"Lord Mulkammu, your servant has returned from the human city with great news. I have brought wizards with me."
"Kohtakah, it is indeed a blessing to see you after so long." Mulkammu's grim face transformed into a warm smile for the Royal Sorcerer. "We had feared that perhaps you were lost, but to hear that your mission was instead a success… praise Sebek!"
"Yes, Lord Mulkammu, though I regret that I could not bring more help. It seems the rulers of the city seek to eradicate magic and its practitioners. These two are the last members of a group that had operated in secret but were recently discovered and forced to flee. Shamshur's" He indicated the werecrocodile behind him who had carried Muctos."patrol came across us as we sought to escape from further pursuit."
"Hmm, that is indeed unfortunate. But you are unhurt? And your pursuers?" He looked between Kohtakah and Shamshur.
"We lost them in the swamp, my lord," Kohtakah responded.
"Hanat was hurt, my lord," Shamshur said, stepping forward. "We were attacked by the vermin slaves. One of their cursed silver arrows struck him, forcing him to buck the female prisoner he was carrying. The wound is not grave, but he needs immediate tending."
Mulkammu raised an eyebrow at the mention of the woman and looked at Kohtakah. "Explain."
"My apologies, Lord Mulkammu. The woman is nothing, bait that was used to trap the wizards."
"Then why bring her along?"
"She is a cleric of a Faeriinian goddess"
"So she has magic?"
Kohtakah nodded.
"Sebek's smile! Magic cannot be allowed to stay in the hands of the slaves." Anger flashed across Mulkammu's face, but his expression quickly returned to its former stony calm. "First things first, though." He signaled with his hand, and the gong sounded again. This time two men in simple, flowing white robes emerged from the same hidden doorway in the rear of the chamber. They moved silently to Hanat and made a cursory examination of his shoulder, pulling at the edges of the wound for a better look. Hanat gritted his teeth as skin and dried blood separated.
One of the men departed but returned swiftly pushing a handcart with a black leather satchel and a lantern sitting on top. He retrieved a set of tongs from the satchel and handed it to the other white-robed man.
Then he lit the lantern and held it up high enough so it cast its light over the wound. The man with the tongs delved into the wound with the instrument, took hold of something, and yanked. Hanat moaned and swayed on his feet, but Shamshur quickly slid up behind him to provide support. While the man with the lantern set the light source down and began bandaging Hanat's shoulder, the man with the tongs moved to the cart and started cleaning up. Kestus could see a bloody arrowhead lying next to the tongs atop the cart.
"You have done well, Kohtakah," Lord Mulkammu said, rising from his throne. "Let us see to our guests. Then we will make plans to retrieve the woman from the wererats. Shamshur, you and your men may go." Shamshur bowed and turned to follow the rest of his patrol back outside, leaving the two mages with Lord Mulkammu and Kohtakah.
Once the others had left, Mulkammu greeted the mages with a toothy grin that was unnervingly predatory. "Welcome, my friends."
"You have an odd way of treating friends," Kestus said, stepping forward. "Kohtakah said we would be honored as heroes."
"Did he?" Mulkammu faced Kestus. "I make no apologies for the way in which you were brought here. Dire circumstances call for dire actions."
"And what would those circumstances be?"
"Why, nothing less than the continued existence of my people."
"Is that why you sent BrotherKohtakah to infiltrate us?"
"Yes, though his instructions were not that specific. He was merely to seek out individuals who could be of use to us."
"Wizards, you mean." Kestus did not like the undertones of this conversation. Mulkammu was hiding something. "Why do you need wizards?"
"That requires a bit of explanation. In fact, it may be easier to show you than tell. Please, follow me." He turned and began walking toward the back of the chamber. Kestus looked at Muctos and shrugged. The man seemed unconcerned with whether they were following him or not. There was no one between them and the door out. Of course, Kestus was sure they wouldn't get far before they were caught again, and their treatment then might not be as hospitable. Taking quick strides, Kestus and Muctos hastened after Mulkammu. Kohtakah brought up the rear.
The lord of the werecrocodiles led them through a small anteroom off the main temple chamber and down a flight of stairs. The stone of the lower level was damp. The waters of the swamp had found a way inside the pyramid. Kestus wrinkled his nose at the musty scent of decay that permeated the air. The group stopped before a great stone door set in the wall and framed by a pair of smoky torches. Symbols that Kestus thought might represent words in the Mulhorandi language were carved across the surface of the closed portal.
"When we were driven from our homeland more than two hundred years ago," Mulkammu began, "my people settled here. Blessed by our god, Sebek, lord of the crocodiles, our forefathers began construction of this city. It was a slow process that involved expanding the borders of this swamp, as well as the raising of the buildings that would serve as our homes.
"The task was a tremendous one, and so our fathers, in their foresight and wisdom, enlisted the aid of some of the lesser beings that already inhabited the region. Together, they continued their work, believing that Sebek was smiling upon them.
"Then, when I was just a boy, Sebek disappeared.
"My father, who was high priest of Sebek, no longer felt the presence of the Smiling Death; his prayers went unanswered, and the items of Power we had brought with us from our homeland no longer functioned. Our workers, jealous all these years of our success, took advantage of our predicament and tried to destroy us. But we prevailed, though my father was killed by their assassins.
"It has been a brutal struggle, and we have suffered, as you could probably see from the state of our city. Sebek has returned, though the connection to him is much weaker than it was before, and many of our artifacts remain useless. I became high priest in my father's place and have tried to lead my people as best I can."
"You have our sympathies, Lord Mulkammu," Kestus said, trying to keep the impatience from his voice, "but I don't see why you need us."
"The answer to that lies behind this door. This is the vault in which our artifacts are kept. Because of the weakened connection to Sebek, I do not possess the ability to use them. To be honest, I'm not even sure what some of them are capable of. Without them, however, my people will never rise to the greatness they once held. So you will learn what they are and how to use them." Mulkammu turned and faced the vault door. Muttering in some language Kestus did not recognize, the werecrocodile lord began tracing the symbols that had been etched in the stone. Each symbol he touched glowed a soft, dark green. When he had finished, the vault door slowly swung open with the harsh sound of stone grinding against stone to reveal a room half hidden by shadows. Mulkammu removed one of the torches from its sconce on the wall and walked in.
To Kestus, the room seemed more of a storage closet than a vault. A short, square wooden rack to his left held a staff of dark, twisted wood and what looked like a scepter. What could be a couple of wands rested on a flimsy table in the middle of the vault. Mulkammu lit a candelabrum with the torch then stepped out to return the burning brand to its holding place. The flickering light danced off an opaque black orb that Kestus had not noticed before. Set by itself on a shelf along the back wall, it rested on what appeared to be braces made from withered tree branches.
"You have an interesting collection," Kestus remarked, "but I'm "not sure we can help you. If these are divine artifacts, they will not be attuned to the Weave, generally speaking, but will draw their energy from the patron deity of whoever crafted them. Our magic would have little effect on them. And without the proper tools or our spellbooks, I doubt we'll even be able to identify the items' propert
ies. I'm surprised Kohtakah hasn't already explained this to you. Perhaps if you had approached us more openly, before our hand was forced by the Karanoks, we could have worked something out.
"As it is, we need to be on our way. There is much that needs to be done if we are to have any chance of freeing Luthcheq."
"You are not going anywhere!" Mulkammu's face darkened for a moment, his mouth tightening as his brow furrowed. A touch from Kohtakah seemed to relax him "I can understand your hesitancy. Let me provide a little incentive, then, to motivate you. If there is nothing you can do with the artifacts, then your special skills are useless to us. You become ordinary humans.
"We eat ordinary humans," he said with a devilish smile.
Kestus didn't back down. He had nothing to lose. "And if you did, you would be right back where you started. Didn't you hear what Kohtakah said? There are no more wizards in Luthcheq. No one will be coming near this place. You'll all rot here, caught up in your little war!"
Mulkammu was seething, and Kestus was sure the werecrocodile would hit him, or worse.
"My lord, please." Kohtakah stepped between them, his back to Kestus. He steered Mulkammu out of the vault, where the two spoke in hushed voices. After a few moments of heated discussion, Mulkammu approached, Kohtakah in tow.
"It seems my Royal Sorcerer has spent too much time amongst you," Mulkammu sneered with disgust "He feels some sort of loyalty toward you and has prevailed upon me to consider an.. alternate form of persuasion.
"If you succeed in discovering the secrets of our artifacts, I will let each of you choose one of them, though I can veto any choice. Would that be satisfactory?"
Kestus could tell it was struggle for Mulkammu to speak those words. "Those terms are agreeable." In fact, the situation was more than Kestus could hope for.
"I'll leave you to get started, then. Kohtakah will aid you. Someone will come down to check on your progress every few hours. Should you fail, however, know that I will kill you and eat you myself.
"Now, if you'll excuse me, I have a raid to plan. Good night." With a flourish of his cape, Mulkammu spun around and strode back up the stairs, leaving the three alone.
"How do we get out of this?" Muctos finally asked after moments of stunned silence.
"We do what he says," Kestus replied. He moved around the table to stand in front of the black orb.
"What? You said it yourself. We don't have any means of researching, by magic or tome. Our spells are exhausted, and without spellbooks, we're not going to get very far."
"I may be able to help with that," Kohtakah said.
The two mages looked at their former brother. Kestus had almost forgotten about him.
"Why should we trust you?"
"You have no reason. But know this, if you fail, if we fail, Mulkammu will kill me as well."
Kestus let the revelation hang in the air. The hurt of Kohtakah's betrayal ran deep, and he was not ready to let go of it so quickly. He would be a fool, however, to refuse any aid.
"How can you help?" he asked finally.
"I have some old tomes, passed down by my predecessors. Their knowledge of the Art is written within those pages. There are many spells recorded in them, some of which may be of use to us. Unfortunately, because of the innate nature of my abilities, I have not been able to learn all of them. I imagine the same would not hold true for you."
"Where are these books?" Kestus could not keep the excitement from his voice.
"They are in my quarters. I will go fetch them." Kohtakah turned to leave but paused. He must have seen the look of doubt on Kestus's face because he said, "Trust me, Brother Hawk. I will return." Kestus nodded, and Kohtakah bounded up the stairs then disappeared.
Ythnel sat in the hovel she had been escorted to by the wererats after her meal with Torgyn, their leader. Night had fallen, the half-moon obscured by building clouds, but Ythnel could still see the silhouette of her "escort" through the gaps in the walls. For all the smiles and reassurances Torgyn offered, Ythnel knew she was more prisoner than guest in the wererats' camp.
She performed her evening prayers with a leather strap acquired from her guard, finding comfort in the familiar chants and the slaps on her skin. It was the only stability she had left, a last link to her former life now buried by the chaos of these past few days. The memories of the events that had swallowed her up since arriving in Luthcheq tried to break through her mediation and shatter the peace she had surrounded herself with, but her focus was too great, her connection with her goddess too strong, and they were forced back to the shadowy corners of her mind.
When her prayers were finished, Ythnel rocked back on her heels and brushed the mud off her knees. She stood and stretched, her cramped and aching muscles protesting the activity with painful reminders that they were still quite sore and bruised. Restless, Ythnel paced the small interior but had to stop as the constant turning threatened to dizzy her. She leaned against the one corner of the hovel's walls that wasn't missing any bricks and stared out into the darkening night.
The memories crowded their way to the front of her mind.
Ythnel let them come but on her terms, channeling them like the waters of a rushing river, controlling the speed and direction by which they traveled as she sifted through them. She held no anger toward Prisus or Iuna, and she felt no guilt over what had happened to them. Nor did she wallow in self-pity as she remembered the betrayal and abuse she had suffered. She had gone through those fires and come out tempered steel, a finely honed weapon. Those images, those experiences, now served to strengthen her resolve. It was time to wield her sharpened edges in retribution.
Perhaps that was why she had really been sent to Luthcheq. Ythnel recalled the dream she had just the other night in the swamp. If nothing else, she knew it was a portent of revenge against the Karanoks. There was more to it, though, but what that was, was unclear to Ythnel.
She continued to muse over the idea of paying back the Karanoks for all that had been done to her.
However, she kept coming back to the reasons she had come to Luthcheq. If she were meant to take down the ruling family, why have her placed as a governess to a middle-class merchant? Why not have her inserted into the palace or some other noble house? Why not have her make contact immediately with the Mage Society? The only reason that made any sense was because she was meant to meet Prisus Saelis.
Or she was meant to meet Iuna.
Ythnel nearly gasped as the thought occurred to her. Why hadn't she made the connection before? Even though it had been Yenael standing next to Naeros in her dream, handing her the scourge, it had been Iuna's voice that asked her to show her. It had been Iuna who she was originally sent to teach. Iuna was the young girl who had lost her mothera mother who had once been a Loviatan.
The impact of the revelation jolted Ythnel and threatened to overwhelm her. She was meant not just to help raise Iuna, but to bring the girl into the faith. She had been put in the perfect position to do so but had failed. The fact that Iuna was ultimately the source of all the troubles Ythnel now found herself in did little to console her. After all, she was an adult and a handmaiden. She should have had more control of the situation.
Ythnel nearly fell to her knees to beg for forgiveness, but she realized that was not what Loviatar wanted, nor was it what she expected. No, what was needed was for Ythnel to figure out some way to fix what had happened, to find Iuna again and fulfill the purpose for which she had been sent.
That meant her first order of business was to get away from the wererats. Ythnel peered outside again. The wind was picking up, and the stars and moon were almost completely hidden by a roiling blackness that Ythnel guessed were storm clouds. Movement in the shadows across from her hut revealed the location of her keeper. She wasn't sure if wererats could see in the dark better than normal humans, but that really didn't matter. She had another plan for escaping.
Kneeling down in the mud, Ythnel began to inscribe the symbol of her faith, drawing a scourge i
n the wet, earthen floor. The prayer she was going to incant required the use of a focus in order to call the Power she needed from Loviatar. Ythnel moved her hands over the symbol in time with the chant. The air above the symbol shimmered, and Ythnel could feel the Power flowing into her. She closed her eyes in concentration and directed the divine energy into the space between her hands, shaping it with her will until it conformed to the purpose for which she had summoned it. When Ythnel opened her eyes, a ghostly scourge hovered in the air before her.
She stood and moved to the doorway of the hut. She stuck her head out and called to the wererat that was assigned to guard her. However, the wind had picked up enough that Ythnel's words were carried away. She raised her voice and tried again. The wererat must have heard her this time because Ythnel saw a form detach itself from the shadows and approach. She tensed, prepared to send her spirit weapon hurtling at the wererat as soon as it was within range.
When the wererat was only twenty feet away, a sinister hiss issued from the darkness nearby, and both Ythnel and the wererat turned their heads together in an effort find the source of the sound. The action was unnecessary. A twenty-foot-long mass of scales, claws, and teeth hurtled out of the night, tackling the wererat and carrying the pair of combatants back into the night with its momentum. Ythnel heard the rustling of their struggle and cries of pain. Then she realized she could hear similar cries echoing through the night, punctuated by the howls of the rising wind.
Thick drops of rain splattering against her face freed Ythnel from her shock at the unexpectedness and speed of the attack. Her first instinct was to take advantage of the situation and run off into the night, but she quickly realized that would not be the best solution. Where would she go? She had no idea where she was or where to go. Left to her own devices, it was more than likely she would just wander in circles or stumble into yet another hazard. She needed a guide.
Maiden of Pain p-3 Page 15