Pragmatic Thinking and Learning

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Pragmatic Thinking and Learning Page 34

by The Pragmatic Programmers


  ity: Empirically assessing cultural and methodological

  issues. CHI 97 Electronic Publications: Papers, 1997.

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  Dyckman W. Vermilye and William Ferris. Relating Work

  and Education, volume 1977 of The Jossey-Bass series

  in higher education. Jossey-Bass Publishers, San Fran-

  cisco, first edition, 1977.

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  Roger von Oech. A Whack on the Side of the Head.

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  Gerald M. Weinberg. The Secrets of Consulting. Dorset

  House, New York, 1985.

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  Organic Problem-Solving Approach. Dorset House, New

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  Method. Dorset House Pub., New York, 2006.

  [Whi58]

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  York, 1958.

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  Charles

  Weir

  and

  James

  Noble.

  Process

  patterns

  for

  personal

  practice:

  How

  to

  suc-

  ceed

  in

  development

  without

  really

  trying.

  http://www.charlesweir.com/papers/ProcessPatterns.pdf,

  1999.

  [WP96]

  Win Wenger and Richard Poe.

  The Einstein Factor:

  A Proven New Method for Increasing Your Intelligence.

  Prima Pub., Rocklin, CA, 1996.

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  tions at Work: Managing the Clash of Veterans, Boomers,

  Xers, and Nexters in Your Workplace. AMACOM, New

  York, 1999.

  Report erratum

  Prepared exclusively for Jose Luis Loya

  gggggggggggggggg

  this copy is (P2.0 printing, January 2009)

  Index

  A

  The Black Swan: The Impact of the

  Achievability, in goal-setting, 161

  Highly Improbable (Taleb), 129

  Adams, Douglas, 151

  Blogging, 108, 109

  The Adult Learner: A Neglected

  Bono, Edward de, 99

  Species (Knowles), 174

  Brains, 57–84

  Advanced beginners, 32–33

  activities for, 84

  Aesthetics, 76–78, 115

  change and, 121, 254–256

  Affinity groups, 187f

  as dual-CPU, 58f, 58–63

  Agile methods, described, 16

  exocortex, 230–231, 242

  Allen, David, 241

  grooving, 215

  Amabile, Teresa, 209

  input sources, 212, 213f

  Anchoring, 126

  insight and, 63–66, 67f

  Archetypes, 140, 141, 142f

  left vs. right side of, 70

  Armstrong, Louis, 48

  linear vs. rich characteristics, 69f,

  Artist, 141

  73f, 67–75

  neurogenesis and, 79

  The Artist’s Way (Cameron), 110

  Attention, 218, 220

  neuroplasticity, 82–83

  overview of, 57–58

  see also Focus

  Attractiveness and usefulness,

  pattern matching, 80–82

  78–80

  patterns and, 114–122

  primitive aspects of, 147

  Auditory learners, 169, 170f

  rich mode and, 75–80, 87–92

  Automation, 202

  sensory input, 85–89

  Awareness, 206, 258

  synchronization, 92–103

  verbalization delay, 63

  B

  see also Debugging; Experts;

  Baby Boomers, 138

  Focus; Learning

  Backtracking, 201

  Breaks, 246

  Ball bearings technique, 110

  Broken Windows theory, 79

  Bandwidth, 220

  Brooks, Frederick, 14, 249

  Beck, Kent, 101

  Brown, George Spencer, 114

  Beginner’s mind, 257–260

  Bus, 59–63

  Beginners, advanced, 32–33

  Buzan, Tony, 181

  Beliot Mindset List, 137

  Bernstein, Albert, 147

  C

  Bias, see Cognitive bias

  Change, 121, 254–256

  Bird by Bird: Some Instructions on

  Claxton, Guy, 70

  Writing and Life (Lamott), 96

  Closure, 127, 132

  Bisociation, 99

  Cockburn, Alistair, 210

  Prepared exclusively for Jose Luis Loya

  gggggggggggggggg

  CODING WORKSPACE

  272

  EXPERIENCE

  Coding workspace, 252

  Dinosaur Brains: Dealing with All

  Cognition, pressure and, 208–212

  Those Impossible People at Work

  Cognitive biases, 126–134

  (Bernstein), 148

  Cognitive interference, 88

  Distractions, 239

  Cognitive overload, 238

  Distributed cognition, 230

  Collaborative mind maps, 186

  Diversity, 143

  Color constancy, 212

  Diversity, in learning, 166

  Colvin, Geoffrey, 49

  Documenting, 188–190

  Communications workspace, 251

  Doing Nothing: A History of Loafers,

  Competency, 33–34

  Loungers, Slackers, and Bums

  Confirmation bias, 127

  in America (Lutz), 226

  Consciousness, 63

  Dollar-cost averaging, 167

  Consciousness Explained (Dennett),

  Don’t Dissect the Frog, Build It

  227

  (Negroponte), 74

  Construct theory vs. event theory, 26

  Don’t Repeat Yourself, see DRY

  Constructivism, 194

  principle

  Context

  Donne, John, 162

  consideration of, 17–18

  Drawing, 87, 88, 184

  focus and, 219, 236–242,

  Drawing on the Right Side of the

  249–252

  Brain (Edwards), 88

  generations and, 135

  Dreyfus mind map, 182f

  goals and, 162

  Dreyfus Model, 25, 26

  importance of, 34, 53–55

  application of, 37–44, 55–56

  for neurogenesis, 79

  effectiveness of, 43–50

  Context switching, 236, 237, 249

  rate yourself, 56

  Corn muffin recipe, 31f

  skill acquisition and, 41f

  Correlation vs. causation, 130

  stages of, 29–38

  Cramming vs. spacing, 180

  DRY principle, 35

  Creativity, 226

  Dual-CPU mode, of brain, 58–63

  Cross-sensory feedback, 86

  Dweck, Carol, 83

  E

  D

  Edison, Thomas, 110

  da Vinci, Leonardo, 258

  Education, 156

  Darwin, Charles, 38

  see also Learning

  de Bono, Edward, 99

  Edwards, Betty, 70, 88, 212

  Debugging, 124–154, 199

  Einstein, Albert, 231

  cognitive biases, 126–134

  Eisenhower, 165

  exposing bugs, 147–151

  Email, 238, 239f, 244
>
  generational affinities, 135–143

  Email apnea, 245

  intuition and, 151

  Enhanced learning techniques, 176

  overview of, 125f, 124–126

  Eno, Brian, 120

  personality tendencies, 144–147

  Environment, 201

  Decontextualized objectivity, 54

  Ericsson, K. Anderson, 44

  Deliberate learning, see Learning

  Event theory vs. construct theory, 26

  Deliberate switching, 240

  Exocortex, 230–231, 242

  Dennett, Daniel, 227

  Experience, 193–217

  Design Patterns: Elements of

  failing and, 199–202

  Reusable Object-Oriented

  imagination and, 212–216

  Software (Gamma, et al.), 35

  inner game and, 203–208

  Design, importance of, 80

  learning and, 193–197

  Prepared exclusively for Jose Luis Loya

  gggggggggggggggg

  EXPERIMENTATION

  273

  HUMOR

  leveraging knowledge, 197–199

  tasks in context, 249–252

  overview of, 216–217

  Ford, Paul, 239

  pressure and, 208–212

  Forest vs. trees, 80–82

  see also Experts; Learning

  Four archetypes, 140

  Experimentation, 201

  Free time, 165

  Experts, 25–56

  Free-form journaling, 108

  beginner’s mind, 257–260

  From Novice to Expert: Excellence and

  communication of, 28

  Power in Clinical Nursing

  context and, 53–55

  Practice (Benner), 40

  Dreyfus model and, 29–38, 55–56

  Functional shift, 120

  Dreyfus model, application of,

  Fundamental attribution error, 126

  43–50

  environment for, 48–50

  G

  vs. novices, 27–29, 40

  overview of, 25–27

  Galin, David, 95

  pattern matching and, 80

  Gallwey, W. Timothy, 203, 204

  rules and, 37–44

  Gardner, Howard, 171, 172

  skill distribution and, 41, 42f

  Generation X, 139

  stage of, 36–38

  Generational affinities, 135–143

  as teachers, 43

  Getting Things Done: The Art of

  time required to become, 44

  Stress-Free Productivity (Allen),

  tool trap of, 51–53

  241

  as wizards, 27f

  GI Generation, 138

  The Girl with the Pearl Earring

  see also Experience; Focus;

  Learning

  (Chevalier), 259

  Exploration, 200

  Goals, 159–164

  Exploratory mind maps, 185

  Gordon, Deborah, 51

  Exposure effect, 127

  Gould, Elizabeth, 79

  Extravert, 144

  Grace Cathedral (San Francisco),

  Extreme programming, 96

  112f

  Extreme Programming Explained:

  Graham, Paul, 220

  Embrace Change (Beck), 101

  Group work, 174–176, 186

  F

  H

  Failure, learning from, 199–208, 210

  Hackers and Painters: Big Ideas from

  False memory, 127

  the Computer Age (Graham),

  Feedback, 86, 152, 167, 205

  220

  Feeling, 145

  Handwriting, 184

  The Fifth Discipline: The Art and

  Hanh, Thich Nhat, 202

  Practice of the Learning

  Hare Brain, Tortoise Mind: How

  Organization (Senge), 18

  Intelligence Increases When You

  First drafts, 96

  Think Less (Claxton), 70

  Focus, 115, 218–253

  Harstock, Shawn, 61

  context and, 236–242

  Harvesting patterns, 114–122

  improving, 219–225

  Hawthorne effect, 127

  interruptions and, 242–248

  Hero, 141

  knowledge management and,

  Hierarchical pattern, 81

  229–238

  Holographic memory, 60

  overview of, 218–219

  Howe, Elias, 105, 106f, 107

  rest and, 226–229

  Howe, Neil, 140, 142f

  self-awareness and, 253

  Humor, 102, 103

  Prepared exclusively for Jose Luis Loya

  gggggggggggggggg

  IDEAS

  274

  MENTAL WHACKS

  I

  Learning, 15

  Ideas, see Brains; Insight

  defining, 155–159

  Ignorance, 38

  among disciplines, 18

  Image streaming, 107–108

  diversity in, 166

  Imagination, 212–216

  do-it-yourself approach to, 158

  Index cards, 64

  documenting and, 188–190

  Infinite regression, 32, 52

  enhanced techniques for, 176

  Information, 219

  groups and, 174–176

  Inner game, 203–208

  investing in, 164–168

  The Inner Game of Music (Green &

  knowledge management and,

  Gallwey), 203, 206

  229–238

  The Inner Game of Tennis (Gallwey),

  mind maps for, 182f, 184f, 187f,

  203

  181–188

  Input, 212, 213f

  over time, 132f

  Insight, 63–66, 67f, 189

  play and, 193–197

  Intelligence, 171

  SMART goals and, 159–164

  Interference, 109, 205

  SQ3R, 177–179, 185

  Interruption lag, 248

  styles of, 168f, 170f, 169–174

  Interruptions, managing, 242–248

  success and, 155

  Introvert, 144

  synthesis and, 74

  Intuition, 37, 39, 144

  by teaching, 191–192

  errors in, 151

  test-driven, 180

  mode for, 59

  see also Brains; Experts; Focus;

  rich mode and, 74

  Skills

  Investment, in learning, 167

  Lemon juice man, 38

  Levy, Jerre, 68, 88

  J

  Linear mode, 59–63

  characteristics, 69f, 67–75

  Jefferson, Thomas, 231

  pattern matching and, 80–82

  Journaling, 108

  Lists, 242

  Judging vs. perceiving, 145

  Lizard logic, 148

  Jung, Carl, 144

  Logo, 194

  Just Write technique, 111

  Lozanov, George, 94

  K

  Lutz, Robert A., 75

  Lutz, Tom, 226

  Kahn, Louis, 80

  Ki-Chun, 115

  M

  Kim, June, 115, 207

  Malicious obedience, 40

  Kinesthetic learners, 169, 170f

  Marinating, see Focus; Problem

  Knowledge, 229–238

  solving

  leveraging, 197–199

  Martial arts, 115

  Knowledge portfolio, 164

  Maskable interruptions, 247

  Knowles, Malcolm, 174

  Maxims, 34

  Koenig, Dierk, 97, 116

  Measurability, in goal-setting, 160

  Koestler, Arthur, 99

  Meditation, 221–225

  L

  Memory

  bus contention and, 5
9–63

  Labyrinths, 111, 112f, 113

  dynamic nature of, 61

  Lakoff, George, 99

  false, 127

  Lamott, Anne, 96

  holographic, 60

  Laws of Form (Brown), 114

  Mental whacks, 117

  Prepared exclusively for Jose Luis Loya

  gggggggggggggggg

  METACOGNITIVE ABILITIES

  275

  PROBLEM SOLVING

  Metacognitive abilities, 42

  O

  Metaphors, 98, 99, 101, 103

  Objectives, see Goals

  Metheny, Pat, 214

  Oblique strategies, 120

  Mill, John Stuart, 156

  Odds, 131

  Millennial Generation, 139

  The Once and Future King (White),

  Mimicry, 149

  119

  Mims, Forrest M. III, 23

  Oracles, 119

  The Mind Map Book: How to Use

  Oracular whack, 119

  Radiant Thinking to Maximize

  Outliers, 131

  Your Brain’s Untapped Potential

  (Buzan), 181

  P

  Mind maps, 182f, 184f, 187f,

  Pair programming, 96

  181–188, 195

  Papert, Seymour, 194, 196, 197, 199

  see also Wikis

  Parity rule, 97

  Mind Over Machine: The Power of

  Pasteur, Louis, 189

  Human Intuition and Expertise

  Pattern matching, 43, 80, 107,

  in the Era of the Computer

  114–122, 236

  (Dreyfus & Dreyfus), 25

  Patterns, misapplied, 36

  Mindset: The New Psychology of

  PDA, 64

  Success (Dweck), 83

  Perceiving vs. judging, 145

  Mindstorms: Children, Computers,

  Perception, 214

  and Powerful Ideas (Papert),

  Perfectionism, 96

  194

  Personality tendencies, 144–147

  Mirror neurons, 215

  Personality types, 173

  Moleskine notebooks, 64, 66

  Piaget, Jean, 194

  Morning pages, 110

  Picasso, Pablo, 71

  Multiple intelligences, 171

  Pink, Dan, 70, 76

  Multitasking, 237

  Platonic fold, 129

  Myers Briggs Type Indicator, 144,

  Play, learning and, 193–197

  173

  Plutarch, 158

  Po technique, 99

  Pocket Mod, 64, 65f

  N

  Podcast, 190

  Poincaré, Henri, 113

  Negroponte, Nicholas, 74

  Practice, 44

  Neurogenesis, 79

  Practices of an Agile Developer:

  Neuroplasticity, 82–83

  Working in the Real World

  The New Drawing on the Right Side

  (Subramaniam & Hunt), 36

  of the Brain (Edwards), 70

  Pragmatic Investment Plan (PIP),

  Next actions, 22

  164–168

  Nhat Hanh, Thich, 202

  The Pragmatic Programmer: From

  “No Silver Bullet-Essence and

  Journeyman to Master (Hunt &

  Accident in Software

  Thomas), 16, 35, 44, 101, 164,

  Engineering” (Brooks), 14

  167, 191

  Noble, James, 125

  Predictions, 128–130, 214

  Nomad, 141

  Presentation Zen: Simple Ideas on

  Nominal fallacy, 128

 

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