by Fritz Leiber
He smiled sickishly at Fafhrd and turned with him toward the upper terraces. And now it became clear that the Green and Silver Ones were at least in one respect true queens, for they had not fled the prodigious battles as lesser women might, but abided them and now waited with arms lightly outstretched. Their gold and silver masks could not smile, but their bodies did, and as the two adventurers mounted toward them from the shadow into the light (the Mouser's little wounds changing from green to red, but Fafhrd's blue tunic staying pretty inky) it seemed to them that veily finger webs and light neck-scorings were the highest points of female beauty. The lights faded somewhat on the upper terraces, though not on the lower where the monotonous six-toned music of the tops kept reassuringly on, and the two heroes entered each into that dark lustrous realm where all thoughts of wounds are forgotten and all memories of even the zestiest Lankhmar wine-cellar grow flat, and the Sea, our cruel mother and loving mistress, repays all debts.
A great soundless jar, as of the rock-solid earth moving, recalled the Mouser to his surroundings. Almost simultaneously the whir of one of the tops mounted to a high-pitched whine ending in a tinkly crash. The silver light began to pulse and flicker wildly throughout the grotto. Springing to his feet and looking down the steps, the Mouser saw a memory-etching sight: the rust-topped black sea-witch whipping wildly at her rebellious tops, which leaped and bounded about the table like fierce silver weasels, while through the air around her from all sides but chiefly from the tunnel there converged an arrow-swift flight of flying fish, skates, and ribbon-edged eels, all inky black and with tiny jaws agape.
At that instant Fafhrd seized him by the shoulder and jerked him fully around, pointing up the ledges. A silver lightning flash showed a great cross-beamed, weed-fringed door at the head of the rocky stairs. The Mouser nodded violently — meaning he understood it resembled and must be the door they had yesterday seen from the ribbony cliff summit — and Fafhrd, satisfied his comrade would follow him, dashed toward it up the ledges.
But the Mouser had a different thought and darted in the opposite direction in the face of an ominous wet reeking wind. Returning a dozen lightning-flashes later, he saw the green and silver queens disappearing into round black tunnel mouths in the rock to either side of the terrace and then they were gone.
As he joined Fafhrd in the work of unsettling the crossbars of the great weedy door and drawing its massive rusty bolts, it quivered under a portentous triple knocking as though someone had smote it thrice with a long-skirted cloak of chain mail. Water squirted under it and through the lower third of the central vertical crack. The Mouser looked behind him then, with the thought that they might yet have to seek another avenue of escape… and saw a great white-headed pillar of water jetting more than half the height of the grotto from the mouth of the tunnel connecting with the Inner Sea. Just then the silver cavern-light went out, but almost immediately other light spilled from above. Fafhrd had heaved open half of the great door. Green water foamed about their knees and subsided. They fought their way through, and as the great door slammed behind them under a fresh surge of water, they found themselves sloshing about on a wild beach blown with foam, swimming with surf, and floored chiefly with large flat water-worn oval rocks like giants’ skipping stones. The Mouser, turned shoreward, squinted desperately at the creamy cliff two bowshots away, wondering if they could possibly reach it through the mounting tide and climb it if they did.
But Fafhrd was looking seaward. The Mouser again felt himself shoulder-grabbed, spun around, and this time dragged up a curving ledge of the great tower-rock in the base of which was set the door through which they had just emerged. He stumbled, cutting his knees, but was jerked ruthlessly on. He decided that Fafhrd must have some very good reason for so rudely enjoining haste and thereafter did his best to hurry without assistance at Fafhrd's heels up the spiraling ramplike ledge. On the second circling he stole a seaward look, gasped, and increased the speed of his mad dizzy scramble.
The stony beach below was drained and only here and there patched with huge gouts of spume, but roaring toward them from outer ocean was a giant wave that looked almost half as high as the pillar they were mounting — a great white wall of water flecked with green and brown and studded with rocks — a wave such as distant earthquakes send charging across the sea like a massed cavalry of monsters. Behind that wave came a taller one, and behind that a third taller still.
The Mouser and Fafhrd were three gasping circles higher when the stout tower shuddered and shook to the crashing impact of the first giant wave. Simultaneously the landward door at its base burst open from within and the cavern-traveling water from the Inner Sea gushed out creamily to be instantly engulfed. The crest of the wave caught at Fafhrd's and the Mouser's ankles without quite tripping them or much slowing their progress. The second and third did likewise, although they had gained another circle before each impact. There was a fourth wave and a fifth, but no higher than the third. The two adventurers reached the stumpy summit and cast themselves down on it, clutching at the still-shaking rock and slewing around to watch the shore — Fafhrd noting the astonishing minor circumstance that the Mouser was gripping between his teeth in the corner of his mouth a small black cigar.
The creamy curtain-wall shuddered at the impact of the first wave and great cracks ran across it. The second wave shattered it, and it fell into the third with an explosion of spray, displacing so much salt water that the return wave almost swamped the tower, its dirty crest tugging at the Mouser's and Fafhrd's fingers and licking along their sides. Again the tower shook and rocked beneath them but did not fall, and that was the last of the great waves. Fafhrd and the Mouser circled down the spiraling ledges until they caught up with the declining sea, which still deeply covered the door at the tower's base. Then they looked landward again, where the mist raised by the catastrophe was dissipating.
A full half mile of the curtain-wall had collapsed from base to crest, its shards vanishing totally beneath the waves, and through that gap the higher waters of the Inner Sea were pouring in a flat sullen tide that was swiftly obliterating the choppy aftermath of the earthquake waves from the Outer Sea.
On this wide river in the sea the Black Treasurer appeared from the mist riding straight toward their refuge rock.
Fafhrd cursed superstitiously. Sorcery working against him he could always accept, but magic operating in his favor he invariably found disturbing.
As the sloop drew near, they dove together into the sea, reached it with a few brisk strokes, scrambled aboard, steered it past the rock, and then lost no time in toweling and dressing their nakedness and preparing hot drink. Soon they were looking at each other over steaming mugs of grog. The brandy keg had been broached at last.
“Now that we've changed oceans,” Fafhrd said, “we'll raise No-Ombrulsk in a day with this west wind."
The Mouser nodded and then smiled steadily at his comrade for a space. Finally he said, “Well, old friend, are you sure that is all you have to say?"
Fafhrd frowned. “Well, there's one thing,” he replied somewhat uncomfortably after a bit. “Tell me, Mouser, did your girl ever take off her mask?"
“Did yours?” the Mouser asked back, eyeing him quizzically.
Fafhrd frowned “Well, more to the point,” he said gruffly, “did any of it really happen? We lost our swords and duds but we have nothing to show for it."
The Mouser grinned and took the black cigar from the corner of his mouth and handed it to Fafhrd.
“This is what I went back for,” he said, sipping his grog. “I thought we needed it to get our ship back, and perhaps we did."
It was a tiny replica, carved in jet with the Mouser's teeth marks deeply indenting it near the stern, of the Black Treasurer.
V: The Wrong Branch
It is rumored by the wise-brained rats which burrow the citied earth and by the knowledgeable cats that stalk its shadows and by the sagacious bats that wing its night and by the sapient zats which soar throu
gh airless space, slanting their metal wings to winds of light, that those two swordsmen and blood-brothers, Fafhrd and the Gray Mouser, have adventured not only in the World of Nehwon with its great empire of Lankhmar, but also in many other worlds and times and dimensions, arriving at these through certain secret doors far inside the mazy caverns of Ningauble of the Seven Eyes — whose great cave, in this sense, exists simultaneously in many worlds and times. It is a Door, while Ningauble glibly speaks the languages of many worlds and universes, loving the gossip of all times and places.
In each new world, the rumor goes, the Mouser and Fafhrd awaken with knowledge and speaking skills and personal memories suitable to it, and Nehwon then seems to them only a dream and they know not its languages, though it is ever their primal homeland.
It is even whispered that on one occasion they lived a life in that strangest of worlds variously called Gaia, Midgard, Terra, and Earth, swashbuckling there along the eastern shore of an inner sea in kingdoms that were great fragments of a vasty empire carved out a century before by one called Alexander the Great.
So much Srith of the Scrolls has to tell us. What we know from informants closer to the source is as follows:
After Fafhrd and the Gray Mouser escaped from the sea-king's wrath, they set a course for chilly No-Ombrulsk, but by midnight the favoring west wind had shifted around into a blustering northeaster. It was Fafhrd's judgment, at which the Mouser sneered, that this thwarting was the beginning of the sea-king's revenge on them. They perforce turned tail (or stern, as finicky sailormen would have us say) and ran south under jib alone, always keeping the grim mountainous coast in view to larboard, so they would not be driven into the trackless Outer Sea, which they had crossed only once in their lives before, and then in dire circumstance, much farther south.
Next day they reentered the Inner Sea by way of the new strait that had been created by the fall of the curtain rocks. That they were able to make this perilous and uncharted passage without holing the Black Treasurer, or even scraping her keel, was cited by the Mouser as proof that they had been forgiven or forgotten by the sea-king, if such a formidable being indeed existed. Fafhrd, contrariwise, murkily asserted that the sea-queen's weedy and polygynous husband was only playing cat and mouse with them, letting them escape one danger so as to raise their hopes and then dash them even more devilishly at some unknown future time.
Their adventurings in the Inner Sea, which they knew almost as well as a queen of the east her turquoise and golden bathing pool, tended more and more to substantiate Fafhrd's pessimistic hypothesis. They were becalmed a score of times and hit by three-score sudden squalls. They had thrice to outsail pirates and once best them in bloody hand-to-hand encounter. Seeking to reprovision in Ool Hrusp, they were themselves accused of piracy by the Mad Duke's harbor patrol, and only the moonless night and some very clever tacking — and a generous measure of luck — allowed the Black Treasurer to escape, its side bepricked and its sails transfixed with arrows enough to make it resemble a slim aquatic ebon hedgehog, or a black needlefish.
Near Kvarch Nar they did manage to reprovision, though only with coarse food and muddy river water. Shortly thereafter the seams of the Black Treasurer were badly strained and two opened by glancing collision with an underwater reef which never should have been where it was. The only possible point where they could careen and mend their ship was the tiny beach on the southeast side of the Dragon Rocks, and it took them two days of nip-and-tuck sailing and bailing to get them there with deck above water. Whereupon while one patched or napped, the other must stand guard against inquisitive two- and three-headed dragons and even an occasional monocephalic. When they got a cauldron of pitch seething for final repairs, the dragons all deserted them, put off by the black stuff's stink — a circumstance which irked rather than pleased the two adventurers, since they hadn't had the wit to keep a pot of pitch a-boil from the start. (They were most touchy and thin-skinned now from their long run of ill fortune.)
A-sail once more, the Mouser at long last agreed with Fafhrd that they truly had the sea-king's curse on them and must seek sorcerous aid in getting it removed — because if they merely forsook sea for land, the sea-king might well pursue them through his allies the Rivers and the Rainstorms, and they would still be under the full curse whenever they again took to ocean.
It was a close question as to whether they should consult Sheelba of the Eyeless Face, or Ningauble of the Seven Eyes. But since Sheelba laired in the Salt Marsh next to the city of Lankhmar, where their recent close connection with Pulg and Issekianity might get them into more trouble, they decided to consult Ningauble in his caverns in the low mountains behind Ilthmar.
Even the sail to Ilthmar was not without dangers. They were attacked by giant squids and by flying fish of the poison-spined variety. They also had to use all their sailor skill and expend all the arrows which the Ool Hruspians had given them, in order to stand off yet one more pirate attack. The brandy was all drunk.
As they were anchoring in Ilthmar harbor, the Black Treasurer literally fell apart like a joke-box, starboard side parting from larboard like two quarters of a split melon, while the mast and cabin, weighted by the keel, sank speedily as a rock.
Fafhrd and Mouser saved only the clothes they were in, their swords, dirk, and ax. And it was well they hung onto the latter, for while swimming ashore they were attacked by a school of sharks, and each man had to defend self and comrade while swimming encumbered. Ilthmarts lining the quays and moles cheered the heroes and the sharks impartially, or rather as to how they had laid their money, the odds being mostly three-to-one against both heroes surviving, with various shorter odds on the big man, the little man, or one or the other turning the trick.
Ilthmarts are a somewhat heartless people and much given to gambling. Besides, they welcome sharks into their harbor, since it makes for an easy way of disposing of common criminals, robbed and drunken strangers, slaves grown senile or otherwise useless, and also assures that the shark-god's chosen victims will always be spectacularly received.
When Fafhrd and the Mouser finally staggered ashore panting, they were cheered by such Ilthmarts as had won money on them. A larger number were busy booing the sharks.
The cash they got by selling the wreckage of the Black Treasurer was not enough to buy or hire them horses, though sufficient to provide food, wine, and water for one drunk and a few subsequent days of living.
During the drunk they more than once toasted the Black Treasurer, a faithful ship which had literally given its all for them, worked to death by storms, pirate attacks, the gnawing of sea-things, and other sacraments of the sea-king's rage. The Mouser drank curses on the sea-king, while Fafhrd crossed his fingers. They also had more or less courteously to fight off the attentions of numerous dancing girls, most of them fat and retired.
It was a poor drunk, on the whole. Ilthmar is a city in which even a minimally prudent man dare not sleep soused, while the endless repetitions of its rat-god, more powerful even than its shark-god, in sculptures, murals, and smaller decor (and in large live rats silent in the shadows or a-dance in the alleys) make for a certain nervousness in newcomers after a few hours.
Thereafter it was a dusty two-day trudge to the caverns of Ningauble, especially for men untrained to tramping by many months a-sea and with the land becoming sandy desert toward the end.
The coolth of the hidden-mouthed rocky tunnel leading to Ningauble's deep abode was most welcome to men weary, dry, and powdered with fine sand. Fafhrd, being the more knowledgeable of Ningauble and his mazy lair, led the way, hands groping above and before him for stabilities and sharp rock edges which might inflict grievous head-bashings and other wounds. Ningauble did not approve the use by others of torch or candle in his realm.
After avoiding numerous side-passages they came to a Y-shaped branching. Here the Mouser, pressing ahead, made out a pale glow far along the left-hand branch and insisted they explore that tunnel.
“After all,” he sai
d, “if we find we've chosen wrong, we can always come back."
“But the right-hand branch is the one leading to Ningauble's auditorium,” Fafhrd protested. “That is, I'm almost certain it is. That desert sun curdled my brain."
“A plague on you for a pudding-head and a know-not know,” the Mouser snapped, himself irritable still from the heat and dryness of their tramping, and strode confidently a-crouch down the left-hand branch. After two heartbeats, Fafhrd shrugged and followed.
The light grew ever more coolly bright ahead. Each experienced a brief spell of dizziness and a momentary unsettling of the rock underfoot, as if there were a very slight earthquake.
“Let's go back,” Fafhrd said.
“Let's at least see,” the Mouser retorted. “We're already there."
A few steps more and they were looking down another slope of desert. Just outside the entrance arch there stood with preternatural calm a richly-caparisoned white horse, a smaller black one with silver harness buckles and rings and a sturdy mule laden with water-bags, pots, and parcels looking as though they contained provender for man and four-foot beast. By each of the saddles hung a bow and quiver of arrows, while to the white horse's saddle was affixed a most succinct note on a scrap of parchment:
The sea-king's curse is lifted. Ning.
There was something very strange about the writing, though neither could wholly define wherein the strangeness lay. Perhaps it was that Ningauble had written down the sea-king as Poseidon, but that seemed a most acceptable alternate. And yet…