Emergence

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Emergence Page 30

by Steven Johnson


  of online communities, 148–62

  as scientific discipline, 15–18, 20, 43, 63–67, 237n

  see also emergence

  “Self-Organizing Economy, The” (Krugman), 89

  Selfridge, Oliver, 52–57, 62–65, 103, 169, 223, 231

  sensory overload, 38–39, 147

  serotonin, 262n

  Shafer, B. M., 14–15

  Shannon, Claude, 44–47, 53, 62–65, 241n

  Shapiro, Andrew, 159–60

  Shelley, Mary Wollstonecraft, 125

  shopping malls, 90, 92

  sidewalk culture, 51, 91–97, 99, 146, 147, 148, 230–31

  silk weavers, 101, 102, 104–7, 124

  SimCity, 66, 87–89, 98, 186, 205, 208, 229

  Sims, The, 186–89, 209–10, 229

  simulations, computer:

  of aggregation, 16–17, 23, 59–63, 163–69

  of ants, 59–63, 65

  of cities, 66, 87–89, 98, 186, 229–30

  of evolution, 56–63, 182–89, 193, 209–10

  of genetics, 57–59, 182–86

  models for, 9, 16–17, 23, 59–63

  of self-organization, 59–63, 76, 163–69

  60 Minutes, 144

  Slashdot, 152–62, 205, 212, 223, 260n

  Slate, 118, 128

  sleep cycles, 140

  slime mold (Dictyostelium discoideum), 11–17, 18, 20–21, 23, 43, 52, 63–64, 67, 163–69, 179, 180, 220, 235n, 236n, 246n

  slums, 41, 49–50, 137

  Smarties experiment, 196–97, 200, 261n–62n

  Smith, Adam, 18, 156

  Societas Mercatorum, 101

  society:

  ant colonies compared with, 97–98, 248n

  emergence in, 22–23, 36–40, 49–50, 92–100

  hierarchical, 14–15, 98

  organization of, 9, 27, 33–41, 92–94, 97–100, 109, 204, 252n–54n

  patterns in, 18, 36–40, 41, 49–50, 52, 91, 95, 137, 185

  Society of Mind theory, 65

  software:

  emergent, 17, 21, 22, 121–26, 170–74, 186, 189, 204–8, 221–22, 223

  gaming, 163–89

  learning, 53–63, 65

  for online communities, 148–62

  Open Source, 222

  pattern-recognition, 18, 21, 54, 56, 123–24, 126–29

  personalized, 159–60, 207–8, 211, 212–13

  see also programs, computer

  SoHo (New York City), 50

  Solenopsis invicta, 75

  Sopranos, The, 219

  spam, 153, 156, 161, 215–16

  speech encryption, 44–45

  spokescouncils, 226

  StarLogo, 76, 163–69, 179, 205, 219, 247n, 260n

  statistical analysis, 46–47, 76–77, 78

  storytelling, 188–89

  suburbia, 94–95, 230, 259n

  Sun Microsystems, 224

  surf engines, 122–23

  synapses, 134

  system events, 145

  systems:

  adaptive, 18, 19–20, 119, 128, 137, 139–40

  bottom-up, 17, 18, 22, 53–57, 66–67, 83, 97–98, 115, 116, 133, 148, 164, 166, 207, 221–23, 231

  climax stage of, 147–48, 152, 154

  command, 15, 77, 83–84

  complex, 18, 29, 78, 139–40, 246n

  decentralized, 17, 22, 31–32, 39–40, 66, 76–79, 86, 117, 118–21, 163–89, 204–5, 217–18, 222, 233–34, 236n–37n, 263n

  dynamic, 20, 248n–49n

  emergent, see emergence

  interactive, 22, 79, 81, 120, 123, 126, 158–59, 231

  open-ended, 57–58, 180–89, 208

  polycentric, 90–91, 159, 223

  representational, 157–59

  rule-governed, 19, 180–81, 226

  self-organizing, see self-organization

  self-regulating, 138, 140–41, 143, 146–47, 148, 149, 151, 154, 159

  simple, 46, 47, 78

  top-down, 14–15, 18, 30–31, 33, 98, 132, 136, 145, 148–49, 153, 208, 223, 225

  “Take It to the Streets” (Berman), 95

  Tap, Type, Write, 174–75, 177

  Taylor, Chuck, 59–63, 65

  TCG, 224

  technology:

  innovation in, 108–9, 111–12, 113, 116, 254n

  slave, 125–26

  see also computers

  Teilhard de Chardin, Pierre, 115–16, 120

  telephones, 47, 229

  television, 95, 130–36, 137, 143–46, 158, 159, 160–61, 210–13, 217, 218

  Terminator, 127

  termites, 22, 73, 82

  “theory of other minds,” 195–226

  thermostats, 137–38, 150, 258n

  thinking:

  associative, 206

  bottom-up, 66–67

  decentralized, 17

  group, 160

  serial, 127

  see also intelligence

  Thomas, Lewis, 9

  Thompson, D’Arcy, 236n, 259n

  threaded discussion boards, 149–50

  TiVo, 211–13, 214, 218

  Tocqueville, Alexis de, 35

  toys, 165–66, 178–80, 181

  Tracker program, 59–63, 65

  trade, 101–2, 104–7, 109, 110

  traffic patterns, 97, 166, 204, 230–31, 232

  traveling salesman problem, 227–29

  tumors, brain, 119

  Turing, Alan, 14, 18, 42–45, 49, 53, 54, 62–65, 67, 206, 236n, 242n, 254n–56n, 263n

  Turing Machine, 42, 45

  Turing Test, 42, 206

  Turner, Ted, 135–36

  “turtles,” 166, 167–68, 260n

  undecidability problem, 42

  Unreal, 208–9

  urbanization, 99, 108, 109–13, 116, 146–48, 253n–54n

  urban planning, 49–50, 51, 89, 92, 109, 146–47, 230–31

  Usenet, 162

  user ratings, 121–26, 129, 156–62, 214–15, 221–22

  varicella-zoster virus, 103, 104

  VCRs, 212

  ventral premotor area, 198

  video games, see games, computer

  Virtual Community, The (Rheingold), 148

  visual cortex, 201

  Vocoder, 44

  Washington Post, 131

  Weaver, Warren, 46–49, 50, 51, 64–66

  Well, 147–52, 153

  West Village (New York City), 50, 93

  Wheatley, Bill, 136

  Wheeler, William Morton, 242n

  White, Leslie, 253n

  White, Lynn, Jr., 112

  Wide Area Information Server (WAIS), 122

  Wiener, Norbert, 53, 57, 64–65, 125–26, 139, 140, 143, 151–52, 162, 169, 238n, 251n, 259n–60n

  Wilson, Edward O., 52, 60, 75

  Wittgenstein, Ludwig, 41

  Wooten, Jim, 130–36, 137, 144–45

  Wordsworth, William, 27, 39, 92, 98

  working class, 37, 41, 52, 91, 95, 240n, 259n

  World Wide Web, see Internet

  Wright, Robert, 114, 115–17, 118

  Wright, Will, 66, 87, 88, 186–89, 209–10, 229–30

  Yahoo, 114, 117

  Zelda: Ocarina of Time, 176, 177

  Zimmerman, Eric, 178–80, 182, 186, 189

  SCRIBNER

  1230 Avenue of the Americas

  New York, NY 10020

  www.SimonandSchuster.com

  Copyright © 2001 by Steven Johnson

  All rights reserved, including the right of reproduction in whole or in part in any form.

  First Scribner trade paperback edition 2004

  SCRIBNER and design are trademarks of Macmillan Library Reference USA, Inc., used under license by Simon & Schuster, the publisher of this work.

  Designed by Kyoko Watanabe

  Text set in Caslon

  Library of Congress Cataloging-in-Publication Data

  Johnson, Steven.

  Emergence: the connected lives of ants, brains, cities, and software/Steven Johnson.

&n
bsp; p. cm.

  Includes bibliographical references and index.

  1. Self-organizing systems. 2. Swarm intelligence. 3. Systems engineering. I. Title.

  Q325.J65 2001

  003’.7—dc21 2001032215

  ISBN-13: 978-0-684-86875-2

  ISBN-10: 0-684-86875-X

  ISBN-13: 978-0-684-86876-9 (Pbk)

  ISBN-10: 0-684-86876-8 (Pbk)

  ISBN: 978-0-74321-826-9 (eBook)

 

 

 


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