by Terry Brooks
The little plant life born in the aftermath of the devastating storm withered and died in suffocation, cut off from the sun’s life–giving brightness and choked by the stifling heat that permeated the graying mist. The muddied earth lay unprotected from the heat and soon baked into a cracked, hardened clay that would support no life. The rivers and lakes and puddles began to dry up quickly, and in almost no time had disappeared altogether. The exposed surface of the huge boulders that dotted the parched land quickly absorbed the burning heat like iron settled in live coals. Slowly, inexorably the land became what it had been before the rains had swept its surface — a dry, barren slab of earth, devoid of life, silent and forbidding beneath a vast, cloudless sky. The only movement came from the slow, unchanging arc of an ageless, disinterested sun as it followed its ceaseless path from east to west, turning days into years and years into centuries.
Three bent figures stepped gingerly from beneath the shelter of a rocky alcove cut in the side of one of the countless, nondescript hillocks, their cramped bodies straightening slowly, their eyes peering grimly into the unbroken wall of mist. They stood for long moments in the lifeless gloom, staring into the dying land that seemed to stretch on forever, a dismal graveyard of rocky mounds that covered the mortal remains of those who had ventured into this forbidden kingdom. There was absolute silence filtering evilly through the misty grayness, hanging its unspoken warning of death in the minds of the three living creatures. They stood in apprehensive watchfulness, staring at the wasteland surrounding them.
Shea turned to his companions. Panamon Creel was arching his back and rubbing his limbs in an effort to awaken the benumbed muscles. His dark hair was shaggy and unkempt, his broad face shaded by a three–day beard. He had a haggard look about him, but the keen eyes burned warily as he met Shea’s inquisitive stare. The massive Keltset had moved noiselessly to the summit of the hill and was surveying the northern horizon.
They had huddled in the sparse shelter of their rocky alcove for almost three days while the fierce northland storm had raged unchecked through the empty lands about them. Three days lost in the pursuit of Orl Fane and the Sword of Shannara — three days during which all traces of the elusive Gnome had been thoroughly obliterated. They had crouched restlessly amid the boulders, eating because it was necessary, sleeping because there was nothing else to do. Talking had given Shea and Panamon a greater understanding of one another, though Keltset still remained a complete enigma. Shea persisted in his belief that they should have ignored the storm and pursued their quarry, but Panamon had refused to discuss the idea. No one could travel far in such a storm, and Orl Fane would be forced to seek shelter or risk being caught in a mud slide or drowned in the swift gully rivers. In any event, the thief had calmly reasoned, the Gnome would have made little progress. Keltset descended from the crest of the hill, making a quick sweeping gesture with one hand. The horizon was clear.
There was no further discussion of what should be done. It was already decided. Picking up their meager possessions, they trudged briskly down the side of the steep embankment, angling northward. For once Shea and Panamon were in complete agreement. The search for the Sword of Shannara had become more than a matter of injured pride, more than a mission to seek out a mysterious talisman. It had become a dangerous, frantic hunt for the one means, however questionable, by which they might stay alive in this savage land.
The fortress of the Warlock Lord lay amid the tall, black peaks directly north. Behind them lay the deadly wall of mist that marked the outer boundaries of the Skull Kingdom. To escape this hated land, they would have to pass one way or the other. The obvious choice was to go back through the misty darkness, but while the Elfstones might show them a passage to the Southland, using them would also reveal their presence to the spirit world. Allanon had told Shea so at Culhaven, and he in turn had told Panamon. The Sword of Shannara was the one weapon that could protect them from the Warlock Lord, and if they had it in their possession, they could be assured of at least a fighting chance. The basic plan was to regain possession of the talisman and escape back through the wall of darkness as quickly as possible. It was hardly a brilliant strategy, but under the circumstances it would have to do.
Traveling was as difficult as it had been prior to the storm. The ground was hard and coated with rubble and loose topsoil that made the footing treacherous. Scrambling and clawing their way over the rough terrain, the three were quickly covered with dirt and bruised by continual falls. Because of the unevenness of the topography, it was difficult to keep their bearings and nearly impossible to calculate their progress. Landmarks were nonexistent and the country looked almost exactly the same in every direction. The minutes wore away with agonizing slowness, and still they discovered nothing. The humidity continued to rise and the garments worn by the three men were quickly soaked through with sweat. They removed their cloaks and tied them on their backs; it would be cold again when night descended.
«This is the place we last saw him.»
Panamon stood motionlessly at the summit of the broad hill they had just scaled, breathing heavily. Shea reached his side and glanced about in disbelief. All the surrounding hills looked exactly the same as this one, save for small variations in size and shape. He stared dubiously at the horizon. He wasn’t even sure where they had come from.
«Keltset, what do you see?» the other man demanded.
The Rock Troll strode slowly about the hilltop, scanning the ground for any trace left by the passage of the little Gnome, but the storm appeared to have erased any signs. He moved about noiselessly for several minutes more, then turned to them and shook his head negatively. Panamon’s dirt–stained face burned red in sudden anger.
«He was here. We’ll walk on a bit farther.»
They moved ahead in silence, scrambling unceremoniously down one hill and up the next. There was no further discussion. There was nothing further to be said. If Panamon were mistaken, nobody had any better idea, except to keep looking. An hour crawled by as they labored northward. Still there was nothing. Shea began to realize the hopelessness of their task. It would be impossible to search all of the land stretching east and west; if the wily Gnome had traveled just fifty yards to either side of them, they would probably never know he had gone that way. Perhaps he had been buried in a mudslide during the storm along with the Sword and they would never find him.
Shea’s muscles ached from the strenuous climbing, and he considered calling a brief halt to reassess their decision to proceed in this direction. Perhaps they should try to cut across the elusive trail. Yet a glance at Panamon’s dark face quickly dissuaded the Valeman from even suggesting such an action. The tall adventurer had the same look in his face Shea had seen just before he had destroyed the Gnomes days ago. He was the hunter once more. If Panamon found him, Orl Fane was a dead man. Shea shuddered involuntarily and looked away.
Several hills later, they found a piece of what they were searching for. Keltset spotted it from atop a small hillock, his sharp eyes picking out the foreign object as it lay half buried in dust at the bottom of a small ravine.
Directing the other two, he slid quickly down the rock–strewn hill and rushed eagerly over to the discarded object, snatchind it and holding it out to them. It was a large strip of cloth that had once been the major portion of a tunic sleeve. They stared at it quietly for a moment, and then Shea looked at Keltset for confirmation that it was indeed Orl Fane’s. The giant Troll nodded solemnly. Panamon Creel impaled the piece of cloth on the end of his pike, smiling grimly.
«So we’ve found him again. This time he won’t get away!»
But they didn’t find him that day, nor did they discover any further signs of his passing. In the heavy dust, the Gnome’s footprints would have clearly shown, yet there were none. Despite Panamon’s earlier opinion, Orl Fane had somehow wandered on during the storm, escaping both mudslides and drowning. The rain had washed away his tracks but, with freakish perversity, had left uncovered the torn
sleeve. It could have been washed down from anywhere, so there was no way to tell which direction the Gnome had come from or gone. By nightfall, the blackness shrouding the land was so heavy that it was impossible to see more than several feet, and the search was reluctantly abandoned for the night. With Keltset standing the first watch, Panamon and Shea collapsed in near exhaustion and fell asleep almost instantly. The night air was cool, though the humidity of the day lingered on, and all three wrapped themselves once again in the half–dry hunting cloaks.
The morning returned all too swiftly in the familiar graying haze. This day was not as humid as the previous one, but it was no more cheerful; the sun was still nearly blotted out by the leaden mist that hung immovably overhead. The same eerie silence persisted and the three men stared about with a feeling of complete isolation from the living world. The vast emptiness was beginning to have a noticeable effect on both Shea and Panamon Creel. Shea had grown edgy and nervous in these past several days and the normally cheerful and talkative Panamon had lapsed into almost total silence. Keltset alone retained his usual demeanor, his face as bland and implacable as ever.
A short breakfast was consumed without interest, and the search began again. They resumed the hunt almost with distaste; their common desire was to end this wearing trek quickly. They went ahead partly out of a sense of self–preservation and partly because they had nowhere else to go. Although neither realized it, both Panamon and Shea were beginning to wonder why Keltset continued the pursuit. He was in his own country and could probably have survived alone, had he chosen to go his own way. The two men had tried unsuccessfully to decipher Keltset’s reasons for continuing on with them during the three–day rain, and now, too worn to reason the matter further, they had fallen back on suspicious acceptance of his presence and a growing determination that they would know who and what he was before this journey ended. They plodded on through the dust and the haze as the morning drifted dully into noonday.
It was totally unexpected when Panamon suddenly drew up short.
«Tracks!»
The tall thief let out a wild yell of delight and charged madly into the small draw to their left, leaving both Keltset and Shea staring after him in amazement. Moments later the trio knelt eagerly over a set of clearly defined footprints outlined in the heavy dust. There was no mistakirig their origin; even Shea recognized that they were made by Gnome boots, worn and cracked about the heels. The trail they left was undisguised, leading generally northward, but weaving badly as if the destination of the man passing were no longer certain. It almost appeared as if Orl Fane were wandering aimlessly. They paused a moment longer and then rose hurriedly at Panamon’s urgent command. The tracks were only hours old and, judging from their meandering nature, the elusive Orl Fane could be overtaken easily. Panamon could only thinly disguise the almost vicious glee that surged through his revitalized body as he saw the end of the long hunt in sight. Without speaking further, the three hitched up their cumbersome gear and moved northward in grim resolution. This was the day they would catch Orl Fane.
The trail left by the little Gnome wound in erratically confusing fashion through the dusty hills of the lower Northland. At times the three found themselves traveling almost directly eastward, and once they were turned about entirely. The afternoon wore on with tedious precision, and while Keltset indicated that the footprints were growing fresher, it appeared that they were still not gaining rapidly. If nightfall set in before they had caught up with their quarry, they might very well lose him once again. Twice before they had been on the verge of catching him, and each time an unexpected occurrence had forced them temporarily to abandon the search. They were not in the mood to have this happen a third time, and Shea had inwardly vowed that, if need be, he would track Orl Fane even in total darkness.
The giant peaks of the forbidding Skull Kingdom loomed menacingly in the distance, their black, razor tips jutting knifelike into the horizon. There was a sense of fear in the mind of the Valeman that he could not shake, a fear that had grown steadily stronger as the three men had pushed deeper into the Northland. He had begun to feel that he was undertaking much more than he had originally imagined, that somehow the search for Orl Fane and the Sword of Shannara was only a small part of a much larger scheme of events. He was not yet panicked by what he felt, but he was prodded by an urgent need to finish this insane chase and turn back to his own land.
It was midafternoon when the hilly terrain began to level off into a rolling plainland that enabled the three men to see for greater distances and to walk upright in an almost relaxed manner for the first time since they had passed through the black wall. The country ahead spread out before them with breathtaking starkness, a bleak, empty plain of brown earth and gray rock that rolled unevenly northward toward the tall peaks that bordered the Skull Kingdom and the home of the Warlock Lord. These vast flatlands diminished the farther north the eye traveled, breaking around masses of rock and mountainous ridgeland that led in stepping–stone manner to the awesome peaks beyond. The entire expanse, naked, hot, and desolate, lay masked in the same eerie, deathly silence. Nothing moved, no creature stirred, no insect hummed, no bird flew, not even the wind brushed against the layered dust. Everywhere there was the same blasted emptiness, unmarked by life, shrouded with death. The winding tracks of Orl Fane led into this vastness and disappeared far in the distance. It was as if the land had swallowed him up.
The hunters paused for several long minutes, their faces mirroring their obvious reluctance to proceed into this unfriendly land. But there was little time for weighing the merits of the matter, and they moved ahead. The twisting path was visible for a greater distance in this rolling plainland, and the three pursuers were able to track on a more direct course. They began to make up time quickly. Less than two hours later Keltset indicated that they were no more than an hour behind their quarry. Dusk was rapidly approaching, the sun dipping behind a broken horizon far to the west. The dim twilight was masked further still by the ever–present gray haze, and the terrain was beginning to take on a peculiarly fuzzy appearance.
The trio had followed the Gnome’s trail into a deep draw that was formed by a series of high ridges cropped by sharp overhangs and great, jutting rock formations. The fading sunlight was lost almost entirely in the shadows of the darkened valley, and Panamon Creel, who had eagerly taken the lead sometime earlier, was forced to squint sharply to find the outline of the footprints in the heavy dust. They slowed to a halting walk as the thief bent closer to the earth. So intent was Panamon Creel on studying the tracks immediately before him that it came as a shock when the prints abruptly ended. Shea and Keltset were at his side instantly, and it was only after a careful study of the ground ahead of them that they were able to discover that someone had methodically brushed away all further traces of the little Gnome’s passing.
It was in that same instant that the huge, dark forms began to detach themselves from the shadows of the draw, lumbering ponderously forward in the deepening twilight. Shea saw them first, but believed his eyes were playing tricks on him. Panamon was quicker to realize what was happening. Springing upright, the thief drew out the great broadsword and raised his pike. He might have made a rush to break through the tightening ring, but the normally predictable Keltset did a surprising thing. Springing quickly forward, he pulled the astonished thief back. Panamon stared incredulously at his silent companion, then reluctantly lowered his weapons. There were at least a dozen forms standing guardedly all around the three men, and even in the hazy twilight a terrified Shea realized that they had been discovered by a band of giant Trolls.
The company of weary Elven riders reined in their sweating mounts and gazed absently down the valley slopes into the broad length of the Rhenn. Two miles of empty valley stretched eastward before them, the high slopes to either side cresting in sharp ridges lined with thinning stretches of trees and scrub brush. The legendary pass had served for over a thousand years as the gateway from the lower Streleheim Pl
ains to the great forests of the Westland, a natural door to the homeland of the Elves. It was in this famous pass that the awesome might of the armies of the Warlock Lord had been broken in defeat by the Elven legions and Jerle Shannara. It was here that Brona had faced and run from the aged Bremen and the mysterious power of the Sword of Shannara — run with his great armies back into the plainlands, only to be halted by advancing Dwarf armies, trapped, and destroyed. The Pass of Rhenn had seen the beginning of the downfall of the greatest threat the world had encountered since the devastating Great Wars, and the people of all the races looked upon this peaceful valley as a historic landmark. It was a natural monument of mankind’s history that some had journeyed halfway around the world to see just so that they, too, might feel somehow a part of that terrible event.
Jon Lin Sandor gave the order to dismount, and the Elven riders climbed down gratefully. His concern was not with the history of the past but with the immediate future. Worriedly, he stared at the heavy black wall descending from the Northland across the Plains of Streleheim, its hazy shadow drawing daily nearer to the borders of the Westland and the home of the Elves. His sharp eyes peered far into the eastern horizon where the darkness had already permeated into the forests surrounding the ancient fortress of Paranor. He shook his head bitterly and cursed the day he had permitted himself to leave the side of his King and oldest friend. He had grown to manhood with Eventine, and when his friend became King he had stayed with him as his personal counselor and self–appointed watchdog. Together they had prepared for the invasion of the armies of Brona, the Spirit Lord they had once believed destroyed in the Second War of the Races. The mysterious wanderer Allanon had warned the Elven people, and while some had scoffed in misconceived disdain, Eventine had known better. Allanon had never been wrong; his ability to see into the future was uncanny, but unerringly accurate.