Forging Zero

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Forging Zero Page 60

by Sara King


  The Legend of ZERO: Zero Recall. (It’s a play on Forgotten.) 53 turns after Forging ZERO, Joe Dobbs is recalled to fight a war the likes of which Congress has never seen.

  The Legend of ZERO: Zero’s Return. 20 turns after Zero faces off Forgotten in Zero Recall, he returns to Earth to fight a new kind of war—the kind that will determine the future of the Human race.

  The Legend of ZERO: Zero’s Legacy. After preserving Earth’s most precious resource from the hands of the Huouyt, Joe and his friends must now work together to survive this new post-apocalyptic world—and find the People a home.

  The Legend of ZERO: Forgotten. A Sacred Turn after Zero returned to Earth, his descendants seek out his ancient nemesis with a bargain Forgotten cannot resist: Remove Earth from Congress without a single death, and Humans will give him his freedom.

  The Complete ZERO WorldBuilder: A complete(ly massive) glossary, fun facts, timeline, illustrations, and cool details that I couldn’t pack into the books.

  The Moldy Dead: A story about the Origins of the Geuji, one of whom plays a dominant role in books 2 and 4. The Moldy Dead is easily one of my best short stories.

  Opening Night at the Naturals Preserve: A story about Congress’ discovery of the Baga, one of whom plays an important role in book 2.

  Planetside: A fun story about how the Ueshi earned the right to fly.

  The First Gods of Fire: The story of how Congress was formed.

  Breaking the Mold: How the Geuji were betrayed by Congress (again).

  Beda and Shael: A Jreet love story, a la Romeo and Juliet. Except this time, it’s Vorans and Welus. Yeah, sparks fly. And blood. And scales…

  Parting Gift: The Vanun struggle to escape the Huouyt, both of whom evolved on the same planet. (Vanun on land, Huouyt in the sea).

  Syuri: Everybody loves lackeys. Here’s how Forgotten got his. J

  And keep your eyes open for more, as I will keep putting them up whenever I have time. Just search “The Legend of ZERO” on Amazon. Also, if you liked ZERO, you’d probably like Outer Bounds: Fortune’s Rising. It’s another character sci-fi that’ll rock your world.

  And guys? Thanks. You are freakin’ awesome.

  Meet Stuey

  Meet Stuey. He's our mascot here at Parasite Publications. Stuey is a brain parasite. Stuey burrows into people's heads and stays there. He takes over your body. He shuts you away from your senses. He talks to you in the darkness. He makes you do things you would never do while you can only watch in horror.

  But he's an understandable little monster.

  Imagine your favorite action-adventure story. Your favorite romance. Your favorite epic sci-fi. Your favorite thriller. Each one of them is going to have a character that left you breathless, one that had you at the edge of your seat, rooting for, screaming at, and pleading with. Those are the only stories that Parasite publishes.

  Our goal at Parasite Publications is twofold: First, we want to produce memorable, sympathetic characters that readers will still be thinking about years after finishing our books. Second, we want to create a team of creative minds whose work can be trusted by readers to produce the same kind of character stories they love, time and again. We're forming a club. A logo. A place for readers to go to read books about people, not places or machines. A place for character writers to band together and create a brand that means quality to readers. Readers of Parasite books will no longer have to wonder if they're throwing their money away on novels that, even in 150k words, never really get into a character's head.

  They never have to wonder, because that's what we're about. Getting into the character's head. And, if we do our job right, Parasite will get into your head and stay there. Just like Stuey.

  Check us out on Facebook at http://www.facebook.com/ParasitePublications/info to read more about Stuey’s mission to change publishing for your benefit.

  Sara Recommends

  If you’re looking for other great character novels, Sara’s got some recommendations for you!

  If you like to read:

  Young Adult Paranormal Romance…

  Try Something Witchy by AJ Myers

  Sara Says: “AJ Myers was my first honest-to-God protégé, and we worked together heavily in the creation of this first book in the Mystics & Mayhem series. If you enjoyed my novels, be sure to check hers out! AJ’s got a spunky heroine, a wicked sense of humor, and has a way of making people laugh with the unpredictable that I can truly appreciate.”

  Fantasy…

  Try A Song of Ice and Fire: A Game of Thrones by George R. R. Martin

  Sara Says: “For all you writers out there, George R. R. Martin is the guy you should study if you want to learn to write compelling characters. I can’t say he taught me everything I know ‘cause I never met the guy (lordy, I wish…), but he’s the greatest master of the entire range of human character that I’ve ever seen. He’s a character genius. Period. I bow to him.”

  Thrillers…

  Try Changes by Charles Colyott

  Sara Says: “Colyott is a character writer supreme. I haven’t had a novel grab me and hold on this tightly since George R. R. Martin. He’s an independent author that blows most traditionally-published authors completely out of the water. His books are awesome steeped in awesome sauce, stewed in awesomeness. This is a writer to watch.”

  Other Titles by Sara King

  Guardians of the First Realm: Alaskan Fire

  Guardians of the First Realm: Alaskan Fury

  Millennium Potion: Wings of Retribution

  Outer Bounds: Fortune’s Rising

  Terms of Mercy: To the Princess Bound

  ZERO: Zero Recall

  Other Titles

  from Parasite Publications

  Mystics & Mayhem: Something Witchy ~ A.J. Myers

  Mystics & Mayhem: Something Wicked ~ A.J. Myers

  Coming Soon

  Mystics & Mayhem: Something Wanton ~ A.J. Myers

  Mystics & Mayhem: Something Wild ~ A.J. Myers

  Guardians of the First Realm: Fury of the Fourth Realm ~ Sara King

  Guardians of the First Realm: Alaskan Fiend ~ Sara King

  Guardians of the First Realm: Alaskan Fang ~ Sara King

  ZERO: Zero’s Return – Sara King

  ZERO: Zero’s Legacy – Sara King

  ZERO: Forgotten – Sara King

  Terms of Mercy: Slave of the Dragon Lord ~ Sara King

  Aulds of the Spyre: The Sheet Charmer ~ Sara King

  Aulds of the Spyre: Form and Function ~ Sara King

  Outer Bounds: Fortune's Folly ~ Sara King

  Mini Glossary (i.e. the So-You-Don’t-Lose-Your-Mind Tiny Version)

  Glossary – Dhasha Terms

  Glossary – Huouyt Terms

  Glossary – Ooreiki Terms

  Glossary – Universal Terms

  Glossary – Species

  Glossary – Measurements

  Glossary –

  Ranks

  Dhasha-specific:

  Ka-par (ka-par) – The predatory game of wills that older Dhasha play with worthy prey creatures or other ancient Dhasha. A stare-down until one contestant submits.

  Ka-par inalt (ka-par in-alt) – ‘I submit.’

  Ka-par rak’tal. (ka-par rak*tal) – ‘duel accepted.’ *is used to denote a guttural, back-of-throat, almost hacking sound.

  Mahid ka-par (ma-heed ka-par) – ‘may it begin.’

  Vahlin (vah-lin) – the legendary leader of the Dhasha, prophecized to be ‘dark of body’ and lead them to independence from tyranny.

  Huouyt-specific:

  Breja (bray-shjah) – the quarter-inch long, downy white cilia covering a Huouyt’s entire body. Extremely painful to be pulled or mutilated, as it is basically raw nerves.

  Zora (zoh-rah) – the red, wormlike, many-tentacled appendage that exits a Houyt’s forehead. Much like a fleshy form of coral in appearance when fully extended. It is the zora that allows a Huouyt to digest and analyze genetic material to take a new pattern.
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  Ooreiki-specific:

  Adpi (ad-pee) – Three ceremonial ruvmestin caps on the tips of the fingers of an Ooreiki’s right hand that signify an Ooreiki of the yeeri caste. Silver caps laced with Celtic-type knots. Must be removed in order for a yeeri to join the military.

  Ash/soot – a disgusting, unclean substance

  Ashsoul – the most extreme insult in the Ooreiki language. Also translates to ‘lost one’

  Ashy – shitty/gross/disgusting/awful

  Burn/burning – used much like Human fuck/fucking

  Charhead – dumbass, someone stupid, alternatively: someone with an unclean/dirty mind

  Furgsoot – bull, bullshit, horseshit, crap, yeah right

  Hoga (ho-ga) – An Ooreiki caste, one of 4—yeeri, wriit, hoga, vkala. Hoga are the Ooreiki upper-middle class. They consist of scribes, scholars, and scientists. The intellectuals and inventors, second only to the yeeri.

  Niish (nish) – Ooreiki child, also used to describe a form of larvae.

  Niish Ahymar (nish ay-a-mar) - An Ooreiki ceremony to determine caste where a red-hot brand is pressed into a child’s skin. Vkala do not burn, and are then cast to onen. The traditional Ooreiki ceremony of adulthood.

  Oorei (oo-ray) – the Ooreiki term for ‘soul.’ It is the name of the crystalline sphere carried within every Ooreiki and removed by Poenian yeeri priests at their death. Emotional/psychological experiences throughout life change color of crystal. Considered to be the highest crime of Ooreiki society to harm an oorei.

  Asher – much like ‘asshole,’ but with an aggressive, fighting connotation

  Shenaal (She-nahl) – Mark of the Pure. The burn left when Ooreiki niish are tested during the Niish Ahymar.

  Sootbag – someone disgusting, unprepared, unequipped

  Sooter – disgusting, unclean person; bastard, dumbass. Less aggressive connotation than ‘asher,’ though similar use.

  Sootwad – degrading, denotes disrespect, a useless person

  Vkala (vah-ka-la) – Fire Gods, the lowest caste of Ooreiki. Considered unclean, are generally killed in adolescence during the Niish Ahymar. Some Ooreiki vkala children survive their bouts with the onen, though never without great scarring, which forever marks them as the lowest class of Ooreiki. Vkala gained their ill repute in the formation of Congress on Vora, when the Ooreiki delegates were genetically modified to withstand fire in order to attend the peace-talks on the often-fiery Jreet home-planet. All vkala are direct descendants of the original Ooreiki delegation that helped form Congress, and whom returned as heroes and were offered many breeding opportunities. Unfortunately, the peace-loving Ooreiki, expecting the formation of Congress to lead to a permanent end of war, were appalled when their new nation discovered its first heavy resistance and had to institute the first Draft. Once hailed as heroes, those who now carry the genetic modification protecting them from fire are despised as having ancestors who betrayed the Ooreiki race. (See The Legend of ZERO Additional Materials.)

  Wriit (wri-it)– An Ooreiki caste, one of 4—yeeri, wriit, hoga, vkala. Wriit are the Ooreiki craftsmen, workers, and artisans; the Ooreiki middle class.

  Yeeri (yee-re) – An Ooreiki caste, one of 4—yeeri, wriit, hoga, vkala. Yeeri are the Ooreiki’s artists and priests, renowned throughout congress as the creators of the most magnificent art in the universe. The highest Ooreiki caste, very pampered and educated. Yeeri are also the priests who attend the oorei in temples on Poen.

  Universal words:

  Akarit (Ack-are-it) – Expensive, golden ring-shaped signal-scrambling device used by insurgents and assassins.

  Ekhta (ek-tuh) – Planet-killer. The most destructive bomb in the Congressional arsenal, one of the many great inventions of the Geuji during the Age of Expansion. Like all Geuji technology, the manufacture is so complex that it is un-reproducible by any other mind, and Congress simply follows the steps outlined by the Geuji to create it. (For more info on the Geuji, check out ‘The Moldy Dead’ and ‘Breaking the Mold’ in The Legend of ZERO Additional Materials.)

  Ferlii (fur-lee) – The massive alien, fungus-like growths covering Ooreiki planets whose reddish spores turn the sky purple. Used as a unit of measurement: One ferlii-length is similar to a human mile.

  Furg – A short, squat, very hairy alien that is as ugly as it is stupid. A tool-user, but too primitive to use anything other than sharpened rocks. Think a stocky, 2.5-foot-tall Neanderthal who breeds fast enough to replace numbers lost to stupidity. Darwinian law does not apply.

  Furgling – A younger version of a furg. Shorter, hairier, and stupider than its parents.

  Haauk (hawk) – skimmer, the floating platforms used as personal planetary transportation

  Jenfurgling – One of the most blatantly stupid creatures in Congress. An evolutionary offshoot of furgs arriving on an island where the population underwent a severe bottleneck and had no predators. They delight in beating their hairy faces against the ground and playing with their own excrement.

  Kasja (kas-jah) – Highest congressional war-medal. Awarded to a very few, very highly esteemed.

  Kkee (ca-ca-ee) – yes

  Ninety Jreet Hells – The ninety levels of pain and unpleasantness that a Jreet warrior must pass through upon death in order to reach the afterlife. (See The Legend of ZERO Additional Materials.)

  Nkjan (naka-john) – war; also: “Evil”

  Nkjanii (naka-john-ee-ay) – “Evildoer” – battlemaster

  Oonnai (oon-nigh) - hello

  Oora (oo-ra) – “Souled one” - sir

  Otwa (Aht-wha) – A ceremonial rifle that the Ooreiki used to fight the first Jreet invasions, before the formation of Congress. To the Ooreiki, it represents a time when they gave up their ideals to survive. Now considered the ceremonial rifle of Congress, used for important gatherings, presentations, and parades.

  Peacemakers- the governmental, semi-military authorities who are autonomous in judging, monitoring, and policing the populace. Their main task is to make sure nobody has seditious thoughts, symbol is an eight-pointed star with a planet balancing on each tip. Their base planet is Levren, but they also maintain the Sanctuary on Koliinaat, which is the only place on the planet that is inaccessible to the Watcher.

  Planetary Ops (also: PlanOps) – symbol is a single sphere, half red, half blue. Tattoo is of a green, single-moon planet with a headcom, a PPU, and a species-generic plasma rifle leaning against the debris ring. The tattoo glows slightly, a cell-by-cell gene modification that causes the tattooed skin to bio-luminesce.

  Ruvmestin (ruv-meh-stihn) – A whitish, extremely heavy metal with a greater density than gold. The most valuable metal in Congress. Used in Geuji technologies, esp. nannites, like biosuits and spaceships. Does not oxidize in air. Mined on the government planets of Grakkas, Yeejor, and Pelipe. Once ruvmestin is discovered on a planet, Congress immediately claims the planet for the common good, removing it from the Planetary Claims Board queue.

  Sacred Turn – Time period. 666 turns.

  Tribunal – The three members of the Regency chosen to represent and make judgments for the whole of Congress. The Tribunal are the power-members of the Regency, usually occupied by members of the Grand Six. Aliphei is First Citizen, and has maintained a seat on the Tribunal for the entire duration of Congress. The symbol of the Tribunal is three red circles inside a silver ring, surrounded by eight blue circles formed into two sides facing off against each other.

  Zahali (za-ha-li) – I’m sorry

  Species:

  Dhasha (Dah-sha) – One of the Grand Six. Very dangerous, violent beasts with indestructible metallic scales that shine with constantly-shifting iridescence. Big, crystalline, oval green eyes, long black talons, stubby bodies, sharklike faces with triangular black teeth. Their nostrils are set beside their eyes. Females are golden instead of rainbow, males have two layers of scales, indestructible metallic on top, gold underneath. Gutteral, snarling voice. Laugh by clacking their teeth together. Grow continuously throughout th
eir lifetimes.

  Huouyt (sounds like: White) – One of the Grand Six. Three-legged, ancestrally aquatic shape-shifters. Bleed clear mucous. Breja - Downy white fluff covering body. Tentacle legs and paddle-like arms. Cylindrical torso, enormous, electric-blue eyes, and a triangular, squid-like head. Zora- red, wormy gills in upper center of Huouyt heads that allow them to take the genetic patterns of another creature. Huouyt have a bad reputation in Congress. They are cunning, sneaky, adaptable, and excellent mimics. Considered to be psychopathic by most species in Congress.

  Jahul (Jah-hool)– One of the Grand Six. Sextuped empaths with greenish skin and a chemical defense system of releasing their own wastes over their skin.

  Jreet (Jreet) – One of the Grand Six. Red, gray, or cream-colored serpentine warriors who guard the First Citizen and the Tribunal. Have the ability to raise the energy level of their scales and disappear from the visible spectrum. Believe in ninety hells for cowards, and that each soul splits into ninety different parts so they can experience all ninety hells at once. Their rravut within their teks is the most powerful poison in Congress. Bluish blood. Short, engine-like shee-whomp battlecry. Cream colored bellies. Diamond-shaped head. Tek- the talon protruding from their chests.

 

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