by Robert Ryan
Lost Huntress: See Halathgar.
Magic: Supernatural power. See lòhrengai and elùgai.
Menetuin: A city on the east coast of Alithoras. Founded by the Camar.
Merlon: The vertical stonework on a battlement between crenels. The merlon offers protection, the crenel a gap through which missiles are fired.
Otherworld: Camar term for a mingling of half-remembered history, myth and the spirit world.
Sellic Neben: Hal. “East gate.” This gate bears a representation, crafted of silver and pearl, of the moon rising over the sea.
Sending: See Drùghoth.
Shadowed Lord: See Elùdrath.
Shazrahad: The Azan who commands an elug army, or serves as a lieutenant of an elùgroth.
Shuffa: A type of boat. Small, fast and ideal for travel by river. Favored by the villagers who dwell along the Careth Nien, and based on a design originating from ancient times when the Letharn fished the two rivers of the Angle. The same name is used in Cardoroth for a different kind of boat, slower and of a different shape. It’s unclear which version is closer to the original design.
Shurilgar: Hal. “Midnight star.” An elùgroth. Also called the betrayer of nations.
Sorcerer: See Elùgroth.
Sorcery: See elùgai.
Surcoat: An outer garment. Often worn over chain mail. The Durlin surcoat is unadorned white.
Taingern: Cam. A Durlin. Friend to Brand.
Tombs of the Letharn: The ancient burial place of the Letharn people. All members of the population, throughout the course of their long civilization, were laid to rest here. It was believed that to be interred elsewhere was to condemn the spirit to a true death, rather than an afterlife. The dead were preserved, and returned even from the far reaches of the empire. This was withheld from perpetrators of treason and heinous crimes. These were buried in special cemeteries near the river. Petty criminals were afforded an opportunity to redeem their place in the tombs on payment of a fine determined by the head-priest.
Ubrik: A long-dead priest who served in ancient times within the tombs of the Letharn.
Unlach Neben: Hal. “South gate.” This gate bears a representation of the sun, crafted of gold, beating down upon a desert land. Said by some to signify the homeland of the elugs, whence the gold of the sun was obtained by an adventurer of old.
War drums: Drums of the elug tribes. Used especially in times of war or ceremony. Rumored to carry hidden messages in their beat and also to invoke sorcery.
Wizard: See lòhren.
Wych-wood: A general description for a range of supple and springy timbers. Some hardy varieties are prevalent on the poisonous slopes of the Graèglin Dennath mountain range and are favored by elùgroths as instruments of sorcery.
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Contents
1. Death or Infamy
2. Too Many Enemies
3. Use the Sword!
4. The Long Hidden
5. The Fate of the Kingdom
6. A Chance at Life
7. A Token of Trust
8. The Enemy is Everywhere
9. Dust on the Wind
10. Speak True or Die
11. The Gleam of Eyes
12. We Do Not Yield!
13. A Token of Death
14. Forbidden Lore
15. Troubled Sleep
16. Called from the Otherworld
17. Not for Nothing
18. A Great Darkness
19. Beyond the Reach of Thought
20. Bright were our Swords
21. I am Death
22. Out of Dim Legend
Encyclopedic Glossary