like phalange on the lower part of its palm. In the center of the palm is another slit just like the ones on its chest and legs.

  “Oh, come now!” Iltar’s illusion taunts the others. “You can’t be afraid of a ‘mage’s parasite’; you’re the governors of the Necrotic Order! Strike it down!” the illusion laughs at his estranged brothers of magic.

  Amid Iltar’s goading remarks, several more figures move in the darkness of the secret passage, and two more magical devourers enter the room. These creatures are known among students of the magical arts as mage’s parasites; this because of their ability to absorb magic. Even deadly energies from magic wielders can be reconstituted back into another form of destructive power.

  Seeing the additional mage’s parasites, Alacor cries out, “Summon something!”

  In response, Melnor and Kallan quickly dash back across the room. Once near the doors they utter incantations which musters forth golden light, opening mystical portals to let through minions of the dark arts. Not only had the two been adept in necromancy, but they were well versed conjurers.

  “The two of you are no match for Amendal Aramein,” Iltar’s illusion grins at the necromancers who are busy casting spells to defend themselves. “That’s right not all of my men died on the dragon’s isle… I still have twenty one left out of the twenty eight that went with me, and they’re all here.”

  Jalel angrily shouts a magical incantation, quickly gathering a white cluster of magic together in his hands. After a moment, he hurls it at Iltar’s illusion, dispelling the magical image.

  “Humph,” Iltar grumbles within Cornar’s tower study, “I wondered how long it would take them to dispel my illusion.”

  Letting out a heavy sigh, Iltar rises from the only chair in Cornar’s study and turns to the circular staircase at the room’s edge. The warrior had since converted the small tower to a private chamber, but in earlier times was home to a mage’s study to conduct arcane research. Needless to say, the circular room is charred and damaged from his experiments.

  A moment later, Iltar quietly descends from the study. He walks into the small lounge where Nilia is sitting on a couch near a window, biting her nails and lost in thought.

  “Aren’t you supposed to be cleaning?” the necromancer questions the maid.

  “Master Iltar!” the young woman jumps at his presence. “Master Cornar said you were me
eting with the council. I thought…”

  “I was,” Iltar diabolically grins then walks toward the foyer, “And soon they’ll be dead.”

  Squirming at the thought, Nilia struggles to muster the courage to ask another question before Iltar leaves the home, “So does this mean you’re going to fix the Order? Like how it was before?”

  Standing at the doors, Iltar turns back toward the lounge and his vibrant sapphire eyes stare at the young maid; she timidly looks down near the necromancer’s feet in response.

  Recalling the maid’s childhood desire to be a conjurer, Iltar sees an opportunity that would further his means to obtaining the power he so desires.

  “Yes, spread the word that the Necrotic Order of Soroth is no more, and old ways are being restored. What they were doing was dangerous, and they used a false expedition to fuel their own designs.” Feeding the lie to the innocent mind Iltar continues, “Tomorrow marks a new dawn, the Sorothian Magical Order is reborn!”

  With that said, the necromancer opens the wooden and glass doors, then steps out into the fall afternoon air.

  Still lost in thought, the young woman bites her nails and watches Iltar walk down the path; the necromancer covers his head with his cowl once he reaches the gates of Cornar’s estate. Nilia’s eyes continue to follow him until Iltar disappears from view behind the estate’s wall.

  Within the quiet streets of Soroth, Iltar walks to the hall of his Order. The thoughts of triumph fill his mind prematurely and he envisions himself building a grand Order that will one day be at his disposal if need be.

  After several minutes he arrives at the open gates of the magical complex; the courtyard leading to the main doors is empty and silent.

  Once at the doors, Iltar’s aged hands reach for the large handles and opens them. A deathly silence lingers in the air as he steps into the short corridor that leads to either side of the main building and empties into the grand foyer.

 

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