The Goal: A Process of Ongoing Improvement, Third Revised Edition

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by Eliyahu M. Goldratt


  Well, between me and the kid ahead of me is a gap of about five

  feet. If he continues walking at the same rate, and if I speed up, I

  can reduce the gap—and maybe reduce the total length of the

  column, depending upon what's happening up ahead. But I can

  only do that until I'm bumping the kid's rucksack (and if I did

  that he'd sure as hell tell his mother). So I have to slow down to

  his rate.

  Once I've closed the gap between us, I can't go any faster

  than the rate at which the kid in front of me is going. And he

  ultimately can't go any faster than the kid in front of him. And so

  on up the line to Ron. Which means that, except for Ron, each of

  our speeds depends upon the speeds of those in front of us in the

  line.

  It's starting to make sense. Our hike is a set of dependent

  events ... in combination with statistical fluctuations. Each of

  us is fluctuating in speed, faster and slower. But the ability to go

  faster than average is restricted. It depends upon all the others

  ahead of me in the line. So even if I could walk five miles per

  hour, I couldn't do it if the boy in front of me could only walk two

  miles per hour. And even if the kid directly in front of me could

  walk that fast, neither of us could do it unless all the boys in the

  line were moving at five miles per hour at the same time.

  So I've got limits on how fast I can go—both my own (I can

  only go so fast for so long before I fall over and pant to death)

  and those of the others on the hike. However, there is no limit on

  my ability to slow down. Or on anyone else's ability to slow down.

  Or stop. And if any of us did, the line would extend indefinitely.

  What's happening isn't an averaging out of the fluctuations

  E.M. Goldratt

  The Goal: A Process of Ongoing Improvement

  Captured by Plamen T.

  107

  in our various speeds, but an accumulation of the fluctuations. And mostly it's an accumulation of slowness— because dependency limits

  the opportunities for higher fluctuations. And that's why the line is spreading. We can make the line shrink only by having everyone

  in the back of the line move much faster than Ron's average over

  some distance.

  Looking ahead, I can see that how much distance each of us

  has to make up tends to be a matter of where we are in the line.

  Davey only has to make up for his own slower than average fluc-

  tuations relative to Ron—that twenty feet or so which is the gap in

  front of him. But for Herbie to keep the length of the line from

  growing, he would have to make up for his own fluctuations plus

  those of all the kids in front of him. And here I am at the end of

  the line. To make the total length of the line contract, I have to

  move faster than average for a distance equal to all the excess

  space between all the boys. I have to make up for the accumula-

  tion of all their slowness.

  Then I start to wonder what this could mean to me on the

  job. In the plant, we've definitely got both dependent events and

  statistical fluctuations. And here on the trail we've got both of

  them. What if I were to say that this troop of boys is analogous to

  a manufacturing system . . . sort of a model. In fact, the troop

  does produce a product; we produce "walk trail." Ron begins

  production by consuming the unwalked trail before him, which is

  the equivalent of raw materials. So Ron processes the trail first by

  walking over it, then Davey has to process it next, followed by the

  boy behind him, and so on back to Herbie and the others and on

  to me.

  Each of us is like an operation which has to be performed to

  produce a product in the plant; each of us is one of a set of

  dependent events. Does it matter what order we're in? Well,

  somebody has to be first and somebody else has to be last. So we

  have dependent events no matter if we switch the order of the

  boys.

  I'm the last operation. Only after I have walked the trail is

  the product "sold," so to speak. And that would have to be our

  throughput—not the rate at which Ron walks the trail, but the

  rate at which I do.

  What about the amount of trail between Ron and me? It has

  to be inventory. Ron is consuming raw materials, so the trail the

  rest of us are walking is inventory until it passes behind me.

  E.M. Goldratt

  The Goal: A Process of Ongoing Improvement

  Captured by Plamen T.

  108

  And what is operational expense? It's whatever lets us turn

  inventory into throughput, which in our case would be the en-

  ergy the boys need to walk. I can't really quantify that for the

  model, except that I know when I'm getting tired.

  If the distance between Ron and me is expanding, it can only

  mean that inventory is increasing. Throughput is my rate of

  walking. Which is influenced by the fluctuating rates of the oth-

  ers. Hmmm. So as the slower than average fluctuations accumu-

  late, they work their way back to me. Which means I have to slow

  down. Which means that, relative to the growth of inventory,

  throughput for the entire system goes down.

  And operational expense? I'm not sure. For UniCo, when-

  ever inventory goes up, carrying costs on the inventory go up as

  well. Carrying costs are a part of operational expense, so that

  measurement also must be going up. In terms of the hike, opera-

  tional expense is increasing any time we hurry to catch up, be-

  cause we expend more energy than we otherwise would.

  Inventory is going up. Throughput is going down. And op-

  erational expense is probably increasing.

  Is that what's happening in my plant?

  Yes, I think it is.

  Just then, I look up and see that I'm nearly running into the

  kid in front of me.

  Ah ha! Okay! Here's proof I must have overlooked some-

  thing in the analogy. The line in front of me is contracting rather

  than expanding. Everything must be averaging out after all. I'm

  going to lean to the side and see Ron walking his average two-

  mile-an-hour pace.

  But Ron is not walking the average pace. He's standing still

  at the edge of the trail.

  "How come we're stopping?"

  He says, "Time for lunch, Mr. Rogo."

  E.M. Goldratt

  The Goal: A Process of Ongoing Improvement

  Captured by Plamen T.

  109

  14

  "But we're not supposed to be having lunch here," says one

  of the kids. "We're not supposed to eat until we're farther down

  the trail, when we reach the Rampage River."

  "According to the schedule the troopmaster gave us, we're

  supposed to eat lunch at 12:00 noon," says Ron.

  "And it is now 12:00 noon," Herbie says, pointing to his

  watch. "So we have to eat lunch."

  "But we're supposed to be at Rampage River by now and

  we're not."

  "Who cares?" says Ron. "This is a great spot for lunch. Look around."

  Ron has a point. The trail is taking us through a park, and it

  so happens that we're passing through a picnic area. The
re are

  tables, a water pump, garbage cans, barbecue grills—all the ne-

  cessities. (This is my kind of wilderness I'll have you know.)

  "Okay," I say. "Let's just take a vote to see who wants to eat now. Anyone who's hungry, raise your hand."

  Everyone raises his hand; it's unanimous. We stop for lunch.

  I sit down at one of the tables and ponder a few thoughts as I

  eat a sandwich. What's bothering me now is that, first of all, there

  is no real way I could operate a manufacturing plant without

  having dependent events and statistical fluctuations. I can't get

  away from that combination. But there must be a way to over-

  come the effects. I mean, obviously, we'd all go out of business if

  inventory was always increasing, and throughput was always de-

  creasing.

  What if I had a balanced plant, the kind that Jonah was

  saying managers are constantly trying to achieve, a plant with

  every resource exactly equal in capacity to demand from the mar-

  ket? In fact, couldn't that be the answer to the problem? If I

  could get capacity perfectly balanced with demand, wouldn't my

  excess inventory go away? Wouldn't my shortages of certain parts

  disappear? And, anyway, how could Jonah be right and every-

  body else be wrong? Managers have always trimmed capacity to

  cut costs and increase profits; that's the game.

  I'm beginning to think maybe this hiking model has thrown

  E.M. Goldratt

  The Goal: A Process of Ongoing Improvement

  Captured by Plamen T.

  110

  me off. I mean, sure, it shows me the effect of statistical fluctua-

  tions and dependent events in combination. But is it a balanced

  system? Let's say the demand on us is to walk two miles every

  hour—no more, no less. Could I adjust the capacity of each kid so

  he would be able to walk two miles per hour and no faster? If I

  could, I'd simply keep everyone moving constantly at the pace he

  should go—by yelling, whip-cracking, money, whatever—and ev-

  erything would be perfectly balanced.

  The problem is how can I realistically trim the capacity of

  fifteen kids? Maybe I could tie each one's ankles with pieces of

  rope so that each would only take the same size step. But that's a

  little kinky. Or maybe I could clone myself fifteen times so I have

  a troop of Alex Rogos with exactly the same trail-walking capac-

  ity. But that isn't practical until we get some advancements in

  cloning technology. Or maybe I could set up some other kind of

  model, a more controllable one, to let me see beyond any doubt

  what goes on.

  I'm puzzling over how to do this when I notice a kid sitting at

  one of the other tables, rolling a pair of dice. I guess he's practic-

  ing for his next trip to Vegas or something. I don't mind—al-

  though I'm sure he won't get any merit badges for shooting craps

  —but the dice give me an idea. I get up and go over to him.

  "Say, mind if I borrow those for a while?" I ask.

  The kid shrugs, then hands them over.

  I go back to the table again and roll the dice a couple of

  times. Yes, indeed: statistical fluctuations. Every time I roll the

  dice, I get a random number that is predictable only within a

  certain range, specifically numbers one to six on each die. Now

  what I need next for the model is a set of dependent events.

  After scavenging around for a minute or two, I find a box of

  match sticks (the strike-anywhere kind), and some bowls from the

  aluminum mess kit. I set the bowls in a line along the length of

  the table and put the matches at one end. And this gives me a

  model of a perfectly balanced system.

  While I'm setting this up and figuring out how to operate the

  model, Dave wanders over with a friend of his. They stand by the

  table and watch me roll the die and move matches around.

  "What are you doing?" asks Dave.

  "Well, I'm sort of inventing a game," I say.

  "A game? Really?" says his friend. "Can we play it, Mr.

  Rogo?" -

  E.M. Goldratt

  The Goal: A Process of Ongoing Improvement

  Captured by Plamen T.

  111

  Why not?

  "Sure you can," I say.

  All of a sudden Dave is interested.

  "Hey, can I play too?" he asks.

  "Yeah, I guess I'll let you in," I tell him. "In fact, why don't you round up a couple more of the guys to help us do this."

  While they go get the others, I figure out the details. The

  system I've set up is intended to "process" matches. It does this by moving a quantity of match sticks out of their box, and

  through each of the bowls in succession. The dice determine how

  many matches can be moved from one bowl to the next. The dice

  represent the capacity of each resource, each bowl; the set of

  bowls are my dependent events, my stages of production. Each

  has exactly the same capacity as the others, but its actual yield will

  fluctuate somewhat.

  In order to keep those fluctuations minimal, however, I de-

  cide to use only one of the dice. This allows the fluctuations to

  range from one to six. So from the first bowl, I can move to the

  next bowls in line any quantity of matches ranging from a mini-

  mum of one to a maximum of six.

  Throughput in this system is the speed at which matches

  come out of the last bowl. Inventory consists of the total number

  of matches in all of the bowls at any time. And I'm going to

  assume that market demand is exactly equal to the average num-

  ber of matches that the system can process. Production capacity

  of each resource and market demand are perfectly in balance. So

  that means I now have a model of a perfectly balanced manufac-

  turing plant.

  Five of the boys decide to play. Besides Dave, there are Andy,

  Ben, Chuck, and Evan. Each of them sits behind one of the bowls.

  I find some paper and a pencil to record what happens. Then I

  explain what they're supposed to do.

  "The idea is to move as many matches as you can from your

  bowl to the bowl on your right. When it's your turn, you roll the

  die, and the number that comes up is the number of matches you

  can move. Got it?"

  They all nod. "But you can only move as many matches as

  you've got in your bowl. So if you roll a five and you only have

  two matches in your bowl, then you can only move two matches.

  And if it comes to your turn and you don't have any matches,

  then naturally you can't move any."

  E.M. Goldratt

  The Goal: A Process of Ongoing Improvement

  Captured by Plamen T.

  112

  They nod again.

  "How many matches do you think we can move through the

  line each time we go through the cycle?" I ask them.

  Perplexity descends over their faces.

  "Well, if you're able to move a maximum of six and a mini-

  mum of one when it's your turn, what's the average number you

  ought to be moving?" I ask them.

  "Three," says Andy.

  "No, it won't be three," I tell them. "The mid-point between one and six isn't three."

  I draw some numbers on my paper.


  "Here, look," I say, and I show them this:

  123456

  And I explain that 3.5 is really the average of those six num-

  bers.

  "So how many matches do you think each of you should

  have moved on the average after we've gone through the cycle a

  number of times?" I ask.

  "Three and a half per turn," says Andy.

  "And after ten cycles?"

  "Thirty-five," says Chuck.

  "And after twenty cycles?"

  "Seventy," says Ben.

  "Okay, let's see if we can do it," I say.

  Then I hear a long sigh from the end of the table. Evan looks

  at me.

  "Would you mind if I don't play this game, Mr. Rogo?" he

  asks.

  "How come?"

  "Cause I think it's going to be kind of boring," he says.

  "Yeah," says Chuck. "Just moving matches around. Like who

  cares, you know?"

  "I think I'd rather go tie some knots," says Evan.

  "Tell you what," I say. "Just to make it more interesting, we'll have a reward. Let's say that everybody has a quota of 3.5

  matches per turn. Anybody who does better than that, who aver-

  ages more than 3.5 matches, doesn't have to wash any dishes

  tonight. But anybody who averages less than 3.5 per turn, has to

  do extra dishes after dinner."

  "Yeah, all right!" says Evan.

  "You got it!" says Dave.

  E.M. Goldratt

  The Goal: A Process of Ongoing Improvement

  Captured by Plamen T.

  113

  They're all excited now. They're practicing rolling the die.

  Meanwhile, I set up a grid on a sheet of paper. What I plan to do

  is record the amount that each of them deviates from the average.

  They all start at zero. If the roll of the die is a 4, 5, or 6 then I'll

  record—respectively—a gain of .5, 1.5, or 2.5. And if the roll is a

  1, 2, or 3 then I'l record a loss of-2.5, -1.5, or -.5 respectively.

  The deviations, of course, have to be cumulative; if someone is

  2.5 above, for example, his starting point on the next turn is 2.5,

  not zero. That's the way it would happen in the plant.

  "Okay, everybody ready?" I ask.

  "All set."

  I give the die to Andy.

  He rolls a two. So he takes two matches from the box and

  puts them in Ben's bowl. By rolling a two, Andy is down 1.5 from

  his quota of 3.5 and I note the deviation on the chart.

  Ben rolls next and the die comes up as a four.

  "Hey, Andy," he says. "I need a couple more matches."

 

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