An Echo of Things to Come

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An Echo of Things to Come Page 78

by James Islington


  Licanius (lie-CAN-ee-us): One of the five Named swords, also known as Fate. The only weapon that can kill one of the Venerate.

  Lockroom: A room that is specially shielded to prevent all kinds of eavesdropping, even by Gifted or Augurs.

  Lyth (LITH [sounds like “myth”]): Powerful beings composed almost entirely of Essence and currently trapped in Res Kartha as a result.

  Mark: A symbol–a man, woman and child enclosed in a circle—which signifies being bound to the Tenets. For the Gifted, this symbol appears in black on their left forearm when they first use Essence. For Administrators, it appears in red on their right forearm when they are bound to the Tenets using an Oathstone.

  Mor Aruil (more ah-RUE-ell): A network of underground tunnels, once used by the Darecians as conduits to draw Essence to the surface. Inaccessible except via a Gate.

  Named swords: The five swords created by Andrael in his attempts to find a way to kill members of the Venerate. Also known as the five Blades in Desrielite religion. Individually, the swords are known as Whisper, Thief, Knowing, Sight, and Fate.

  Narut (NAH-rut): Small country to the north of Desriel and northwest of Andarra.

  Nesk (NESK [sounds like “desk”]): Hostile country to the south of Andarra.

  Northwarden: The head of Administration. An inherited position, currently held by Wirr.

  Oathstones: Vessels that are used by Administration to bind new Administrators to the Tenets.

  Portal Box: The small bronze cube that originally led Davian to Caeden. Created by the Lyth, it enables a portal to be opened to any of six pre-set destinations—one destination for each face of the cube.

  Prefects: See sig’nari.

  Prythe (PRITHE [sounds like “tithe”]): City in the south of Andarra. Neighboring Tol Shen.

  Res Kartha (rez CAR-thuh): The home of the Lyth. The only place in which they can currently survive, due to their susceptibility to kan.

  Rinday (RIN-day): Region that was attacked by Paetir long ago.

  Scribe: The person responsible for collating and reading through each Augur’s visions of the future, and then determining if there are any that corroborate each other.

  sha’teth (shah-TETH): Creatures originally used by Tol Athian to hunt down and kill Gifted criminals. No longer under the Tol’s control.

  Shackle: A Vessel that, when worn by a Gifted, prevents them from using Essence.

  Shadow: A Gifted who has been stripped of their ability to use Essence. Signified by dark veins marring the face.

  Shalis (SHALL-is): Serpentlike race that trained Caeden to use Essence. Now extinct.

  shar’kath (shar-KATH): One of the five Banes led by Aarkein Devaed during his invasion of Andarra.

  sig’nari (sig-NAR-ee): The name given to the Gifted who served directly under the Augurs before the rebellion. Also known as Prefects.

  Sight: One of the five Named swords.

  Talmiel (TAL-me-el): Town on the Andarran side of the bridge that crosses the Devliss River. Talmiel’s bridge is the only official inland crossing between Andarra and Desriel.

  tek’ryl (TEK-rill): One of the five Banes led by Aarkein Devaed during his invasion of Andarra.

  Telesthaesia (tel-es-THAY-see-ah): The Essence-absorbing armor worn by the Blind. Telesthaesia helmets completely block the wearer’s vision.

  Thief: One of the five Named swords.

  Thrindar (THRIN-dar): Capital of Desriel.

  Time endpoint: An element of a kan-powered device that deals with the manipulation of time.

  Tol Athian (toll ATH-ee-en): One of the two remaining major outposts of the Gifted. Located in Ilin Illan.

  Tol Shen (toll SHEN [sounds like “pen”]): One of the two remaining major outposts of the Gifted. Located next to the city of Prythe.

  Trace: A sample of a person’s Essence, potentially allowing them to be tracked.

  Treaty: The treaty signed between the besieged Gifted and the rebellion fifteen years ago, resulting in the end of the war but the submission of the Gifted to the Tenets.

  Tributary: A device designed to hold one of the Venerate. It uses needles to cause persistent injuries to its occupant’s body, in order to generate a constant and uninterruptable flow of Essence.

  Variden (VAH-rid-en): A town in Andarra.

  Veil: A Vessel that allows its user to become invisible.

  Venerate: An immortal group of Augurs, originally brought together by Gassandrid with the aim of freeing the world from fate.

  Vessel: A device that stores and/or uses Essence for a particular purpose.

  Whisper: One of the five Named swords. Currently wielded by Breshada.

  Zvael (zeh-VAY-el): The name of the people from which Gassandrid originated.

  By James Islington

  THE LICANIUS TRILOGY

  The Shadow of What Was Lost

  An Echo of Things to Come

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