Inside Steve's Brain

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Inside Steve's Brain Page 23

by Leander Kahney


  as closed platform

  customer experience

  evolution of

  as innovation

  and iPod

  profitability of

  Ive, Jonathan

  on aluminum computer case

  background information -

  design awards

  design process

  iWeb

  Jobs, Steve

  Apple as reflection of

  biographical information

  business-related weaknesses

  cancer

  charisma/reality distortion field

  as control freak

  detail orientation of

  focus at Apple

  getting “steved”

  heroes of

  as leader. See Leadership and Jobs

  and Macworld Expo

  mission, sense of

  negative descriptions of -

  Jobs, Steve (cont.)

  NeXT

  packaging, attention to

  perfectionism of

  as permanent CEO

  Pixar

  as product picker

  quality, approach to

  quits Apple ( )

  reorganization of Apple ( )

  returns to Apple ( )

  secrecy

  whole systems approach

  See also Apple Inc.; individual topics

  Johnson, Ron, Apple Stores

  Joswiak, Greg

  Kawasaki, Guy

  Kay, Alan

  Killer app

  Kotte, Daniel

  Land, Edwin

  Laser etching

  Lasseter, John

  Leadership and Jobs

  Apple as meritocracy

  carrot and stick approach -

  decision-making process

  and delegation

  firing staff

  hero/asshole rollercoaster

  intellectual combat and Jobs

  intimidation by Jobs

  Jobs sense of mission

  management/performance of Apple

  praise/rewards

  pricing of products

  product picking

  sociopath, Jobs described as

  staff avoidance/fear of Jobs

  Lisa

  Lucas, George

  Luxo-lamp iMac

  Mac

  design of

  expansion slots, lack of

  incompatibility with Apple II

  as innovation

  Mac chimney

  packaging of

  pricing of

  team, operation of

  MacBook Pro

  Macintosh SE

  McKenna, Regis

  Mac mini

  Mac OS

  Mac OS X

  Jobs design input

  presentation of

  Mac Pro

  Macromedia, OS X, support of

  MacWeek

  Macworld

  Macworld Expo

  ads previewed at

  digital hub speech

  iPhone launch

  as marketing vehicle

  secrecy

  Maffei, Gregory

  Mandich, Mitch

  Manock, Jerry

  Manovich, David

  Manufacturing

  overseas

  and product design

  Marketing

  Macworld Expo

  product reviewers

  and secrecy

  as theater

  Mercer, Paul

  Microsoft

  Apple innovations, use of

  investment in Apple

  OS X, support of

  patent lawsuit

  PlaysForSure problems

  R&D spending

  vertical integration

  Windows-compatible products

  Morita, Akio

  Mossberg, Walt

  Mouse

  Music

  digital

  See also iPod; iTunes

  Napster

  Nelson, Randy S.

  Newton handheld

  NeXT

  Apple purchase of

  NeXT Cube

  NeXTstep

  Norman, Don

  Oliver, Jim

  Olivio, Allen

  Oppenheimer, Peter

  Osborne effect

  OS X

  Microsoft support

  Oyama, Terry

  Packaging

  importance of

  iPod

  unpacking routine

  PDAs

  Perfectionism, of Jobs

  Pixar

  culture of

  Disney purchase

  growth of

  Jobs role at

  leadership of

  people-centered orientation

  A team of

  Pogue, David

  PortalPlayer

  PowerBook

  Power Mac G

  Power Mac G Cube

  Power Mac G

  Product design

  Apple II

  customer experience, focus of

  design studio/design team

  detail orientation of -

  iPod

  and Ive

  Jobs design process

  lessons from Steve

  Mac

  MacOS X

  and manufacturing process

  materials used

  motherboard attempt

  packaging

  process of

  QuickTime interface redesign

  and secrecy

  simplicity

  Snow White design language

  Product picker, Jobs as

  QuickTime

  interface redesign

  Raskin, Jef

  Ratzlaff, Cordell

  Rice, Garrett L.

  Robbin, Jeff

  Rubinstein, Jon

  Safari

  Schaaf, Tim

  Schiller, Phil Schmidt, George

  Scott, Ridley

  Scroll wheel, iPod

  Sculley, John

  and advertising

  expels Jobs

  Secrecy

  bloggers, sued by Jobs

  extreme measures

  iPod

  leaks from Apple

  Macworld Expo

  and marketing

  and staff

  Securities and Exchange

  Commission (SEC), investigation of Apple -

  Serlet, Bertrand

  Simplicity

  organizational

  product design

  product line-up

  Smith, Burrell

  Snow White design language

  Sobotta, David

  SoundJam

  Spindler, Michael

  Staff

  Apple Stores

  Friends of Steve (F.O.S.)

  hiring, requirements for

  hours of work

  and Jobs as leader. See Leadership and Jobs

  Jobs elitism

  lessons from Steve

  See also Teams

  Stanton, Andrew

  Stock options

  Jobs sells Apple shares

  purchase plan

  SEC investigation

  Super Bowl ad ( )

  Switchers campaign

  TBWA/Chiat/Day See also Advertising

  Teams

  design teams

  graphics design department

  iPod

  Jobs as director

  lessons from Steve

  Mac, original team

  at Pixar

  small, benefits of

  Tech support, Genius Bar

  Tevanian, Avadis “Avie”

  “Think Different,” -

  Toy Story

  Twin-shot plastic

  Unpacking routine

  USB (Universal Serial Bus), Apple use of

  User-centric innovation

  Vertical integration

  See also Whole systems approach

  Warnock, John

  Wa
sko, Tim

  Whole systems approach

  benefits of

  closed platforms

  emulation of

  iLife apps

  Jobs as control freak

  Mac, lack of expansion slots

  operating system, control of

  and product integration

  vertical integration

  Widgets

  Windows. See Microsoft

  Woolard, Edgar, Jr.

  Wozniak, Steve,

  Apple II

  builds Apple

  on open system

  York, Jerry

  Zero-draft

 

 

 


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