Gustav Gloom and the Castle of Fear
Page 1
GROSSET & DUNLAP
Penguin Young Readers Group
An Imprint of Penguin Random House LLC
Penguin supports copyright. Copyright fuels creativity, encourages diverse voices, promotes free speech, and creates a vibrant culture. Thank you for buying an authorized edition of this book and for complying with copyright laws by not reproducing, scanning, or distributing any part of it in any form without permission. You are supporting writers and allowing Penguin to continue to publish books for every reader.
The publisher does not have any control over and does not assume any responsibility for author or third-party websites or their content.
Text copyright © 2016 by Adam-Troy Castro. Illustrations copyright © 2016 by Kristen Margiotta. All rights reserved. Published by Grosset & Dunlap, an imprint of Penguin Random House LLC, 345 Hudson Street, New York, New York 10014. GROSSET & DUNLAP is a trademark of Penguin Random House LLC. Manufactured in China.
Library of Congress Cataloging-in-Publication Data is available.
eBook ISBN 9780451533050
Version_1
Contents
Title Page
Copyright
Dedication
CHAPTER ONE
CHAPTER TWO
CHAPTER THREE
CHAPTER FOUR
CHAPTER FIVE
CHAPTER SIX
CHAPTER SEVEN
CHAPTER EIGHT
CHAPTER NINE
CHAPTER TEN
CHAPTER ELEVEN
CHAPTER TWELVE
CHAPTER THIRTEEN
CHAPTER FOURTEEN
CHAPTER FIFTEEN
CHAPTER SIXTEEN
CHAPTER SEVENTEEN
EPILOGUE: What Awaits in Gustav’s Future
Acknowledgments
About the Author
To Jonathan Lowell, and to Elisheva and Yael, and to all children still too young for these words:
Never Let Your Imagination Rest.
CHAPTER ONE
The Return of the People Taker
Once upon a time, there was a very awful man by the name of Ernest J. Throckworthy.
There is no particular reason to remember that name, silly as it was, because he stopped using it very early on in life and after a while might not have been able to recall it himself. It’s much more helpful to refer to him by the name he used for himself, whenever he was out and about doing terrible things: the People Taker.
It was under this title that he spent many years doing monstrous things in the world of light, and then later on many years serving an even more horrific master, Lord Obsidian.
It was also under this ominous job title that he twice fought the very brave young boy named Gustav Gloom, and Gustav’s best friend, the not quite as strange but just as brave young girl named Fernie What.
Neither of these confrontations worked out at all well for the People Taker, which is why he now found himself imprisoned in one of the most aggravating of the Gloom mansion’s many chambers.
The Room of Being Delayed Indefinitely resembled every waiting room anybody had ever had to spend an unwanted hour in, complete with uncomfortable chairs, magazines nobody would ever want to read, and a wall clock that ticked constantly but somehow never progressed past 3:24. Neither of the two doors, facing each other on opposite walls, ever opened. Maybe they couldn’t open.
The People Taker spent what felt like days or even weeks pacing back and forth in that room, screaming at the walls and trying to find things he could break in fits of rage, which was impossible, as the tables and chairs were bolted to the floor, and even the magazines were petrified objects that could not be detached from the surfaces they lay on. It was torment. He who had made a career of taking people now couldn’t even take objects.
He might have gone mad with frustration, but then, he’d always been mad, so there wouldn’t have been much of a difference.
Then, after what seemed like forever, a familiar voice came through the loudspeaker on the wall. “Hello? Can you hear me?”
The People Taker recognized the soft and elegant voice as belonging to a beautiful if evil shadow named Ursula, who last he heard had been eaten by some kind of dinosaur.
He almost hurled himself at the speaker in desperation. “Yesssss, I can hhhhhear you! Are you imprisssssoned here, too?”
Her laugh was soft, musical, lovely, and completely vicious. “That’s cute. No, Mr. People Taker, you’re in a place built for prisoners of flesh and blood. That would prove no prison for one made of what I’m made of. I was more appropriately returned to my cell in the Hall of Shadow Criminals.”
The People Taker felt an emotion that was normally utterly alien to him: embarrassment at having said something stupid. “Oh.”
“The good news, darling, is that I am no longer a prisoner there, either. Our dark master, Lord Obsidian, was generous enough to send another army of his faceless shadows to smash the cells and free any who would agree to serve him. Of the entire population of that terrible prison, only one, Hieronymus Spector, foolishly refused our master’s offer; the rest are free and either on their way to the Dark Country to join Obsidian’s army, or here with me, to speak with you.”
The People Taker jumped up and down in excitement. “Then fffffree me, curse you! I nnnnneed to get my hands on the What brats!”
The People Taker was not the most gracious of losers.
Ursula cooed, “I’m afraid I have to tell you that Gustav and the What girls and their father and their cat are all already down in the Dark Country and beyond our reach. Lord Obsidian sends word that he has plans for all of them that no longer require us.”
The People Taker cursed at this news. He had made such wonderfully nasty plans for Gustav and Fernie and Pearlie and their father and that wretched cat.
“However,” Ursula continued, “our liege still needs a flesh-and-blood ally to capture the fourth and final member of the What family. He is therefore still willing to employ you, if you are willing to risk facing the awful consequences of failing him a third time.”
“Yesssss! Anything! Just fffffreeeee me!”
“Very well,” said Ursula.
The door to his right clicked open.
The grand parlor of the Gloom mansion had changed since the last time the People Taker had seen it. He knew that a number of the staircases linking some of the higher floors had collapsed during his last attempt to capture the What family, burying the floor and much of the fine furniture under twisted rubble. The wreckage had been cleared, the dust had been swept, and much of the damage had either been repaired or allowed to heal in the bizarre manner that this house always seemed to regenerate from its regular catastrophes, but the throngs of shadowy residents who were always visible mingling in the parlor, whatever else might have been happening around them, were now absent, having fled to their hiding places rather than spend any time around the sinister army gathered for Lord Obsidian’s glory.
There must have been many hundreds of shadows, from the faceless shadow warriors who had just come up from the Dark Country, to the convicts they had freed from the Hall of Shadow Criminals. Most of the shadow warriors were faceless things without obvious personalities. The shadow criminals were all versions of recognizable human types, from the beautiful Ursula to the rather stupid Otis to snarling, leering, and scowling villains of every other type, some of whom had already made it clear to the People Taker that they didn’t appreciate having to work with a “warm�
� like him.
The leader of the gang known as the Four Terrors, Nebuchadnezzar, was not present; according to Ursula, he had last been seen heading for the Dark Country and was probably still trying to catch Gustav and the What girls himself. That was okay, she said. Among the shadows in the room now were some of the greatest nightmares that the human or shadow world had ever known, and they would be more than up to any challenge.
Ursula addressed the crowd: “The mother of Fernie and Pearlie What, Nora What, is a professional adventurer. She travels all over the world of light confronting challenges for something the humans call television.”
“Never heard of such a thing,” said one of the shadow criminals, a thug with one missing eye and a bulging jaw and forehead. “Hate it just on general principle.”
The gathered shadow criminals nodded and murmured to one another, agreeing that whatever the strange television thing was, it was human and therefore worth hating.
“Many people do, apparently. It’s only important to know that this strange job keeps her away from home for weeks or months at a time. Our spotters in the house’s east tower reported seeing one of the human vehicles dropping her off at her home earlier today. It should not be long before she comes knocking here to try to find her family. When she does, it will be the People Taker’s job to answer the door and lure her inside . . . so that we may swarm and capture her, take her to the Pit, and deliver her into our master’s clutches.”
The gathered shadow criminals nodded and murmured some more, liking any plan that involved throwing a human being into a bottomless pit.
In their midst, the People Taker snarled. He was not happy. He had until recently been one of Lord Obsidian’s most valued servants, trusted with the command of monsters like the Beast, and assassins like the Four Terrors. Now, diminished by his failures, he was seen as no more than a messenger boy, fit only to open doors and play his role. He swore to himself that he would not be defeated this time. He promised that when this Nora What knocked on the door, he would not just play his role perfectly, but would also make her pay in the most terrible fashion for all the humiliations he had suffered at the hands of her simpering daughters.
The knock on the mansion’s massive front doors echoed throughout the grand parlor.
“That will be her,” said Ursula. “Play your role, dear. And this time, try not to mess up.”
The People Taker grimaced again, nodded to indicate his understanding of the one menial role left to him, and headed into the entrance hall. As he went, he tamed his fierce, evil expression, and took on a gentle and unthreatening look to match the role he would wear to disguise his true intentions: that of Brad Gloom, a kind and gentle and neighborly man, who wouldn’t dream of hurting anybody, not even a fly. But inside he thought of his favorite activity in all the world: taking.
He thought, I’m coming to take you, Nora What.
This time there will be no escape for a member of your family.
This time, even if you prove to be as dangerous as your daughters, even if you prove able to evade me, you will also have an army of shadows to contend with. You will not escape. Lord Obsidian will have you, and I will have the pleasure of knowing I took at least one of you.
You are doomed.
He used up the last of his snickers and opened the door.
CHAPTER TWO
The Fate Worse Than Death Deluxe
Since first meeting her strange friend Gustav Gloom, Fernie What had spent more time fighting monsters and fleeing dinosaurs and traveling through time and space than the vast majority of other children her age, but she was still only ten years old, and that meant there were still any number of activities on her want list that she had never had a chance to try for herself.
For instance, she’d never ridden a grizzly bear, she’d never driven a submarine, she’d never played tennis on the wings of an airplane in flight, and she’d never eaten chocolate-covered grasshoppers.
Other unusual experiences were not on her want list.
She had never once wanted to be prodded along a narrow catwalk by the evil minions of a world-conquering villain as she was brought back to his castle as a prisoner.
That had never been among her plans.
But that was the situation she found herself in now.
Behind her, her guard said, “Careful, you.”
He said this because the catwalk was only a couple of feet across, only wide enough for Fernie and her fellow captives to traverse it in single file. There were no safety railings to prevent a terrible fall, an omission that must have upset Fernie’s safety-expert father very much when he’d been brought as a prisoner to the same castle some time ago. He was famous for always wanting safety railings on everything.
Fernie needed to concentrate on putting one foot in front of the other and keeping her balance, but couldn’t resist asking her guard, “Why would you warn me to be careful? I’m just a prisoner, right?”
“That’s true,” the guard said.
“Then why would you care if I fell over the side and died?”
“I wouldn’t,” the guard said, “but this is my one job, and I like to be good at it. So hurry along.”
“Which do you want me to do? Be careful or hurry along? I can’t do both.”
The guard hesitated. “You’re right.”
“So what do you want me to do?”
“Be careful hurrying along,” the guard suggested, “and don’t give me any more lip about it, or I’ll just pitch you over the edge and take the poor performance review.”
Fernie didn’t want to be pitched over the side and take what would have been a lethal fall into the courtyard a couple of hundred feet below, so she did what the guard ordered and was careful hurrying along.
This was precisely the kind of thing she supposed she had to accept as the first in a long line of prisoners who had just been brought to this castle and were each now being escorted across the narrow catwalk by their own personal guard.
Despite the warning to be careful, she glanced over her shoulder, through the hulking and transparent gray form of her guard, to the form behind him, her twelve-year-old sister, Pearlie. Pearlie was more unsteady on the catwalk than Fernie was and had to extend both her arms for balance.
Behind Pearlie was another shadow guard, grim-faced and big-jawed and glowering so nastily that he might have been trying to set fire to something with the heat of his gaze.
Behind him was the pale, serious form of Fernie’s best friend, Gustav Gloom, looking as always oddly calm and composed despite being surrounded by hostile enemies on all sides. Behind him marched another shadow guard, this one a woman with long stringy hair and eyes that looked more like boreholes some rodent had dug in a piece of wood.
Behind that guard was a burly, bearded innkeeper whom Gustav and the What girls had recently met, a longtime human resident who had been cut off from the world of light for so long that he’d forgotten his name, and for convenience’s sake called himself Not-Roger.
That was about as far back in the line as Fernie could see at the moment, but she knew there’d be other prisoners back there, including a number of shadow allies: the beautiful Anemone, the mysterious hooded Caliban, and Not-Roger’s own shadow (who couldn’t remember Not-Roger’s real name, either).
Farther back, there were even more prisoners, shadow and human, whom Fernie hadn’t met, all of whom were being marched from the slave hold of the same zippalin that had captured Fernie and her friends.
This struck Fernie as a pretty crowded haul of prisoners, as such things went, but she gathered it wasn’t any larger a collection than the guards of Lord Obsidian’s castle were used to, as none of the ones prodding the group along seemed to be particularly impressed.
“Hey,” Fernie’s guard said. “I thought I told you to hurry along.”
“Sorry,” said Fernie. “I’m ju
st checking on my sister and the rest of my friends.”
“You’re the prisoner of Lord Obsidian now. You’re not allowed sisters or friends. If you’re smart, you’ll just do what you’re ordered to do and look out for what’s going to happen to you if you don’t.”
Fernie said, “Okay, but since I’ve already been told that falling into Lord Obsidian’s hands is a Fate Worse Than Death, all by itself, just how much worse could the punishment for not hurrying along be? Is it, like, The Fate Even Worse Than The Fate Worse Than Death? Or The Fate Worse Than Death Deluxe?”
“That does it,” said the guard. “You’re in real trouble now. I’m going to report your attitude to the boss.”
“Gee,” said Fernie. “And here I was, doing so well up until this point.”
The guard prodded her with his spear-point, not enough to draw blood but enough to suggest that he’d only let her get away with as much mockery as he was willing to take.
Fernie shrugged and went back to carefully hurrying along.
All in all, she considered this far from the most fun she’d ever had. The Dark Country was a gray and dreary place to begin with, and the ebony castle of Lord Obsidian was not much improved for being the first halfway-civilized place she’d encountered since her arrival. It was just a collection of shadowy gray towers connected by great stone walls that separated the grounds into what amounted to open pens.
The towers and walls numbered in the dozens, all rising high above a deep churning gray mist that looked pretty much the same on all sides of the separating walls. The only real detail to the landscape was a pair of suspiciously round black mountains dominating the horizon to Fernie’s right, each of them rising so high into the sky that their peaks were lost in the clouds above. Something about those mountains looked familiar, but her mind refused to identify exactly how. She had the idea that it was sparing her the moment of recognition because she had too much else to worry about right now.
Looking straight down at the misty courtyard below her wasn’t much better. From time to time it came into focus as a sea of forlorn shadow-faces moaning about the hopelessness of their lot.