Agnith's Promise: The Vildecaz Talents, Book 3

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Agnith's Promise: The Vildecaz Talents, Book 3 Page 26

by Chelsea Quinn Yarbro


  Ruch, Hoftstan [ROOTCH, HOFT-stahn] – Nimuar’s pursuivant and seneschal, father of Kazhtal, Rimdoch, and Jenebij

  Ruch, Jenebij [ROOTCH, Zheh-neh-BIHZH] – Hoftstan’s youngest son.

  Ruch, Kazhtal [ROOTCH, KAHZH-tahl] – Hoftstan’s oldest son

  Ruch, Rimdoch [ROOTCH, RIHM-dotch] – Hoftstan’s middle son

  sajah [SAHZH-ah] – long vest with deep back pleats, usually made of fur

  Salah-badger [SAH-lah] – similar to the Chinese badger, but 20% larger

  Sanma [SAHN-mah] – older coach-horse in the Vildecaz Castle stable, a gelding

  Sanmuveth, Ambuprikoj [Sahn-MOO-vehth, Ahm-boo-PREE-kohzh] – ancient Firnij of Udugan

  sanzi [sahn-ZEE] – exclamation of wonder or surprise, similar to wow

  Senkei [Sehn-KAY] – Vildecaz Castle spell-hound

  serinel [seh-ree-NEHL] – women’s formal Court gown

  Shajdoch [SHAHZH-dotch] – god of cuisine and cooking

  Shandreij [Shahn-DRAYZH] – goddess of Vildecaz’s orchards

  shandoz-berries [SHAHN-dohz] – hard, currant-like berries that become soft and sweet when stewed in milk

  Shepherd, The – northern constellation

  Shodoch [SHOH-dohtch] – mewsman at Valdicaz Castle

  Silent Moon – in the Thirteenth month but not on Last Day

  Silent One, The – the goddess of grief, death, and the lost – her name,

  Six Founder Gods – the ancestors of all the other gods – with the exception of sun, moon, and star gods and goddesses – goddesses, demi-gods, demi-goddesses, and a fair number of folk heros: Agnith, the Preternatural; Kylomotarch, the Forgettor; Lenchmai, the Informer; Ondirpikeon, the Cyclical; Reonoj the Ubiquitous; and Zavthomaj, the Retributionist

  skin-clothes – ordinary undergarments

  Skoniz [SKOH-nihz] – Vildecaz servant, in charge of baths and plumbing

  Snowy Moon – usually occurring in the First or Second Month

  Somanee [So-MAHN-ay] – legendary heroine of the Drowned World in the Lost Times.

  spell-hound – a breed that seeks out spells, appearance: between a standard, unclipped poodle and a corgi.

  Spirits of the Outer Air – astral matter

  Strong Light – mid-summer in the Porzalk Empire, the Solstice is one of the five yearly festivals, between the Sixth and Seventh Months

  Srin – Vildecazin horse

  Sublime Shadowshow – visible manipulation of astral matter

  Svalen-Tu [SVAH-lehn-TOO] – mythic heroine

  Tahmei, the Refulgent [TAH-may] – hermaphroditic god-and-goddess of the sun and twin of Takzei, one of the Heavenly Twins

  Tail, The – a string of islands in the Drowned World

  Takzei, the Luminous [TAHK-zay] – hermaphroditic god-and-goddess of the moon and twin of Tahmei, one of the Heavenly Twins

  Tassel-plant – from which cloth and paper is made

  Temej, Joaican [Teh-MEHZH, Zhoh-EYE-cahn] – Hajmindor Elet’s guide

  Terichovee, Lomcoz [Teh-ree-CHOH-vay, LOHM-cohz] – Keeper of the Mews at Vildecaz Castle

  Thaw, The – spring in the northern part of the Porzalk Empire, and occasion for a Vildecaz festival just before Last Day

  Theninalk [Then-IN-zahlk] – one of the Great World’s five continents, sometimes called the Second World

  Theninzaylin – of or pertaining to Theninzalk

  thesavee-oil [THEH-sah-vey] – aromatic, cleansing oil used for bathing

  thimble-cabbages – something between Brussel sprouts and artichokes

  thimble-pig – a miniature pig about the size of a Corgi, kept as a pet on Theninzalk and Ymiljesai

  Tirin-Dzur [TIHR-reen-DZUHR] – one of the strategically crucial islands of the Drowned World

  tisslet [TIHS-leht] – chamois-like antelope about the size of a housecat

  Tiumboj [Teeoom- BOHZH] – new capital of the Porzalk Empire

  Tobrach[Toh-BRATCH] – the county controlled by a Tobrine

  Tobraj [Toh-BRAZH] – the child of a Tobrine

  Tobreon [Toh-BREE-on] – of or pertaining to a Tobrine

  Tobrine [Toh-BREEN] – an ancient rank for certain Drowned World nobles or the fourth degree

  Tobrinee [Toh-BREEN- ay] – consort of a Tobrine

  Toivanoch [TOY-vah-notch] – King of Waniat

  tongue-satin – beautiful, clingy cloth from Haverartbow

  tourmill-egs [TOUR-mihll] – from the goose-like tourmill-bird; the eggs are large and blue-spotted and considered especially nutritious

  treemonk – similar to a chipmonk, but larger

  Tsampaj [Tsahm-PAHZH] – god of the forest preserve of Vildecaz

  Tsandej, Rygnee [TSAHN-dehzh, REEN-yay] – Erianthee’s travel-maid

  Tsendae-fish [Tsehn-DEYE] – similar to koi, kept by collectors

  tsinwaj-flowers [TSIHN-wahzh] – hyper-fragrant early-spring bloomer; blossoms range from pale pink to brilliant reds to deep violet

  Tsoraj, the Enduring [TSOH-rahzh] – god of the bones of the earth, all forms of minerals, mines, jewels, skeletons, masonry, and metallurgy; third son of Agnith

  Tsorech [TSOH-retch] – Porzalk Empire Province, site of the Old Capital city of Martsingoz

  Tsumohr [TSOO-more] – demi-god of scholarship in Vildecaz; son of Lenchmai the Informer and a brainy mortal woman

  tube-bread – a dense bread cooked in a tube.

  Tuleraj, Amiroz [Too-LEH-rahzh, Ah-MIH-rohz] – present landlord of The Ancient Song, Sinlaj Ozhadin’s nephew

  Tushan-Loz [TOO-shahn-LOHZ] – another island in The Tail

  Udugan [OO-doo-gan] – a rich and prosperous Porzalk Province, also one of the largest provinces, stretching from the southeast side of Theninzalk on the Kozareaon Sea, comprising all the parts not controlled by the League of Kozareon Cities, and angling up across the Theninzalk heartland to the edge of Otsimohr.

  Udugandish – of or pertaining to Udugan

  Udugan Inkwine – especially potent, dark wine from Undugan

  Umbow Federation of Merchant Cities [OOM-boh] – the allied cities of the coastal southwest of Haverartbow; matrilineal in inheritance but patrilineal in nomenclature

  Umver, Sinj [OOM-vehr, SIHNZH] – a somewhat reliable guide in the Boarth Range

  urajin [OO-rah-zhihn] – a long-necked stringed instrument with four drone strings and four plucked ones.

  Uwarnaz, Encantheon [Oo-WAHR-nahz, En-cahn-THEE-ohn] – ancient Mirkal of Zaralk

  Valdihovee [VAHL-dih-ho-vay] – Vildecazin city on the River Dej, below Vildecaz Castle; an important trading port

  Valdishan [VAHL-dih-shahn] Escarpment – the mountains Vildecaz Castle is built upon, the end of the Boarth Range

  Van, Chormi [VAHN, CHOHR-mee] – coachman and valet to Poyneilum Zhanf

  Varian – the military head of federated cities or states on Theninzalk

  Variat – administrative head of federated cities or states on Theninzalk

  varrolei [VAHR-roh-lay] – a square-sleeved open robe of Fahnine origin

  Vault of Meilianoz [May-lee-AHN-ohz] – the heart of Tiumboj Castle

  veari [vay-AH-ree] – Fahnine shape-changer, about the same mass as an Irish setter

  Veth [VEHTH] – capital city of Udugan, located as near to the middle of the province as possible

  Vethcaz, Romjai [VEHTH-cahz, Rohm-ZHEYE] – Hajmindor Elet’s postilion

  Vercaz-Old-Fortress [VEHR-cahz] – ancient Vildecazin town and fortification

  Vildecaz [VIHL-deh-cahz]: small, semi-autonomous duzky on the northwest side of the Polzark Empire, facing the Drowned World

  Vildecazin – of or pertaining to Vildecaz

  voiture – the act of lighting magic candles

  wallow-moj [MOHZH] – a swamp-dwelling bad-tempered beast something like a cross between a wild boar and a hippo; about the size of a cow

  Warinach Mountains [WAHR-ih-natch] – the eastern boundary between Udugan and Porcaz

  Weeping Moon – in the Tenth o
r Eleventh month

  wenrir [wehn-REER] – a juniper-like berry-producing thicket; the berry that comes from it is highly valued

  Wiandoj, Boriar [WY-ahn-dohzh, BOH-ree-ahr] – one of Hajmindor Elet’s officers

  wisp-cotton – from southern Theninzalk or northern Fah, very fine-spun, sheer cotton

  Womilaj [Woh-MIH-lahzh] – seal-brown pony

  Womotomaj, the Fabricator [Woh-moh-TOH-mahzh] – god of all things constructed, bridges, roads, governmental structure, law courts, mendacity, and fabrication; the oldest son of Hyneimoj

  Worjinranth Falls [Wohr-ZHIHN-rahnth] – high, broad falls on the River Dej, and the eastern end of the Dej River Road

  World on Dozinthroee, and a chapter house on Zegul-Gnax; Nimuar was trained there.

  wyn [WEEN] – a Theninzaylin distance of about 2.3 miles

  Wyrenthee [Weye-REHN-they] – fabled seductress of pre-Cataclysmic times

  xanji [KSAHN-zhee] – mythic stag-headed sphynx

  Xerizan [Ksehr-EE-zahn] – a remote fishing village

  Yaee [Yah-AY] – consort of a Yao

  Yahmah [Yah-MAH] – the territory of a Yao

  Yao [YAHOW] – a noble of the fourth degree and of a Founding Family

  Yaolaj [Yah-oh-LAHZH] – oldest child of a Yao

  Yaonoi [Yah-oh-NOY] – all other children of a Yao

  Yatsoleon, Gavviz [Yah-TSOH-lay-on, Gah-VIHZ] – Imperial messenger

  Year Crown – the Last and First Days, one of the five yearly festivals

  Yenotomaj [Yeh-noh-TOH-mazh] – god of diplomacy, contracts, unmagical intent, group dynamics, social dealings, clarity and obfuscation, and societal change.

  Ymiljesai [Yee-mil-ZHEH-sigh] the Fifth World, west of the Drowned World and slightly north of Fah

  Ymiljesin – of or pertaining to Ymiljesai

  ympara-oil [yihm-PAH-rah] – magical oil used in conjurations and protective spells

  Yqumil [Yeck-MIHL] – grain-growing region on Ymiljesai

  Ysmil [Yes-MIHL] – agricultural valley on Ymiljesai

  Ysmili-fruit [Yehs-MEE-lee] – a slick-skinned grapefruit-sized peach-like fruit.

  Yrich [YE-ritch] – footman at Vildecaz Castle

  Yveth [YE-vehth] – the plague city of Porzalk, now a ruin

  Yew Trees – a tavern in Valdihovee

  Zaralk region [ZAHR-ahlk] – in the southern part of Otsinmohr Province

  Zaroga-Jin [Zah-ROH-gah-ZIHN] – Palace in the ancient city of Jinoarthcaz

  Zarifaenee [Zah-ree-FEYE-ney] – an important trading island east-southeast from Theninzalk

  Zaythomaj, the Retributionist [Zahv-THOH-mahzh] – god of justice and karma, of redressed wrongs, and cosmological magic; one of the Six Founder Gods, and patron of Pomig

  Zegul-Gnax [Zay-GOOL-Nyaks] – the largest island in The Tail, about the size of New Zealand (both islands)

  Zeimanevee [Zay-mah-NEE-vey] – goddess of winter

  zenft [ZEHNFT] – a smock-like shirt worn in cold weather

  Zengoarst [Zayn-goh-AHRST] Sea – one of the larger seas of the Drowned World.

  Zhanf, Poyneilum [ZHAHNF, Poy-NAY-loom] – Priest of Mirvex-Dor and good friend to Nimuar

  zhorel-wood [zhoh-REHL] – a particularly durable wood from the north of Theninzalk

  Zjin-Fah [dzheen-FAH] – the equatorial and semi-equatorial northwestern peninsula of Fah, traditional opponents of and competitors with the Porzalk Empire

  zlatz [ZLAHTZ] – fairly mild curse, similar to damn

  Zomercaz, Haverdin [Zoh-MEHR-cahz, HAH-vehr-dihn] – Court herald in Tiumboj

  Zunah [ZOO-nah] – Porzalk Empire’s imperial autumnal assembly, in the Tenth Month after the second full moon following the Autumnal Equinox, one of the five yearly festivals

  zyriha-cat [zigh-REE-hah] – a Fahnine big cat, very dangerous, similar to a tiger.

  Chelsea Quinn Yarbro

  A professional writer for more than forty years, Yarbro has sold over eighty books, more than seventy works of short fiction, and more than three dozen essays, introductions, and reviews. She also composes serious music. Her first professional writing – in 1961-2 – was as a playwright for a now long-defunct children’s theater company. By the mid-60s she had switched to writing stories and hasn’t stopped yet.

  After leaving college in 1963 and until she became a full-time writer in 1970, she worked as a demographic cartographer, and still often drafts maps for her books, and occasionally for the books of other writers.

  She has a large reference library with books on a wide range of subjects, everything from food and fashion to weapons and trade routes to religion and law. She is constantly adding to it as part of her on-going fascination with history and culture; she reads incessantly, searching for interesting people and places that might provide fodder for stories.

  In 1997 the Transylvanian Society of Dracula bestowed a literary knighthood on Yarbro, and in 2003 the World Horror Association presented her with a Grand Master award. In 2006 the International Horror Guild enrolled her among their Living Legends, the first woman to be so honored; the Horror Writers Association gave her a Life Achievement Award in 2009.

  A skeptical occultist for forty years, she has studied everything from alchemy to zoomancy, and in the late 1970s worked occasionally as a professional tarot card reader and palmist at the Magic Cellar in San Francisco.

  She has two domestic accomplishments: she is a good cook and an experienced seamstress. The rest is catch-as-catch-can.

  Divorced, she lives in the San Francisco Bay Area – with two cats: the irrepressible Butterscotch and Crumpet, the Gang of Two. When not busy writing, she enjoys the symphony or opera.

  Bibliography

  Chelsea Quinn Yarbro

  Anthologies and collections

  APPREHENSIONS AND OTHER DELUSIONS:

  CAUTIONARY TALES:

  SIGNS & PORTENTS:

  TWO VIEWS OF WONDER:

  THE VAMPIRE STORIES OF CHELSEA QUINN YARBRO:

  Saint-Germain, Olivia and Madelaine titles in Historical Order

  Out of the House of Life (Madelaine

  Blood Games

  Roman Dusk

  Burning Shadows

  Dark of the Sun

  A Flame in Byzantium (Olivia)

  Come Twilight

  Night Blooming

  Better in the Dark

  Crusader's Torch (Olivia)

  Path of the Eclipse

  Night Pilgrims

  An Embarrassment of Riches

  Blood Roses

  A Feast in Exile

  The Palace

  States of Grace

  Darker Jewels

  A Candle for d'Artagnan (Olivia)

  Mansions of Darkness

  Communion Blood

  A Dangerous Climate

  Hotel Transylvania

  Commedia della Morte

  Borne in Blood

  In the Face of Death (Madelaine)

  Writ in Blood

  Tempting Fate

  Midnight Harvest

  Sustenance (Not Yet Published)

  Novels

  AGAINST THE BROTHERHOOD

  ARIOSTO:

  BAD MEDICINE: see OGILVIE, TALLANT & MOON

  A BAROQUE FABLE

  BEASTNIGHTS

  BETTER IN THE DARK:

  BLOOD GAMES:

  BLOOD ROSES

  BORNE IN BLOOD

  BURNING SHADOWS

  A CANDLE FOR D’ARTAGNAN:

  CAT’S CLAW:

  CHARITY, COLORADO:

  COME TWILIGHT

  COMMEDIA DELLA MORTE:

  COMMUNION BLOOD

  CROWN OF EMPIRE

  CRUSADER’S TORCH:

  A DANGEROUS CLIMATE:

  DARKER JEWELS:

  DARK OF THE SUN:

  DEATH TO SPIES:

  DEATH WEARS A CROWN:

  AN EMBARRASSMENT OF RICHES:

  EMBASSY ROW:

  FALSE DAWN:

  A FEAST IN EXILE


  FENICE: SOUL OF AN ANGEL:

  FIRECODE:

  A FLAME IN BYZANTIUM:

  FLOATING ILLUSIONS:

  THE FLYING SCOTSMAN:

  FOUR HORSES FOR TISHTRY

  THE GODFORSAKEN:

  HYACINTHS

  KELENE: THE ANGRY ANGEL:

  THE LAW IN CHARITY

  LOCADIO’S APPRENTICE:

  LOST PRINCE: see THE GODFORSAKEN

 

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