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by Wilson, Daniel H.


  “Revising,” she said, and hefted her maths book at him.

  “Did you have a fun afternoon on the pitch?”

  “You mean ‘Did your head get trod on?’ ”

  “Did it?”

  “Yes,” she said. “But I did more treading than getting trodden on.” The other girls were really fat, and they didn’t have a lot of team skills. Anda had been to war: she knew how to depend on someone and how to be depended upon.

  “That’s my girl.” He pretended to inspect the paintwork around the light switch. “Been on the scale this week?”

  She had, of course: the school nutritionist saw to that, a morning humiliation undertaken in full sight of all the other fatties.

  “Yes, Dad.”

  “And—?”

  “I’ve lost a stone,” she said. A little more than a stone, actually. She had been able to fit into last year’s jeans the other day.

  She hadn’t been in the sweetshop in a month. When she thought about sweets, it made her think of the little girls in the sweatshop. Sweatshop, sweetshop. The sweetshop man sold his wares close to the school because little girls who didn’t know better would be tempted by them. No one forced them, but they were kids, and grown-ups were supposed to look out for kids.

  Her da beamed at her. “I’ve lost three pounds myself,” he said, holding his tum. “I’ve been trying to follow your diet, you know.”

  “I know, Da,” she said. It embarrassed her to discuss it with him.

  The kids in the sweatshops were being exploited by grown-ups, too. It was why their situation was so impossible: the adults who were supposed to be taking care of them were exploiting them.

  “Well, I just wanted to say that I’m proud of you. We both are, your mum and me. And I wanted to let you know that I’ll be moving your PC back into your room tomorrow. You’ve earned it.”

  Anda blushed pink. She hadn’t really expected this. Her fingers twitched over a phantom game controller.

  “Oh, Da,” she said. He held up his hand.

  “It’s all right, girl. We’re just proud of you.”

  —

  She didn’t touch the PC the first day, nor the second. The kids in the game—she didn’t know what to do about them. On the third day, after hockey, she showered and changed and sat down and slipped the headset on.

  “Hello, Anda.”

  “Hi, Sarge.”

  Lucy had known the minute she entered the game, which meant that she was still on Lucy’s buddy list. Well, that was a hopeful sign.

  “You don’t have to call me that. We’re the same rank now, after all.”

  Anda pulled down a menu and confirmed it: she’d been promoted to sergeant during her absence. She smiled.

  “Gosh,” she said.

  “Yes, well, you earned it,” Lucy said. “I’ve been talking to Raymond a lot about the working conditions in the factory, and, well—” She broke off. “I’m sorry, Anda.”

  “Me too, Lucy.”

  “You don’t have anything to be sorry about,” she said.

  They went adventuring, running some of the game’s standard missions together. It was fun, but after the kind of campaigning they’d done before, it was also kind of pale and flat.

  “It’s horrible, I know,” Anda said. “But I miss it.”

  “Oh, thank God,” Lucy said. “I thought I was the only one. It was fun, wasn’t it? Big fights, big stakes.”

  “Well, poo,” Anda said. “I don’t wanna be bored for the rest of my life. What’re we gonna do?”

  “I was hoping you knew.”

  She thought about it. The part she’d loved had been going up against grown-ups who were not playing the game but gaming it, breaking it for money. They’d been worthy adversaries, and there was no guilt in beating them, either.

  “We’ll ask Raymond how we can help,” she said.

  —

  “I want them to walk out—to go on strike,” he said. “It’s the only way to get results: band together and withdraw your labor.” Raymond’s voice had a thick Mexican accent that took some getting used to, but his English was very good—better, in fact, than Lucy’s.

  “Walk out in-game?” Lucy said.

  “No,” Raymond said. “That wouldn’t be very effective. I want them to walk out in Ciudad Juárez and Tijuana. I’ll call the press in, we’ll make a big deal out of it. We can win—I know we can.”

  “So what’s the problem?” Anda said.

  “The same problem as always. Getting them organized. I thought that the game would make it easier; we’ve been trying to get these girls organized for years: in the sewing shops, and the toy factories, but they lock the doors and keep us out and the girls go home and their parents won’t let us talk to them. But in the game, I thought I’d be able to reach them—”

  “But the bosses keep you away?”

  “I keep getting killed. I’ve been practicing my swordfighting, but it’s so hard—”

  “This will be fun,” Anda said. “Let’s go.”

  “Where?” Lucy said.

  “To an in-game factory. We’re your new bodyguards.” The bosses hired some pretty mean mercs, Anda knew. She’d been one. They’d be fun to wipe out.

  Raymond’s character spun around on the screen, then planted a kiss on Anda’s cheek. Anda made her character give him a playful shove that sent him sprawling.

  “Hey, Lucy, go get us a couple BFGs, okay?”

  * * *

  Cory Doctorow is a science fiction author, activist, journalist, and blogger. He serves as coeditor of Boing Boing (boingboing.net) and is the author of several novels, including Homeland, For the Win, and Little Brother. He is the former European director of the Electronic Frontier Foundation and cofounded the UK’s Open Rights Group. Born in Toronto, Canada, he now lives in London. Learn more about Doctorow’s work at www.craphound.com.

  COMA KINGS

  Jessica Barber

  So I guess the story begins, fittingly, with someone handing me a Coma rig and saying, play me.

  Two a.m. and I’m at this party in somebody’s trailer out in the trashy part of town. I’m stoned out of my mind and there’s something on the television, either one of those cheesy infomercials or some sort of comedy thing making fun of those cheesy infomercials, and I’m trying to figure out which. I keep turning to the kid sprawled out beside me and saying, “Is this for real? Or is this like, a joke?” and he keeps blinking at me and going, “What? I don’t…” and then trailing off. And so I’m deep into this important cultural assessment when somebody shoves a Coma rig into my hands.

  “Fuck off,” I say, even though my fingers automatically curl into the wires. “I’m stoned, I don’t wanna play.”

  “Come on,” says the guy who handed me the rig. “You’re Jenny, right? I hear you’re really good,” he says. True. “I hear you’re like, the best in the state, easy.” Not true, because of Annie, but I guess he’s not counting her. “I’ve wanted to play you like, forever.”

  Either I’m really susceptible to flattery when stoned, or I actually just want to be playing Coma all the time, twenty-four/seven, no matter what, but either way I say fine and start to pull on the rig.

  In each of my temples there are three distinct depressions, dents where the electrodes of my own rig have sat for hours on end. When I play Coma using my own gear, pulling on the headpiece feels like slotting a puzzle piece into place, but this kid’s rig is too big for me, not broken in. I try my best to align the electrodes properly, but in the end I just can’t get it to sit right, so I say fuck it and let it go all crooked. If you’ve played Coma you know this is a dumb idea, because it means the calibration will be all off and it will make you play like a spaz, but this is a throwaway game and I figure, who cares. I slide the opaque goggles over my eyes, fumble for the headphones and settle their huge soft cups over my ears, and the world disappears.

  This is the point where usually I’d access my own personal Coma account, but like I said, I’m stoned
, the rig doesn’t fit, and I don’t want some stupid throwaway game to drop me in the rankings. So I log in as a guest on the kid’s account instead.

  Which is what fucks me over so badly, in the end.

  —

  When Coma first came out, it was this gimmicky thing, a rich kid’s game, nothing I cared about or could have afforded if I did. I played for the first time at a mall. One of those demo booths set up spanning the food court, and the only thing I noticed about it then was that it was blocking my way to Sbarro. I hadn’t been interested, but Annie thought it looked like the coolest thing ever, and she begged me to let her play.

  Forget it, I’d said, it looks stupid, I’m hungry, but she whined until I told her fine, get in line. Tough luck for her, though, you had to be thirteen and at the time she was only eleven. I played just to spite her, since I was fourteen and made the age cutoff.

  I love how you can do these things that fuck you over forever, that change your goddamn life, and not even care at the time, not even know.

  I won that first game at the mall easily, even though I had no clue what I was doing. Then I won the next game, and the game after that too, and by the end of the day I had more wins than anybody else and guess what that meant? Two free Coma rigs for the trouble.

  I planned on selling them. They were going for five hundred bucks apiece, I mean, shit. But when we got home, Annie goaded me into playing against her. Well, she won, of course, you know that much, and then I could hardly sell them off, could I? Not until I beat her.

  I suppose you can guess how long it took for that to happen.

  —

  I should probably tell you how that game at the party went, but I never know how to explain Coma when I’m out of the rig. It’s not like chess or something, it never makes sense when your brain is in the real world. If you really care, the game is on record, like every other game of Coma ever played.

  It’s not worth watching; the kid is fucking terrible. We turn on our rigs and there’s nothing. I start building a box. Then there’s nothing but the inside of my box. One corner starts to crumble a little, and that’s the kid trying real hard, but then I just make it not crumble and that’s the end of that. I place a single white stone in the center of the box, and the game is over.

  All of this is hardly worth telling you, except for what happens next. I feel the kid log out in a huff, and I’m about to do the same. But then there’s a ping up in the left corner of my consciousness, letting me know that Annie is requesting a game, and it’s a good thing I’m sitting down back in the real world because otherwise I would have fallen right over.

  Here’s the thing. I have been trying to get Annie to play me again literally for years. I have sent game requests, again and again, and have gotten rejected each time. She absolutely will not play me. And now she’s been tricked, she doesn’t know it’s me, I finally get to play her, and here I am: wasted out of my mind with a Coma rig that doesn’t even fit.

  If I were slightly less stoned, I might have started crying. As it is, I can’t even try to play, can’t even make the vaguest real effort because I know I’ll just get slaughtered, immediately, without mercy. Instead I start building useless structures, crumbling shapes that spell out Annie, it’s me, come back, I miss you.

  The shock buys me about two solid minutes before Annie annihilates me and I am kicked out of the game. I can’t even bring myself to try to send her messages, try to request another chance. I just pull myself back into the real world, gut hurt and gasping for air.

  I get home several hours before dawn, but my mother is up, sitting at the kitchen table and turning an unlit cigarette in her fingers, staring at the vinyl tabletop. The long walk home has cleared my head a bit, but I still feel shell-shocked, like there’s something sharp worming its way through the spaces between my organs. Like I’m going to burst apart at any moment.

  My mother doesn’t look at me. “Where you been?”

  “Went to a party,” I say. “Told you I was gonna go.” She makes a rough noise, deep in her throat, and I keep talking before she can say whatever it is she’s sitting on. “How’s Annie? You checked in on her?”

  “She’s the same as ever, what do you think?” Ma says, which I take to mean no.

  I try not to grit my teeth. “You still gotta check on her,” I mutter, move to squeeze past her but her hand darts out, catching me around the forearm.

  “Don’t you tell me how I gotta care for my own child,” she snaps. Her cheap fake nails have half broken off, and their edges bite deep crescents into the underside of my wrist. We glare at each other until she releases me.

  I bite down hard on the sides of my tongue and shove my way into the room I share with Annie.

  Annie lies on her bed, just like she always does, a vanishing outline of a human body under a nubbly blanket, her head obscured by goggles, oversize headphones. She is surrounded by a small forest of medical equipment: stands for IV drips and catheter bags and heart rate monitors with their slow, steady pulse of life.

  The port at the base of her skull is hidden among pillows, under wide bandages. No electrodes. She doesn’t need those anymore.

  Once I would have been overwhelmed by the urge to rip away every bit of equipment that surrounds her. Fuck, I’ll admit it: More than once I have given into this urge, but by now I know it doesn’t make any difference. She still lies there, just as unresponsive but now stripped bare, the heart rate monitor sending up a wailing protest in her absence.

  So I don’t touch her. I just slide to the floor, scrape my thighs and palms across the synthetic roughness of the carpet, and glare. “Goddammit, Annie,” I tell her.

  There is a sound from the doorway and I fling myself around to face my mother, cheeks burning. She isn’t looking at me, though. Her eyes are trained on Annie.

  “I can’t keep this up forever, you know,” she says. “It ain’t cheap. They don’t give me enough to look after her right. Sooner or later, we’re gonna have to let her go.”

  She has been threatening this for years.

  I don’t respond, just turn around and fit my molars together, like a small child, like if I pretend she isn’t there, maybe she’ll disappear.

  It doesn’t work. It never does.

  —

  “Jennifer, I really need to see you applying yourself,” says Miss Denton. “You’ve already missed two tests this quarter, and I haven’t gotten any homework at all from you yet.”

  I used to like school. I mean, maybe “like” is a strong word. But it was all right. These days, when I manage to go, it feels like trying to pull my limbs through molasses, impossibly difficult and never ending. This is a compounding problem. It’s hard enough getting my ass to school by seven thirty in the morning on a good day. Getting my ass to school when I’m just going to get yelled at for the last time I failed to get my ass to school is just adding indignity to injustice.

  “I know,” I say. “I’m going to make them up, honest. I’ve just been…” I don’t know what to say here. Tired, is what almost comes out of my mouth. But that’s not the sort of excuse you can use.

  I can tell by the way Miss Denton’s expression folds in on itself that she is supplying her own narrative. Poor Jennifer, with her crazy sister. Miss Denton wears tiny frameless glasses perched on the end of her nose, and she takes them off to polish them, stalling for time. “I know it’s been a hard year for you,” she begins.

  Christ, I’m tired of this speech. I know it’s rude, but I let my body hunch forward, rest my forehead against the laminate desktop. It’s cool, and slightly sticky. I don’t even have the energy to be disgusted.

  Miss Denton perseveres. “I know it’s been a hard year for you. But your junior year is just starting, and your grades right now are so important for college. You do still want to go to college, don’t you?”

  “Yes,” I say, because I am supposed to. I wonder if it’s true. Standard small-town dream: Make it out, make it somewhere far away.

  I
wonder if they’d let me keep Annie in my dorm room.

  —

  I don’t make it to second period. I get to the door, then think of sitting at a desk for a solid hour and a half, the real world feeling cramped and finite, and just can’t. I find myself pushing through a side door out into the parking lot, twisting my way through rows of cars baking in the early sun. I can feel my rig tucked safe in my trunk, like a fucking siren song, and before I can think, I’m angling my steering wheel toward the city.

  People go to Coma parlors for one of two reasons.

  The first reason—why I go—is just to have a safe, quiet space to play Coma uninterrupted. The full-immersion aspect means it’s different than how gaming used to be. You can’t yell at your mom to get out of your room or shove the cat away if it walks across the keyboard. Or worse, if something catches fire, or you’ve got a crazed family member screaming obscenities and threatening to kill you. If you’re planning to really settle in for a long game, better to be someplace supervised, someplace safe.

  The second reason people go to Coma parlors is to hack their rigs. For some people, tweaking the electronics is just as much of a draw as actually playing the game. They think adding extra electrodes, overclocking the microprocessor, whatever-the-fuck else will give them an edge, help them achieve some sort of in-game nirvana. I think this is mostly bullshit; I use two-year-old stock parts and the occasional firmware upgrade, and I play better than most of the gearheads. Plus, we all know what it actually takes to get to that place of inseparability from the game.

  There just aren’t very many people willing to go that far.

  Lady K’s place looks like somebody’s garage workshop. Bare cinder-block walls, concrete floor. There’s a smattering of institutional couches around the outer edge, about half taken up by prone bodies, but the majority of its real estate is occupied by long, cobbled-together workbenches, ringed by kids bent industriously over the exploded innards of their Coma rigs. Soldering irons send fine wisps of smoke upward; someone’s running a Dremel carefully along the rim of their goggles.

 

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