The Emissary Bard (World Of Chains Book 3)

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The Emissary Bard (World Of Chains Book 3) Page 51

by Lars M.


  Updated: You have found evidence that the assailants behind all the attacks in the Dawnlight forest were the Order of the Broken Earth and that they were backed by somebody in the capital. Return to Greck with proof to complete the quest.

  Reward:

  30 silver

  1000 experience points.

  1000 Reputation with Greck Derzim and the party backing him

  Here Be…? – Part 1 (Chronicler quest)

  You have discovered a door in an underground cave which seems to have been made to keep something or someone from exiting the cave. Figure out the story behind the door.

  Reward:

  Unknown

  A Lake Of Knowledge (Chronicler Quest)

  Gain access to the inner sanctum of one of the Chronicler Repositories in order to take advantage of the gathered lore and knowledge.

  Required: Chronicler skill level 25

  Reward:

  +2 to Chronicler skill

  New quest: "A Sea of Knowledge"

  We Want It All Back

  In a bid to re-establish the connection to the rest of the kobold race and establish himself as the leading power of Nerit, the Chief has asked you to locate the Liberator's Scepter and return it to him.

  Updated: You have found a map showing the major kobold positions and troop placements prior to the Separation. You should be able to find a hint to the whereabouts of one of the scepters from one of the places on this map

  Reward:

  +2000 Reputation with the Chief of Nerit

  30 Gold pieces

  Dig For Dirt (Chronicler Quest)

  You have voiced suspicions regarding the security of the Chronicler system. Investigate into the matter and learn the intricacies of how information makes it to the Hub and back out to the relevant Repositories.

  Reward:

  Unknown.

  Dying Wishes (Chronicler Quest)

  With his dying breath, Herbert Gardarson asked you to expose the secrets behind who's been preying on The Dawnlight Forest and spread it far and wide.

  Reward:

  Unknown.

  Bring Him Back

  Gillem Drizzlefog has requested that you keep his son safe during the attack and bring him back unharmed.

  Reward:

  Unknown

  Penalty for failure:

  -5000 reputation with Gillem

  Eliminate The Infestation

  You have finally located an opening to rid The Dawnlight Forest of the infestation of bandits that have been preying on both Grant's Crossing and High Hold for years. Hunt them down and make sure that they will never resume their depredations.

  Reward:

  Unknown - depends on success.

  Character Sheets

  Character Info:

  Name: Arack Nerdiz

  Race: Kobold

  Class: Rogue, Level 5 – experience towards next level: 1610/5000

  Crafting Class: Alchemist, Apprentice

  Gathering Class: None

  Deity: None

  Stats and Attributes:

  Health: 70/70 (+10)

  Mana: 80/80

  Stamina: 70/70 (+10)

  Strength: 4

  Perception: 13

  Endurance: 7 (+1)

  Charisma: 11

  Intelligence: 7

  Agility: 22 (+3)

  Luck: 8

  Skills:

  Skill Name

  Level

  Rank

  Stat

  Acrobatics

  17

  Apprentice

  Agi.

  Alchemy

  13

  Apprentice

  Int.

  Barter

  3

  Novice

  Cha.

  Blackmail

  1

  Novice

  Cha.

  Brawling

  2

  Novice

  Str.

  Diplomacy

  16

  Apprentice

  Cha.

  Lore:

  5

  Novice

  Int.

  - Crafting Lore

  12

  Apprentice

  Int.

  - History

  2

  Novice

  Int.

  - Local Lore: Dawnlight Forest

  6

  Novice

  Int.

  - Religion

  5

  Novice

  Int.

  Piercing Weapons

  10

  Apprentice

  Agi.

  - 1-H Weapon

  15

  Apprentice

  Agi.

  - Dual Wielding

  6

  Novice

  Agi.

  - 2-H Weapon

  2

  Novice

  Agi.

  Sleight Of Hand

  14

  Apprentice

  Agi

  Spot

  9

  Novice

  Per.

  Stealth

  16

  Apprentice

  Agi.

  Teacher

  2

  Novice

  Cha.

  Throwing

  24

  Apprentice

  Agi.

  Tracking

  5

  Novice

  Per.

  - City

  3

  Novice

  Per.

  Traps

  3

  Novice

  Agi.

  Unarmored Dodge

  25

  Journeyman

  Agi.

  Traits and Achievements:

  Naturally agile: Kobolds have been blessed by nature with exceptional dexterity, making them extraordinarily quick and agile. Kobolds gain +1 Agility for each level gained.

  Heat Vision: The vision of kobolds grant them the ability to perceive differences in temperature alongside their regular vision. This can be a matter of life and death, allowing a kobold to pick out enemies or animals among vegetation.

  Impolite society: Your average rogue will be denied entry to a large part of polite society. However, in the lower ranges of society, the thieves guilds have different standards – and here, a rogue is always welcome.

  Mark of Anathema: You have been labeled Anathema to the kobold race. The mark singles you out and followers of Thracken will know that you are casteless, worth less than dirt. This mark is permanent and can only be removed by a priest of Thracken.

  Apprentice Rogue: Agility-based skills increase 3% faster.

  Innocent Demeanor: Due to your sweet personality and inoffensive demeanor, few people suspect you of any ill-doings. For each minute you talk with a target, their Spot skill is reduced by one, to a maximum penalty of five.

  Permanent Upper Tendon Damage: The muscles in your arms have suffered serious damage and can never be restored to their former strength. As a result, you have learned to rely heavily on your nimbleness. Strength reduced by 3. Agility increased by 3.

  Survivor: You have suffered through more pain than the average warrior and have been hardened from the process. You are able to shrug off pain that would leave most people crying. +10% pain resistance.

  Dance of the Dervish: Your agility and natural skill allows you to dodge, weave, and dance through a battlefield with awe-inspiring grace. In a fight, you are close to untouchable and gain an additional +3 to Unarmored Dodge.

  Character Info:

  Name: Lyle Brenathan

  Race: Human

  Knight, level 5 – experience towards next level 230/5000

  Crafting Class: Armorer, Apprentice

  Gathering Class: Mining, Novice

  Stats and Attributes:

  Health: 210/210 (+10)

  Mana: 110/110

  Stamina: 210/210 (+10)

  Strength: 20

  Perception: 8

  Endurance: 21 (+1)<
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  Charisma: 10

  Intelligence: 11

  Agility: 8

  Luck: 5

  Skills:

  Skill Name

  Level

  Rank

  Stat

  Armorsmithing

  20

  Apprentice

  Str.

  Barter

  7

  Novice

  Cha.

  Blunt Weapons:

  12

  Apprentice

  Str.

  - 1-H Weapon and Shield

  14

  Apprentice

  Str.

  - Charge

  2

  Novice

  Str.

  - Crushing Strike

  6

  Novice

  Str.

  - Shield Bash

  9

  Novice

  Str.

  - Shield Kick

  8

  Novice

  Str.

  Gambling

  3

  Novice

  Cha.

  Heavy Armor

  19

  Apprentice

  End.

  Lore:

  11

  Apprentice

  Int.

  - Crafting Lore

  25

  Journeyman

  Int.

  - Geography

  15

  Apprentice

  Int.

  - Groupings

  8

  Novice

  Int.

  - History

  9

  Novice

  Int.

  - Local Lore: Dawnlight Forest

  16

  Apprentice

  Int.

  - Magic Lore

  7

  Novice

  Int.

  Spot

  3

  Novice

  Per.

  Throwing

  2

  Novice

  Agi.

  Traits and Achievements:

  Jack of all Trades: Humans are proficient with any manner of skills. Skill increases are 2% more likely to happen.

  Well-liked: Humans are universally well-liked. +10% to any reputation gain.

  Sign of the Bear. Once a day, gain +10 Endurance for 60 seconds.

  ...in Shining Armor. Knights tend to spend a lot of time in their armor, and are able to use it more effectively than most other classes. +5 AC.

  Clumsy. You are clumsier than most – or just plain unlucky. You are more apt to skin your knee, drop your knife, or stumble. The bad side to this is that it seems to have become a permanent thing. The good side is that your numerous incidents have hardened you beyond the usual. You are affected by -5 Luck but gain +3 Endurance and a +5 to any roll to resist pain.

  Survive the Swarm I: You have survived an attack by more than ten times your group’s number. In the future, your group receives +2 to all defensive skill checks when your group is heavily outnumbered.

  Defeat the Swarm I: You have eliminated a group numbered more than ten times your group’s number. In the future, your group receives +2 to all offensive skill checks when your group is heavily outnumbered.

  Valor of Blackrock Spire: Odds mean nothing to you. You have proved that you are willing to risk your life for the things that matter the most to you - be they honor, family, or a cheap thrill. Thus, when your life is at stake, you are strengthened. When you face overwhelming odds, you receive a 3 minute +10 bonus to endurance and +10% pain resistance.

  Character Info:

  Name: Arcangelo

  Race: Half-elf

  Class: Bard, Level 6 – experience towards next level: 5445/6000

  Crafting Class: Tinkerer, Apprentice

  Gathering Class: Chronicler, Apprentice

  Deity: Serune, Initiate. Clergy points: 1400/2000

  Stats and Attributes:

  Health: 110/110 (+20)

  Mana: 100/100 (+110)

  Stamina: 110/110 (+20)

  Strength: 8

  Perception: 18 (+1)

  Endurance: 11 (+2)

  Charisma: 41 (+7)

  Intelligence: 10(+1)

  Agility: 8

  Luck: 17

  Skills:

  Skill Name

  Level

  Rank

  Stat

  Acrobatics

  12

  Apprentice

  Agi.

  Barter

  10(+2)

  Apprentice

  Cha.

  Blackmail

  11

  Apprentice

  Cha.

  Brawling

  1

  Novice

  Str.

  Chronicler

  15

  Apprentice

  Int.

  Concentration

  14

  Apprentice

  End.

  Diplomacy

  17(+2)

  Apprentice

  Cha.

  Gambling

  11

  Apprentice

  Cha.

  High Tide

  Max

  Cha.

  Leadership

  13

  Apprentice

  Cha.

  Lore:

  6

  Novice

  Int.

  - Crafting Lore

  4

  Novice

  Int.

  - History

  6

  Novice

  Int.

  - Local Lore: Dawnlight Forest

  11

  Apprentice

  Int.

  - Magic Lore

  10

  Apprentice

  Int.

  - Religion

  3

  Novice

  Int.

  Multicast

  9

  Novice

  Int.

  Musician

  18

  Apprentice

  Cha.

  Performing

  10

  Apprentice

  Cha.

  Singing

  10

  Apprentice

  Cha.

  Sonic Spells

  15

  Apprentice

  Cha.

  - Affect Emotions

  18

  Apprentice

  Cha.

  - Audible Horror

  3

  Novice

  Cha.

  - Charm Person

  3

  Novice

  Cha.

  - Entrance Animals

  8

  Novice

  Cha.

  - Humming Touch

  8

  Novice

  Cha.

  - Sleep

  6

  Novice

  Cha.

  - Sonic Missile

  20

  Apprentice

  Cha.

  - Sonic Push

  17

  Apprentice

  Cha.

  - Sonic Wave

  19

  Apprentice

  Cha.

  - Stream Of Songs

  9

  Novice

  Cha.

  - Stun Blast

  18

  Apprentice

  Cha.

  - Veil Of Sound

  11

  Apprentice

  Cha.

  Spot

  10

  Apprentice

  Per.

  Teacher

  7

  Novice

  Cha.

  Throwing

  7

  Novice

  Agi.

  Tinker

  12

  Apprentice

  Int.

  Tracking

  6

  Novice

  Per.

  - Forest

  4

  Novice

  Per.

  Unarmored Do
dge

  13(+3)

  Apprentice

  Agi.

  Leadership Skills:

  Resilience I: Mêlée damage taken is reduced by -10%.

  Magic Resistance I: Magic damage taken is reduced by -10%.

  Improved regeneration I: + 10% increased stamina, mana, and health regeneration speed in combat.

  Combat Movement I: +5% movement speed in combat.

  Resist Effects I: Chance to resist physical status effects from melee attacks like stun, trip, knockdown, and similar increased by 10%.

  Improved Metabolism I: The effects of food and drink on group members is increased by 20%.

  Traits and Achievements:

  Fair Visage: Being blessed with the best from both parents, half-elves gain +1 Charisma for each level gained.

  Low-light Vision: A half-elf can see twice as far as a human in poor illumination. He retains the ability to distinguish color and detail under these conditions.

  Pariah to Elves: In general, Elves disregard half-elves as both a disgrace and as proof of the dishonor of the parent elf. Half-elves start with a ”Disliked” reputation to all Elven factions, and earn -10% reputation gain with Elves.

 

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