Odrorir (OD-dror-eer)—The cauldron containing the mead of poetry brewed from Kvasir’s blood
Ran (RAHN)—Wife of Aegir; killed at the Ragnarok
Raska Colbeysson (RASS-ka)—son of Freya and Colbey; a.k.a. Ravn (RAY-vinn)
Ratatosk (Rah-tah-TOSK)—a squirrel who relays insults between Nidhogg and the eagle at the top of Yggdrasill
Sif (SIFF)—Thor’s wife; Northern goddess of fertility and fidelity
Sigyn (SEE-gihn)—Loki’s wife
Skögul (SKOH-gull)—Raging; a Valkyrie
Skoll (SKOEWL)—Northern wolf who will swallow the sun at the Ragnarok
Skuld (SKULLD)—“Being,” the Norn who represents future
Spring of Mimir—spring under the second root of Yggdrasill
Syn (SIN)—Northern goddess of justice and innocence
Surtr (SURT)—The king of fire giants; destined to kill Frey and destroy the worlds of elves and men with fire at the Ragnarok; killed at the Ragnarok
Thor—Northern god of storms, farmers, and law; killed at the Ragnarok
Thrudr (THRUDD)—Thor’s daughter; goddess of power
Tyr (TEER)—Northern one-handed god of war and faith; killed at the Ragnarok
Ugagnevangar (Oo-gag-nih-VANG-ahr)—Dark Plain of Misfortune; Loki’s world on which sits Brysombolig
Urdr (ERD)—Fate; the Norn who represents past
Valaskjalf (Vahl-AS-skyalf)—Shelf of the Slain; Odin’s citadel
Valhalla (VAWL-holl-a)—The heaven for the souls of dead warriors killed in valiant combat; at the Ragnarok, these souls assisted the gods in battle
Vali (VAHL-ee)—Odin’s son; destined to survive the Ragnarok
The Valkyries (VAWL-ker-ees)—The Choosers of the Slain; warrior women who choose which souls go to Valhalla on the battlefield
Verdandi (Ver-DAN-dee)—Necessity; the Norn who represents present
Vidar (VEE-dar)—Son of Odin; he is destined to avenge his father’s death at the Ragnarok by slaying the Fenris Wolf; current leader of the gods
The Well of Urdr—body of water at the base of the first root of Yggdrasill
The Wolf Age—The sequence of events immediately preceding the Ragnarok during which Skoll swallows the sun, Hati mangles the moon, and the Fenris Wolf runs free
Yggdrasill (IGG-dra-zill)—the World Tree
Western
(gods of this pantheon are rarely worshiped anymore)
Aphrikelle (Ah-fri-KELL)—Western goddess of spring
Cathan (KAY-than)—Western goddess of war, specifically of hand-to-hand combat; twin to Kadrak
Dakoi (Dah-KOY)—Western god of death
The Faceless God—Western god of winter
Firfan (FEER-fan)—Western god of archers and hunters
Itu (EE-too)—Western goddess of knowledge and truth
Kadrak (KAD-drak)—Western god of war; twin to Cathan
Ruaidhri (Roo-AY-dree)—Western leader of the pantheon
Suman (SOO-mon)—Western god of farmers and peasants
Weese (WEESSS)—Western god of winds
Yvesen (IV-e-sen)—Western god of steel and women
Zera’im (ZAIR-a-eem)—Western god of honor
Eastern
Sheriva (Sha-REE-vah)—omnipotent, only god of the Eastlands
Outworld Gods
Ciacera (See-a-SAIR-a)—The goddess of life on the sea floor who takes the form of an octopus
Mahaj (Ma-HAJ)—The god of dolphins
Morista (Moor-EES-tah)—The god of swimming creatures who takes the form of a seahorse
FOREIGN WORDS
A (AH)—EASTERN. “from”
ailar (IGH-LAR)—EASTERN. “to bring”
al (AIL)—EASTERN. the first person singular pronoun
alfen (ALF-in)—BÉARNESE. “elves;” new term created by elves to refer to themselves
amythest-weed—TRADING. a specific type of wildflower
anem (ON-um)—BARBARIAN. “enemy;” usually used in reference to a specific race or tribe with whom the barbarian’s tribe is at war
aristiri (ah-riss-TEER-ee)—TRADING. a breed of singing hawks
årvåkir (AWR-vaw-keer)—NORTHERN. “vigilant one”
baronshei (ba-RON-shigh)—TRADING. “bald”
bein (bayn)—NORTHERN. “legs”
berserks (bair-sair)—NORTHERN. soldiers who fight without emotion, ignoring the safety of self and companions because of drugs or mental isolation; “crazy”
bha’fraktii (bhah-FROK-tee-igh)—ELFIN. “those who court their doom;” a lysalf term for svartalf
binyal (BIN-yall)—TRADING. type of spindly tree
bleffy (BLEFF-ee)—WESTERN/TRADING. a child’s euphemism for nauseating
bolboda (bawl-BOE-da)—NORTHERN. “evilbringer”
brishigsa weed (brih-SHIG-sah)—WESTERN. a specific leafy weed with a translucent, red stem; a universal antidote to several common poisons
brorin (BROAR-in)—RENSHAI. “brother”
brunstil (BRUNN-steel)—NORTHERN. a stealth maneuver learned from barbarians by the Renshai; literally: “brown and still”
chrishius (KRISS-ee-us)—WESTERN. a specific type of wildflower
chroams (krohms)—WESTERN. specific coinage of copper, silver, or gold
corpa (KOR-pa)—WESTERN. “brotherhood, town;” literally: “body”
cringers—EASTERN. gang slang for people who show fear
daimo (DIGH-moh)—EASTERN. slang term for Renshai
demon (DEE-mun)—ANCIENT TONGUE. a creature of magic
dero (DAYR-oh)—EASTERN. a type of winter fruit
djem (dee-YEM)—NORTHERN. “demon”
djevskulka (dee-yev-SKOHL-ka)—NORTHERN. an expletive that essentially means “devil’s play”
doranga (door-ANG-a)—TRADING. a type of tropical tree with serrated leaves and jutting rings of bark
drilstin (DRILL-stinn)—TRADING. an herb used by healers
dwar’freytii (dwar-FRAY-tee-igh)—ELFIN. “the chosen ones of Frey;” svartalf name for themselves
Einherjar (IGHN-herr-yar)—NORTHERN. “the dead warriors in Valhalla”
ejenlyåndel (ay-YEN-lee-ON-dell)—ELFIN. “immortality echo;” a sense of infinality that is a part of every human and elf.
eksil (EHK-seel)—NORTHERN. “exile”
erenspice (EH-ren-spighs)—EASTERN. a type of hot spice used in cooking
fafra (FAH-fra)—TRADING. “to eat”
feflin (FEF-linn)—TRADING. “to hunt”
floyetsverd (floy-ETTS-weard)—RENSHAI. a disarming maneuver
formynder (for-MEWN-derr)—NORTHERN. “guardian,” “teacher”
forrader (foh-RAY-der)—NORTHERN. “traitor”
forraderi (foh-reh-derr-EE)—NORTHERN. “treason”
Forsvarir (Fours-var-EER)—RENSHAI. a specific disarming maneuver
frey (FRAY)—NORTHERN. “lord”
freya (FRAY-a)—NORTHERN. “lady”
frichen-karboh (FRATCH-inn kayr-BOH)—EASTERN. widow; literally: “manless woman, past usefulness”
frilka (FRAIL-kah)—EASTERN. the most formal title for a woman, elevating her nearly to the level of a man
fussling (FUSS-ling)—TRADING. slang for bothering
galn (gahln)—NORTHERN. “ferociously crazy”
ganim (GAH-neem)—RENSHAI. “a non-Renshai”
garlet (GAR-let)—WESTERN. a type of wildflower believed to have healing properties
garn (garn)—NORTHERN. “yarn”
Gerlinr (Gerr-LEEN)—RENSHAI. a specific aesthetic and difficult sword maneuver
granshy (GRANN-shigh)—WESTERN. “plump”
gullin (GULL-in)—NORTHERN. “golden”
gynurith (ga-NAR-ayth)—EASTERN. “excrement”
hacantha (ha-CAN-thah)—TRADING. a type of cultivated flower that comes in various hues
hadongo (hah-DONG-oh)—WESTERN. a twisted, hardwood tree
Harval (Harr-VALL)—ANCIENT TONGUE. “the gray blade”
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Hastivillr (has-tih-VEEL)—RENSHAI. a sword maneuver
jovinay arythanik (joh-VIN-ay ar-ih-THAN-ik)—ELFIN. “a joining of magic;” a gathering of elves for the purpose of amplifying and casting spells
jufinar (JOO-finn-ar)—TRADING. a type of bush-like tree that produces berries
kadlach (KOD-lok; the ch has a guttural sound)—TRADING. a vulgar term for a disobedient child; akin to brat
kathkral (KATH-krall)—ELFIN. a type of broad-leafed tree
kenya (KEN-ya)—WESTERN. “bird”
khohlar (KOH-lar)—ELFIN. a mental magical concept that involves transmitting several words in an instantaneous concept
kjaelnabnir (kyahl-NAHB-neer)—RENSHAI. temporary name for a child until a hero’s name becomes available
kinesthe (Kin-ESS-teh)—NORTHERN. “strength”
kolbladnir (kol-BLAW-neer)—NORTHERN. “the cold-bladed”
kraell (kray-ELL)—ANCIENT TONGUE. a type of demon dwelling in the deepest region of chaos’ realm
kyndig (KAWN-dee)—NORTHERN. “skilled one”
lav’rintir (lahv-rinn-TEER)—ELFIN. “destroyer of the peace”
lav’rintii (lahv-RINN-tee-igh)—ELFIN. “the followers of Lav’rintir”
lessakit (LAYS-eh-kight)—EASTERN. a message
leuk (LUKE)—WESTERN. “white”
loki (LOH-kee)—NORTHERN. “fire”
lonriset (LON-ri-set)—WESTERN. a ten-stringed musical instrument
lynstreik (LEEN-strayk)—RENSHAI. A sword maneuver
lysalf (LEES-alf)—ELFIN. “light elf”
magni (MAG-nee)—NORTHERN. “might”
meirtrin (MAYR-trinn)—TRADING. a specific breed of nocturnal rodent
minkelik (min-KEL-ik)—ELFIN. “human”
mirack (merr-AK)—WESTERN. a specific type of hardwood tree with white bark
missy beetle—TRADING. a type of harmless, black beetle
mjollnir (MYOLL-neer)—NORTHERN. mullicrusher
modi (MOE-dee)—NORTHERN. “wrath”
Morshoch (MORE-shock)—ANCIENT TONGUE. “sword of darkness”
motfrabelonning (mot-frah-bell-ONN-ee)—NORTHERN. “reward of courage”
mynten (MIN-tin)—NORTHERN. a specific type of coin
nådenal (naw-deh-NAHL)—RENSHAI. Literally: “needle of mercy;” a silver, guardless, needle-shaped dagger constructed during a meticulous religious ceremony and used to end the life of an honored, suffering ally or enemy, then melted in the victim’s pyre
nålogtråd (naw-LOG-trawd)—RENSHAI. “needle and thread;” a Renshai sword maneuver
noca (NOE-ka)—BÉARNESE. “grandfather”
odelhurtig (OD-ehl-HEWT-ih)—RENSHAI. a sword maneuver
oopey (OO-pee)—WESTERN/TRADING. a child’s euphemism for an injury
orlorner (oor-LEERN-ar)—EASTERN. “to deliver to”
perfrans (PURR-franz)—a scarlet wild flower
pike—NORTHERN. “mountain”
prins (PRINS)—NORTHERN. “prince”
ranweed—WESTERN. a specific type of wild plant
raynshee (RAYN-shee)—TRADING. “elder”
rexin (RAYKS-inn)—EASTERN. “king”
rhinsheh (ran-SHAY)—EASTERN. “morning”
richi (REE-chee)—WESTERN. a specific breed of song bird
rintsha (RINT-shah)—WESTERN. “cat”
Ristoril (RISS-tor-ril)—ANCIENT TONGUE. “sword of tranquility”
sangrit (SAN-grit)—BARBARIAN. “to form a blood bond”
shucara (shoo-KAHR-a)—TRADING. a specific medicinal root
skjald (SKYAWLD)—NORTHERN. musician chronicler
skulk i djevlir (SKOOLK EE dyev-LEER)—NORTHERN. “devil’s brutal fun”
skulkë i djevgullinhåri (SKOOLK-eh EE dyev-gull-inn-HARR-ee)—NORTHERN. “golden-haired devil’s brutal fun”
svartalf (SWART-alf)—ELFIN. “dark elf”
svergelse (sverr-GELL-seh)—RENSHAI. “sword figures practiced alone; katas”
take—a game children play
talvus (TAL-vus)—WESTERN. “midday”
thrudr (THRUDD)—NORTHERN. “power, might”
tisis (TISS-iss)—NORTHERN. “retaliation”
torke (TOR-keh)—RENSHAI. “teacher, sword instructor”
tre-ved-en (TREH-ved-enn)—RENSHAI. “Loki’s cross;” a Renshai maneuver designed for battling three against one
trithray (TRITH-ray)—TRADING. a purple wildflower
Tvinfri (TWINN-free)—RENSHAI. a disarming maneuver
ulvstikk (EWLV-steek)—RENSHAI. a sword maneuver
uvakt (oo-VAKT)—RENSHAI. “the unguarded;” a term for children whose kjaelnabnir becomes a permanent name
Valhalla (VAWL-holl-a)—NORTHERN. “Hall of the Slain;” the walled “heaven” for brave warriors slain in battle
Valkyrie (VAWL-kerr-ee)—NORTHERN. “Chooser of the Slain”
valr (VAWL)—NORTHERN. “slayer”
Vestan (VAYST-in)—EASTERN. “The Westlands”
waterroot—TRADING. an edible sea plant
wertell—TRADING. a specific plant with an acid seed used for medicinal purposes
wisule (WISS-ool)—TRADING. a foul-smelling, disease-carrying breed of rodents which has many offspring because the adults will abandon them when threatened
yarshimyan (yar-SHIM-yan)—ELFIN. a type of tree with bubblelike fruit
PLACES
Northlands
The area north of the Weathered Mountains and west of the Great Frenum Range. The Northmen live in ten tribes, each with its own town surrounded by forest and farmland. The boundaries change.
Asci (ASS-kee)—home of the Ascai; Patron god: Bragi
Aerin (Ah-REEN)—home of the Aeri; Patron god: Aegir
Blathe (BLAYTH-eh)—home of the Blathe; Patron god: Aegir
Devil’s Island—an island in the Amirannak. A home to the Renshai after their exile. Currently part of Blathe
Erd (URD)—home of the Erdai; Patron goddess: Freya
Gelshnir (GEELSH-neer)—home of the Gelshni; Patron: Tyr
Gjar (GYAR)—home of the Gjar; Patron: Heimdall Nordmir (NORD-meer)—the Northlands high kingdom, home of the Nordmirians; Patron: Odin
Shamir (Sha-MEER)—home of the Shamirins; Patron: Freya
Skrytil (SKRY-teel)—home of the Skrytila; Patron: Thor
Talmir (TAHL-meer)—home of the Talmirians; Patron: Frey
Westlands
The Westlands are bounded by the Great Frenum Mountains to the east, the Weathered Mountains to the north, and the sea to the west and south. In general, the cities become larger and more civilized as the land sweeps westward. The central area is packed with tiny farm towns dwarfed by lush farm fields that, over time, have nearly coalesced. This area is known as the Fertile Oval. The easternmost portions of the Westlands are forested, with sparse towns and rare barbarian tribes. To the south lies an uninhabited tidal plain.
Almische (Ahl-mish-AY)—a small city
Béarn (Bay-ARN)—the high kingdom; a mountain city
Bellenet Fields (Bell-e-NAY)—a tourney field in Erythane
Corpa Bickat (KORE-pa Bi-KAY)—a large city
Corpa Schaull (KORE-pa Shawl)—a medium-sized city; one of the “Twin Cities” (see Frist)
Erythane (AIR-eh-thane)—a large city closely allied with Béarn. Famous for its knights
The Fields of Wrath—Plains near Erythane. Home to the Renshai
Frist (FRIST)—a medium-sized city; one of the “Twin Cities” (see Corpa Schaull)
Granite Hills—a small, low range of mountains
Great Frenum Mountains (FREN-um)—towering, impassable mountains that divide the Eastlands from the Westlands and Northlands
Greentree—a small town
Hopewell—a small town
The Knight’s Rest—a pricy tavern in Erythane
New Lovén (Low-VENN)—a medium-sized city
Nualfheim (Noo-ALF-highm)—the elves’ name for their island<
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The Off-duty Tavern—a Pudarian tavern frequented by guardsmen
Oshtan (OSH-tan)—a small town
Porvada (Poor-VAH-da)—a medium-sized city
Pudar (Poo-DAR)—the largest city of the West; the great trade center
The Red Horse Inn—an inn in Pudar
The Road of Kings—the legendary route by which the Eastern Wizard is believed to have rescued the high king’s heir after a bloody coup
Santagithi—a medium-sized town, relatively young
The Western Plains—a barren salt flat
Wynix (Why-NIX)—a medium-sized town
Eastlands
The area east of the Great Frenum Mountains. It is a vast, overpopulated wasteland filled with crowded cities and eroded fields. Little forest remains.
Dunchart (DOON-shayrt)—a small city
Ixaphant (IGHCKS-font)—a large city
Gihabortch (GIGH-hah-bortch)—a city
LaZar (LAH-zar)—a small city
Lemnock (LAYM-nok)—a large city Osporivat (As-poor-IGH-vet)—a large city
Prohothra (Pree-HATH-ra)—a large city Rozmath (ROZZ-mith)—a medium-sized city
Stalmize (STAHL-meez)—the Eastern high kingdom
Bodies of Water
Amirannak Sea (A-MEER-an-nak)—the Northernmost ocean
Brunn River (BRUN)—a muddy river in the Northlands
Conus River (KONE-uss)—a shared river of the Eastlands and Westlands
Icy River—a cold, Northern river
Jewel River—one of the rivers that flows to Trader’s Lake
Perionyx River (Peh-ree-ON-ix)—a Western river
Southern Sea—the southernmost ocean
Trader’s Lake—a harbor for trading boats in Pudar
Trader’s River—the main route for overwater trade
Objects/Systems/Events
The Bards—a familial curse passed to the oldest child, male or female, of a specific family. The curse specifically condemns the current bard to obsessive curiosity but allows him to impart his learning only in song. A condition added by the Eastern Wizards compels each to serve as the personal bodyguard to the current king of Béarn as well.
Cardinal Wizards—a system of balance created by Odin in the beginning of time consisting of four, near immortal opposing guardians of evil, neutrality, and goodness who were tightly constrained by Odin’s laws. Obsolete.
The Great War—a massive war fought between the Eastland army and the combined forces of the Westlands.
Harval—“the Gray Blade.” The sword of balance imbued with the forces of law, chaos, good, and evil.
The Children of Wrath Page 69