(2/15) The Golden Age of Science Fiction Volume II: An Anthology of 50 Short Stories

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(2/15) The Golden Age of Science Fiction Volume II: An Anthology of 50 Short Stories Page 7

by Various


  "What?"

  "This afternoon, Odal went to the Council building. Picked an argument with Massan right in the main corridor and challenged him."

  "Massan accepted?" Leoh asked.

  Hector nodded.

  Leoh leaned across his desk and reached for the phone unit. It took a few minutes and a few levels of secretaries and assistants, but finally Massan's dark, bearded face appeared on the screen above the desk.

  "You have accepted Odal's challenge?" Leoh asked, without preliminaries.

  "We meet next week," Massan replied gravely.

  "You should have refused."

  "On what pretext?"

  "No pretext. A flat refusal, based on the certainty that Odal or someone else from Kerak is tampering with the dueling machine."

  Massan shook his head sadly. "My dear learned sir, you still do not comprehend the political situation. The Government of the Acquataine Cluster is much closer to dissolution than I dare to admit openly. The coalition of star groups that Dulaq had constructed to keep the Kerak Worlds neutralized has broken apart completely. This morning, Kanus announced that he would annex Szarno. This afternoon, Odal challenges me."

  "I think I see--"

  "Of course. The Acquatainian Government is paralyzed now, until the outcome of the duel is known. We cannot effectively intervene in the Szarno crisis until we know who will be heading the Government next week. And, frankly, more than a few members of our Council are now openly favouring Kanus and urging that we establish friendly relations with him before it is too late."

  "But, that's all the more reason for refusing the duel," Leoh insisted.

  "And be accused of cowardice in my own Council meetings?" Massan smiled grimly. "In politics, my dear sir, the appearance of a man means much more than his substance. As a coward, I would soon be out of office. But perhaps, as the winner of a duel against the invincible Odal ... or even as a martyr ... I may accomplish something useful."

  Leoh said nothing.

  Massan continued, "I put off the duel for a week, hoping that in that time you might discover Odal's secret. I dare not postpone the duel any longer; as it is, the political situation may collapse about our heads at any moment."

  "I'll take this machine apart and rebuild it again, molecule by molecule," Leoh promised.

  As Massan's image faded from the screen, Leoh turned to Hector. "We have one week to save his life."

  "And avert a war, maybe," Hector added.

  "Yes." Leoh leaned back in his chair and stared off into infinity.

  Hector shuffled his feet, rubbed his nose, whistled a few bars of off-key tunes, and finally blurted, "How can you take apart the dueling machine?"

  "Hm-m-m?" Leoh snapped out of his reverie.

  "How can you take apart the dueling machine?" Hector repeated. "Looks like a big job to do in a week."

  "Yes, it is. But, my boy, perhaps we ... the two of us ... can do it."

  Hector scratched his head. "Well, uh, sir ... I'm not very ... that is, my mechanical aptitude scores at the Academy--"

  Leoh smiled at him. "No need for mechanical aptitude, my boy. You were trained to fight, weren't you? We can do the job mentally."

  VIII

  It was the strangest week of their lives.

  Leoh's plan was straightforward: to test the dueling machine, push it to the limits of its performance, by actually operating it--by fighting duels.

  They started off easily enough, tentatively probing and flexing their mental muscles. Leoh had used the dueling machine himself many times in the past, but only in tests of the machines' routine performance. Never in actual combat against another human being. To Hector, of course, the machine was a totally new and different experience.

  The Acquatainian staff plunged into the project without question, providing Leoh with invaluable help in monitoring and analyzing the duels.

  At first, Leoh and Hector did nothing more than play hide-and-seek, with one of them picking an environment and the other trying to find his opponent in it. They wandered through jungles and cities, over glaciers and interplanetary voids, seeking each other--without ever leaving the booths of the dueling machine.

  Then, when Leoh was satisfied that the machine could reproduce and amplify thought patterns with strict fidelity, they began to fight light duels. The fenced with blunted foils--Hector won, of course, because of his much faster reflexes. Then they tried other weapons--pistols, sonic beams, grenades--but always wearing protective equipment. Strangely, even though Hector was trained in the use of these weapons, Leoh won almost all the bouts. He was neither faster nor more accurate, when they were target-shooting. But when the two of them faced each other, somehow Leoh almost always won.

  The machine project more than thoughts, Leoh told himself. It projects personality.

  They worked in the dueling machine day and night now, enclosed in the booths for twelve or more hours a day, driving themselves and the machine's regular staff to near-exhaustion. When they gulped their meals, between duels, they were physically ragged and sharp-tempered. They usually fell asleep in Leoh's office, while discussing the results of the day's work.

  The duels grew slowly more serious. Leoh was pushing the machine to its limits now, carefully extending the rigors of each bout. And yet, even though he knew exactly what and how much he intended to do in each fight, it often took a conscious effort of will to remind himself that the battles he was fighting were actually imaginary.

  As the duels became more dangerous, and the artificially-amplified hallucinations began to end in blood and death, Leoh found himself winning more and more frequently. With one part of his mind he was driving to analyze the cause of his consistent success. But another part of him was beginning to really enjoy his prowess.

  The strain was telling on Hector. The physical exertion of constant work and practically no relief was considerable in itself. But the emotional effects of being "hurt" and "killed" repeatedly were infinitely worse.

  "Perhaps we should stop for a while," Leoh suggested after the fourth day of tests.

  "No, I'm all right."

  Leoh looked at him. Hector's face was haggard, his eyes bleary.

  "You've had enough," Leoh said quietly.

  "Please don't make me stop," Hector begged. "I ... I can't stop now. Please give me a chance to do better. I'm improving ... I lasted twice as long in this afternoon's two duels as I did in the ones this morning. Please, don't end it now ... not while I'm completely lost--"

  Leoh stared at him, "You want to go on?"

  "Yes, sir."

  "And if I say no?"

  Hector hesitated. Leoh sensed he was struggling with himself. "If you say no," he answered dully, "then it will be no. I can't argue against you any more."

  Leoh was silent for a long moment. Finally he opened a desk drawer and took a small bottle from it. "Here, take a sleep capsule. When you wake up we'll try again."

  * * * * *

  It was dawn when they began again. Leoh entered the dueling machine determined to allow Hector to win. He gave the youthful Star Watchman his choice of weapon and environment. Hector picked one-man scoutships, in planetary orbits. Their weapons were conventional force beams.

  But despite his own conscious desire, Leoh found himself winning! The ships spiraled about an unnamed planet, their paths intersecting at least once in every orbit. The problem was to estimate your opponent's orbital position, and then program your own ship so that you arrived at that position either behind or to one side of him. Then you could train your guns on him before he could turn on you.

  The problem should have been an easy one for Hector, with his knack for intuitive mental calculation. But Leoh scored the first hit--Hector had piloted his ship into an excellent firing position, but his shot went wide; Leoh maneuvered around clumsily, but managed to register an inconsequential hit on the side of Hector's ship.

  In the next three passes, Leoh scored two more hits. Hector's ship was badly damaged now. In return, t
he Star Watchman had landed one glancing shot on Leoh's ship.

  They came around again, and once more Leoh had outguessed his younger opponent. He trained his guns on Hector's ship, then hesitated with his hand poised above the firing button.

  Don't kill him again, he warned himself. His mind can't accept another defeat.

  But Leoh's hand, almost of its own will, reached the button and touched it lightly. Another gram of pressure and the guns would fire.

  In that instant's hesitation. Hector pulled his crippled ship around and aimed at Leoh. The Watchman fired a searing blast that jarred Leoh's ship from end to end. Leoh's hand slammed down on the firing button, whether he intended to do it or not, he did not know.

  Leoh's shot raked Hector's ship but did not stop it. The two vehicles were hurtling directly at each other. Leoh tried desperately to avert a collision, but Hector bored in grimly, matching Leoh's maneuvers with his own.

  The two ships smashed together and exploded.

  Abruptly, Leoh found himself in the cramped booth of the dueling machine, his body cold and damp with perspiration, his hands trembling.

  He squeezed out of the booth and took a deep breath. Warm sunlight was streaming into the high-vaulted room. The white walls glared brilliantly. Through the tall windows he could see trees and people and clouds in the sky.

  Hector walked up to him. For the first time in several days, the Watchman was smiling. Not much, but smiling. "Well, we broke even on that one."

  Leoh smiled back, somewhat shakily. "Yes. It was ... quite an experience. I've never died before."

  Hector fidgeted, "It's uh, not so bad, I guess--It does sort of, well, shatter you, you know."

  "Yes I can see that now."

  "Another duel?" Hector asked, nodding his head toward the machine.

  "Let's get out of this place for a few hours. Are you hungry?"

  "Starved."

  They fought seven more duels over the next day and a half. Hector won three of them. It was late afternoon when Leoh called a halt to the tests.

  "We can still get in another one or two," the Watchman pointed out.

  "No need," Leoh said. "I have all the data I require. Tomorrow Massan meets Odal, unless we can put a stop to it. We have much to do before tomorrow morning."

  Hector sagged into the couch. "Just as well. I think I've aged seven years in the past seven days."

  "No, my boy," Leoh said gently. "You haven't aged. You've matured."

  IX

  It was deep twilight when the groundcar slid to a halt on its cushions of compressed air before the Kerak Embassy.

  "I still think it's a mistake to go in there." Hector said. "I mean, you could've called him on the tri-di just as well, couldn't you?"

  Leoh shook his head. "Never give an agency of any government the opportunity to say 'hold the line a moment' and then huddle together to consider what to do with you. Nineteen times out of twenty, they'll end by passing your request up to the next higher echelon, and you'll be left waiting for weeks."

  "Still," Hector insisted, "you're simply stepping into enemy territory. It's a chance you shouldn't take."

  "They wouldn't dare touch us."

  Hector did not reply, but he looked unconvinced.

  "Look," Leoh said, "there are only two men alive who can shed light on this matter. One of them is Dulaq, and his mind is closed to us for an indefinite time, Odal is the only other one who knows what happened."

  Hector shook his head skeptically. Leoh shrugged, and opened the door of the groundcar. Hector had no choice but to get out and follow him as he walked up the pathway to the main entrance of the Embassy. The building stood gaunt and gray in the dusk, surrounded by a precisely-clipped hedge. The entrance was flanked by a pair of tall evergreen trees.

  Leoh and Hector were met just inside the entrance by a female receptionist. She looked just a trifle disheveled--as though she had been rushed to the desk at a moment's notice. They asked for Odal, were ushered into a sitting room, and within a few minutes--to Hector's surprise--were informed by the girl that Major Odal would be with them shortly.

  "You see," Leoh pointed out jovially, "when you come in person they haven't as much of a chance to consider how to get rid of you."

  Hector glanced around the windowless room and contemplated the thick, solidly closed door. "There's a lot of scurrying going on on the other side of that door, I'll bet. I mean ... they may be considering how to, uh, get rid of us ... permanently."

  Leoh shook his head, smiling wryly. "Undoubtedly the approach closest to their hearts--but highly improbable in the present situation. They have been making most efficient and effective use of the dueling machine to gain their ends."

  Odal picked this moment to open the door.

  "Dr. Leoh ... Lt. Hector ... you asked to see me?"

  "Thank you, Major Odal; I hope you will be able to help me," Leoh said. "You are the only man living who may be able to give us some clues to the failure of the Dueling Machine."

  Odal's answering smile reminded Leoh of the best efforts of the robot-puppet designers to make a machine that smiled like a man. "I am afraid I can be of no assistance, Dr. Leoh. My experiences in the machine are ... private."

  "Perhaps you don't fully understand the situation," Leoh said. "In the past week, we have tested the dueling machine here on Acquatainia exhaustively. We have learned that its performance can be greatly influenced by a man's personality, and by training. You have fought many duels in the machines. Your background of experience, both as a professional soldier and in the machines, gives you a decided advantage over your opponents.

  "However, even with all this considered, I am convinced that you cannot kill a man in the machine--under normal circumstances. We have demonstrated that fact in our tests. An unsabotaged machine cannot cause actual physical harm.

  "Yet you have already killed one man and incapacitated another. Where will it stop?"

  Odal's face remained calm, except for the faintest glitter of fire deep in his eyes. His voice was quiet, but had the edge of a well-honed blade to it: "I cannot be blamed for my background and experience. And I have not tampered with your machines."

  The door to the room opened, and a short, thick-set, bullet-headed man entered. He was dressed in a dark street suit, so that it was impossible to guess his station at the Embassy.

  "Would the gentlemen care for refreshments?" he asked in a low-pitched voice.

  "No, thank you," Leoh said.

  "Some Kerak wine, perhaps?"

  "Well--"

  "I don't, uh, think we'd better, sir," Hector said. "Thanks all the same."

  The man shrugged and sat at a chair next to the door.

  Odal turned back to Leoh. "Sir, I have my duty. Massan and I duel tomorrow. There is no possibility of postponing it."

  "Very well," Leoh said. "Will you at least allow us to place some special instrumentation into the booth with you, so that we can monitor the duel more fully? We can do the same with Massan. I know the duels are normally private and you would be within your legal rights to refuse the request. But, morally--"

  The smile returned to Odal's face. "You wish to monitor my thoughts. To record them and see how I perform during the duel. Interesting. Very interesting--"

  The man at the door rose and said, "If you have no desire for refreshments, gentlemen--"

  Odal turned to him. "Thank you for your attention."

  Their eyes met and locked for an instant. The man give a barely perceptible shake of his head, then left.

  Odal returned his attention to Leoh, "I am sorry, professor, but I cannot allow you to monitor my thoughts during the duel."

  "But--"

  "I regret having to refuse you. But, as you yourself pointed out, there is no legal requirement for such a course of action. I must refuse. I hope you understand."

  Leoh rose from the couch, and Hector popped up beside him. "I'm afraid I do understand. And I, too, regret your decision."

  Odal escorte
d them out to their car. They drove away, and the Kerak major walked slowly back into the Embassy building. He was met in the hallway by the dark-suited man who had sat in on the conversation.

  "I could have let them monitor my thoughts and still crush Massan," Odal said. "It would have been a good joke on them."

  The man grunted. "I have just spoken to the Chancellor on the tri-di, and obtained permission to make a slight adjustment in our plans."

  "An adjustment, Minister Kor?"

  "After your duel tomorrow, your next opponent will be the eminent Dr. Leoh," Kor said.

  X

  The mists swirled deep and impenetrable about Fernd Massan. He stared blindly through the useless viewplate in his helmet, then reached up slowly and carefully to place the infrared detector before his eyes.

  I never realized an hallucination could seem so real, Massan thought.

  Since the challenge by Odal, he realized, the actual world had seemed quite unreal. For a week, he had gone through the motions of life, but felt as though he were standing aside, a spectator mind watching its own body from a distance. The gathering of his friends and associates last night, the night before the duel--that silent, funereal group of people--it had seemed completely unreal to him.

  But now, in this manufactured dream, he seemed vibrantly alive. Every sensation was solid, stimulating. He could feel his pulse throbbing through him. Somewhere out in those mists, he knew, was Odal. And the thought of coming to grips with the assassin filled him with a strange satisfaction.

  Massan had spent a good many years serving his government on the rich but inhospitable high-gravity planets of the Acquataine Cluster. This was the environment he had chosen: crushing gravity; killing pressures; atmosphere of ammonia and hydrogen, laced with free radicals of sulphur and other valuable but deadly chemicals; oceans of liquid methane and ammonia; "solid ground" consisting of quickly crumbling, eroding ice; howling superpowerful winds that could pick up a mountain of ice and hurl it halfway around the planet; darkness; danger; death.

  He was encased in a one-man protective outfit that was half armored suit, half vehicle. There was an internal grav field to keep him comfortable in 3.7 gees, but still the suit was cumbersome, and a man could move only very slowly in it, even with the aid of servomotors.

 

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