HE WHO CROSSES DEATH: Star Warrior Quadrilogy Book 3

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HE WHO CROSSES DEATH: Star Warrior Quadrilogy Book 3 Page 26

by Hooke, Isaac


  Lightning Storm. Attack a group of foes with green lightning rained down from the sky. Higher levels increase the damage and area of effect.

  Levels 3 and above are locked until the appropriate base Emerald Siphoning level is attained.

  Skills

  Partial list of publicly available skills

  General:

  Chip database upgrade. Learn what they are hiding from you! Identify most weapon types and human classes, in addition to some alien. Level 2 will allow you to ID all known alien and weapon types. Level 3 IDs all known alien ship types.

  Detect trap. The thief’s specialty! Useful when disarming traps in storage vaults and containers. Also provides a chance to detect any traps hidden in walls and floors.

  Hacking. Leave your hammer at home! Break into shops, cars, low-level vaults, and more!

  Hot-wire. Steal the vehicle of your dreams! Note: Not for the moral of heart. But since you’re shopping at my store, I assume your morals are probably somewhat questionable anyway.

  Vehicular:

  Land vehicle pilot. Learn how to drive. Required to operate land vehicles. Increasing levels provide for more aggressive driving skills.

  Shuttle pilot. Let’s fly baby! Operate everything from flyer taxis to starship shuttles.

  Sneak. If at first you don’t succeed, hide! Improved chance of hiding in the shadows to avoid detection. Can also sneak up on enemies without drawing attention to yourself.

  Sprint. When you can’t fight an enemy, run! Increases movement speed on run.

  Swimming. Never drown again! Learn the breaststroke, the front crawl, and the backstroke.

  Starfighter pilot. Now you’re playing with some serious firepower. Learn how to operate starfighters; higher levels unlock a greater range of fighters.

  Starship operations. Learn your way around a starship cockpit! High levels unlock different ship types.

  Combat:

  Battle armor. Looking to wear some battle armor? You’ll have to learn how to use it, first! Required to equip enchanted battle armor. Increasing levels improve mind-body connection between brain and armor, allowing for higher armor protection levels.

  Battlefield medicine. Everyone loves a doc! Learn how to use everything available inside military grade med kits.

  Cardiovascular and endocrine mastery. Don’t let that heart rate abate! Learn how to control your heart, lung, and endocrine system like a pro.

  Grenadier. Kaboom! Improved bonuses to target accuracy, damage, and critical hit probability. Eligibility: all grenade types.

  Mech pilot. No shoes, no mech, no service. Required to operate mech machines. Increasing levels offer more advanced fighting techniques. Different specializations available for mech types.

  Mixed Martial Arts. Never lose a street fight again! Learn a mixture of Jujitsu, Karate, and Kung Fu, with emphasis on grappling techniques.

  Pain Control. Be the master of your own domain! Block out most pain.

  Pistoleer. Hit that ten ring! Use pistol weapons. Eligibility: laser and plasma pistols.

  Sharpshooting. Kill bugs dead! Use rifles. Eligibility: laser and plasma rifles.

  Small unit tactics. For those who always wanted to join the TSN but never could! Learn how to fight in a unit.

  Essence:

  General:

  Chrysalium Forging. Make equipment out of processed Chrysalium. Higher levels are required to make weapons and armor such as beam hilt and battle dress.

  Chrysalium Siphoning. Needed to Siphon the White Essence through Chrysalium.

  Darcanium Siphoning. Required to Siphon the Dark Essence through Darcanium.

  Dark Artifact Control. Needed to control the Dark Artifacts Tane finds scattered throughout the Umbra.

  Dark Siphoning. Needed to Siphon the Dark Essence, or Arcanum.

  Dark and White mixing. The ability to mix both White and Dark Essence to form a hybrid work of both universes.

  Essence Sight. During Siphoning, allows you to place your perspective outside your body. At higher levels, the range increases.

  Traveling Essence Sight. Allows you to dispatch Essence sight anywhere. Range determined by skill level, or amount of Essence currently Siphoning (i.e. like most Essence skills, it is boosted by Siphoning through Chrysalium)

  White Essence Linking. The ability to grant another Essenceworker access to your Essence. At higher skill levels, you can accept Essence from others (the higher your level, the more people you can accept Essence from).

  White Siphoning. Necessary to Siphon the White Essence, or Esoterum.

  Combat:

  Beam Hilt Control. Learn how to use the warmancer’s favorite weapon. Because the beam hilt can launch Essence bolts, it is favored by ranged specialists and hand-to-hand alike.

  Chrysalium Sword Control. Learn how to use the warmancer’s second favorite weapon. Favored by hand-to-hand specialists.

  Starship-specific:

  Essence Deflector Control. Required to operate the Essence deflector aboard a starship (deflects incoming Essence lances).

  Essence Disruptor Control. Necessary to operate the Essence disruptor aboard a starship (stops enemies from jumping).

  Essence Jump Chamber Control. Needed for the operation of a starship’s jump chamber (allows for interstellar travel).

  Essence Lance Control. A must have if you want to operate a starship’s Essence lance (fires a large lance of Essence at an enemy, capable of penetrating their energy shields).

  Afterword

  Please help spread the word about He Who Crosses Death by leaving a one or two sentence review. The number of reviews an ebook receives has a big impact on how well it does, so if you liked this story I'd REALLY appreciate it if you left a quick review. Anything will do, even one or two lines.

  Thank you!

  About the Author

  USA Today bestselling author Isaac Hooke holds a degree in engineering physics, though his more unusual inventions remain fictive at this time. He is an avid hiker, cyclist, and photographer who sometimes resides in Edmonton, Alberta.

  Get in touch:

  isaachooke.com

  [email protected]

  Acknowledgments

  THANK YOU to my knowledgeable beta readers and advanced reviewers who helped smooth out the rough edges of the prerelease manuscript: Nicole P., Karen J, Jeremy G., Doug B., Jenny O., Amy B., Bryan O., Lezza, Noel, Anton, Spencer, Norman, Trudi, Corey, Erol, Terje, David, Charles, Walter, Lisa, Ramon, Chris, Scott, Michael, Chris, Bob, Jim, Maureen, Zane, Chuck, Shayne, Anna, Dave, Roger, Nick, Gerry, Charles, Annie, Patrick, Mike, Jeff, Lisa, Jason, Bryant, Janna, Tom, Jerry, Chris, Jim, Brandon, Kathy, Norm, Jonathan, Derek, Shawn, Judi, Eric, Rick, Bryan, Barry, Sherman, Jim, Bob, Ralph, Darren, Michael, Chris, Michael, Julie, Glenn, Rickie, Rhonda, Neil, Claude, Ski, Joe, Paul, Larry, John, Norma, Jeff, David, Brennan, Phyllis, Robert, Darren, Daniel, Montzalee, Robert, Dave, Diane, Peter, Skip, Louise, Dave, Brent, Erin, Paul, Jeremy, Dan, Garland, Sharon, Dave, Pat, Nathan, Max, Martin, Greg, David, Myles, Nancy, Ed, David, Karen, Becky, Jacob, Ben, Don, Carl, Gene, Bob, Luke, Teri, Robine, Gerald, Lee, Rich, Ken, Daniel, Chris, Al, Andy, Tim, Robert, Fred, David, Mitch, Don, Tony, Dian, Tony, John, Sandy, James, David, Pat, Gary, Jean, Bryan, William, Roy, Dave, Vincent, Tim, Richard, Kevin, George, Andrew, John, Richard, Robin, Sue, Mark, Jerry, Rodger, Rob, Byron, Ty, Mike, Gerry, Steve, Benjamin, Anna, Keith, Jeff, Josh, Herb, Bev, Simon, John, David, Greg, Larry, Timothy, Tony, Ian, Niraj, Maureen, Jim, Len, Bryan, Todd, Maria, Angela, Gerhard, Renee, Pete, Hemantkumar, Tim, Joseph, Will, David, Suzanne, Steve, Derek, Valerie, Laurence, James, Andy, Mark, Tarzy, Christina, Rick, Mike, Paula, Tim, Jim, Gal, Anthony, Ron, Dietrich, Mindy, Ben, Steve, Allen, Paddy & Penny, Troy, Marti, Herb, Jim, David, Alan, Leslie, Chuck, Dan, Perry, Chris, Rich, Rod, Trevor, Rick, Michael, Tim, Mark, Alex, John, William, Doug, Tony, David, Sam, Derek, John, Jay, Tom, Bryant, Larry, Anjanette, Gary, Travis, Jennifer, Henry, Drew, Michelle, Bob, Gregg, Billy, Jack, Lance, Sandra, Libby, Jo
nathan, Karl, Bruce, Clay, Gary, Sarge, Andrew, Deborah, Steve, and Curtis.

  Without you all, this novel would have typos, continuity errors, and excessive lapses in realism. Thank you for helping me make this the best novel possible, and thank you for leaving the early reviews that help new readers find my books.

  And of course I’d be remiss if I didn't thank my mother, father, and brothers, whose wisdom and insights have always guided me through the dark paths of the Umbra and beyond.

  — Isaac Hooke

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