Phantasmal Party

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Phantasmal Party Page 29

by Trey Myr


  Duration: 10 minutes

  Cost: 5 mana/target

  +2 Intelligence

  Dwarf

  Tier 0

  Level 4

  500/2000

  Short and stocky humanoids known for their love of battle, ale and gold.

  +3 Constitution

  +2 Strength

  Dvergr

  Tier 1

  Level 1

  0/5000 essence

  Dvergr were once maggots that formed on the body of Ymir the giant after he was killed by Odin, who transformed them into dwarves with an affinity to earth, crafting and wisdom.

  Geomancy: control earth and stone in direct contact with the user. Volume and mass increase with level.

  Cost: 5 mana/minute.

  +2 Strength

  Cat-kin

  Tier 0

  Level 4

  500/2000

  A variety of beastkin known for their agility and dexterity, cat-kin appear as humans with a long tail, cat ears and claws.

  +3 Agility

  +2 Dexterity

  Nymph

  Tier 0

  Level 5

  Sealed

  Nature spirits connected to the elements of earth, wind and water, nymphs often bond with trees of water bodies to become dryads and naiads.

  +3 Wisdom

  +2 Intelligence

  Naiad

  Tier 1

  Level 2

  0/10000

  River spirits connected to the elements of earth, wind and water, Dryads draw power from the water around them.

  +2 Intelligence

  +2 wisdom

  Clockwork Automaton

  Tier 0

  Level 2

  0/1000 essence

  This artificial humanoid being is made from a bewildering array of cogs, flangs and pistons. The clockwork automaton excels at everything requiring exacting precision.

  Clockwork precision: eliminates the luck factor from all precision based actions.

  +1 dexterity

  +1 Agility

  +1 Strength

  +1 Constitution

  Solar Drake

  Tier 1

  Level 1

  0/5000

  Solar drakes are a breed of lesser dragon. They are creatures of fire, and strongly aligned with the forces of light

  Sunfire: all fire magic used by a solar drake is changed into sunfire, dealing fire or light damage according to the target’s vulnerabilities.

  Celestial

  Tier 1

  Level 1

  0/5000

  Mythological beings following the path of light. Generally considered to be beneficent towards Humanity.

  Ignore the damage resistance granted by Mythological races.

  +30% resistance to light and dark

  Numen

  Tier 0

  Level 5

  Closed

  The first step on the pathway of the Mythical, Numen have the power of the divine, and the potential to strive for the utter good of the celestial, or the utter evil of the infernal

  Faith: The Mythical draw their power from the belief of mortals. +1 stat point per follower.

  2/2 stat points available.

  10% resistance to earth

  10% resistance to water

  10% resistance to fire

  10% resistance to air

  Classshards

  Spearman

  Tier 0

  Level 5

  Sealed

  A variant on the Fighter class, Spearmen are trained in the use of spears and pikes.

  +2 Strength

  Gives basic knowledge and muscle memory needed to use spears and pikes.

  +1 Shard slot, useable for a melee Skillshard that can be used with a spear.

  +10% to all polearm damage

  Lancer

  Tier 1

  Level 5

  Closed

  A formidable front line combatant, the lancer is a heavily armored fighter trained in the use of all pole weapons.

  Gives expert knowledge and muscle memory needed to use all polearms.

  +4 strength

  +1 Shard slot, useable for a melee Skillshard that can be used with a polearm.

  +10% to all polearm damage

  -10% to all physical damage when wearing armor

  Shieldbearer

  Tier 0

  Level 5

  Sealed

  A variant of the warrior class, Shieldbearers are trained in the use of shields.

  Gives basic knowledge and muscle memory needed to properly use shields

  +1 Constitution

  +1 Strength

  +1 Shard slot, useable for defensive abilities.

  -10% to physical and magical damage taken.

  Shieldmaiden

  Tier 1

  Level 5

  Closed

  Female warriors highly trained in the usage of shields and defensive tactics, dedicated to the protection of their teammates

  Gives expert knowledge and muscle memory needed to properly use shields

  +2 Constitution

  +2 Strength

  -40% to physical and magical damage taken when protecting others.

  +1 Shard slot, useable for defensive abilities.

  Legion

  Tier 6

  Level 2

  As the amount and power of a summoner's minions grow, it is no longer possible to directly control them all, and chaos in the battlefield grows. The legion has learned to appoint legati, officers to command the other summons and forge them into a coherent force.

  +7 Intelligence

  Permanently designate one summon as legatus. That summon will command the others in battle.

  Summoner

  Tier 0

  Level 5

  Sealed

  The summoner specializes in summoning and empowering both called and conjured allies.

  +2 Intelligence

  Store Pattern – When unsummoning, lets the summoner to store the summoned creature in his aura, letting it be recalled without spending more mana

  +1 Shard slot, useable for buff Skillshards

  Aura Channel – all buff Skillshards can be shared with one summon per level, but cost double to use. Summoner can spend mana to heal summoned creatures

  Phantasmal Spinner

  Tier 1

  Level 5

  Sealed

  The phantasmal spinner is a summoner who has learned to bind living humans into his conjured phantasms, giving them power in exchange for their service.

  Phantasmal Shard – Distill one of your phantasms into a Shard, which can then be Sliced into any human target, turning them into a Living Phantasm. Limit of 1 Living Phantasm per level

  +2 Intelligence

  +2 Wisdom

  +1 Shard slot, useable for buff Skillshards

  Eternal Phantasm – Revive a fallen Living Phantasm. Mana cost depends on the target’s total essence, and can be accumulated over time.

  Sorcerer

  Tier 0

  Level 5

  Closed

  The sorcerer channels the innate arcane ability of a person into feats of magical power. The more innately magical the wielder, the stronger the sorcerer becomes.

  +50% to maximum mana and mana regeneration

  +1 Wisdom

  +1 Intelligence

  +1 Shard slot, useable for magical abilities.

  All magical effects 10% stronger

  Elementalist

  Tier 0

  Level 5

  Sealed

  Elementalists are magic users who specialize in wielding the four basic elements. Earth, water, wind and fire all bend to their will.

  +10% to elemental spell damage

  +1 Wisdom

  +1 Intelligence

  +1 Shard slot, useable for magical abilities.

  Can change any elemental spell to a different element, at a 25% increase in mana cost.

  Flameweaver

  Tier 1

 
Level 4

  /12000

  Elementalists who specialize in the fire element, the flameweaver specializes in destructive combat magics.

  +40% to all fire damage

  +2 Intelligence

  +2 Wisdom

  +1 Shard slot useable for a fire element Skillshard

  -25% mana cost to all fire spells

  Hammerman

  Tier 0

  Level 5

  Closed

  A variant on the Fighter class, Hammerman are trained in the use of hammers and mauls.

  +2 Strength

  Gives basic knowledge and muscle memory needed to use hammers and mauls.

  +1 Shard slot, useable for a melee Skillshard that can be used with a hammer.

  +10% to all hammer and maul damage

  Stonehammer

  Tier 1

  Level 4

  Closed

  Unique to the dwarven races, the Stonehammer is gifted in earth magic and an expert in wielding a hammer

  +2 Strength

  +2 Constitution

  Gives expert knowledge and muscle memory needed to use hammers and mauls.

  +1 Shard slot, useable for earth element or melee Shards

  Daggerman

  Tier 0

  Level 5

  Closed

  A variant on the Fighter class, Daggerman are trained in the use of daggers and knives.

  +2 Dexterity

  Gives basic knowledge and muscle memory needed to use daggers and knives.

  +1 Shard slot, useable for a melee Skillshard that can be used with a dagger.

  +10% to all dagger and knife damage

  Cleric

  Tier 0

  Level 5

  Closed

  Some think that clerics channel the power of the gods, or of the Labyrinth itself. Others see it as just another magic using class specializing in healing and buffs.

  +2 Wisdom

  All healing spells can be cast at a range of up to 4 meters.

  +1 Shard slot, useable for a magic related Skillshard.

  +10% to all healing spells.

  Bowman

  Tier 0

  Level 5

  Sealed

  A variant on the Fighter class, Bowman are trained in the use of bows and crossbows.

  +2 Dexterity

  Gives basic knowledge and muscle memory needed to use bows and crossbows.

  +1 Shard slot, useable for a melee Skillshard that can be used with a bow.

  +10% damage from bows and crossbows

  Archer

  Tier 1

  Level 1

  /3000

  Bowmen trained in precision shooting, archers prefer the use of longbows over other missile weapons.

  +2 Dexterity

  +2 Strength

  Gives expert knowledge and muscle memory needed to use bows and crossbows.

  +1 Shard slot useable for any archery Shard

  Valkyrie

  Tier 2

  Level 1

  0/30000

  Valkyries are the messengers of Odin, sent to guide the souls of the honorably dead to the Halls of the Slain and lead them in the battles of Ragnarok.

  Psychopomp: lead the souls of the dead to their proper afterlife, where they will be beyond the reach of both the terrestrial and the divine. All attacks count as light element and deal double damage when fighting the undead.

  Skillshards

  Barrier

  Tier 0

  Level 2

  0/200

  Creates a barrier around the target that absorbs damage. Can absorb a maximum damage equal to the double caster's int per tier, and regens at a rate of 2 per second per tier

  -5 maximum mana when active (tier 0)

  -15 maximum mana when active (tier 1)

  Chromatic Field

  Tier 0

  Level 5

  Closed

  Adds an elemental damage component to all attacks.

  Special

  Chromatic Advantage: Chromatic Field can deal fire, water, air or earth damage, and will always deal the type of damage most harmful to its targets.

  +1-5 lightning damage per level per tier

  -5 maximum mana when active (tier 0)

  -15 maximum mana when active (tier 1)

  Conjure Phantasm

  Tier 0

  Level 5

  Sealed

  Creates constructs made of pure mana to serve the user. One construct can be created per skill level.

  Available phantasms

  Phantasmal Worker 10 mana

  Phantasmal Fox-kin 10 mana

  Phantasmal Dwarf 15 mana

  Phantasmal Cat-kin 15 mana

  Phantasmal Nymph 10 mana

  Phantasmal Clockwork Archer 15 mana

  Living Phantasms

  Ingrid Bjørnson

  Lucy Bradshaw

  Manaflow

  Tier 1

  Level 5

  Locked

  Passive skill

  Increase maximum mana and mana regeneration by 10% per tier per level.

  100%

  Stoneskin

  Tier 1

  Level 2

  /2000

  Passive

  Decrease physical and magical damage by 1% per tier per level

  4%

  Charge

  Tier 1

  Level 2

  /20000

  Passive

  Increase damage by 40% when charging from the back of a mount.

  Sharpness

  Tier 2

  Level 1

  /10000 essence

  Passive skill

  +1 damage to all slashing and piercing attacks per tier per level

  +3

  Armored Combat

  Tier 0

  Level 5

  Sealed

  Passive skill

  Decreases the movement penalty of armor by five tiers

  Stagger

  Tier 0

  Level 5

  Sealed

  Strike an enemy with a blunt weapon for extra damage and stun it for 5 seconds

  Mana cost: 5

  Shield Bash

  Tier 0

  Level 5

  Sealed

  Strike an enemy with your shield to deliver strength based damage and stun it for 5 seconds

  Mana cost: 5

  Endurance

  Tier 2

  Level 1

  /10000

  Passive skill

  Increase maximum HP and HP regeneration by 10% per tier per level

  30%

  Provoke

  Tier 0

  Level 5

  Sealed

  Shout at all enemies within 3 meters, forcing them to attack you for one minute.

  Mana cost: 5

  Retaliate

  Tier 1

  Level 5

  Sealed

  Add 50% of all damage taken for the past 5 seconds to the damage of your next attack

  Mana cost: 10

  Icebolt

  Tier 0

  Level 5

  Sealed

  Shoots a bolt of ice at a single enemy within 10 meters of the caster, dealing 3-8 damage.

  Can fire up to 3 bolts per cast

  Mana cost: 2/bolt

  Firebolt

  Tier 0

  Level 5

  Sealed

  Shoots a bolt of fire at a single enemy within 10 meters of the caster, dealing 3-8 damage.

  Can spend up to 2 extra mana for 3-8 extra damage per point

  Mana cost: 2

  Fire Shield

  Tier 1

  Level 5

  Sealed

  Covers the caster in a layer of nearly invisible flames, which reduce fire damage by 75% and deals 10-20 fire damage to melee attackers hitting the caster.

  Duration: 5 minutes

  Mana cost: 20

  Chromatic Storm

  Tier 2

  Level 1

  Essence 100/10,000

 
; Summons a storm of elemental magic over a circular area with a diameter of three meters.

  Everything inside the storm takes 1-6 damage every second.

  Special

  Chromatic Advantage: Chromatic Storm can deal fire, water, air or earth damage, and will always deal the type of damage most harmful to its targets.

  Mana cost: 20 + 1/second

  Mage Armor

  Tier 1

  Level 4

  /4000

  Hardens the air around the caster to weaken attacks.

  -2 damage from all physical attacks per tier per level

  -5 to maximum mana when active per level

  Acid bolt

  Tier 0

  Level 5

  Sealed

  Shoots a bolt of acid at a single enemy within 10 meters of the caster, dealing 3-8 damage on impact, and splatters the target for 3-8 damage every 5 seconds for 10 seconds..

  Mana cost: 2/bolt

  Impact

  Tier 2

  Level 1

  /10000 essence

  Passive skill

  +1 damage to all crushing attacks per tier per level

  +3

  Bucher

  Tier 0

  Level 1

  40/100 essence

  Grants the knowledge and muscle memory needed to butcher corpses and extract valuable organs and meat.

  Toxin

  Tier 0

  Level 5

  Closed

  Passive

  All weapon attacks apply a poison to the target.

  Poison does 5HP/minute for ten minutes.

  Trapper

  Tier 1

 

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