A Wizard of Earthsea
Ursula Kroeber Le Guin
Ursula Le Guin
A Wizard of Earthsea
Only in silence the word, only in dark the light, only in dying life: bright the hawk's flight on the empty sky.
–The Creation of Ea
1. Warriors in the Mist
The Island of Gont, a single mountain that lifts its peak a mile above the storm-racked Northeast Sea, is a land famous for wizards. From the towns in its high valleys and the ports on its dark narrow bays many a Gontishman has gone forth to serve the Lords of the Archipelago in their cities as wizard or mage, or, looking for adventure, to wander working magic from isle to isle of all Earthsea. Of these some say the greatest, and surely the greatest voyager, was the man called Sparrowhawk, who in his day became both dragonlord and Archmage. His life is told of in the Deed of Ged and in many songs, but this is a tale of the time before his fame, before the songs were made.
He was born in a lonely village called Ten Alders, high on the mountain at the head of the Northward Vale. Below the village the pastures and plowlands of the Vale slope downward level below level towards the sea, and other towns lie on the bends of the River Ar; above the village only forest rises ridge behind ridge to the stone and snow of the heights.
The name he bore as a child, Duny, was given him by his mother, and that and his life were all she could give him, for she died before he was a year old. His father, the bronze-smith of the village, was a grim unspeaking man, and since Duny's six brothers were older than he by many years and went one by one from home to farm the land or sail the sea or work as smith in other towns of the Northward Vale, there was no one to bring the child up in tenderness. He grew wild, a thriving weed, a tall, quick boy, loud and proud and full of temper. With the few other children of the village he herded goats on the steep meadows above the riversprings; and when he was strong enough to push and pull the long bellows-sleeves, his father made him work as smith's boy, at a high cost in blows and whippings. There was not much work to be got out of Duny. He was always off and away; roaming deep in the forest, swimming in the pools of the River Ar that like all Gontish rivers runs very quick and cold, or climbing by cliff and scarp to the heights above the forest, from which he could see the sea, that broad northern ocean where, past Perregal, no islands are.
A sister of his dead mother lived in the village. She had done what was needful for him as a baby, but she had business of her own and once he could look after himself at all she paid no more heed to him. But one day when the boy was seven years old, untaught and knowing nothing of the arts and powers that are in the world, he heard his aunt crying out words to a goat which had jumped up onto the thatch of a hut and would not come down: but it came jumping when she cried a certain rhyme to it. Next day herding the longhaired goats on the meadows of High Fall, Duny shouted to them the words he had heard, not knowing their use or meaning or what kind of words they were:
Noth hierth malk man hiolk han merth han!
He yelled the rhyme aloud, and the goats came to him. They came very quickly, all of them together, mot making any sound. They looked at him out of the dark slot in their yellow eyes.
Duny laughed and shouted it out again, the rhyme that gave him power over the goats. They came closer, crowing and pushing round him. All at once he felt afraid of their thick, ridged horns and their strange eyes and their strange silence. He tried to get free of them and to run away. The goats ran with him keeping in a knot around him, and so they came charging down into the village at last, all the goats going huddled together as if a rope were pulled tight round them, and the boy in the midst of them weeping and bellowing. Villagers ran from their houses to swear at the goats and laugh at the boy. Among them came the boy's aunt, who did not laugh. She said a word to the goats, and the beasts began to bleat and browse and wander, freed from the spell.
“Come with me,” she said to Deny.
She took him into her hut where she lived alone. She let no child enter there usually, and the children feared the place. It was low and dusky, windowless, fragrant with herbs that hung drying from the cross-pole of the roof, mint and moly and thyme, yarrow and rushwash and paramal, kingsfoil, clovenfoot, tansy and bay. There his aunt sat crosslegged by the firepit, and looking sidelong at the boy through the tangles of her black hair she asked him what he had said to the goats, and if he knew what the rhyme was. When she found that he knew nothing, and yet had spellbound the goats to come to him and follow him, then she saw that he must have in him the makings of power.
As her sister's son he had been nothing to her, but now she looked at him with a new eye. She praised him, and told him she might teach him rhymes he would like better, such as the word that makes a snail look out of its shell, or the name that calls a falcon down from the sky.
“Aye, teach me that name!” he said, being clear over the fright the goats had given him, and puffed up with her praise of his cleverness.
The witch said to him, “You will not ever tell that word to the other children, if I teach it to you.”
“I promise.”
She smiled at his ready ignorance. “Well and good. But I will bind your promise. Your tongue will be stilled until I choose to unbind it, and even then, though you can speak, you will not be able to speak the word I teach you where another person can hear it. We must keep the secrets of our craft.”
“Good,” said the boy, for he had no wish to tell the secret to his playmates, liking to know and do what they knew not and could not.
He sat still while his aunt bound back her un-combed hair, and knotted the belt of her dress, and sat crosslegged throwing handfuls of leaves into the firepit so that a smoke spread and filled the darkness of the hut. She began to sing, Her voice changed sometimes to low or high as if another voice sang through her, and the singing went on and on until the boy did not know if he waked or slept, and all the while the witch's old black dog that never barked sat by him with eyes red from the smoke. Then the witch spoke to Duny in a tongue he did not understand, and made him say with her certain rhymes and words until the enchantment came on him and held him still.
“Speak!” she said to test the spell.
The boy Could not speak, but he laughed.
Then his aunt was a little afraid of his strength, for this was as strong a spell as she knew how to weave: she had tried not only to gain control of his speech and silence, but to bind him at the same time to her service in the craft of sorcery. Yet even as the spell bound him, he had laughed. She said nothing. She threw clear water on the fire till the smoke cleared away, and gave the boy water to drink, and when the air was clear and he could speak again she taught him the true name of the falcon, to which the falcon must come.
This was Duny's first step on the way he was to follow all his life, the way of magery, the way that led him at last to hunt a shadow over land and sea to the lightless coasts of death's kingdom. But in those first steps along the way, it seemed a broad, bright road.
When he found that the wild falcons stooped down to him from the wind when he summoned them by name, lighting with a thunder of wings on his wrist like the hunting-birds of a prince, then he hungered to know more such names and came to his aunt begging to learn the name of the sparrowhawk and the osprey and the eagle. To earn the words of power he did all the witch asked of him and learned of her all she taught, though not all of it was pleasant to do or know. There is a saying on Gont, Weak as woman's magic, and there is another saying, Wicked as woman's magic. Now the witch of Ten Alders was no black sorceress, nor did she ever meddle with the high arts or traffic with Old Powers; but being an ignorant woman among ignorant folk, she often used her crafts to foolish and dubious ends. She
knew nothing of the Balance and the Pattern which the true wizard knows and serves, and which keep him from using his spells unless real need demands. She had a spell for every circumstance, and was forever wearing charms. Much of her lore was mere rubbish and humbug, nor did she know the true spells from the false. She knew many curses, and was better at causing sickness, perhaps, than at curing it. Like any village witch she could brew up a love-potion, but there were other, uglier brews she made to serve men's jealousy and hate. Such practices, however, she kept from her young prentice, and as far as she was able she taught him honest craft.
At first all his pleasure in the art-magic was, childlike, the power it gave him over bird and beast, and the knowledge of these. And indeed that pleasure stayed with him all his life. Seeing him in the high pastures often with a bird of prey about him, the other children called him Sparrowhawk, and so he came by the name that he kept in later life as his use-name, when his true-name was not known.
As the witch kept talking of the glory and the riches and the great power over men that a sorcerer could gain, he set himself to learn more useful lore. He was very quick at it. The witch praised him and the children of the village began to fear him, and he himself was sure that very soon he would become great among men. So he went on from word to word and from spell to spell with the witch till he was twelve years old and had learned from her a great part of what she knew: not much, but enough for the witchwife of a small village, and more than enough for a boy of twelve. She had taught him all her lore in herbals and healing, and all she knew of the crafts of finding, binding, mending, unsealing and revealing. What she knew of chanters' tales and the great Deeds she had sung him, and all the words of the True Speech that she had learned from the sorcerer that taught her, she taught again to Deny. And from weatherworkers and wandering jugglers who went from town to town of the Northward Vale and the East Forest he had learned various ticks and pleasantries, spells of Illusion. It was with one of these light spells that he first proved the great power that was in him.
In those days the Kargad Empire was strong. Those are four great lands that lie between the Northern and the Eastern Reaches: Karego-At, Atuan, Hur-at-Hur, Atnini. The tongue they speak there is not like any spoken in the Archipelago or the other Reaches, and they are a savage people, white-skinned, yellowhaired, and fierce, liking the sight of blood and the smell of burning towns. Last year they had attacked the Torikles and the strong island Torheven, raiding in great force in fleets of redsailed ships. News of this came north to Gont, but the Lords of Gont were busy with their piracy and paid small heed to the woes of other lands. Then Spevy fell to the Kargs and was looted and laid waste, its people taken as slaves, so that even now it is an isle of ruins. In lust of conquest the Kargs sailed next to Gont, coming in a host, thirty great longships, to East Port. They fought through that town, took it, burned it; leaving their ships under guard at the mouth of the River Ar they went up the Vale wrecking and looting, slaughtering cattle and men. As they went they split into bands, and each of these bands plundered where it chose. Fugitives brought warning to the villages of the heights. Soon the people of Ten Alders saw smoke darken the eastern sky, and that night those who climbed the High Fall looked down on the Vale all hazed and red-streaked with fires where fields ready for harvest had been set ablaze, and orchards burned, the fruit roasting on the blazing boughs, and urns and farmhouses smouldered in ruin.
Some of the villagers fled up the ravines and hid in the forest, and some made ready to fight for their lives, and some did neither but stood about lamenting. The witch was one who fled; hiding alone in a cave up on the Kapperding Scarp and sealing the cave-mouth with spells. Duny's father the bronze-smith was one who stayed, for he would not leave his smelting-pit and forge where he had worked for fifty years. All that night he labored beating up what ready metal he had there into spearpoints, and others worked with him binding these to the handles of hoes and rakes; there being no time to make sockets and shaft them properly. There had been no weapons in the village but hunting bows and short knives, for the mountain folk of Cont are not warlike; it is not warriors they are famous for, but goat-thieves, sea pirates, and wizards.
With sunrise came a thick white fog, as on many autumn mornings in the heights of the island. Among their huts and houses down the straggling street of Ten'Alders the villagers stood waiting with their hunting bows and new-forged spears, not knowing whether the Kargs might be far-off or very near, all silent, all peering into the fog that hid shapes and distances and dangers from their eyes.
With them was Duny. He had worked all night at the forgebellows, pushing and pulling the two long sleeves of goathide that fed the fire with a blast of sir. Now his arms so ached and trembled from that work that he could not hold out the spear he had chosen. He did not see how he could fight or be of any good to himself or the villagers. It rankled at his heart that he should die, spitted on a Kargish lance, while still a boy: that he should go into the dark land without ever having known his own name, his true name as a man. He looked down at his thin arms, wet with cold fogdew, and raged at his weakness, for he knew his strength. There was power in him, if he knew how to use it, and he sought among all the spells he knew for some device that might give him and his companions an advantage, or at least a chance. But need alone is not enough to set power free: there must be knowledge.
The fog was thinning now under the heat of the sun that shone bare above on the peak – in a bright sky. As the mists moved and parted in great drifts and smoky wisps, the villagers saw a band of warriors coming up the mountain. They were armored with bronze helmets and greaves and breastplates of heavy leather and shields of wood and bronze, and armed with swords and the long Kargish lance. Winding up along the steep bank of the Ar they came in a plumed, clanking, straggling line, near enough already that their white faces could be seen, and the words of their jargon heard as they shouted to one another. In this band of the invading horde there were about a hundred men, which is not many; but in the village were only eighteen men and boys.
Now need called knowledge out: Duny, seeing the fog blow and thin across the path before the Kargs, saw a spell that might avail him. An old weatherworker of the Vale, seeking to win the boy as prentice, had taught him several charms. One of these tricks was called fogweaving, a binding-spell that gathers the mists together for a while in one place; with it one skilled in illusion can shape the mist into fair ghostly seemings, which last a little and fade away. The boy had no such skill, but his intent was different, and he had the strength to turn the spell to his own ends. Rapidly and aloud he named the places and the boundaries of the village, and then spoke the fogweaving charm, but in among its words he enlaced the words of a spell of concealment, and last he cried the word that set the magic going.
Even as he did so his father coming up behind him struck him hard on the side of the head, knocking him right down. “Be still, fool! keep your blattering mouth shut, and hide if you can't fight!”
Duny got to his feet. He could hear the Kargs now at the end of the village, as near as the great yew-tree by the tanner's yard. Their voices were clear, and the clink and creak of their harness and arms, but they could not be seen. The fog had closed and thickened all over the village, greying the light, blurring the world till a man could hardly see his own hands before him.
“I've hidden us all,” Duny said, sullenly, for his head hurt from his father's blow, and the working of the doubled incantation had drained his strength. “I'll keep up this fog as long as I can. Get the others to lead them up to High Fall.”
The smith stared at his son who stood wraithlike in that weird, dank mist. It took him a minute to see Duny's meaning, but when he did he ran at once, noiselessly, knowing every fence and corner of the village, to find the others and tell them what to do. Now through the grey fog bloomed a blur of red, as the Kargs set fire to the thatch of a house. Still they did not come up into the village, but waited at the lower end till the mist should lift and lay
bare their loot and prey.
The tanner, whose house it was that burned, sent a couple of boys skipping right under the Kargs' noses, taunting and yelling and vanishing again like smoke into smoke. Meantime the older men, creeping behind fences and running from house to house, came close on the other side and sent a volley of arrows and spears at the warriors, who stood all in a bunch. One Karg fell writhing with a spear, still warm from its forging, right through his body. Others were arrow-bitten, and all enraged. They charged forward then to hew down their puny attackers, but they found only the fog about them, full of voices. They followed the voices, stabbing ahead into the mist with their great, plumed, bloodstained lances. Up the length of the street they came shouting, and never knew they had run right through the village, as the empty huts and houses loomed and disappeared again in the writhing grey fog. The villagers ran scattering, most of them keeping well ahead since they knew the ground; but some, boys or old men, were slow. The Kargs stumbling on them drove their lances or hacked with their swords, yelling their war-cry, the names of the White Godbrothers of Atuan:
“Wuluah! Atwah!”
Some of the band stopped when they felt the land grow rough underfoot, but others pressed right on, seeking the phantom village, following dim wavering shapes that fled just out of reach before them. All the mist had come alive with these fleeting forms, dodging, flickering, fading on every side. One group of the Kargs chased the wraiths straight to the High Fall, the cliff's edge above the springs of Ar, and the shapes they pursued ran out onto the air and there vanished in a thinning of the mist, while the pursuers fell screaming through fog and sudden sunlight a hundred feet sheer to the shallow pools among the rocks. And those that came behind and did not fall stood at the cliff's edge, listening.
Now dread came into the Kargs' hearts and they began to seek one another, not the villagers, in the uncanny mist. They gathered on the hillside, and yet always there were wraiths and ghost-shapes among them; and other shapes that ran and stabbed from behind with spear or knife and vanished again. The Kargs began to run, all of them, downhill, stumbling, silent, until all at once they ran out from the grey blind mist and saw the river and the ravines below the village all bare and bright in morning sunlight. Then they stopped, gathering together, and looked back. A wall of wavering, writhing grey lay blank across the path, hiding all that lay behind it. Out from it burst two or three stragglers, lunging and stumbling along, their long lances rocking on their shoulders. Not one Karg looked back more than that once. All went down, in haste, away from the enchanted place.
A Wizard of Earthsea Page 1