by Lars M.
Updated: You have found evidence that the assailants behind all the attacks in the Dawnlight forest were the Order of the Broken Earth and that they were backed by somebody in the capital. Return to Greck with proof to complete the quest.
Reward:
30 silver
1000 experience points.
1000 Reputation with Greck Derzim and the party backing him
Here Be…? – Part 1 (Chronicler quest)
You have discovered a door in an underground cave which seems to have been made to keep something or someone from exiting the cave. Figure out the story behind the door.
Reward:
Unknown
A Lake Of Knowledge (Chronicler Quest)
Gain access to the inner sanctum of one of the Chronicler Repositories in order to take advantage of the gathered lore and knowledge.
Required: Chronicler skill level 25
Reward:
+2 to Chronicler skill
New quest: "A Sea of Knowledge"
We Want It All Back
In a bid to re-establish the connection to the rest of the kobold race and establish himself as the leading power of Nerit, the Chief has asked you to locate the Liberator's Scepter and return it to him.
Updated: You have found a map showing the major kobold positions and troop placements prior to the Separation. You should be able to find a hint to the whereabouts of one of the scepters from one of the places on this map
Reward:
+2000 Reputation with the Chief of Nerit
30 Gold pieces
Dig For Dirt (Chronicler Quest)
You have voiced suspicions regarding the security of the Chronicler system. Investigate into the matter and learn the intricacies of how information makes it to the Hub and back out to the relevant Repositories.
Reward:
Unknown.
Dying Wishes (Chronicler Quest)
With his dying breath, Herbert Gardarson asked you to expose the secrets behind who's been preying on The Dawnlight Forest and spread it far and wide.
Reward:
Unknown.
Bring Him Back
Gillem Drizzlefog has requested that you keep his son safe during the attack and bring him back unharmed.
Reward:
Unknown
Penalty for failure:
-5000 reputation with Gillem
Eliminate The Infestation
You have finally located an opening to rid The Dawnlight Forest of the infestation of bandits that have been preying on both Grant's Crossing and High Hold for years. Hunt them down and make sure that they will never resume their depredations.
Reward:
Unknown - depends on success.
Character Sheets
Character Info:
Name: Arack Nerdiz
Race: Kobold
Class: Rogue, Level 5 – experience towards next level: 1610/5000
Crafting Class: Alchemist, Apprentice
Gathering Class: None
Deity: None
Stats and Attributes:
Health: 70/70 (+10)
Mana: 80/80
Stamina: 70/70 (+10)
Strength: 4
Perception: 13
Endurance: 7 (+1)
Charisma: 11
Intelligence: 7
Agility: 22 (+3)
Luck: 8
Skills:
Skill Name
Level
Rank
Stat
Acrobatics
17
Apprentice
Agi.
Alchemy
13
Apprentice
Int.
Barter
3
Novice
Cha.
Blackmail
1
Novice
Cha.
Brawling
2
Novice
Str.
Diplomacy
16
Apprentice
Cha.
Lore:
5
Novice
Int.
- Crafting Lore
12
Apprentice
Int.
- History
2
Novice
Int.
- Local Lore: Dawnlight Forest
6
Novice
Int.
- Religion
5
Novice
Int.
Piercing Weapons
10
Apprentice
Agi.
- 1-H Weapon
15
Apprentice
Agi.
- Dual Wielding
6
Novice
Agi.
- 2-H Weapon
2
Novice
Agi.
Sleight Of Hand
14
Apprentice
Agi
Spot
9
Novice
Per.
Stealth
16
Apprentice
Agi.
Teacher
2
Novice
Cha.
Throwing
24
Apprentice
Agi.
Tracking
5
Novice
Per.
- City
3
Novice
Per.
Traps
3
Novice
Agi.
Unarmored Dodge
25
Journeyman
Agi.
Traits and Achievements:
Naturally agile: Kobolds have been blessed by nature with exceptional dexterity, making them extraordinarily quick and agile. Kobolds gain +1 Agility for each level gained.
Heat Vision: The vision of kobolds grant them the ability to perceive differences in temperature alongside their regular vision. This can be a matter of life and death, allowing a kobold to pick out enemies or animals among vegetation.
Impolite society: Your average rogue will be denied entry to a large part of polite society. However, in the lower ranges of society, the thieves guilds have different standards – and here, a rogue is always welcome.
Mark of Anathema: You have been labeled Anathema to the kobold race. The mark singles you out and followers of Thracken will know that you are casteless, worth less than dirt. This mark is permanent and can only be removed by a priest of Thracken.
Apprentice Rogue: Agility-based skills increase 3% faster.
Innocent Demeanor: Due to your sweet personality and inoffensive demeanor, few people suspect you of any ill-doings. For each minute you talk with a target, their Spot skill is reduced by one, to a maximum penalty of five.
Permanent Upper Tendon Damage: The muscles in your arms have suffered serious damage and can never be restored to their former strength. As a result, you have learned to rely heavily on your nimbleness. Strength reduced by 3. Agility increased by 3.
Survivor: You have suffered through more pain than the average warrior and have been hardened from the process. You are able to shrug off pain that would leave most people crying. +10% pain resistance.
Dance of the Dervish: Your agility and natural skill allows you to dodge, weave, and dance through a battlefield with awe-inspiring grace. In a fight, you are close to untouchable and gain an additional +3 to Unarmored Dodge.
Character Info:
Name: Lyle Brenathan
Race: Human
Knight, level 5 – experience towards next level 230/5000
Crafting Class: Armorer, Apprentice
Gathering Class: Mining, Novice
Stats and Attributes:
Health: 210/210 (+10)
Mana: 110/110
Stamina: 210/210 (+10)
Strength: 20
Perception: 8
Endurance: 21 (+1)<
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Charisma: 10
Intelligence: 11
Agility: 8
Luck: 5
Skills:
Skill Name
Level
Rank
Stat
Armorsmithing
20
Apprentice
Str.
Barter
7
Novice
Cha.
Blunt Weapons:
12
Apprentice
Str.
- 1-H Weapon and Shield
14
Apprentice
Str.
- Charge
2
Novice
Str.
- Crushing Strike
6
Novice
Str.
- Shield Bash
9
Novice
Str.
- Shield Kick
8
Novice
Str.
Gambling
3
Novice
Cha.
Heavy Armor
19
Apprentice
End.
Lore:
11
Apprentice
Int.
- Crafting Lore
25
Journeyman
Int.
- Geography
15
Apprentice
Int.
- Groupings
8
Novice
Int.
- History
9
Novice
Int.
- Local Lore: Dawnlight Forest
16
Apprentice
Int.
- Magic Lore
7
Novice
Int.
Spot
3
Novice
Per.
Throwing
2
Novice
Agi.
Traits and Achievements:
Jack of all Trades: Humans are proficient with any manner of skills. Skill increases are 2% more likely to happen.
Well-liked: Humans are universally well-liked. +10% to any reputation gain.
Sign of the Bear. Once a day, gain +10 Endurance for 60 seconds.
...in Shining Armor. Knights tend to spend a lot of time in their armor, and are able to use it more effectively than most other classes. +5 AC.
Clumsy. You are clumsier than most – or just plain unlucky. You are more apt to skin your knee, drop your knife, or stumble. The bad side to this is that it seems to have become a permanent thing. The good side is that your numerous incidents have hardened you beyond the usual. You are affected by -5 Luck but gain +3 Endurance and a +5 to any roll to resist pain.
Survive the Swarm I: You have survived an attack by more than ten times your group’s number. In the future, your group receives +2 to all defensive skill checks when your group is heavily outnumbered.
Defeat the Swarm I: You have eliminated a group numbered more than ten times your group’s number. In the future, your group receives +2 to all offensive skill checks when your group is heavily outnumbered.
Valor of Blackrock Spire: Odds mean nothing to you. You have proved that you are willing to risk your life for the things that matter the most to you - be they honor, family, or a cheap thrill. Thus, when your life is at stake, you are strengthened. When you face overwhelming odds, you receive a 3 minute +10 bonus to endurance and +10% pain resistance.
Character Info:
Name: Arcangelo
Race: Half-elf
Class: Bard, Level 6 – experience towards next level: 5445/6000
Crafting Class: Tinkerer, Apprentice
Gathering Class: Chronicler, Apprentice
Deity: Serune, Initiate. Clergy points: 1400/2000
Stats and Attributes:
Health: 110/110 (+20)
Mana: 100/100 (+110)
Stamina: 110/110 (+20)
Strength: 8
Perception: 18 (+1)
Endurance: 11 (+2)
Charisma: 41 (+7)
Intelligence: 10(+1)
Agility: 8
Luck: 17
Skills:
Skill Name
Level
Rank
Stat
Acrobatics
12
Apprentice
Agi.
Barter
10(+2)
Apprentice
Cha.
Blackmail
11
Apprentice
Cha.
Brawling
1
Novice
Str.
Chronicler
15
Apprentice
Int.
Concentration
14
Apprentice
End.
Diplomacy
17(+2)
Apprentice
Cha.
Gambling
11
Apprentice
Cha.
High Tide
Max
Cha.
Leadership
13
Apprentice
Cha.
Lore:
6
Novice
Int.
- Crafting Lore
4
Novice
Int.
- History
6
Novice
Int.
- Local Lore: Dawnlight Forest
11
Apprentice
Int.
- Magic Lore
10
Apprentice
Int.
- Religion
3
Novice
Int.
Multicast
9
Novice
Int.
Musician
18
Apprentice
Cha.
Performing
10
Apprentice
Cha.
Singing
10
Apprentice
Cha.
Sonic Spells
15
Apprentice
Cha.
- Affect Emotions
18
Apprentice
Cha.
- Audible Horror
3
Novice
Cha.
- Charm Person
3
Novice
Cha.
- Entrance Animals
8
Novice
Cha.
- Humming Touch
8
Novice
Cha.
- Sleep
6
Novice
Cha.
- Sonic Missile
20
Apprentice
Cha.
- Sonic Push
17
Apprentice
Cha.
- Sonic Wave
19
Apprentice
Cha.
- Stream Of Songs
9
Novice
Cha.
- Stun Blast
18
Apprentice
Cha.
- Veil Of Sound
11
Apprentice
Cha.
Spot
10
Apprentice
Per.
Teacher
7
Novice
Cha.
Throwing
7
Novice
Agi.
Tinker
12
Apprentice
Int.
Tracking
6
Novice
Per.
- Forest
4
Novice
Per.
Unarmored Do
dge
13(+3)
Apprentice
Agi.
Leadership Skills:
Resilience I: Mêlée damage taken is reduced by -10%.
Magic Resistance I: Magic damage taken is reduced by -10%.
Improved regeneration I: + 10% increased stamina, mana, and health regeneration speed in combat.
Combat Movement I: +5% movement speed in combat.
Resist Effects I: Chance to resist physical status effects from melee attacks like stun, trip, knockdown, and similar increased by 10%.
Improved Metabolism I: The effects of food and drink on group members is increased by 20%.
Traits and Achievements:
Fair Visage: Being blessed with the best from both parents, half-elves gain +1 Charisma for each level gained.
Low-light Vision: A half-elf can see twice as far as a human in poor illumination. He retains the ability to distinguish color and detail under these conditions.
Pariah to Elves: In general, Elves disregard half-elves as both a disgrace and as proof of the dishonor of the parent elf. Half-elves start with a ”Disliked” reputation to all Elven factions, and earn -10% reputation gain with Elves.