Bastion Wars

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Bastion Wars Page 75

by Henry Zou


  Together the Impassives clustered around Gammadin like a shield wall. They became a solid phalanx of ceramite. The dark eldar could not manoeuvre close enough to surround them. Bolt shells whistled and spat through the water grass.

  And that was when Muhr revealed his hand.

  Trailing behind, the witch moved away from his lord. The dark eldar around him did not strike nor fire upon him, even as he raised his arms to summon his powers. A sudden wind gusted across the river, flattening the grass on the banks as it reached a high-pitched crescendo.

  ‘Witch!’ shouted Gammadin. ‘What manner of–’

  Gammadin was cut short as Muhr clapped his hands. The air pressure dropped as if in a vacuum. Shadows began to rise out of the boiling current, humanoid in shape, with multiple reaching hands.

  The water frothed violently around the Impassives. Shadowy apparitions bubbled forth from the river and began to swarm over them. The mud beneath the Chaos Space Marines’ feet gurgled wetly, slipping and sliding as if falling away.

  ‘Muhr. You are not worthy of the Blood Gorgon title,’ Gammadin whispered on the squad link.

  The lake bottom suddenly imploded with a thunderous gurgle. It yawned like a sinkhole, thirstily draining water into its aqueous abyss. Four Impassives were carried down by the crashing flood of water. Gammadin sank down on one knee, fighting for purchase in the mud. Warning lights flashed across his vision as the spirit of his armour began to babble nonsense in his ears. The ground beneath him continued to give way. Sensing his weakness, warp hounds began to paddle across the lake towards him.

  ‘I have plenty left for you!’ he roared, drawing a scimitar from his back scabbard. The pitted blade was almost two metres in length, scarred and nicked from centuries of service. It resembled a tool rather than a blade, a piece of metal stripped of any elegance in favour of the utility of killing. Dragging it to his left he met the charging hounds with three horizontal strikes, rushing past them as they leapt into the air and leaving severed corpses in his wake.

  He turned to meet Muhr the betrayer. The sorcerer was wise to keep his distance, stepping away even as his hands throbbed with black, sorcerous fire.

  ‘Witch. What have you done here?’ Gammadin demanded.

  ‘You’re a tiresome one,’ Muhr replied. ‘The Blood Gorgons need leadership. I tire of roving like vagabonds, adrift in space with no purpose.’

  ‘We are raiders, Muhr. That’s our way of doing things,’ growled Gammadin. He tried to rise to his feet, but the lake bottom sucked and slurped. The waterline lowered visibly as the Champion Ascendant planted his foot into solid mud, but it yielded completely. The gushing water pushed against him and suddenly Gammadin was going over.

  ‘You’re going to die now,’ Muhr said.

  It was the last thing Lord Gammadin heard as the lake opened up to swallow him whole.

  Chapter Two

  Gammadin was dead.

  Those were the words that echoed aboard the Cauldron Born. From the fortress-ship’s hammerhead prow, word spread quickly of their champion’s death. Cries of alarm could be heard in the ship’s temple bowels, and sorrow radiated out into thousands of chambers and connective corridors of the floating fortress. The daemon bells were tolled and the ship fired broadsides in salute. Many did not believe the news. It should not, nay, it could not have happened and some refused to accept it.

  Lord Gammadin had been their master when the Gorgons were first created in the 21st founding. He had been their shepherd when the Imperium declared them renegade – Excommunicate Traitoris – mere centuries later, and it was he who parted the warp-sea to lead them into the Eye of Terror. The Blood Gorgons knew no other commander.

  Even the ship itself strained in mourning. As an artefact of Blood Gorgons biological experimentation – pseudo-surgery and daemonology – all eight kilometres of the vessel seemed to tremble. It was said that the floating fortress had been grafted with the flesh of a daemon prince and that organic matter had been cultivated to merge with the ship’s engines, spawning a spirit that inhabited the circuitry. Gammadin was its master and the ship was his steed.

  Panic and disturbance accompanied the news of his passing. The captains of the companies, nine in all, retreated to their lairs within the labyrinthine depths, drawing around them their most trusted warriors. None knew what the following days would bring, but they knew well enough not to act in haste.

  Sabtah the Older, Chapter Veteran, slipped into a berserk rage. He had been Gammadin’s Bond-Brother, having exchanged excised organs and blood with him in the Rituals of Binding. The death of his bond drove Sabtah insensate with grief and fury.

  It was recorded in history that when Gammadin had first begun to experiment in daemonology and the rituals that would form the Blood Gorgons custom, he had been bound to his most trusted lieutenant, Monomachus. Utilising the superhuman constitution of an Astartes, Chirurgeons had transfused blood and nurtured organs from excised tissue into prospective bonds. Using Gammadin’s knowledge of arcane lore, rituals of the forgotten text were followed, creating an almost supernatural connection between those who survived the procedure.

  Together, Gammadin and Monomachus led the Blood Gorgons to raid and terrorise the shipping lines of the Segmentum Obscurus. So attuned were they, that in battle the pair could orchestrate intuitive tactical decisions without communication. During the War of the Wire, Gammadin had sensed Monomachus’s beleaguered disposition and sent reinforcements from two star systems away, despite the oceanic gulf of distance.

  For four centuries they fought as parallel twins until Monomachus angered the gods and his form was corrupted into that of a spawn. It was said that Gammadin was greatly shamed by this and slew Monomachus himself, an act that would have caused him considerable physical pain. By now, Gammadin was a warrior so great, with blood so rich and vibrant with the power of Chaos, that no mere aspirant could hope to be blooded to him.

  Following Monomachus, numerous unsuitable aspirants were killed by the rich blood of Gammadin. Rituals of Binding were dangerous, both through the traumatic shock of surgery and the whims of daemonic spirits. Although Gammadin’s experience was vast, he could not share it, for dozens of aspirants died or went mad in the rituals of transfusion and excise.

  It was not until Sabtah – an inductee from the legion plains of Symeon – that a bond showed promise. The aspirant endured months of torture on the operating slabs, his body sent into shock by the process of plasma binding, until he emerged as a young charge of the great Gammadin. For the next three thousand, six hundred and fifty-one years, Sabtah the Older had become Gammadin’s brother, growing stronger and wiser through their synergy.

  And now Gammadin was dead.

  The Maze of Acts Martial, a sixty-hectare section of interior combat facilities set beneath the engine decks of the Cauldron Born, was littered with corpses. Narrow ossuaries meandered into charnel houses where the bones of slain ‘training prey’ filled the walls. These macabre displays formed neat lattices, while bare skulls of all species formed low pyramids. Even the floors were snowy with a build-up of bone powder. Each time prey was released into the maze, the Blood Gorgons interred them where they fell, and in the preceding centuries, the Blood Gorgons trained often.

  ‘Push to the left. The prey is on your left, at thirty degrees,’ Sargaul whispered into his vox-link.

  But Barsabbas didn’t need to hear the command. He could already judge by the way Sargaul stood, the angle of his helmet and the urgency in his voice, that their prey was on his left. Such was the shared experience of a blood bond that Barsabbas fired before he took aim through his bolter scope, so sure was he of Sargaul’s warning.

  The termagant was shredded by the salvo of shots. The plates on its forehead crumbled away as its frontal lobe exploded. Its bulbous hind legs loosened out from underneath it and the creature collapsed, its thick tail straightening. As it died, its thigh
muscles continued to work, twitching and kicking the last of its life away.

  A kill counter chimed in the corridor, signalling a successful training shot. ‘Perfect,’ Sargaul said, slapping the back of Barsabbas’s bulky power pack. ‘But next time, do not wait. Aim your shot if you can spot it. Our blood bond allows us to kill efficiently together, not through some rigid singularity.’

  Barsabbas nodded intently as his blood bond spoke. Bond-Brother Sargaul was an experienced warrior with many years of service to his trophy racks and although Barsabbas had been bonded to him since his early days as a neophyte, they were markedly different. Barsabbas was young, at least for a Traitor Marine. He had been plucked from his family as a child and survived the test and ordeals required to become a neophyte. At the cusp of adulthood he had been selected to bond with Sargaul and survived the ritual of excise that transplanted their major organs and homogenised their blood. Since then, he had only served as a fully fledged bond-brother on two major tours and a dozen minor raids.

  Physically too, Barsabbas differed from his bond. Where Sargaul reached almost two hundred and fifty centimetres tall in bare feet, Barsabbas was short for a Traitor Marine, topping out at two metres thirty in plated height. While Sargaul was long in the hamstrings and forearms, Barsabbas was wide and thick in the legs. Although their differences would go unnoticed among humans, who viewed all Astartes as uniform giants, a Space Marine perceived such subtle differences in stature and interpreted accordingly. Theirs was a martial culture and Barsabbas had often felt the lesser of the bond. The pair were anything but the same.

  ‘That was sharp, brothers,’ said Sergeant Sica. ‘Gather on me for post-training evaluation.’

  The six Traitor Marines of Squad Besheba took a knee and began to break down the entire training session, from movement formations and firing patterns down to the finite details of xenos psychology and communications theory.

  As the youngest of the squad, Barsabbas scribbled notes on a data-slate while the others listened with the casual confidence of experience. There was the pair Hadius and Cython, impetuous and helmet-less, both displaying knife scars on their cheeks and nose bridges, mirror images that perfectly aligned. There was stern Sergeant Sica with his chainaxe slung across his shoulders. Crouched next to him was Sica’s bond, Bael-Shura, clacking his metal jaw, an augmetic replacement that had been purposely left jagged and rough-cut. The downward point of his stalactite chin cemented Bael-Shura’s face into a morose, forlorn grimace.

  The sirens in the ossuary blared again, signalling the end of the session. Having dispatched the last of their prey, the six members of Squad Besheba picked their way down the corridor towards the caged exits.

  They followed the trail of dead, the remains of those they had felled that day. Most had been lower organisms of the tyranid genus, smaller wiry animals that had been herded from the slave pens into the maze. The Chapter had recently procured a large quantity of such creatures from xenos slave drivers on the Edge Rift Worlds, and it seemed as if every training drill since then had involved using the captured tyranids. In truth, Barsabbas had grown bored of killing them. At first, the flocks of skittering, agitated little creatures had been a challenge. They leapt and bounced in defiance of the ship’s artificial gravity, running vertically up walls and racing across the ceilings like paper debris ejected from a venting pipe. But it had not taken Barsabbas long to recognise their patterns of movement and adapt his bolter drills accordingly. Soon, the challenge of shooting them became a chore, a mere series of ‘trajectory calculations’ to be hard-wired into Barsabbas’s muscle memory through repetition.

  The trail of dead was kilometres-long. The Maze of Acts Martial needed to be large in order to accommodate the training requirements of the Blood Gorgons Chapter. Only in these rambling tunnels could the Blood Gorgons simulate the violent claustrophobia of a ship boarding action. A system of concentric corridors, murder holes and dead ends, it was perfectly adapted for the boarding actions of the piratical renegades.

  The maze was so vast that slaves released into the labyrinth could hide for days, if not months, before Blood Gorgons squads found them again. At times, the slaves would be supplied with weapons and rations, so they could better mimic enemy action. It was not uncommon for slaves of higher intelligence to survive for periods of time, subsisting on fungus and condensation. They often converged into groups for survival, leaving behind the unmistakable remains of food scraps and refuse. Some lost their sanity and were driven to cannibalism. Humans and orks were especially susceptible to such madness, prowling the maze in ghoulish packs.

  Barsabbas led the way as the maze sirens barked again, more urgently this time. The corridors were unlit and lined with porous granite that seemed to soak up light as well as it did blood. Relying only on the dimmest vision setting, Barsabbas probed the way with his chainsword. The persistent tolling of the bell swelled into an imperious clanging. This was no longer a signal that the training drills were over, Barsabbas realised. Somewhere, deep within the Temple Heart of their ship, a call had been issued for Chapter formation. Barsabbas did not know why, but he knew Sargaul echoed his confusion. The temple bells were never rung, except in the event of Chapter-scale war or calamity.

  Quickening his pace, Barsabbas slashed away at a solid, gossamer curtain of spider webs through a passage that had been disused for centuries. Barsabbas was not sure what was happening. Stomping through the carcass of a termagant, he threaded his way towards the ship’s Temple Heart.

  Deep within the ship’s core, the bells were sounding again and again. The twin bells swayed ponderously in their chancel arches, pounding out Gammadin’s swansong. Carved from ore stone, each bell was fifty metres from crown to lip and their echo could be heard clearly in the furthest points of the fortress-ship. The Blood Gorgons knew the sound as the Apocalypse Toll – a herald of calamity.

  For the past several days, the bells had been sounded at the passing of each ship cycle. Now they were hauled with a climactic urgency to mark the Summoning. Gammadin’s death song would end only with the invocation of the Chapter’s patron daemon – Yetsugei.

  Their peal woke the Dreadnoughts from their rusting slumber. The sixteen Dreadnoughts of the Blood Gorgons shifted sleepily as servitors anointed their machine joints. They were old bondsmen – some four thousand years old – locked in their coffins of war. They had earned their rest and did not wake for petty foibles, but even they recognised the Apocalypse Tolls.

  The knells radiated outwards and down to the ship’s bowels, where the Blood Gorgons berthed the few rare armoured machines they still maintained. These Rhinos and Land Raiders from the ancient past were now hollow shells inhabited by dormant spirits. At the crack of the bells, the engine daemons started, their motors throaty with promethium-phlegm. Some of the armoured carriers jolted forwards, pulling against the shipping chains that lashed them to the decking. They growled and revved, suddenly excited, like leashed dogs straining towards bait. The Cog’s Teeth, a Rhino-pattern armoured carrier, broke free of its moorings and crashed into a far wall, crumpling the bulkhead. Servitors rushed forwards to calm the daemon spirit within, splashing its tracks with blood to satiate its rage.

  All throughout the Cauldron Born, from the central barracks to the most crooked of forgotten passages, all were summoned to the temple at the core of the cruising leviathan. The temple matched the bells in their size and grandeur. The ribcage of a dead beast ridged the domed ceiling; intercostal spaces were filled with personal shrines, each maintained daily by one of the nine hundred Blood Gorgons. Some were tall and narrow, like grandfather clocks, while others were squat cubbies brimming with offerings of spent bolter casings, ears, teeth and baubles.

  The Temple. The Pit. The daemon’s cage.

  Muhr and his coven were painting the geometrics onto the marble floor with careful strokes of their ash brushes. The Chirurgeon-witches, nine in number, were barefoot and clad in loose b
lack robes. They appeared as ants against the wide, featureless expanse of the marble dais, yet they painted with tiny brushes, tracing precise triangles and interconnected pentagrams. These wards had been inscribed on the domed walls too, painted via scaffolding that swayed gently in the gravitational lurch.

  The pit smelled of sorcery – incense, braziers, oil and acidic paint. Of slow, focused intensity. Muhr and his witches could make no mistake. The slightest error in the wards would be unthinkable.

  Elusive and ever clandestine, the Chapter knew to leave the witches to their own rituals. The coven were not blood bonded like their brethren, and from this there grew a rift between the witches and the companies. It was a respectful rift but a rift nonetheless.

  Unseen by others, the witches had cleaned themselves first, a ritual cleansing that washed away all their scent. The skin files and dermabrasion had left them pink and newborn, which would not give away their musk to the warp ghosts, or so the ritual claimed.

  Once the last wards were laid, and the bells finished tolling, the Chapter would gather for summoning.

  Yetsugei was an old daemon. Older than the Imperium, than Terra, old even when men still fought with sword and shield. He was known by many names, and had appeared under many guises throughout the history of man.

  But he was not strong. Not strong in the way a greater daemon, or even a warlike daemon prince, was strong. He was a mischievous daemon, a trickster.

  He was also a patron. He had chosen the Blood Gorgons, for they, much like him, were rogues. They came to him for his prophecies and his knowledge, and he chose to humour them for he yearned for human company. Yetsugei enjoyed the petty foibles and insignificant dramas of their short lives.

  When they summoned him, as they had done so for the past three thousand, six hundred and fifty-one years, Yetsugei roared. As his avatar materialised on the prime worlds, Yetsugei spread his arms and shrieked. In truth he would have preferred a quiet summoning, but the humans responded well to theatrics.

 

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