The Knights of Myth Drannor, Book II
SWORDS OF DRAGONFIRE
©2007 Wizards of the Coast LLC
All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.
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Published by Wizards of the Coast LLC.
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Cover art by: Matt Stewart
Map by: Todd Gamble
First Printing: August 2007
eISBN: 978-0-7869-6170-2
640-51394000-001-EN
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v3.1
Shandril’s Saga
Spellfire
Crown of Fire
Hand of Fire
The Shadow of the Avatar Trilogy
Shadows of Doom
Cloak of Shadows
All Shadows Fled
The Elminster Series
Elminster: The Making of a Mage
Elminster in Myth Drannor
The Temptation of Elminster
Elminster in Hell
Elminster’s Daughter
The Cormyr Saga
Cormyr: A Novel (with Jeff Grubb)
Death of the Dragon (with Troy Denning)
The Knights of Myth Drannor
Swords of Eveningstar
Swords of Dragonfire
The Sword Never Sleeps
August 2008
Stormlight
Silverfall: Stories of the Seven Sisters
The City of Splendors: A Waterdeep Novel
(with Elaine Cunningham)
The Best of the Realms, Book II
The Stories of Ed Greenwood
Edited by Susan J. Morris
praesto et persto
This one’s for six great ladies, for six different reasons.
So, to you: Abby, Calye, Cathy, Laura, Sarah, and Tish.
May all your lives be brighter, with each passing day.
Then did I ask him: What, if it pains you not too much to tell it, happened next?
And Azoun of Cormyr smiled, and shook his head, and spake thus: “They make not heroes like those, any more, in these latter days. Peerless idiots, yes, but heroes, no. I’ve shouted at the gods about that a time or two, but am still awaiting an answer.”
Well, so am I, Ruling Lord of Cormyr. So am I.
Tilzarra Rahlaera of Athkatla
Bright Remembrances and Dark Moments:
Thirty-Six Summers As A Lady Escort
published in the Year of the Tankard
Contents
Cover
Title Page
Copyright
Other Books by This Author
Dedication
Map
Prologue
Chapter 1: Doom Comes Reaching
Chapter 2: A Hasty Departure
Chapter 3: More Leavings
Chapter 4: Swords in the Rain
Chapter 5: Rescuing a Princess
Chapter 6: Waywards Return
Chapter 7: Hidden Dragonfire
Chapter 8: More Confounded Scheming
Chapter 9: A Night Unsuited for Sleeping in Saddles
Chapter 10: All Nine of the Hells Break Loose
Chapter 11: Treasure in the Cellars
Chapter 12: When the Killing Starts
Chapter 13: Dauntless Goes A-Brawling
Chapter 14: Dead Wizards Dancing
Chapter 15: Sarhthor’s Mightiest Spell
Chapter 16: The High Price of Entertainment
Chapter 17: The Knights Go to War
Chapter 18: When Revels Go All Wrong
Chapter 19: When Hungry Vultures Gather
Chapter 20: The Grandest Disaster of the Season
Chapter 21: Letting the Madwits Out
Chapter 22: Take Her Alive
Chapter 23: When Commands Clash
Chapter 24: In the Name of the King
Chapter 25: Armed Dispute and Frantic Runnings-About
Chapter 26: Who Rises Against Them?
Chapter 27: Together We Stand
Chapter 28: To Make Welcome Fair Silverymoon
Chapter 29: Treason to Slay
Epilogue
Prologue
Many flickering enchantments flared up in pale warning at Old Ghost’s approach, as he drifted along the grim stone corridors of the Citadel of the Raven. Wherefore, he moved cautiously among their menaces, hurrying only as much as he could. New wards and locks and illusions that hid doors and locks and sliding wall-panels were everywhere among the older barriers—and no wonder.
The Zhentarim were prospering in this Year of the Spur. The Citadel seemed overrun with bright-eyed and cruel young magelings, all seeking to impress the senior mages so as to rise to places among them. Preening fools.
Fools who had to be kept out of moots where a handful of them could pounce on and overwhelm a hurrying slave or servant—or one of their own fellows they’d taken a dislike to. Not that any of them were very likable.
Some of them were at least energetic, and it was that verve and vitality, that superior life-force of an entity gifted with arcane ability, drive, and ambition, that Old Ghost wanted. Hungered for. All right, the Watching Gods be his witness: needed.
Old Ghost was recollecting as much, ruefully, as he seeped under a very old door and came out into a room where chains were rattling.
Amid a trio of three grinning magelings, a helpless prisoner struggled vainly against massive iron manacles that held her upright with her arms spread wide.
Teeth clenched, she snarled and sobbed her way to exhaustion, and then sagged down in her chains—only to stiffen and stare in horror at a sudden roiling glow occurring just above her own belt. “What—?” she gasped.
The three wizards grinned.
“Delzyn of the Zhentarim am I,” one of them said grandly, stepping forward and drawing a long, curved dagger, “and mine is the spell you’re now feeling.”
He slashed through her rope belt with a flourish, and the upperworks of the breeches beneath, not quite cutting skin.
The garment fell. The prisoner screamed, or tried to, but Delzyn was still slicing away most of the front of her jerkin to bare her from breasts to clout—and display a long, wriggling worm of her own flesh that had drawn away from the red, wetly glistening organs beneath. As four gazes watched, it arched, undulated, and grew a blind, snakelike, fanged head.
The magelings chuckled and murmured in approval as the snake-thing reared back from the terrified prisoner—and then struck at her, its needlelike fangs biting viciously into the very body it had been fashioned from.
“Notice,” Delzyn commented, ignoring the raw screams of agony now erupting from right beside him,
“how swiftly it devours the—”
The screams stopped abruptly as Old Ghost plunged through the unfortunate woman from behind, leaving her empty-eyed and silently staring.
“Say, now,” one of the watching Zhentarim commented, “that’s not supposed to happen, is it? Delzyn, your spell must need—”
Delzyn’s eyes bulged. He made an odd, urgent choking sound, lifting a hand to claw vainly at the air as if it were pressing in upon him. He swayed, his eyes going from frantic fear to emptiness, and then toppled.
The two other Zhentarim sprang hastily back to keep clear, and let Delzyn’s bones shatter on the flagstones. They wanted nothing to do with whatever had gone wrong with the spell. It was obviously—
Plunging through them, too—faster than they could do anything about it. They trembled for an instant each, something almost visible flickering between them, and then fell on their faces to join Delzyn in death, on the floor.
Old Ghost rushed right on out of the chamber, seeking the swiftest way up to the sentinel who must also be slain. Usually he liked to linger when he fed, basking in the slow, warming drift of life-energy into him, but just now he was in some haste.
He dared not be late for this particular secret meeting.
In a high chamber far across the Citadel from the room where a dead woman sagged in chains with three lifeless Zhentarim at her feet, Ilbrar Thaelwand, duty-sentinel of the Brotherhood, stared hard into the glowing scrying-sphere in front of him, shaking his head in disbelief.
No matter how often he murmured over it, touched it, and even slapped it, the scene in the sphere didn’t change. Something had happened at last, after months of bored staring at nothing unremarkable. Bane forfend, he’d just seen some sort of wraith fly through Delzyn and the others, and drain them as it did so. Drain them dead.
Hissing in apprehension, Ilbrar turned to strike the alarm gong—and recoiled from what came right at his eyes: a disembodied man’s left hand, reaching at him out of thin air and gliding closer … closer …
Ilbrar gabbled in fear and swatted at it, seeking to strike the hand aside, but it ducked deftly under his frantic arms and swooped up to touch him.
Whereupon Ilbrar’s panted curses became a sizzling sound, and he slumped over with smoke curling in gentle wisps from his eyes, nose, and mouth.
Hissing at the haste that denied him this chance to bask and gloat, Old Ghost raced away again.
Behind him the gong remained silent, flanked by a sentinel forevermore mindless, his brain cooked inside his head.
In another room of the Citadel that was far older, darker, and better hidden than the previous two, a wizard whose left arm ended at the wrist stood calmly watching that stump as his hand slowly faded back into view.
When it seemed whole and solid once more, he waggled his fingers experimentally, seemed satisfied with the result, and turned to face the lone door of the room.
It was closed and locked, but that seemed to pose no trouble at all for the sinister shadow that was now seeping through it, and gliding upright into a ghostly shape that was vaguely manlike—and sharply menacing.
Old Ghost was good at seeming menacing.
“Hesperdan,” the wraith-thing asked, by way of greeting, “why did you summon me? I mislike showing myself so boldly.”
“Your behavior regarding Horaundoon was so intemperate,” the wizard replied, “that I felt it necessary to re-examine your aims and beliefs. And eliminate you, if necessary.”
“I, too, feel necessities,” Old Ghost replied, and thrust open doors in his mind that he’d held firmly closed for some time, to glare at the words of fire blazing behind them.
In answer to those breaches the air shimmered in four places in the room, opening like windows into four chambers distant indeed in Faerûn, in each of which stood a blank-faced mage with a wand in his hand. Murmuring mindlessly, the four unleashed the magics of their wands.
Ravening spells howled forth and struck Hesperdan from all sides, wrestling and raging in the air—but somehow failed to touch the calmly watching wizard. Instead, something unseen turned aside the spells into writhing, crackling chaos.
Through the roiling tumult Old Ghost arrowed forward, plunging into Hesperdan with a snarl of glee.
Only to emerge beyond the unmoving wizard, much diminished and smoldering. He gasped in a voice trembling with pain, “How did you—?”
The wizard shrugged. “Continue wondering. I mislike imparting information so boldly. Suffice it to say that you may continue to exist—for now.”
“Please accept my thanks for that benevolence,” Old Ghost said. “Is there a price?”
“Of course. Answering me fully and honestly: Do you still consider yourself a loyal member of the Zhentarim?”
“Yes.” The wraith-thing’s tone was as firm as it was sullen.
“Loyal to whom, exactly?”
“The High Imperceptor. You. Lord Chess.”
“Until you can slay us, of course. Yet you act against the Zhentarim, repeatedly, in matters both large and small. Why?”
“For the reasons I have always done: to thwart and ultimately eliminate Manshoon, who has so perverted our Brotherhood into a fellowship at war with itself, and his personal tool of influence and domination.”
Hesperdan crooked an eyebrow. “And to confound him, you destroy other members and plans of the Zhentarim?”
“I do. Those who obey him more than our founding causes are part of his stain and shadow upon us. His self-serving schemes are not ours, and the more he achieves them the more his power grows. The Zhentarim are torn aside from what they should be.”
“To specifics: Why did you act as you did in the matter of the Red Wizard Hilmryn?”
“The Thayan dared to use his spells to influence the minds of a few of our magelings—a weakness no one must be allowed to conclude exists. So I rode him into turning on his fellow Red Wizards with reckless slaying spells, and exacted a toll high enough, before they blasted him to wet dust, that all Red Wizards will think twice about daring to meddle with any Zhentarim again.”
Hesperdan nodded. “How will you deal with Horaundoon, now that you’ve … become as you are?”
“He is my rival and a blundering fool, still wildly seeking to escape his new nature even as he learns it, but when he calms—if he strays not into tactics too dangerous—I will aid him in working against the Brotherhood, to weaken Manshoon’s rule.”
“And your intentions for the Knights of Myth Drannor?”
“Are my own.”
Hesperdan raised a hand, and there was suddenly a shining web-work of force all around Old Ghost, thrusting sharp lance-points of crackling energy at him. “Fully and honestly,” the wizard reminded.
“They are capable steeds that both Horaundoon and I know now how to ride comfortably and exactingly. And they are headed closer to where we want them.”
“Away from the Hidden House, that neither of you dare approach,” Hesperdan replied silkily, “and closer to the decaying mythal of Myth Drannor, whose energies you can call upon.”
Old Ghost paused. “So,” he hissed, after a time of tense silence. “You know.”
“Of course,” Hesperdan replied. “I helped raise that mythal; I can feel your attempts to draw on it.”
“You …?”
“Awed disbelief becomes you not, Arlonder Darmeth. Let us see if you wear obedience better. Do as you please to Manshoon and the Zhentarim—but neither drain nor harm any Knight of Myth Drannor. They are my unwitting tools. So ride or hamper them not. In the slightest. ‘Or else,’ as they say.”
The wizard smiled then. It was a cold smile, like that of a prowling wolf—and for the first time in longer than he could remember, Old Ghost found himself shivering.
He hadn’t known, until then, that he could still shiver.
This shuffling old Zhent had been part of creating the mythal of Myth Drannor?
And just how, by all the Watching Gods, was it that he knew Old Ghost�
�s name?
Who was he?
As if he’d shouted those thoughts aloud, Hesperdan said quietly, “By all means entertain yourself seeking to find out. Yet go. Now. We both have more important things to do than tarry here trading menacing words.”
Old Ghost went, trying not to hurry.
But failing.
Chapter 1
DOOM COMES REACHING
Doom comes reaching for a Knight or two
And the taverns fall suddenly empty,
Fires crackling in silence where boasting
And swaggering held sway but moments ago.
Leaving a little quiet for true heroes
To hear themselves think, for once.
Mirt the Moneylender
Proof I Cannot Write Poetry:
A Fat Man’s Chapbook
published in the Year of the Saddle
Deep in the undercellars of the massive stone building known as the Royal Court of Cormyr were chambers that no one but certain senior Crown-sworn wizards of the realm ever willingly entered. The doors were as thick as stylish horse-carriages stretched wide, and barred with great beams that required several sweating men to shift. The brightest lights those large, nigh-empty chambers ever saw were spell-glows.
The chambers were one of the places that the war wizards of Cormyr cast dangerous and unpleasant spells that—hopefully—weren’t too explosive. Spells that were necessary, but better kept hidden.
The silently raging, vivid blue fires of mighty spells flared and flickered busily in one of those rooms, making eerie masks of the grim faces of the two war wizards who stood watching a third at work.
Laspeera Naerinth and Beldos Margaster made not a sound. The dragontail rings on their fingers spat tiny lightnings in response to each of Vangerdahast’s powerful spells, but otherwise they were still.
Those magics raged and swirled, and finally each died down in turn, and faded away. After a long, silent time, the Royal Magician of Cormyr turned wearily away from the unconscious man on the cot.
“I’ve done all I can,” Vangerdahast growled. “Margaster?”
The elderly man who’d once been the trusted confidant and messenger of King Azoun’s father, the second ruling Rhigaerd, shook his head grimly. “As well cast as I’ve ever seen,” he said grimly. “If they work not, then the gods meant this one’s life not to stretch longer. If we confine him, the worms will eat his head hollow from within.”
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