Fall of a Lost Sun_The Prequel novella to the Lost Sun World

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Fall of a Lost Sun_The Prequel novella to the Lost Sun World Page 9

by Riley Morrison


  The covenant’s sacred oath is as follows...

  Verse 1

  We who are chosen to carry the lineage of the scions, through the ages of the future untold, must keep the bloodline pure, protect those who are of the blood and preserve the knowledge handed down to us from our ancestors.

  Verse 2

  For one day, all three will be needed for the time of darkness, when the Final Battle to end humanity’s exile will be fought. When humankind is victorious, we will emerge from the darkness and into the blessed light of the Lost Sun.

  They preserved much knowledge of the old world on their computers and in their vault. Some of the ancient languages they were able to decipher, while others remained unreadable to them. One such unreadable language was that of the Ancient Language of Ibilirith, which only the Order of Ibilirith can understand.

  SUNHOLM: The home of the scions. It is located in the Nether (Great Dark), and is completely unknown to the Stelemians. It is the home of the scions, along with some of the normal humans who live with them. It is also a trade hub for the disparate communities of the Nether. The town was largely destroyed after Semira and the Knives of Dwaycar attacked it.

  THE LIBRARIANS: This is a sub order in the covenant of the Lost Sun and they reside in the Repository. Erinie is a member of this order. It is a librarian’s task to preserve the knowledge of the old world and to study new and mysterious items found out in the Nether. They also study and categorize new species of monsters that the scion patrols encounter. After the slaughter at Sunholm, Erinie is the last surviving librarian.

  SAFEHOLD: The secret location of the Covenant of the Lost Sun that the survivors of the slaughter fled to after Sunholm was destroyed. It is now the home of Erinie and Meridia. The location is nothing more than a hidden series of small passages, with a few chambers to store supplies and to live in.

  THE WATCHER: The Watcher is a giant skull of an unknown creature. It sits at the edge of Stelemia and the Great Dark, in an exit leading from the cavern containing the city of Celestial Rest. Many explorers and members of the Covenant of the Lost Sun leave offerings around the skull, and it has become somewhat of a sacred place.

  It is believed that if you leave an offering to the Watcher, it will bless your journey into the dangers of the Great Dark and you will return home safe.

  THE WORLD OF THE VISIONDREAM: This is the world scions enter during a visiondream. Up until Kara, it was believed that scions could only experience visiondreams where they merely saw images and felt feelings. Yet Kara, a half-blood scion, had visiondreams of a far different nature. She was transported to the visiondream world and could interact with it. Within this world, she met the ghost woman, and was hunted by a hideous flying monster named the Great Shadow.

  Within the world of the visiondream, Kara learns what the artifact she carries around her neck is, as well as what she must do to save her people.

  The ghost woman speaks of the code making up the visiondream, so it is possible all is not what it seems in that world. Perhaps the whole thing is nothing more than a construct made by the sciences of the old world...

 

 

 


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