by Trey Myr
Duration: 10 minutes
Cost: 5 mana/target
+2 Intelligence
Dwarf
Tier 0
Level 4
500/2000
Short and stocky humanoids known for their love of battle, ale and gold.
+3 Constitution
+2 Strength
Dvergr
Tier 1
Level 1
0/5000 essence
Dvergr were once maggots that formed on the body of Ymir the giant after he was killed by Odin, who transformed them into dwarves with an affinity to earth, crafting and wisdom.
Geomancy: control earth and stone in direct contact with the user. Volume and mass increase with level.
Cost: 5 mana/minute.
+2 Strength
Cat-kin
Tier 0
Level 4
500/2000
A variety of beastkin known for their agility and dexterity, cat-kin appear as humans with a long tail, cat ears and claws.
+3 Agility
+2 Dexterity
Nymph
Tier 0
Level 5
Sealed
Nature spirits connected to the elements of earth, wind and water, nymphs often bond with trees of water bodies to become dryads and naiads.
+3 Wisdom
+2 Intelligence
Naiad
Tier 1
Level 2
0/10000
River spirits connected to the elements of earth, wind and water, Dryads draw power from the water around them.
+2 Intelligence
+2 wisdom
Clockwork Automaton
Tier 0
Level 2
0/1000 essence
This artificial humanoid being is made from a bewildering array of cogs, flangs and pistons. The clockwork automaton excels at everything requiring exacting precision.
Clockwork precision: eliminates the luck factor from all precision based actions.
+1 dexterity
+1 Agility
+1 Strength
+1 Constitution
Solar Drake
Tier 1
Level 1
0/5000
Solar drakes are a breed of lesser dragon. They are creatures of fire, and strongly aligned with the forces of light
Sunfire: all fire magic used by a solar drake is changed into sunfire, dealing fire or light damage according to the target’s vulnerabilities.
Celestial
Tier 1
Level 1
0/5000
Mythological beings following the path of light. Generally considered to be beneficent towards Humanity.
Ignore the damage resistance granted by Mythological races.
+30% resistance to light and dark
Numen
Tier 0
Level 5
Closed
The first step on the pathway of the Mythical, Numen have the power of the divine, and the potential to strive for the utter good of the celestial, or the utter evil of the infernal
Faith: The Mythical draw their power from the belief of mortals. +1 stat point per follower.
2/2 stat points available.
10% resistance to earth
10% resistance to water
10% resistance to fire
10% resistance to air
Classshards
Spearman
Tier 0
Level 5
Sealed
A variant on the Fighter class, Spearmen are trained in the use of spears and pikes.
+2 Strength
Gives basic knowledge and muscle memory needed to use spears and pikes.
+1 Shard slot, useable for a melee Skillshard that can be used with a spear.
+10% to all polearm damage
Lancer
Tier 1
Level 5
Closed
A formidable front line combatant, the lancer is a heavily armored fighter trained in the use of all pole weapons.
Gives expert knowledge and muscle memory needed to use all polearms.
+4 strength
+1 Shard slot, useable for a melee Skillshard that can be used with a polearm.
+10% to all polearm damage
-10% to all physical damage when wearing armor
Shieldbearer
Tier 0
Level 5
Sealed
A variant of the warrior class, Shieldbearers are trained in the use of shields.
Gives basic knowledge and muscle memory needed to properly use shields
+1 Constitution
+1 Strength
+1 Shard slot, useable for defensive abilities.
-10% to physical and magical damage taken.
Shieldmaiden
Tier 1
Level 5
Closed
Female warriors highly trained in the usage of shields and defensive tactics, dedicated to the protection of their teammates
Gives expert knowledge and muscle memory needed to properly use shields
+2 Constitution
+2 Strength
-40% to physical and magical damage taken when protecting others.
+1 Shard slot, useable for defensive abilities.
Legion
Tier 6
Level 2
As the amount and power of a summoner's minions grow, it is no longer possible to directly control them all, and chaos in the battlefield grows. The legion has learned to appoint legati, officers to command the other summons and forge them into a coherent force.
+7 Intelligence
Permanently designate one summon as legatus. That summon will command the others in battle.
Summoner
Tier 0
Level 5
Sealed
The summoner specializes in summoning and empowering both called and conjured allies.
+2 Intelligence
Store Pattern – When unsummoning, lets the summoner to store the summoned creature in his aura, letting it be recalled without spending more mana
+1 Shard slot, useable for buff Skillshards
Aura Channel – all buff Skillshards can be shared with one summon per level, but cost double to use. Summoner can spend mana to heal summoned creatures
Phantasmal Spinner
Tier 1
Level 5
Sealed
The phantasmal spinner is a summoner who has learned to bind living humans into his conjured phantasms, giving them power in exchange for their service.
Phantasmal Shard – Distill one of your phantasms into a Shard, which can then be Sliced into any human target, turning them into a Living Phantasm. Limit of 1 Living Phantasm per level
+2 Intelligence
+2 Wisdom
+1 Shard slot, useable for buff Skillshards
Eternal Phantasm – Revive a fallen Living Phantasm. Mana cost depends on the target’s total essence, and can be accumulated over time.
Sorcerer
Tier 0
Level 5
Closed
The sorcerer channels the innate arcane ability of a person into feats of magical power. The more innately magical the wielder, the stronger the sorcerer becomes.
+50% to maximum mana and mana regeneration
+1 Wisdom
+1 Intelligence
+1 Shard slot, useable for magical abilities.
All magical effects 10% stronger
Elementalist
Tier 0
Level 5
Sealed
Elementalists are magic users who specialize in wielding the four basic elements. Earth, water, wind and fire all bend to their will.
+10% to elemental spell damage
+1 Wisdom
+1 Intelligence
+1 Shard slot, useable for magical abilities.
Can change any elemental spell to a different element, at a 25% increase in mana cost.
Flameweaver
Tier 1
Level 4
/12000
Elementalists who specialize in the fire element, the flameweaver specializes in destructive combat magics.
+40% to all fire damage
+2 Intelligence
+2 Wisdom
+1 Shard slot useable for a fire element Skillshard
-25% mana cost to all fire spells
Hammerman
Tier 0
Level 5
Closed
A variant on the Fighter class, Hammerman are trained in the use of hammers and mauls.
+2 Strength
Gives basic knowledge and muscle memory needed to use hammers and mauls.
+1 Shard slot, useable for a melee Skillshard that can be used with a hammer.
+10% to all hammer and maul damage
Stonehammer
Tier 1
Level 4
Closed
Unique to the dwarven races, the Stonehammer is gifted in earth magic and an expert in wielding a hammer
+2 Strength
+2 Constitution
Gives expert knowledge and muscle memory needed to use hammers and mauls.
+1 Shard slot, useable for earth element or melee Shards
Daggerman
Tier 0
Level 5
Closed
A variant on the Fighter class, Daggerman are trained in the use of daggers and knives.
+2 Dexterity
Gives basic knowledge and muscle memory needed to use daggers and knives.
+1 Shard slot, useable for a melee Skillshard that can be used with a dagger.
+10% to all dagger and knife damage
Cleric
Tier 0
Level 5
Closed
Some think that clerics channel the power of the gods, or of the Labyrinth itself. Others see it as just another magic using class specializing in healing and buffs.
+2 Wisdom
All healing spells can be cast at a range of up to 4 meters.
+1 Shard slot, useable for a magic related Skillshard.
+10% to all healing spells.
Bowman
Tier 0
Level 5
Sealed
A variant on the Fighter class, Bowman are trained in the use of bows and crossbows.
+2 Dexterity
Gives basic knowledge and muscle memory needed to use bows and crossbows.
+1 Shard slot, useable for a melee Skillshard that can be used with a bow.
+10% damage from bows and crossbows
Archer
Tier 1
Level 1
/3000
Bowmen trained in precision shooting, archers prefer the use of longbows over other missile weapons.
+2 Dexterity
+2 Strength
Gives expert knowledge and muscle memory needed to use bows and crossbows.
+1 Shard slot useable for any archery Shard
Valkyrie
Tier 2
Level 1
0/30000
Valkyries are the messengers of Odin, sent to guide the souls of the honorably dead to the Halls of the Slain and lead them in the battles of Ragnarok.
Psychopomp: lead the souls of the dead to their proper afterlife, where they will be beyond the reach of both the terrestrial and the divine. All attacks count as light element and deal double damage when fighting the undead.
Skillshards
Barrier
Tier 0
Level 2
0/200
Creates a barrier around the target that absorbs damage. Can absorb a maximum damage equal to the double caster's int per tier, and regens at a rate of 2 per second per tier
-5 maximum mana when active (tier 0)
-15 maximum mana when active (tier 1)
Chromatic Field
Tier 0
Level 5
Closed
Adds an elemental damage component to all attacks.
Special
Chromatic Advantage: Chromatic Field can deal fire, water, air or earth damage, and will always deal the type of damage most harmful to its targets.
+1-5 lightning damage per level per tier
-5 maximum mana when active (tier 0)
-15 maximum mana when active (tier 1)
Conjure Phantasm
Tier 0
Level 5
Sealed
Creates constructs made of pure mana to serve the user. One construct can be created per skill level.
Available phantasms
Phantasmal Worker 10 mana
Phantasmal Fox-kin 10 mana
Phantasmal Dwarf 15 mana
Phantasmal Cat-kin 15 mana
Phantasmal Nymph 10 mana
Phantasmal Clockwork Archer 15 mana
Living Phantasms
Ingrid Bjørnson
Lucy Bradshaw
Manaflow
Tier 1
Level 5
Locked
Passive skill
Increase maximum mana and mana regeneration by 10% per tier per level.
100%
Stoneskin
Tier 1
Level 2
/2000
Passive
Decrease physical and magical damage by 1% per tier per level
4%
Charge
Tier 1
Level 2
/20000
Passive
Increase damage by 40% when charging from the back of a mount.
Sharpness
Tier 2
Level 1
/10000 essence
Passive skill
+1 damage to all slashing and piercing attacks per tier per level
+3
Armored Combat
Tier 0
Level 5
Sealed
Passive skill
Decreases the movement penalty of armor by five tiers
Stagger
Tier 0
Level 5
Sealed
Strike an enemy with a blunt weapon for extra damage and stun it for 5 seconds
Mana cost: 5
Shield Bash
Tier 0
Level 5
Sealed
Strike an enemy with your shield to deliver strength based damage and stun it for 5 seconds
Mana cost: 5
Endurance
Tier 2
Level 1
/10000
Passive skill
Increase maximum HP and HP regeneration by 10% per tier per level
30%
Provoke
Tier 0
Level 5
Sealed
Shout at all enemies within 3 meters, forcing them to attack you for one minute.
Mana cost: 5
Retaliate
Tier 1
Level 5
Sealed
Add 50% of all damage taken for the past 5 seconds to the damage of your next attack
Mana cost: 10
Icebolt
Tier 0
Level 5
Sealed
Shoots a bolt of ice at a single enemy within 10 meters of the caster, dealing 3-8 damage.
Can fire up to 3 bolts per cast
Mana cost: 2/bolt
Firebolt
Tier 0
Level 5
Sealed
Shoots a bolt of fire at a single enemy within 10 meters of the caster, dealing 3-8 damage.
Can spend up to 2 extra mana for 3-8 extra damage per point
Mana cost: 2
Fire Shield
Tier 1
Level 5
Sealed
Covers the caster in a layer of nearly invisible flames, which reduce fire damage by 75% and deals 10-20 fire damage to melee attackers hitting the caster.
Duration: 5 minutes
Mana cost: 20
Chromatic Storm
Tier 2
Level 1
Essence 100/10,000
 
; Summons a storm of elemental magic over a circular area with a diameter of three meters.
Everything inside the storm takes 1-6 damage every second.
Special
Chromatic Advantage: Chromatic Storm can deal fire, water, air or earth damage, and will always deal the type of damage most harmful to its targets.
Mana cost: 20 + 1/second
Mage Armor
Tier 1
Level 4
/4000
Hardens the air around the caster to weaken attacks.
-2 damage from all physical attacks per tier per level
-5 to maximum mana when active per level
Acid bolt
Tier 0
Level 5
Sealed
Shoots a bolt of acid at a single enemy within 10 meters of the caster, dealing 3-8 damage on impact, and splatters the target for 3-8 damage every 5 seconds for 10 seconds..
Mana cost: 2/bolt
Impact
Tier 2
Level 1
/10000 essence
Passive skill
+1 damage to all crushing attacks per tier per level
+3
Bucher
Tier 0
Level 1
40/100 essence
Grants the knowledge and muscle memory needed to butcher corpses and extract valuable organs and meat.
Toxin
Tier 0
Level 5
Closed
Passive
All weapon attacks apply a poison to the target.
Poison does 5HP/minute for ten minutes.
Trapper
Tier 1