Angus Wells - The God Wars 03

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Angus Wells - The God Wars 03 Page 47

by Wild Magic (v1. 1)


  "If you do not like it," she said, "or they do not like you, then you come back. In the first year they test you, and then—be you unfit; or they for you—you come back to Whitefish village."

  "Or to Cambar Keep," said Andyrt. "To be a soldier, if you still so wish."

  That seemed to me a reasonable enough compromise. What was a year? A spring, a summer, an autumn, and a winter: not much time, then. But sufficient enough that I might see something of the world beyond Whitefish village. See this wondrous city of Durbrecht; learn there to use this thing Rekyn saw in me, and—more important then, when I was young—learn the martial arts. And if it did not suit me, or me it, then I could ride out from Cambar Keep with Andyrt and his squadron.

  It seemed an opportunity no boy could, in his right mind, refuse. "Yes," I said.

  LORDS OF THE SKY

  Coming soon wherever Bantam Spectra books are sold.

  When the First Gods Created all things, they brought forth two lesser gods. Tharn and Balatur. to walk upon the new world. But greed and power twisted their minds and turned their ambition into madness. And so the First Gods condemned them to eternal sleep in order to preserve creation.' v

  Now. the exiled prince Calandryll. the mercenary Bracht.

  and the warrior woman Katya pursue Rhythamun.

  a powerful wizard who would wake one of the mad gods

  and provoke apocalypse. He carries with him the

  Arcanum, an ancient book of power that—simply by

  . virtue of having been discovered—already stirs

  the god from his slumber

  But Calandryll and his companions are chased j?y

  anothei^vengeful mage, whose dark magics have created

  Cennaire. an undead murderess, to thwart their efforts.

  And as they face the perils of civil war. magical assaults.

  and the ever present threat of Cennaire s treachery to reach Rhythamun before he wakes the god. they live with the knowledge that the fate of the world rests solely in their hands. v ^

  WILD

  MAGIC

  Wild Magic is the dazzling conclusion to The Goclwars.

  an epic quest of daring heroism and startling

  magic by one of the rising stars in the fantasy firmament

 

 

 


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