Shadow's End

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Shadow's End Page 9

by Sheri S. Tepper


  Shadow stripped.

  "Place your hands in the receptacles."

  Shadow placed.

  "Bend your head forward to make contact with the plate."

  Shadow bent.

  Light, sounds, movement. Snarkey stood back from the plate, shaking her head as she always did, bellowing with rage as she always did, though this time with more reason.

  "Leave the cubicle," said the voice, opening the door behind her, opposite the one she'd come in by.

  "Goddamn bastards," screamed Snark, leaping from the cubicle, turning to shake her fist at it.

  Behind her someone laughed, and she grew abruptly cold as she turned and glared.

  "The mad howler back once again," said Willit. "Good day, old Snarkey-shad."

  "I nominate you," growled Snark with a toothy smile.

  Willit laughed, uncertainly. Snark went on smiling viciously as the laugh dwindled.

  "Whaddayou mean, you nominate me?"

  "The name Ularians mean anything to you, shad?" Snark sneered.

  "Monsters," said a voice from a corner. "From outer space." The speaker giggled.

  "No game?" muttered Willit disbelievingly. "Monsters?"

  "Monsters," said Snark. "And they wiped out most of the frontier."

  "That's history," said Willit doubtfully.

  "That's today, buttface. They're back. And the bureaucrats want to find out more about them. So they're gonna put people on a frontier planet, people with chips in 'em, so the skinsuits can tell what happens to the people when the Ularians eat 'em or blow 'em to forever. And guess who, shitheads?"

  Silence. Snark glared at them with satisfaction. That had shut the crawlers up. She screwed up her mouth and yowled, "I nominate all of you."

  "Who the fuck's gonna listen to you naming anybody," muttered Willit. "Ma Ugly herself! Who're you, the Procurator all of a sudden?"

  Snarkey laughed. "Who you think they're goin' to take? They need a few hundred men and women. How many of us you think there are down here?"

  "I never counted." Willit, suddenly apprehensive.

  Snark didn't answer. Let the bastards stew. Look at 'em. Every one of 'em trying to think up reasons it wouldn't be him or her.

  The hell it wouldn't.

  In the simul booth, Snark lay snug, the flexible carapace enclosing her, the multiple loops and feedbacks pulsing gently. This time, this one time, she hadn't come in with murder in mind. This time, this one time, she hadn't come in with anything in mind at all except running away, the way she used to run away when she was little. Sometimes she thought her whole life had been running away from things or places or people to other things or places, and it was one of these she dreamed of now, maybe the best place ever, from a long time ago, somewhere far.

  There was grass. The grass was important, the smell of it and the feel of it. There were thickly needled evergreen trees and shrubs growing close and tight along a wall. There was an earthen half tunnel burrowing beneath the scratchy branches, a tunnel that could be hidden behind her, and in the heart of the shrubbery lay a nest thickly carpeted with dried needles and soft ferns where a bit of film stuff was wrapped around a dirty old blanket to keep it dry. She could lie wrapped in the blanket with the film stuff outside that, warm and dry no matter if it rained, peering through a tiny hole in the leaves almost like looking through a telescope. Out there the big stone building loomed over the fields and garden plots and barns, and she could watch what went on: the young ones doing their work, the grown ones walking among them, smiling their dangerous smiles. They had their hands hidden in their pockets, holding weapons, just waiting until one of the kids did something wrong, the way Snark always did something wrong.

  The journey always started here, in this hidden place, with her looking out. The people out there might even be looking for her, calling her name, but they couldn't find her. Even if they told the kids to find her, they couldn't. Long delirious moments would go by, with Snark relishing her safety, feeling the warmth around her, the contentment. Her eyes would close, finally, shutting out the world, the people, the stone house. Her breathing would slow. Her heart would slow, too, into quiet, purposeful bump, bump, bump. Then even that noise would fade and she would be … elsewhere.

  To begin with, she was always on a moor. That's where the journey started. It didn't matter how she got there; the dream didn't bother with that. She was simply there, on an almost flat highland covered with low, scrubby-scratchy bushes between aisles of softer bracken that were interrupted by shallow, moss-surrounded peat-dark ponds. When she thought about the place at all, she thought perhaps it was a place she had been once, a place she had seen, smelled, walked in. Maybe it was the place she'd been born to, where her own people were. She never thought she'd made it up. It was too real for that.

  Sometimes she found herself standing there almost naked. Other times she had stout boots and a rain cape with a hood that covered her, and when dressed like this, she could lie well hidden on the moor itself, her body shadowed by the brushy growths or obscured by the bracken. Still, if she did that—and sometimes it seemed someone told her it would be all right if she did—she knew she could be tracked eventually. They could smell her. They could come whistling through the evening air, seeking anything warm-blooded, calling in those tempting voices that always seemed to know her name. No. Even though the moor was safe in comparison to most other places, it wasn't safe enough.

  So she never gave in to the relief she felt when she arrived. Relief was only a momentary feeling, not enough by itself. She had to cross the moor, had to dodge along the folds in the ground, following the bracken aisles, keeping her feet out of the ponds, staying as dry as possible as she worked her way toward the horizon, where the world ended against a gray span of featureless sky. Later it might change to blue or even violet, it might glow with sunset or darken to lapis night, but when she arrived, when she crossed the moor, it was always the same: gray and clear, without depth or measure.

  At a certain point on her journey she would hear the sea. A murmur only, a soft susurrus against the rattle of the bracken and the squodge of her footsteps. The whisper would grow louder, though never really loud, until she reached the edge where the world fell away in rooty edges above cliffs of gnarl, where the seabirds made screaming dizzy clouds beneath her as they wheeled wildly out, spiraling from their precipice perches over the hammered surface of the sea.

  Then panic came, always. Even if she wasn't closely pursued in the dream, even if she had lots of time to walk slowly along the sheer drop, noticing the sparkle of the waters and the whirling gyre of the birds, panic always overcame her. She wouldn't find the right place! It would be better to jump now, jump before they caught up with her. Otherwise they might catch her, and that would be worse. Every time she came here she had to fight down the urge to jump, shut it out, stop thinking about it. She had to turn to her left to walk as close to the edge as possible, eyes hunting for landmarks, putting her feet carefully onto stone and pebbly places, leaving no track to be seen, knowing all the time that her smell remained, floating on the air, hanging there for the hunters to find!

  Eventually, long after she'd become convinced she had missed it, she came to the curiously twisted rock looming at the edge of the cliff. It was always there, alongside a shrubby tree with an outflung trunk.

  Then she had to be agile and quick. Once, long ago, someone had carried her. Then, she'd locked her arms around someone's neck and that someone had made the jump. Now she was old enough to jump by herself, out from the edge of the cliff, catching the protruding trunk, holding on tightly as it sagged below the level of the rim, and then … then she had to grasp the rooty growth that extended from the cliff face and pull herself in!

  In was through the narrow entry of a cave, a little sandy-floored crevice not much bigger than two or three Snarks, where the floor was softened with dried bracken and flat stones lay piled near the opening. The stones were for stacking in the entrance until only tiny airhole
s remained. Soft animal skins waited to be pulled around her. Someone … someone had given her the skins, but she could not remember who. It didn't matter. When she was curled there, wrapped there, she was warm and completely safe. No one, not even the trackers, could find her there.

  From her position of warm safety, she sometimes heard them coming, their voices keening over the sound of the waters, louder and louder until they were wailing into the ocean wind from just above the place where she lay. They had smelled her as far as the edge, but they smelled her no more. She had flown away like a sea-bird. She had vanished. Her hole was not visible from above. When the stones were stacked in the opening, it was not visible from the sea below or from the gulf of air. So far as the flying things knew, she was gone.

  The spray blew gently into her face. The sound of the seabirds came softly to her ears. At night she could see the stars through the hole in the stone. Sometimes it was enough merely to be there, merely to be safe, and it was tempting to lie there, not eating, not drinking, letting life go away somewhere else, letting herself wither into nothing, quietly, contentedly, safe. Being dead was safer yet, she knew that, but life still pulled at her. Besides, the cave supported life. At the back of the crevice, water leaked down onto a hollowed stone beside a tight chest full of hard bread and dried fruit and strips of smoked meat. She could stay in safety for days and days at a time, without dying. It was a good place.

  Later, after she was … found, picked up by … whoever it had been; later, after she was somewhere else, after she was at the stone house with the wall; later, when she burrowed into the shrubbery to be safe, to be hidden, it was the moor she dreamed of. Rather than go back to the stone house, sometimes she stayed in the dream for a very long time. It didn't matter how long she stayed. When she came back eventually, they still had to feed her, even if they didn't want to. Any child who was sent to the stone house, they had to take care of. They had to feed her. They weren't allowed to kill her.

  That still left a lot of stuff they could do if they felt like it, if you broke the rules, if they caught you. It was always Snark who got caught, even when it wasn't Snark who'd done it. When a matron asked who did it, who bloodied the nose, who ripped the shirt, who broke the chair, somebody always giggled and said, the Snark did it. The Snark hit me. The Snark pushed me. The Snark bit me and bloodied my nose. Always when she had and often when she hadn't.

  So she figured she might as well. If they were going to say she did, she might as well. And she might as well do it right, once and for all. Might as well use something sharp or heavy, so afterward they couldn't point fingers, couldn't name names, couldn't go running to the older ones yelling Snark, Snark did it.

  In the simul booth, she groaned, heaved, grew red with fury at her persecutors.

  Peace, whispered the booth. It's all right. You don't need to kill anyone. Don't need to hit anyone, hurt anyone, bloody anyone. Peace. No one can find you here. You're safe here. It's better here than where you were before …

  Here. Here at the edge of the cliff it was. Everywhere else the two feelings were all mixed up. Scared-hate. Threat-anger. Fear-rage. She couldn't separate them. They were one feeling. What she feared she hated, what she hated she would kill …

  Peace, whispered the booth.

  If she could just kill whatever-it-was, whoever-it-was, so it would stay dead forever. Then, then …

  Peace, the booth insisted.

  Peace. See the jar your mother put there, in the niche. See the pictures on it. There is Father Endless and Mother Darkness. There are the peacemakers, the peace bringers. Here, with them watching over you, you needn't kill or harass or bother. Here, with them watching over you, you are safe.

  Eventually, the booth had its way. Snark quit fighting and slept. There in the simul booth, safe in the carapace, she slept, dreaming she was in the shrubbery at the sanctuary, wrapped in her old blanket, sleeping. And in that dreamed sleep, she dreamed she was in the even safer place at the edge of the moors. Sleep within sleep within sleep, dream within dream, she dreamed of becoming safer and safer still.

  CHAPTER 3

  Lutha, Leely, and Trompe arrived upon Dinadh at our only port, Simidi-ala (the Separated Place), which stands in an area of desolate coastland beside Dinadh's only sea. This is the one place on Dinadh where there are garages for vehicles, where complicated things brought from off-planet may be repaired, where foreign wares may be housed. The stretch of coastline including the neighboring bay is called Tasimi-na-Dinadh, that is, the Edge of Dinadh, and visitors are told that when they came "across the Edge" and "through the Separation," they have left behind them, symbolically at least, those things eschewed by Dinadh.

  What things are eschewed by Dinadh? All those things that might draw us nearer other worlds. All those things that might make others look at us more closely, that might cause curiosity or speculation. These we eschew in favor of duty, gravity, privacy, knowing our place. Also beauty and order and reverence for … our chosen ways.

  Lutha and Trompe were informed of this, there at Simidi-ala. Lutha looked over the head of her sleeping child as the latest of several informants departed, fretting over the time already spent in fruitless waiting. It is Dinadh's way to make people wait and spend time and fret a little. Let them decide at first whether they wish to come to Dinadh at all. Let them think long about spending all those years with us. If they cannot stand a little frustration in Simidi-ala, they will never stand a winter in a hive!

  "Why do people keep coming by and looking at us and then going away again?" Trompe demanded.

  "You're the empath," Lutha breathed. "You figure it out!"

  "They're curious about us," he said. "About why we're here. And they're very curious about Leely." He sighed and rolled his head onto his shoulders, trying to ease aching muscles. He blinked sleepily and sat up straighter. Someone was coming.

  The approaching Dinadhi was dressed as we all are, as Lutha and Trompe and Leely themselves were, in robes of fine, creamy cotton, high shoes woven of thin leather strips and soled with the durable, flexible wood of the paran tree, and over all a robe of soft leather—in summer, thin and light; in winter, heavier, with the wool still on—with bright patterns painted down the front and around the cuffs of the sleeves. These patterns are one's own, painted by the wearer, so even veiled women may be identified by their specific patterns. I have learned from Lutha and Snark what women wear on other planets, frilly thises and lacy thats, but we have no stockings, no intimate undergarments. Lutha tells me that all the time she spent on Dinadh she felt she was walking around in her night clothing. I told her we do not wear night clothing. Wool and leather we have. Cotton we have. That is all that we have.

  Lutha said they were surprised to find our garments exceptionally comfortable. Even Leely objected to them less than he did to his ordinary wear. They had managed to keep him dressed during most of the trip out.

  "Sorry to have kept you waiting," murmured the official, seating himself beside them and setting his feet squarely together. "There've been several someones here looking for you, and when you arrived, we thought it wise to have a small conference and share our perceptions of the matter."

  "Looking for me?" asked Trompe, sitting up straighter and opening his eyes wide.

  The official shook his balding head and stroked his beard from the point where it was gathered into a carved bone ring below his chin, down the glossy tassel to his waist. All our men who work at the port wear their beards like that so we will know who they are, so we will pray for them, exposed as they are, to the influences of outsiders.

  The official said, "Two were here yesterday, looking for the wife of Leelson Famber, and Leelson Famber's children. They said they came to seek peace and ultimate truth upon Dinadh and wished to meet with Leelson Famber's family while they were here."

  "While they were here seeking truth," said Trompe heavily.

  "Who?" asked Lutha, suddenly wide-awake. "And what do you mean, children?" She indicated her
sleeping son. "To my knowledge, this is the only child Leelson ever fathered."

  The official smiled again. "We leasehold officers are accustomed to applicants of many kinds and degrees of fear or fervor, gush or melancholy. The two I speak of are of another stripe. Though Mitigan of Asenagi and Chur Durwen of Collis make proper application for right of residence, neither their desire for sanctuary nor their wish to learn from the songfathers rings true. Instead of a manner either fervid or meditative, both men display an attitude of aplomb, of alert disinterest, of customary unsurprise."

  Trompe slitted his eyes.

  The official shrugged. "We are parochial, but we are not naive. To our eyes, they have the appearance of mercenaries."

  "What did you tell them?" demanded Trompe.

  The official smiled. "Nothing except that the wife of Leelson Famber was not here. That no children of Leelson Famber were on Dinadh. As was true at the time."

  "Did they accept that?"

  "No. They wanted to see our records."

  Trompe snorted.

  The official smiled. "As you are no doubt aware, there are no such things on Dinadh. We don't record things. We remember them. We don't have files or archives or libraries, we have rememberers. We don't have maps, we have guides. We don't write books, we tell tales. We don't even have money, as you understand money. The only reason we allow outlanders on the planet at all is to get hard currency credit for off-planet purchases."

  "Did you remember anything for them?" Lutha asked.

  "Nothing. But neither did we discourage their remaining upon Dinadh. Hundred-year leases do not grow on trees."

  "I don't suppose you found out what they're really here for. Or where they're from?"

  "We watched them, we listened, trying to find out why they were really here, but they spoke a language we have no record of. A secret language, our translators think. An assassin's tongue."

  "So, where are they now?" Trompe demanded.

  "Across the port. In one of the other hives. We thought we'd let you get on your way before we send them anywhere else."

 

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