by Don Perrin
Bozak Combat
Bozaks of both sexes are cruel and cunning warriors who only rarely spare the lives of opponents.
Spells: Bozaks are natural sorcerers. They can master the mystic arts with only minimal instruction while young. The average Bozak casts spells as a 4th-level sorcerer. Few females advance beyond this level, while males have been known to advance as high as 8th level. Their favorite spells are burning hands, enlarge, magic missile, shocking grasp, invisibility, levitate, stinking cloud, and web.
Death Throe (Ex): On the round that a Bozak reaches 0 or fewer hit points, his scaly flesh shrivels and crumbles from his bones in a cloud of dust Then the bones explode, dealing 1d6 points of damage to all within a 10-foot radius (Reflex negates DC 14).
Divine Grace (Ex): Bozaks add their Charisma modifiers to all saving throws (included in the numbers above).
Glide (Ex): A Bozak can use his wings to glide, negating any damage from a fall of any height and allowing him to travel horizontally up to four times the vertical distance descended.
Skills: *Bozaks gain a +4 bonus to Diplomacy checks when dealing with other draconians.
Kapaks
Kapaks are the backbone of draconian fighting forces. They are fierce warriors who possess an inherent love of battle. However, they also excel at performing quiet missions of sabotage and assassination. Male Kapaks stand between 6 and 7 feet tall. Kapak females are a little shorter, standing about 5 1/2 feet in height Both are powerfully muscled.
Neither male nor female Kapaks show any aptitude toward original thinking, nor are they very perceptive. This makes them better followers than leaders. Another kind of draconian or a leader of a different species usually leads Kapak forces.
Kapak Combat
Poison (Ex): Bite or blade; Fortitude save (DC 13); initial damage paralysis, secondary damage 0. Paralysis lasts 2d6 minutes. Only male Kapaks have venomous saliva. Before entering combat, male Kapaks often lick the blades of their swords. The poison remains on the blade for 3 rounds.
Healing Saliva (Ex): The saliva of female Kapaks cures wounds. If a female Kapak licks a wound within 10 rounds of the injury, the wounded creature regains 2d6 hit points. The healing properties work especially well on draconians, curing 3d6 hit points. The saliva of a female Kapak does not heal when delivered by her bite.
Death Throe (Ex): On the round that a Kapak reaches 0 or fewer hit points, his body instantly dissolves into a 5-foot-radius pool of acid. All within this area suffer 1d6 points of acid damage each round they remain in the pool. The acid evaporates in 1d6 rounds. All items the Kapak was carrying are rendered useless by the acid.
Sivaks
Sivaks are the most powerful of the commonly encountered draconians. Both male and female Sivaks serve as elite warriors and infiltrators who are highly sought after by evil leaders and other draconians. The males’ ability to perform covert operations is aided by their shapeshifting ability. The males stand close to 9 feet tall. Females are between 6 and 7 feet tall.
Sivak Combat
Both sexes prefer to wield large, ornate bastard swords. Sivaks’ tails are long (for draconians), and they often use them in combat to knock foes off balance.
Trip (Ex): In place of his normal attacks in a round, a Sivak can use his tail to make a trip attack using his normal melee attack bonus (+10).
Shapeshift (Su): A male Sivak is capable of assuming the form of a humanoid of his own size or smaller at the moment he kills it. The Sivak does not gain the memories, skills, or spell use of its victim, but his appearance and voice is an exact match to its victim’s. The Sivak can change back to his normal shape, but after doing cannot shapeshift again without killing another humanoid.
Blend (Ex): Sivak females cannot shapeshift like male Sivaks. Instead, they have a chameleonlike ability to blend in with their surroundings. This works just like a robe of blending, giving the Sivak a +15 circumstance bonus to her Hide checks and allowing her to change self at will.
Divine Grace (Ex): Sivaks add their Charisma modifiers to all saving throws (included in the numbers above).
Male Death Throe (Ex): A male Sivak changes shape when slain, assuming the form of the being that killed it This death shape lasts for three days, and then the entire body decomposes into black soot. If the Sivak’s slayer is larger than the Sivak or not humanoid, the Sivak instead bursts into flame, dealing 2d4 points of fire damage to all within a 10-foot radius (Reflex negates DC 17).
Female Death Throe (Ex): Female Sivaks do not assume the form of those who kill them. Instead, they burst into flames when killed, dealing 2d4 points of fire damage to all within a 10-foot radius (Reflex negates DC 17).
Heart of Dracart Draconians
Draconians created by the Heart of Dracart have life spans of only 1,000 days. These tragic creatures are the same as their normal counterparts, with the following exceptions:
Hit Dice: These draconians have 2 HD less than normal for their kind.
Armor Class: These draconians have only a +3 natural armor bonus, regardless of kind. Host have lower Dexterity scores than their counterparts as well.
Special Attacks: These draconians do not have the death throe ability.
Special Qualities: Heart of Dracart draconians do not have any shapeshifting or polymorph abilities, even if created from Sivak or Aurak stock. They also lack the divine grace ability and the draconian immunity to natural disease.
Abilities: Hear of Dracart draconians have the following ability scores: Str 11, Dex 10, Con 10, Int 5, Wis 5, Cha 5.
Skills: These draconians have only the following skills, regardless of Hit Dice: Listen +2, Spot +2.
Feats: These draconians have no feats except Run, which they have only if their donor draconian type possessed that feat
Challenge Rating: As base type −2.
About the Authors
A Canadian transplanted to the wilds of Wisconsin, Don Perrin is the author of the DRAGONLANCE® novel Theros Ironfeld and the co-author, with Margaret Weis, of The Doom Brigade and Brothers in Arms. He and Weis have also written Knights of the Black Earth, Robot Blues, and Hung Out from Roc.
DRAGONLANCE and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast LLC.
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